View Full Version : Whats up with Pallys?
<DIV>So what are pallys for really, they aren't the MT most of the time if theres a guard around, nor are they dps. What is their "specialty"? I got one up to 54 and I still cant figure it out.</DIV>
Ryugu
02-01-2007, 09:18 AM
could be they can <font color="#33cc00">HEAL <font color="#ffffff">themselvesor they can <font color="#ff3300">SMITE <font color="#ffffff">undead.... with <font color="#ffff00">HOLY <font color="#ffffff">powers.meh nah , everyone can heal themselves, smite undead with holy powers, what am I thinking.....oh yea they also have like the highest aggro transfer which is amazingly useful for high aggro classes. like, wizards, or healers :p </font></font></font></font></font></font><div></div>
<DIV>So they are agro stealers, and self healers is what I got from that. Am I on the right path here?</DIV>
Brigh
02-01-2007, 09:47 AM
http://eqiiforums.station.sony.com/eq2/board?board.id=10
Mareth
02-01-2007, 10:01 AM
I don't know if you mean in the raid scene or in grouping, but as a wizard, there isn't anyone I'd rather have tanking in a group than a competent pally.<div></div>
Zasarix
02-01-2007, 11:55 AM
<img src="http://i15.photobucket.com/albums/a389/Zasie/Enig.jpg"><font color="#ccccff"><font size="5">The new Terrasel stares into your soul.....And he is displeased.</font></font><div></div>
adolf102
02-01-2007, 04:06 PM
In good group, good paladin can heal (not just himself), tank, support main tank (shields etc.) and do quite decent damage. (especialy with high INT and spells)So if you have good mates to travel with you can fill most of key roles. Sure you can't be main healer for tough dungeon or epic fights. But it's not the point.Though if you are level 54 paladin and don't know what you're good at guess you will be crap in any of those roles. No offence meant <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
<BR> <BLOCKQUOTE> <HR> Chopes wrote:<BR> <DIV>So what are pallys for really, they aren't the MT most of the time if theres a guard around, nor are they dps. What is their "specialty"? I got one up to 54 and I still cant figure it out.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Honestly, what is a pally? Well they are a aggro dump that can heal themselfs. Thats it.</P> <P>They follow the tank and wizard around, with their aggro transfer on a wizard. And when the wizard goes crazy, you ward and heal yourself when you get aggro.</P> <P>So basicly a wizard's footstool, or door mat if you wish.</P> <P>Oh, we also back up heal when the wizard is sleeping on the keyboard.</P> <P>I have a 70 pally, we was great until the combat changes, we could rivial guards with our aggro control, slightly below equal to them in defense(without their self buffs). We was always in demand, the perfect group would have a pally in it as MT. Then the nerf bat hit us so hard, it knocked us into another class, we are back up healers, a poor man's templar.</P>
Zagats
02-01-2007, 07:04 PM
<DIV>I dont know why everyone is saying pallys suck. I've got a 34 paladin, and he can solo the lv 30&31 HEROIC NAMED bugbears in BB. He's solo'd other heroics as well, like the named spider near the entrance in Ruins of Varsoon.</DIV> <DIV> </DIV> <DIV>They're also great at being group tank! I have no problem keeping aggro and have good mitigation. Sure the dps is lacking, but ya gotta give something up to gain something else.</DIV> <DIV> </DIV> <DIV>Again, I fail to see why everyone is saying pallys suck...cause they really dont.</DIV>
<BR> <BLOCKQUOTE> <HR> Zagats wrote:<BR> <DIV>I dont know why everyone is saying pallys suck. I've got a 34 paladin, and he can solo the lv 30&31 HEROIC NAMED bugbears in BB. He's solo'd other heroics as well, like the named spider near the entrance in Ruins of Varsoon.</DIV> <DIV> </DIV> <DIV>They're also great at being group tank! I have no problem keeping aggro and have good mitigation. Sure the dps is lacking, but ya gotta give something up to gain something else.</DIV> <DIV> </DIV> <DIV>Again, I fail to see why everyone is saying pallys suck...cause they really dont.</DIV><BR> <HR> </BLOCKQUOTE><BR>Just wait till things get hard, <50 pallies are really good. It gets way worse.
