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#1 |
Loremaster
Join Date: Nov 2004
Posts: 13
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![]() Why does Breath of the Tyrant, a lvl 21 Wizard spell, do only about 2/3 the damage of Ice Spike, a lvl 15 Sorcerer spell (with same casting time, and longer recast)? I'm currently level 23, and have both spells at App IV. BoT does about 100-150, and Ice Spike does about 150-200. In practice, with mob mitigation, BoT usually does about 100, and Ice Spike about 150. So, other than the rare case (at my level) where a mob resists cold, or when the occasional "fire" HO icon pops up, why would I use BoT over Ice Spike? It seems silly to me that my very first Wizard DD should be so severely gimped compared to the Sorcerer DD I've already been using for six levels. Now, at 23, Ice Spike is yellow, and BoT is orange, so I imagine there will come a time when BoT will make up some ground. But why should it need to? Why on earth couldn't these two spells at least do equivalent damage while both are in their prime, with BoT pulling ahead when Ice Spike goes blue? It's just very disappointing for my old and tired Sorcerer spells to still be so much better than my shiny new Wizard spell. Heck, right now, BoT is only just barely better than freaking BLAZE in terms of damage, and has a longer recast! What the heck? Message Edited by Fyvoclok_Shadow on 04-11-2005 10:48 AM |
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#2 |
Join Date: Nov 2004
Posts: 15
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![]() Im now level 34 Wizard and i am wondering this too, ice spike is hitting harder ad App3 then my BoTTAdept I.... The damage done by BoTT should be raised or it is another almost worthless spell we get as it takes more power and has a slower recast and the damage they both do. The only plus side to BoTT is that because it is a higher level spell it may have less chance of being resisted by your target.
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Decimator Nemesis 52 Wizard | Servant of Overlord Lucan | Antonia Bayle Server Haldir 44 Ranger Antonia Bayle |Enforcer Necromancer Darathar Co-leader of Dark Brigade |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 558
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sadly this is a common pattern, as a level 35 wizard I still use ice spike durring every battle as a filler nuke. The problem is that we have to "grow" into our spells. Specialy in the low 20's, before you get ball of fire, ice spike will be your best friend. Back when i was in my early 20's ice spike still did it's old crummy damage of a max 70 point, luckly they fixed this, or should I say balanced this, a few months back. You should also be using Feeze, it's a stun and one of your best nukes. But yea, this is a common problem with most of our spells
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 558
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yes, i also agree, the damage of BotT should be raised slightly
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#5 |
General
Join Date: Dec 2004
Posts: 476
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![]() It looks like this is widespread among many other spells also. Ice Spike gets resisited less on Level 50 mob than westend ice spear....figure that one out..lol
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#6 |
Join Date: Nov 2004
Posts: 15
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__________________
Decimator Nemesis 52 Wizard | Servant of Overlord Lucan | Antonia Bayle Server Haldir 44 Ranger Antonia Bayle |Enforcer Necromancer Darathar Co-leader of Dark Brigade |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 558
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![]() very very true, I too just entered feerott and nothings below level 36, as freeze caps at level 35. I'ts sad I'll no longer be able to use it, but throughout the 20's and early 30's it's quite the awesome spell ![]() Message Edited by Ironcleaver on 04-11-2005 11:02 AM |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 13
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Wow... I'm still gonna be using a level 15 Sorcerer spell, at level 35? That's just sad. Not only that, it sounds like someone else is still using it at level 50? Are all our Wizard nukes that pathetic, that a level 15 spell has a place in a level 35-50 rotation?
Also, I love Freeze, but I was not expecting to miss it after about level 30. I mean, doesn't it get a decent upgrade/replacement? What the heck are all those 20-35 spells good for, anyway? Message Edited by Fyvoclok_Shadow on 04-11-2005 11:15 AM |
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#9 |
Loremaster
Join Date: Jan 2005
Posts: 157
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Some of our spells are just wierd - I still have to use Ice Spike (Ad1) and Ball of Fire (Ad3) as normal, every encounter spells up to lvl 41 at mo. Ice Spike is one of the few spells that doesn't get resisted on a regular basis, recasts v quickly and is fine for long range pulling as well. BoF is starting to get resisted more but still regularly does 400+ damage. Only wish I had got Ice Spike as Ad3 all that time ago - so much lost damage.....
