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Unread 03-04-2005, 11:27 PM   #1
Alexande

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Is it just me or does our power pool seem a little low? I seem to be going oom or near oom on almost every pull, and Vs. any named mob in the game before I go oom my group and I havent even made a dent in the mobs hitpoints.
 
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Unread 03-05-2005, 12:16 AM   #2
MeLoo

 
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Its very true, that when adding power and healt pool together, mages always has the lowest values from all archtypes.
It is my assumtion devs did not want mages to have similar sized power pool as tanks have their health pools becoss they never gave it a thought before.
 
Pretty much any tank 3-4 levels above a mage has bigger powerpool. And 2-3 times higher AC.  And 2-3 times more health. :smileywink:
Funny aint it ?
 
IMHO, a mage should have reverced power/health pools of a tank. (500hp / 1000 power  when tank has 1000hp and 500 power). That would make much more sense to me.
 
But then again, that would mean wiz wouldnt run out of power after 2 adds. :smileytongue:
 

Message Edited by MeLoonn on 03-04-2005 09:23 PM

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Unread 03-05-2005, 12:39 AM   #3
Stavenh

 
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Hard to say, what is your level and power pool int and other important information?For me, I'm level 36. Unbuffed in my sunday best, my power pool is 1400+. I took all the increase int and power training that came my way. My Int is 139 right now. Buffed my power pool is 1800+.The tank I group with most is usually has about 200-300 less power then I have.Also, my current AC is 2800, and my health is 1500.
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Unread 03-05-2005, 04:45 AM   #4
PontyEar

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Your power pool is big enough, believe me. And since we are wizards, game is made that way so if we want to keep Power Pool at least halfway full we have to sacrifice our health. Use those kind of abilities that turns your HPs in Power and you will be fine. I never had a problem with power. Almost every fight I finish (except the most difficult ones) I end up having half of my health and at least half of a power pool. And Health is at half not because mobs hit me, but because I pump health into power.
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Unread 03-05-2005, 09:05 PM   #5
Crono1321

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Alexanderh wrote:
Is it just me or does our power pool seem a little low? I seem to be going oom or near oom on almost every pull, and Vs. any named mob in the game before I go oom my group and I havent even made a dent in the mobs hitpoints.
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That's why you have multiple canni abilities.
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Unread 03-05-2005, 09:32 PM   #6
Averni

 
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the real question thought is raids, and i still find myself getting out DPSed in raids by scouts and brawlers because i cant keep up the hvy nuking forever, they always have somthing that can do damage.
 
our power pool for grinding and stuff is fine, but in raids, we need help.
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Unread 03-05-2005, 09:45 PM   #7
Kaz

 
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Anyway, you need to do Luminary Fate: Scout opens, Priest Cup to advance, Mage lightning to advance again then finish it in order, Tank/Priest/Mage. This is a combat mana regen.Then do Resonating Cascade: Mage opens, Scout advances then the wheel opens. Whoever finishes the wheel gets a mana regen buff so do it however many times so everyone in your group who can get it gets it. Having a Coercer in group makes a HUGE difference too.

Message Edited by Kaziq on 03-05-2005 08:46 AM

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Unread 03-07-2005, 07:04 PM   #8
roarfrost

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Stavenham wrote:

The tank I group with most is usually has about 200-300 less power then I have.

How many thousands of points more heatlth does the tank have? What if tanks had to slowly kill themselves in order to swing their sword? Thats exactly what he have to do in order to have an attack.

I agree that the power pool for casters is gimped; even the level 50 wizards I have seen have disappointing amounts of power.  No power = no attack for wizards. I don't think it needs to be massively increased, but it needs to be looked at.