Windowlicker
02-01-2007, 07:44 PM
<BR> <BLOCKQUOTE> <HR> Chopes wrote:<BR> <DIV>So what are pallys for really, they aren't the MT most of the time if theres a guard around, nor are they dps. What is their "specialty"? I got one up to 54 and I still cant figure it out.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Your a Warlock pet.</P> <P>Silly</P>
Lord_Quaymar
02-01-2007, 07:53 PM
<BR> <BLOCKQUOTE> <HR> Chopes wrote:<BR> <DIV>So what are pallys for really, they aren't the MT most of the time if theres a guard around, nor are they dps. What is their "specialty"? I got one up to 54 and I still cant figure it out.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Pallies are basically a jack of all trades. Many of us MT even when there is a Guard around if our gear is better. It's not just the class that defines the role but the player behind the toon and the gear that he/she has.</P> <P>We can tank, off tank and do a little bit of healing and DPS. </P>
Natturabi
02-01-2007, 08:13 PM
<P> Pallys make a great mentor in a two man group. I like to mentor my dirge friend, then his songs jack my attacks through the roof, and my healing is more than enough to sustain myself. The other thing I enjoy about my pally (59th lvl) is the indiscriminate AOEs. It's fun to get a little sloppy up in TT and get the whole map of flies, snakes, yellowjackets and killer lettuce on me. </P> <P> I always wondered, back before I had a pally, people would say (in group) "OK watch your AOEs, this area has alot of non-aggro mobs you will draw in as adds." And the pallys say "LOL ok no AOEs"..and proceed to AOE to their hearts content.</P>
Seidhkona
02-01-2007, 08:48 PM
<div><blockquote><hr>Chopes wrote:<div>So what are pallys for really, they aren't the MT most of the time if theres a guard around, nor are they dps. What is their "specialty"? I got one up to 54 and I still cant figure it out.</div><hr></blockquote>Reading this makes me think that mayhaps you have not read through the <a href="http://eqiiforums.station.sony.com/eq2/board?board.id=10" target=_blank>Paladin Class Forums</a>. Properly equipped and specced, a paladin is one of the all around most useful and fun character types in EQ2. I like them so much I have TWO paladin toons (though one did start life as a shadowknight). My younger paladin is actually level 54, so you might look at <a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=436229109" target=_blank>her equipment and stats</a> and see what differences there may be - she excels at main tanking for groups and raids. I solo a lot on my <a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=423074109" target=_blank>70 pally</a>, but I also group, especially for big HQs and with this toon <a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=423074109" target=_blank></a>I like to raid in a utility-DPS-healing role.Paladins get our power pools from a combo of STR and WIS. STR controls how much damage we do on autoattack... but our real damage comes from spells, so high INT can really boost a paladin's DPS. Paladins can heal themselves and their group. The paladin ward and our MIT buff and Intercept lines make us an excellent benefit to a tank, and that big single target heal can save a group or a raid until the main healers catch up. With appropriate AAs, we can parse raid heals and damage very much like a fury. I have out-healed furies on a few raids in fact. Paladins make excellent main tanks as well. Pshaw to whoever thinks we can't main tank! And paladins are spectacular as group tanks.I think people who have trouble with paladins just have no patience. Pallies do not have the DPS of a zerker or a swashy or a wizard. We're not meant to. We don't heal as well as most of the pure healer archetypes. But as a jack-of-all-trades we have a LOT of utility and can do anything if you are willing to work at it and spec yourself correctly. But do be aware that there are fights during which a paladin simply bores our opponent to death by praying at them. Or reciting poetry I guess. Or quoting statistics textbooks... (you get the idea, our relatively low DPS means fights take longer). Paladins also have to learn early the fine art of power management - our heals and AOE attacks are power hogs, so you learn quick about HOs, power totems, power potions, and Manastone!Another factor for people wanting to play paladins - invest in the best armor. I recommend mastercrafted plate for most pieces, with mastercrafted vanguard greaves (which can be imbued to spit fireballs). The "plate" type of armor has WIS on it, which "vanguard" lacks, and helps our power pool. I was shocked with my first paladin when I got to T6 and harvested cobalt and had a suit of mastercrafted armor for the very first time. OMG! I could kill things I'd never been able to before! Jewellry and charms are also important. I usually go for the