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 558
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Blazing intimidation is kinda a replacment for Freeze. Sorta, as they do different types of damage, and have different casting times. Freeze has a casting time of 1, B.I. a casting time of 2. I am unsure if there is a "true replacment" for Freeze; as Blazing intimidation works on critters almost up to level 50. The best time is when you can use both, your DPS really starts to add up fast. not as good, but still pretty awesome is the new adventure pack spell, Ice Flame (usable by both warlocks and wizards as it is a levle 35 sorcerer spell). This still at app4 dose about 260 fire and 255 ice damage on average, with a casting time of 2, it also slows the movment of the target by 68% for 4 seconds. If they replaced the movment portion and added a stun effect it would be the perfect upgrade for Freeze. But either way it found it's way into my rotation. my old rotation: WIS (or BoF), Freeze, Frozen Manicals, Incinerate, BotT, Ice Spike, Blazing Intimidation, then start over. my new rotation 35+: Wis (or BoF), Benumb, Blazing Intimidation, Ice Flame, Tether, then wait for cycles Im still working on my 35+ rotation. I'd use Ice spike but I can't have it break root. But sometimes I toggle back forth between Ice Spike and BotT, and if I were in a group, I'd deffenetly use Ice spike all the time between big nukes.
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#11 |
General
Join Date: Dec 2004
Posts: 476
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![]() I can confirm for you that Breath of Tyrant and Ice spike hit still on a level 50 mob ( permfrost Kromise protectors and epic x 2 there too). This is the funny part..Ball fo Flames adept 3 will get reisisted and westend might get resisted but your good ol ice spike won't. I think I will get an adept 3 of it...goes for 20g-30g. What I am depressed to find out is that our summoned minion does 10hp dmg per tick......=(..level 49 spell. Well at least we can think of it as another pet.....that is 3 so far that we have that don't do really anything. Maybve I can use that level 49 spell in the graveyard. LOL:smileyvery-happy:
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#12 |
General
Join Date: Dec 2004
Posts: 476
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Have some more bad news- Blazing Intimidation is great but does not work on some level 45 and higher mobs =(. We get paralyze at 43 or 44 and this is even funnier---paralyze is on an 180 sec timer and does less damage and I think stuns at same amount as blazing intimidation =(. How crazy is that. It is funny how ice flame is fire and ice and works on level 50 mobs and warlocks can use. I wish we had some power drains...lol BTW..Ice Flame adept3 = 412 cold + 438 heat damage - get this spell adept3 it will be your favorite-- good recast and great dmg. It out damages westend all the time and ball of flames 50% of the time. Oh...btw make sure you get adept incinerate and freezing whorl---they work on level 50 mobs..lol
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#13 |
Loremaster
Join Date: Dec 2004
Posts: 117
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![]() Ice spike was just one of the lucky spells that managed to get in with the imprioved spells when they increased wiz/warlock damage. Some spells just got left out of the great damage increases...
