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Unread 05-04-2005, 09:59 AM   #1
Ironcleaver

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Base IdeaTo enhance spell casting through the use of spell components. Using components could help with by adding flavor and depth to all the mage classes, and could be used to help balance some of the more taxing spells. This is somewhat like what was done in EQ1, to an extent, but these spells could be used without the component, though the effect will be less. This will also raise, hopefully, the demand of resources again, as the price of harvestable items have been declining do to fierce competition.

ExplanationUsing harvested resources, an arcane spell caster can enhance a select set of spells, reflecting the caster’s archetype, class, and sub-class.

The benefit would be that spells could grow with the caster in addition to the current skill system. The clear limitation would be that a caster would have to be of the proper tier to use the corresponding tier component. These components would also have to be stored in a separate spell component pouch. This would separate harvested items that are meant for use with spells, or those that are just being collected.

The following is just an example of what could be done.

Archetype, Mage:

Components could enhance the mage’s lightning damage spells.

Static PulseComponent   EffectLead                  Increase damage by 100%Iron                    Increase damage by 200%Gold                  Increase damage by 300%Feyiron              Increase damage by 400%Fulginate           Increase damage by 500%Lightning BurstComponent   EffectElm                    Increase damage by 100%Maple                 Increase damage by 200%Ash                     Increase damage by 300%Briarwood           Increase damage by 400%Teak                   Increase damage by 500%

(These are just example percentages, as they could be raised or lowered according to balance)

This helps those mage classes which do not gain many nukes; and those that do, it still enhances them by giving them more tools in their arsenal. This also helps all the mage classes still "feel" like mages, by still sharing a common heritage.

EquationThe implementation could be very straight forward by using the following.

[caster starts to cast a spell], [system checks the spell component pouch to see if the proper component is on hand], [if systems doesn’t see the component, the spell is cast as normal], [if component is present, and caster is of the proper tier to use said component, multiply final spell damage by the above percentages]

ReasoningSorcerers, Enchanters, and Summoners (including all sub-classes) are all mages at heart, but they get to keep very little of their mage roots. All mages should feel they should be doing damage in a group or when out soloing.

Expanding upon the ideaTaking it to the next step would be to include this style of casting into the adventure classes and sub-class.Examples:

Adventure ClassEnchantment: could lower the resistances of Mezmerization Spells by a percentage, Increase the power given by Breeze, or make stuns last longer.Sorcery: could increase the base percentage chance of buffs going off, or make roots hold stronger.Summoner: increased power of Pets by a decent amount, meaning they will taunt better and have more hit points and base power pools.

Sub-ClassesWizard: raises the minimal damage of the “bug nukes” by a percentage, perhaps makes Depart uninterruptible or cast faster, makes nukes land on mobs even if their immune, though at a reduced damage.

This would, of course, include all the sub-mage classes, though I only really play a wizard, so I can only give an example for them; though it would be easily enough to make a list for all the included classes.

ConclusionThis would spice up mages and raise the demand of resources. The above is purely examples of what could be done.

FeedbackIs this a good idea or bad idea? I know most people don’t find spells components “fun” but they have always been a part of arcane casters in endless games, including EQ1. Keep in mind that all spells would function normally if no component is present, same as thier currently effects.

Message Edited by Ironcleaver on 05-03-2005 11:13 PM

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Unread 05-04-2005, 04:19 PM   #2
massem

 
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No thanks - I see no fun in carrying around stacks of resources just to cast my spells.
My inventory slots are filled up now as they are.:smileyhappy:
 
 
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Unread 05-04-2005, 06:06 PM   #3
Nemu

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I really think carrying all kind of regent arround is not fun but i think Spell should grow as the caster grow

Example:

Wizzard we do have some Masters that will not do damage to lvl 335 or more what is that we should bre able to used all  the spell we get in all lvls

Also our solo abilities sucks why because root spell do not hold not even to finished a HO, So i will be really happy that Sony look into this thing and make some changes or spice the game a bit more like PVP evil vs good i dont know some like that

off the topic: I am trie of questing arround

Dkillian Wizzard 30 Crushbone

Message Edited by Nemury on 05-04-2005 07:06 AM

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