mastercrafted rare-gem rings/bracelets with INT and WIS on them, with the appropriate imbue (unless I can loot a better ring from one of those lovely metal chests). And in BOTH charm slots I have hex dolls providing me a big stat boost, plus a nice debuff I can use for pulling as MT or during a long fight.I think that my earning power as a paladin only really came to the fore on my first toon when I hit the Desert of Flames - then it was possible for me to make a plat a day just doing writs. My younger paladin has no such issues, being supported by my whole "family" of toons, most of whom are crafters. And since the younger paladin knew from the start to use mastercrafted armors, well, she ALWAYS has done better in teh loot department. She slew names in Stormhold for three weeks hunting for a master spell she needed and didn't want to shell out plat for, and incidentally along the way equipped a good many guild-mates with masters and tasty loot she didn't need. And still made money selling stuff the guild folk couldn't use either.</div>
Mgunner
02-01-2007, 10:43 PM
<P>My job as a pally is to pick up agro if the MT dies, assist the MT in picking up agro on mem wipes, pick up agro if a mob charms, prevent a trigger happy warlock from dying, MT various contested mobs like Pantrilla and Hurricanus, and OT the numerous encounters with adds, and once in a while provide decent healing support.</P> <P>For the last Hurricanus kill, we didn't have a guardian available, but I was chosen to tank it over a well geared Berserker. No dirge or coercer available either. I was chosen strictly for my ability to hold agro. I put amends on our 3k DPS swashy so our raid force could go all out. 14 people in the raid, and never lost agro or went below 50% health.</P> <P>The days of walking into a raid zone with only 1 tank are over. In many cases, it's handy to have 3.</P> <P>For grouping, I have amazing agro control. And, when I'm feeling a little extra saucy, bust out a 1k zone wide DPS parse.</P>
hawsecav19d
02-02-2007, 04:27 AM
<DIV>Paladins are ther goto guy/gal. We are about 90% as good as a gaurdian/berserler as MT they got use edged with few abilites About 70% as good as most healers and about 70% as good at dps against group encounters. We are the best at Agro Management. Pally was my first toon and now I have hard time making and lving anything else cause nobody else can do it all like we can. I try not to have a ego I can step up and MT a raid I can backup a MT I can be healer for the scout group I can go all out and do decent dps when asked. I can keep the bigmf nuker on a raid alive through amends. Play your toon well and you will always have friends who want you in thier group for something.Just put across your guild channel " Does anyone want a tank/dps/backup healer. ".</DIV>
Demoley
02-02-2007, 06:50 AM
<div><blockquote><hr>hawsecav19d wrote:<div>Paladins are ther goto guy/gal. We are about 90% as good as a gaurdian/berserler as MT they got use edged with few abilites About 70% as good as most healers and about 70% as good at dps against group encounters. We are the best at Agro Management. Pally was my first toon and now I have hard time making and lving anything else cause nobody else can do it all like we can. I try not to have a ego I can step up and MT a raid I can backup a MT I can be healer for the scout group I can go all out and do decent dps when asked. I can keep the bigmf nuker on a raid alive through amends. Play your toon well and you will always have friends who want you in thier group for something.Just put across your guild channel " Does anyone want a tank/dps/backup healer. ".</div><hr></blockquote>Do you raid, do you know what your talking about?</div>
Timius_
02-02-2007, 09:02 AM
<DIV>Jack of all trades, master of none. We CAN tank both raids and grping although warriors are generally a better choice for raids, especially in EoF, we can heal pretty [I cannot control my vocabulary] well (don't underestimate our ward), amends is the best agro siphon in the game, (sometimes i wish we had an aa to make it a transfer) but we can also dps to, agreed not as well as pure dps classes, but thats not our job. Our job imo is to pick up the slack in any area that needs it. I can quite easily pull out 1k dps in most raid zones, if i have a grp better suited to me... even more, think my record is just under 2k on yellows, just gotta make sure you don't pull agro on the off mobs (7aes ftw!!). Imo we are a very balanced class, im not saying we don't need some tweaks, we definately do, especially in the high end raiding tanking area, the mobs just hit so [I cannot control my vocabulary] hard and we don't have the temporary mit buffs the warriors do to survive the initial damage spikes, and its hard to heal yourself when your getting smacked in the face <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>just my 2cp</DIV>