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 13
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Out of curiousity... They work on lvl 50 mobs, but do you use them on lvl 50 mobs? Or do you use later/better spells instead? Or is the system so badly broken that several sub-20 damage spells are the preferred weapons against level 50 content? Edit: I mean, one of the big incentives to level is getting new toys to play with. Right now, getting Breath of the Tyrant is like already having an X-box, and then being given an Atari 2600. Um, yay? Message Edited by Fyvoclok_Shadow on 04-11-2005 11:58 AM |
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#15 |
General
Join Date: Dec 2004
Posts: 476
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![]() Ok...you abviously know we need to try to debuff the mob. So I use ice coil, pirecing icicles, freezing wind, add incinerate and freezing whorl and start to slow and nuke with blazing intimidation, paralyze, ring of cold these are groups of 3-5 perma giants that have massive hp. Now if there is someone mezzing I can not use the aoe so I lose piercing icicles and freezing wind I have to use icy coil, freezing whorl and incinerate then start to nuke, slow, and mana pump. If I am doing something wrong any of you veteran wizards please let me know. But so far it has worked for me. Answer to question: yes I do still use on level 50 mob---not raid mob--never did a raid mob. Most I have done is epic x 2.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 558
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![]() Uggg... I know eq2 is different form eq1, but maybe it was just easier to balance spells every 4 levels like in eq1, and not every level. Getting back to eq2 though... I managed to pick up an adept 1 version of incinerate for a mear gold the other day, I was pretty excited. I have high hopes though, there have been a great many changes to spells already, and I'm sure their far from done correcting and balancing them. The future is bright, we just don't know what will happen. Our stun/nukes is what really helped out our DPS. Hopefully SoE will add more in, or at least balance the ones we currently have. I'm not to fond of the way spells and skills work in general; having to "grow" into them. This might be good to stop casters from having a "power level", meaning a level where they first get a bunch of new spells that are powerful vs critters of said level, but it also means our spells are kinda "under powered" for critters of our said level. Then there's the spells we can't fully grow into like our 40+ spells, as we have to be 50+ to see what they really could do. Overall, I am having a blast, litterly, i love being a wizard ![]() ![]() ![]() Message Edited by Ironcleaver on 04-11-2005 01:13 PM |
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#17 |
General
Join Date: Dec 2004
Posts: 476
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![]() Well...you have impressed me. Pulling yellows is pretty darn good---I am very happy you are doing well and having fun. I am too just wish our spells worked correctly. Or someone from SOE came on the boards and talked a little about each one of them. Maybe we should designate a level 50 wiz or a group of level 50 wiz to do questions and answers with. What do you guys think--I would love to have a grp of 50 wizards reviewing our questions and giving the best hints, recommendations and advice.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 18
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![]() Hey Ironcleaver, help me out with this one....solo three mobs at the same time? If I pull three mobs over grey con I get my butt handed to me on a silver platter. In fact, I can only single pull whites with certanty of victory, yellows almost get the better of me. Help a 25 Wiz out and tell me how to suck less. Thanks.
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#19 |
General
Join Date: Dec 2004
Posts: 476
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![]() Hmm...3 is alot. I can only do two solo greens no blues....=(
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 476
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![]() hmm.... from 23 onwards i had no problem soloing the 28/29 skellies outside RoV. id start by rooting, add three dots (chilling wind, freezing whorl and incinerate), re-root, start HO, BoF, skellie master strike, BotT, blaze, BotT, HO, BoF, ice spike. that would usually kill it. if root broke, freeze, root and stand back. make sure you have BoF and frozon manacles at adept 3, big improvment. note: i was doing this while ice spike was crap. might want to add it in more. Message Edited by adamflanagan on 04-11-2005 10:19 PM |
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#21 |
General
Join Date: Dec 2004
Posts: 476
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Sounds righ
Sounds right...try it out Pessimist and let us know what happens. |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 558
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![]() Sorry for the delay in my reply, I just got back in the house. I am willing to answer any questions to help my fellow Wizards ![]() ![]() ![]() Message Edited by Ironcleaver on 04-11-2005 05:32 PM |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 558
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![]() Just to clarify, the group of three I'm taking on are lizards in feerott, their yellow (level 36 or 27, might even be 38's), and single down cons. The key is to "park" them (with roots) and back up ![]() |
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#24 |
Join Date: Nov 2004
Posts: 138
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After the last patch Paralyze stuns the target for longer and also has a shorter cast time; however, it does not do any damage and it also has a 180 second recast. BTW my Burning Intimidation caps out at level 48 targets. It is app4 right now.
The cast range on Ice Flame though is the only thing that sucks about it.
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__________________________________________________ _______ *Oasis* Halindal - Level 50 Wizard Hisad - Level 33 Warlock Gilib - Level 10 Crusaider |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 18
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Thanks for the info everyone, I will give them a shot and see how I do. I really appreciate the detailed explination Iron, it should help me to move forward faster. I have explored Nek Forest from one side to the other and I guess I wouldn't mind exploring TS to see what kind of nodes are available to harvest. :smileyhappy:
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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sounds a lot like this....
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#27 |
General
Join Date: Dec 2004
Posts: 476
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![]() Excellent guide....Please create new post if possible with this link. It would really help a lot of wizards. BTW I tried it and it works great at 45 too.
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 558
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![]() That is a very good thread, great minds think alike ![]() ![]() ![]() |
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