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Unread 03-07-2005, 07:55 PM   #9
GMPOTU

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I agree we need much more power.
I'm level 48 and on normal group and solo encounters we have plenty of mana.
In raids I have an over abundance of mana because I spend 90% of my time as a mana pump to healers which I think is [expletive ninja'd by Faarbot].
 
however when a level 50 tank can go solo green ^^ nameds that drop T5 rares and never worry about dying something is totally wrong.
there is no way on earth any wizard even level 50 could take out a green ^^ named mob without going OOP, the root only lasts 36 seconds also so the chances of survival even if we did have power are almost 0% since the mobs would hit us for 1700+ dmg, and then think if we did health to mana transfer(vital flow) or vitalic harvest (11sec stun for a smigin of power) basically it's impossible for a wizzy to solo most ^^ mobs that are not grey especially nameds.
 
we should get another unbreakable root on a seperate recast timer than Ring of Cold or whatever it's called. we could leave the power pool as is so that these encounters would take us 5 minutes or so to DoT the mob to death with roots etc.
 
my friends who are tanks that camp these nameds for rares say it usually take 3-5 minutes because they don't have tons of DPS, but the mobs almost never hit them so they never worry about dying
 
each class should have some type of solo advantage like this
 
also how come mage and healer are the only paper tank classes and yet they both are the only ones that get combat arts interrupted most of the time? if i have agro i'm dead b/c i can't cast. how do i root and run if i can't cast, how do i evac if i cant cast
there are a lot of changes that need to be made for all class for the solo situation (not just wiz, scouts and healers too) and i'm not exactly sure of how it should be fixed but something needs to be done, atm tanks are getting uber rich soloing nameds for rares and the other three archtypes are sitting around wishing they could solo mystail rats.
 
Disclaimer**  PLEASE if anything do NOT come out swinging the NERFBAT the only thing I hate more than unbalanced classes is when devs go swinging the nerf bat to make it even. If devs decide to nerf tanks because they are too lazy to come up with a way to make other classes better and even things out then I'd much rather them never have read this post. I'm not out to nerf anyone. Only to suggest increasing other to improve balance.
 
PS- I do greatly appreciate the changes we have already received and I think it has helped a lot.
PS- Scouts need the love more than all I have a ton of friends who are ready to quit because they play swashbuckler/ brigands and don't really seem to have much usefullness atm. (Bards are obviously very useful as well as assassins, and good rangers)
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Unread 03-07-2005, 08:11 PM   #10
Tyrant Invict

 
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Cannibalize. 
 
If you are in a fight you know is going to be a long one, start cannibalizing after your opening salvo.  (and you can tell the priests not to heal you all you want, they never listen)
 
 
And if something must be fixed, it would be vastly easier to slightly reduce the power cost of our spells, not increase the size of our power pool.
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Unread 03-07-2005, 08:56 PM   #11
Thyri

 
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i really dont see why in raids especial a wiz (or even warlock like me) would need a bigger power pool. In any serious raid you have a buffer (illu at best) and a healer in every dps group. And its completely not possible to run out of mana if you have illu reg buffs and a fury or something like that healing your health to power casts.I would only see the point saying wiz have much lesser power then warlocks do. We got a 10min power buff that highly increases mana pool, but even without that if you know what to do and often enough use your health to power spells its very very hard to run out of mana.
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Unread 03-08-2005, 02:20 AM   #12
Lady Uaelr

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Mage power pools should match tank hitpoints period.
 
Everyone know Warlocks are more effective and they should stay the way they are. Devs just need to get everyone balanced because Wizzards are not very effective except for mana battery right now.
 
The reason I have not left this game is because of the great people I have met online and because I have spent so much time on this character. 
 
DEVS do something.
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Unread 03-08-2005, 02:55 AM   #13
Tyrant Invict

 
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Lady Uaelrea wrote:
Mage power pools should match tank hitpoints period.

Why?  What does one have to do with the other?

Again, the solution is not to give us more power, because that would be difficult to implement and a backwards way of solving the problem.   Why should a Wizard's power pool be calculated differently than any other class?  Why needlessly complicate things?

The solution to the problem, if there is indeed one, would be to slightly decrease the power cost of our spells.  Any reduction in power cost, even a fractional one, would go a long way.

Message Edited by Tyrant Invictus on 03-07-2005 01:57 PM

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Unread 03-08-2005, 03:46 AM   #14
dustye

 
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Upgrade your harvests and cannibalizing spells. I have a tough time running out of power even w/o an enchanter around. With one, I'm never under 60% and I never need to canni/harvest.
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Unread 03-08-2005, 09:40 PM   #15
GMPOTU

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Dusty have you ever once tried to solo a ^^ mob?
 