Boli32
02-02-2007, 03:39 PM
When you are min/maxing that raid in order to have the bets chance of success - you leave the pally at home with the rest of the plebs in order to make repair kits for the 'real' classes.90% of the game we are great... just when things get tough you leave the pally at home.<div></div>
hawsecav19d
02-02-2007, 04:57 PM
<DIV>To Demoley</DIV> <DIV> </DIV> <DIV>Yup I raid might not be to endgame lvs that some consider real raiding though (bah). I MT Labs and Lyc MoA 4, AoA, MA for Same and HoS thats about as far as my guilds done. When I dps I average about 500-750 for zone and heal 5-6 usually beating non-mt healers. I throw myself wholehearted into what ever role my guild needs at the time be it Tank Dps or healer. I have 2 sets of complete armor and a 32 box and a bit of jewelry for diff stats for diff jobs. As far as knowing what I am talking about for the top 5% of riaders probably not, and never will but for adverage raider I believe everything I said to be true.</DIV>
Devout Disciple
02-02-2007, 08:35 PM
<BR> <BLOCKQUOTE> <HR> Quda44 wrote:<BR> <BR> <BLOCKQUOTE><BR>Honestly, what is a pally? Well they are a aggro dump that can heal themselfs. Thats it.</BLOCKQUOTE> <P>They follow the tank and wizard around, with their aggro transfer on a wizard. And when the wizard goes crazy, you ward and heal yourself when you get aggro.</P> <P>So basicly a wizard's footstool, or door mat if you wish.</P> <P>Oh, we also back up heal when the wizard is sleeping on the keyboard.</P> <P>I have a 70 pally, we was great until the combat changes, we could rivial guards with our aggro control, slightly below equal to them in defense(without their self buffs). We was always in demand, the perfect group would have a pally in it as MT. Then the nerf bat hit us so hard, it knocked us into another class, we are back up healers, a poor man's templar.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Someone has finally illuminated things. Forum poster I salute you!</P> <P>DoF knocked my toon into oblivion and KoS finished him off. Luckily I ditched mine. I'd hate to see a paladin today. I feel for those playing the class. They definitely need more help in the aggro department. Amends, shield bash with aggro, single taunt, aoe taunt, etc... just aren't enough when grouping with a bruiser, warlock...well you get the picture.</P> <P>Edit: The frontal cone thing for avoidance really sucks. That was one key to the downfall of all plated tanks. One day I'd like to see something make up for that. Doubt I'd see it though.</P><p>Message Edited by Devout Disciple on <span class=date_text>02-02-2007</span> <span class=time_text>09:44 AM</span>
equinoxio
02-02-2007, 09:28 PM
<BR> <BLOCKQUOTE> <HR> Devout Disciple wrote:<BR> <BR> <BLOCKQUOTE> <HR> Quda44 wrote:<BR> <BR> <BLOCKQUOTE><BR>Honestly, what is a pally? Well they are a aggro dump that can heal themselfs. Thats it.</BLOCKQUOTE> <P>They follow the tank and wizard around, with their aggro transfer on a wizard. And when the wizard goes crazy, you ward and heal yourself when you get aggro.</P> <P>So basicly a wizard's footstool, or door mat if you wish.</P> <P>Oh, we also back up heal when the wizard is sleeping on the keyboard.</P> <P>I have a 70 pally, we was great until the combat changes, we could rivial guards with our aggro control, slightly below equal to them in defense(without their self buffs). We was always in demand, the perfect group would have a pally in it as MT. Then the nerf bat hit us so hard, it knocked us into another class, we are back up healers, a poor man's templar.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Someone has finally illuminated things. Forum poster I salute you!</P> <P>DoF knocked my toon into oblivion and KoS finished him off. Luckily I ditched mine. I'd hate to see a paladin today. I feel for those playing the class. They definitely need more help in the aggro department. Amends, shield bash with aggro, single taunt, aoe taunt, etc... just aren't enough when grouping with a bruiser, warlock...well you get the picture.</P> <P>Edit: The frontal cone thing for avoidance really sucks. That was one key to the downfall of all plated tanks. One day I'd like to see something make up for that. Doubt I'd see it though.</P> <P>Message Edited by Devout Disciple on <SPAN class=date_text>02-02-2007</SPAN> <SPAN class=time_text>09:44 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>If your not happy with your class leave it like Devout Disciple did, but dont feel sorry for us, those that are playing paladin arent as happy as we use to, but we manage and adapt to changes, unlike some other people, we might not be as good as a guardian for tanking, but hey news flash WE ARE NO FREAKING GUARDIANS!!! I hate all this whinning about how paladins sucks, we have issues I agree, but we are not to have pity on...
OrcSlayer96
02-03-2007, 12:13 AM
<BR> <BLOCKQUOTE> <HR> equinoxio wrote:<BR> <BR> <BLOCKQUOTE> <HR> Devout Disciple wrote:<BR> <BR> <BLOCKQUOTE> <HR> Quda44 wrote:<BR> <BR> <BLOCKQUOTE><BR>Honestly, what is a pally? Well they are a aggro dump that can heal themselfs. Thats it.</BLOCKQUOTE> <P>They follow the tank and wizard around, with their aggro transfer on a wizard. And when the wizard goes crazy, you ward and heal yourself when you get aggro.</P> <P>So basicly a wizard's footstool, or door mat if you wish.</P> <P>Oh, we also back up heal when the wizard is sleeping on the keyboard.</P> <P>I have a 70 pally, we was great until the combat changes, we could rivial guards with our aggro control, slightly below equal to them in defense(without their self buffs). We was always in demand, the perfect group would have a pally in it as MT. Then the nerf bat hit us so hard, it knocked us into another class, we are back up healers, a poor man's templar.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Someone has finally illuminated things. Forum poster I salute you!</P> <P>DoF knocked my toon into oblivion and KoS finished him off. Luckily I ditched mine. I'd hate to see a paladin today. I feel for those playing the class. They definitely need more help in the aggro department. Amends, shield bash with aggro, single taunt, aoe taunt, etc... just aren't enough when grouping with a bruiser, warlock...well you get the picture.</P> <P>Edit: The frontal cone thing for avoidance really sucks. That was one key to the downfall of all plated tanks. One day I'd like to see something make up for that. Doubt I'd see it though.</P> <P>Message Edited by Devout Disciple on <SPAN class=date_text>02-02-2007</SPAN> <SPAN class=time_text>09:44 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>If your not happy with your class leave it like Devout Disciple did, but dont feel sorry for us, those that are playing paladin arent as happy as we use to, but we manage and adapt to changes, unlike some other people, we might not be as good as a guardian for tanking, but hey news flash WE ARE NO FREAKING GUARDIANS!!! I hate all this whinning about how paladins sucks, we have issues I agree, but we are not to have pity on...<BR> <HR> </BLOCKQUOTE><FONT color=#ccffff>On a slightly different note Brodek, what decision did you go down on the symbol adornments on the ranged slot? After GU31, i tossed my block adornment on another shield and have been using the bow more lately, not too impressed from the 45 divine damage to our spells and the crit chance is way down my list of investing materials for. Was curious what you and some of the others decided on in this symbol issue(still think synergy adornment would have been nice to have as a option).</FONT><BR>
equinoxio
02-03-2007, 01:16 AM
<P>Im sorry if I offended someone with my comment, but it [Removed for Content] me off that now someone looks down on the paladins that still play after all these combat changes, well I already expresed my opinion on that and wont say it again.</P> <P> </P> <P>On the symbol I think I will leave it unadorn, since there isnt anything else that helps us there, that could be another problem for us paladins, we are given the oportunity to use symbols and bows, but there isnt any good adornment to put in it, IMO the increase divine dmg by 45 isnt worth, since aparently it only works on spell types attacks, and since we have like 5 - 6 spell like abilities (even if they are between our highest dmg), for me it's not worth it.</P> <P>I was thinking between the one that gives disruption and subjugation (but it's like the last resort, and we have 0 use for subjugation) or the spell crit one, but in my server the adornment cost 10pp for 1% crit, I will have to get like 100pp to buy it first... Im with you Steel, it's like at the bottom of my buying/creating list.</P>
Silverpaws
02-03-2007, 02:50 AM
<div><blockquote><hr>Windowlicker wrote:<div></div> <blockquote> <hr> Chopes wrote: <div>So what are pallys for really, they aren't the MT most of the time if theres a guard around, nor are they dps. What is their "specialty"? I got one up to 54 and I still cant figure it out.</div> <hr> </blockquote> <p>Your a Warlock pet.</p> <p>Silly</p><hr></blockquote>Zahne, stay out of the paladin forum! No amends for joo!</div>
holypaladin28
02-03-2007, 04:33 AM
<P>okay i play a PVP pally and i do alot with my PVE pally</P> <P> </P> <P>first after EOF i made a new pally at lvl 40 he had 39 aa and was DPS group encounters over 700 sometimes 900 easy.</P> <P> </P> <P>i think a pally is one of the most useful classes you can have on a raid POST EOF made them great reduce casting times on the heals and less power used. the ward recast time lowerd by ALOT the 25 percent increase to most of your aoe spells SMITE EVIL is huge easliy a 4k ae attack once per minute conscrete is better. </P> <P>when i was llving my pally i dued with a swashy we would attack white con her ^^^ names kill them with no problem what so ever. not alot of other duo combos can do that.</P> <P> </P> <P>playing a pally takes time and you need to work them slow. highend raiders they can still make great MT's with amends taunting and warding ourselves along with healing it makes the healers job alot easier. </P> <P>played right a pally can last longer tehn any other tank class hands down you just need the right AA set up and the gear to do it</P>
Heeehahaha
02-03-2007, 08:28 AM
<BR> <BLOCKQUOTE> <HR> holypaladin2819 wrote:<BR> <P>played right a pally can last longer tehn any other tank class hands down you just need the right AA set up and the gear to do it</P><BR> <HR> </BLOCKQUOTE> What game are you playing? These are the Everquest 2 forums.