In raids I almost never run out of power, in groups I don't run out of power often
--but soloing I go through all my powerbar when the mob is at about 50% hp only
  --I have all adept 3 damage spells and everything else app4 or better so it's not that I don't have spell upgrades either
 
PS. If the reply is we're not supposed to be able to solo a ^^ mob...tanks farm ^^ NAMED mobs so why shouldn't we be able to???
 
49 wizard - oasis
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Unread 03-10-2005, 12:46 PM   #16
Renynz

 
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The simplest solution would be if Ball of Fire and Ball of Flames returned a portion of the damage as power replenishment to the Wizard, as per the Warlock spells of the same level.
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Unread 03-10-2005, 05:14 PM   #17
Torgr

 
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GMPOTU wrote:
If the reply is we're not supposed to be able to solo a ^^ mob...tanks farm ^^ NAMED mobs so why shouldn't we be able to???
49 wizard - oasis

This something Ive been going on about in my few posts to here and in my farewell "reasons for cancelling my subscription" feedback message. I didnt join a fantasy roleplaying game to play second fiddle to anyone and only be able to group if I want to be in on some good drops. I also didnt join to be a crafter so I could make cash and have a pretty apartment in the city. The name of the game is Everquest, not Evercraft or Evermerchant. This game is about being the epic type hero and escaping the monotony of our everday existence. If all classes cant solo similar mobs then I dont hold out alot of hope for the game. Sounds like it will 50,000 druids per server all over again.Sigh. I do like the art in the game and will miss it. If I hear things have been fixed a few months from now I may come back,And no ya cant have my stuff. It's spoken for. SMILEY

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Unread 03-10-2005, 09:10 PM   #18
Fendaria

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Renynzea wrote:The simplest solution would be if Ball of Fire and Ball of Flames returned a portion of the damage as power replenishment to the Wizard, as per the Warlock spells of the same level.
Or make the spells hit harder so you still use up mana as fast, you just do the same damage/mana ratio as the warlocks after the replenishment. More power spent, more damage.I wouldn't mind burning through my power quickly if I can deal out equivalent damage.Fendaria
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Unread 03-10-2005, 10:27 PM   #19
Nibiuno

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If you have a tough time keeping up with a scout's dps in long raids, you suck. Start reevaluating what spells you are using (get a parser like statalyzer and test out different spell combos) and start using a better order. You should be doubling their DPS unless they have some really good weapons (or unless you're sitting in a mana feed role - which I still nearly equal their DPS). Your power pool is fine where it's at. We already obliterate everything as is. Take a good look at upgrading your +power +int gear and stop being [Removed for Content] with the +sta and +agi. If you're really thinking you need more HP and agil to take more attacks/dodge more, you're screwing up. You shouldn't be getting hit unless you're going all out. A good tank will keep aggro unless you start chaining too much. Start investing in decent food and drink. With limited time in between battles, you need to regen the health you cannid off (you did use 2 cannis everytime they were up health permitting right?), and the drink will help restore enough extra power over generic drink to make a difference.Start speccing in the % to power abilities at every chance. Look at it this way. As the game progresses, your power pool will be getting increased. A % modifier is much greater than a base number in the long run. Stop speccing in worthless skills and abilities that you will not use at 50 or later. Take every +INT + % to power you can get. I currently have more power than anyone I've grouped with; and anyone in my guild. My gear isn't even that great, but I speccced correctly.Seems one thing a lot of you guys are forgetting, or just don't understand. You're a wizard. You're supposed to be a weak person who just blows [expletive ninja'd by Faarbot] up. Part of being weak means you can't maintain everything forever. You have to rely on others. An enchanter will help you immensely. If you really want infinite power, get a manastone as well as the two cannis and have a healer toss you a heal now and then. There are ways to fix these "issues" as you see them. The real issues are the ways they keep screwing with our spells and the lack of progression in some of our lines that needs to be fixed.
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Unread 03-11-2005, 02:19 AM   #20
styph

 
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You sure you're not hitting the sprint button by accident? :smileywink:
 
Seriously though, I can hardly run out of power if I try. I have mediocre gear and boring low level food and I rarely have any problems keeping mana high. I usually have enough left over to lend some to the tank or healer. We'll be in a long fight and I just blast away and my power pool stays up there. Just make sure you're using all your cannib spells as soon as they refresh and you shuold be fine.
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