Demoley
02-03-2007, 09:34 AM
<div><blockquote><hr>Heeehahaha wrote:<div></div> <blockquote> <hr> holypaladin2819 wrote: <div></div> <p>played right a pally can last longer tehn any other tank class hands down you just need the right AA set up and the gear to do it</p> <hr> </blockquote> What game are you playing? These are the Everquest 2 forums.<hr></blockquote>i have to agree with valoron here, what game are you playing, you honetsly think we can out last a guardian come on dude! ToS, [I cannot control my vocabulary] they use that and bam they gonna out last us, i suggest you raid a lil bit of top end content then come back to the forums and repost your current thoughts, id be willing ot bet you that you will have changed your mind</div>
Lord_Quaymar
02-05-2007, 08:34 PM
<BR> <BLOCKQUOTE> <HR> boli wrote:<BR>When you are min/maxing that raid in order to have the bets chance of success - you leave the pally at home with the rest of the plebs in order to make repair kits for the 'real' classes.<BR><BR>90% of the game we are great... just when things get tough you leave the pally at home.<BR> <BR> <HR> </BLOCKQUOTE><BR>The sad thing is that there are players who actually believe such complete and ignorant nonsense as this completely untrue comment.
ChopStix
02-05-2007, 09:03 PM
<DIV>i'll have to disagree..</DIV> <DIV> </DIV> <DIV>give me a guardian or beserker and a paladin in the same gear, and i would choose a guardian or beserker first... especially in the aggro and avoidance department.. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>and you havent hit t7 with that pally either, and everyone knows that when you get into t7 with a pally they go downhill and the other tanks go uphill.. pve or pvp!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>and kalgore, if paladins are so tough, whyd you betray one of those paladins to a shodow knight?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>danzer 70 beserker 80aa's</DIV> <DIV>danlar 70 paladin 50aa's <--semi-retired</DIV><p>Message Edited by ChopStix on <span class=date_text>02-05-2007</span> <span class=time_text>08:17 AM</span>
Kaleyen
02-05-2007, 09:50 PM
Kalg is at a point in a Pally's life where he really shines PvE and PvP wise.In T4/T5 one of the best plate tanks to have is a Paladin for group content because at that level in the same gear as a warrior a Paladin can do more for a group. Same holds true for PvP. Once you get to T7 everything that you knew can be tossed out the window because it truely is a different ball game out there.PvP wise, with sigil then righteousness we can keep agro against players as well as any warrior. However once you get 8+ people banging away at you who's going to take the beating better between a warrior and a Paladin? We all know the answer to that one...and no, self warding and healing doesn't work because of the same reason why we can't do this while raid tanking!PvE raiding...To make myself useful I had to turn into a healer. On our raids we have 4 plate fighters...Guardian, Zerker, SK then me...tanking wise it goes down that order as well. Keep in mind that I'm almost fully fabled and missing very few masters.PvE grouping...well with my group mit buff we've had a wizard tank Oblisk just fine...yeah you read that right...a wizard. So T7 instance running is a joke and we can't say we dominate a field where a guy in a robe can do the same thing and hold agro better.<div></div>
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