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ugramu
01-31-2007, 04:28 AM
Me and my bro have played a few duo's like: brigand/warden, shadowknight/defiler, bruiser/defiler etc (up to around lvl20-26)Our best success was playing the sk/defiler, but we feel werent arent really having that much fun playing these classes.So we came up with an idea to try something new, instead of having a "pure" healer we might be going with a Paladin!Now the problem is we dont know which class to pick as the 2nd one. While we were in Fallen Gate (me being 26 sk and my bro 24 defiler) we noticed we lacked thedps needed to take some of the mobs down. We worked our way into a room, killed Shadowfang (lvl22 named, _long_ fight), we worked our way thru some flying demons (24-25^^^ heroics) they were quite nasty. But it all ended when we reached a room with some troll ghost like things that could heal. And these trolls werent shy of using these heals. Apparently they had their own unlimited power pool lol, so the trolls were basicly healing itself over and over again with nothing we could do. The fight ended up with us at 0 power, the mob at 15-20% hp 75% power. I feigned death and defiler took the short end, rezzed him and we retreated.I was just wondering, if you guys were a duo, what would you have picked in fights like that as a "duo" with a paladin. I think the paladin opens some very interesting ideas, like being able to heal and tank (not sure how well he can do either). Which would allow us to add a dps class or a utility class (for power regen or just plain dps?)Any input would be great, any ideas would also be welcome, and your experience would be valued!Please note this would be from level 1-70 not wearing the most uber items (unless we would get them by duo'ing in dungeons of course). We were fairly lucky with our SK/defiler duo we got some masters we could use along with legendary weapons etc which was great.Yes, ive used the search function, but alot of the threads are from around 2005 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

RSZ
01-31-2007, 05:11 AM
Pally and fury, match made in heaven.

khufure
01-31-2007, 05:33 AM
Paladin & Necro.  Necro has great dps, good utility including res, feign death, and can help heal.  With your paladin go down the healing line first.My brother and I duo with my paladin and his assassin.  We are not able to do as much as my assasin with his warden, although I am tank specd not healer specd.  All in all this is also a good combo.<div></div>

ugramu
01-31-2007, 05:53 AM
How about Paladin/Illusionist? I read something about it, but it was posted 2005 so no idea how reliable that info was...You say you can do harder stuff (and what do you mean by hard?<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) with your Assassin/Warden than you can do with Paladin/Assassin, how come?On paper one might think that it would be awesome with Paladin/Assassin for tanking down some evil stuff, rather than lets say Assassin/Warden... but what do i know <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (highest dungeon ive been into has been Fallen Gate)... SK/Defiler was pretty low dps sadly, a bit too low for some harder stuff due to running out of power. Talking about green/blue ^^^ heroics here (hehe) not some uber white/yellow^^^. Im sure some twinked ppl could take down pretty much anything at this level, but we arent twinked. The blue^^^ heroics are the ones making fights very long and can eventually run out of power...We did Wailing Caves nicely, but it was because everything was green when we did it. Like lvl22-25 or something so not very hard.<div></div>

Archenel
01-31-2007, 08:08 AM
<DIV>I duo with an illusionist all the time and we pwn hard. Duo nest in bout 20-25 mins and can take down any heroic named there is.....well almost Nizara is tough but duh lol. </DIV>

hawsecav19d
01-31-2007, 08:17 AM
Pal/Swash is pretty awsome combo Swash can debuff devine which is 90% of Pal attacks  good dps evake smuggle both decent AoE damage and swash can take a few hits.

Boli32
01-31-2007, 03:45 PM
Pally + wizzy/WarlockPlay it right with roots, and pure tanking/healing and you two can mooch off the Sorcers ability to solo herioc yellow named.<div></div>

Wildfury77
01-31-2007, 04:44 PM
<P>Paladin + Monk ( if on PvP or bruiser if PvE) - You can spec a brawler for good DPS and also the last ability in the agility line could be very useful!! (FDeath if paladin dies with 5% heal). Monk has 1 heal on 3 min timer that he could use on paladin, bruiser can self heal only but much more often. With AAs I think you can get monk to give a 75% heal.......</P> <P><STRONG><U><FONT color=#ff0000>You wouldn't compete for gear</FONT> </U></STRONG>- and if one of you did <U><STRONG>alchemist</STRONG> </U>- BOTH classes could get the benefits from appIV/adept III and healing potions.</P> <P>Personally I would go monk with AAs in <EM><STRONG>Int 4/4/8/4/8</STRONG></EM>, <STRONG><EM>sta 4/4/8</EM></STRONG> and then <STRONG><EM>max the monk heal</EM></STRONG>......(another 8 AA needed to get that 3+5). Given that I have 17 AA by end of lvl 16 you should reach that total fairly fast (the key is to do hundreds of quests).</P> <P><FONT color=#ffff00>That combo of AAs gives the Monk increased criticals, direct damage proc, x1 good heal and gives him the superman buff(+75% criticals +mitigation if health below 30%).......a nice balance of DPS and toughness</FONT>.</P> <P><FONT color=#ff0000><STRONG>MONK & Paladin FTW <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></STRONG></FONT></P>

Wildfury77
01-31-2007, 06:14 PM
<P>Forgot to say - if you are wanting MAXIMUM DPS from a monk</P> <P><STRONG><FONT color=#ffff00>Sta 4/4/8 Wis 4/4/8 Int 4/4/8</FONT></STRONG></P> <P><FONT color=#ffffff>This gives enhanced criticals, direct and AoE proc.....mathematically blows the strength line away! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </FONT></P>

Rast
01-31-2007, 07:13 PM
I've duoed with Conjurers, Furies, Assassins, Templars (slow and healing mobs are a pain) and a Wizard.  For me, the best combo was with the Conjurer.  Drop amends on the scout pet and let it go to town.

RSZ
01-31-2007, 08:57 PM
<P>If you pick a non healer to duo with you limit the stuff you can handle.  Duo with swashy?  Reward for the worst advice ever.</P>

Wildfury77
01-31-2007, 09:25 PM
<div></div>My level 70 swashie Solos entire instances.....a well equipped tanking swashie is godly <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ----> and very wealthy <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Saying that i wouldn't pick a swashie to Duo with paladin above some classes, but to say *reward for worst advice ever* just shows a total lack of knowledge. (Did HoF with 1 zerker, 4 swashies and a dirge last night......what?! no healer.......yep!)N.B. All swashies hit inspiration, bard CoB.....and nameds die in seconds....<div></div><p>Message Edited by Wildfury77 on <span class=date_text>01-31-2007</span> <span class=time_text>08:26 AM</span>

Prrasha
01-31-2007, 09:30 PM
Heh, so after 10 replies, we know the best duo partner for a paladin is a conjuror, necro, monk, bruiser, wizard, warlock, illusionist, fury, and swashbuckler.Sounds like a decent two-group raid, but could use another healer, and maybe a dirge. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

RSZ
01-31-2007, 11:34 PM
<BR> <BLOCKQUOTE> <HR> Wildfury77 wrote:<BR> My level 70 swashie Solos entire instances.....a well equipped tanking swashie is godly <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ----> and very wealthy <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR>Saying that i wouldn't pick a swashie to Duo with paladin above some classes, but to say *reward for worst advice ever* just shows a total lack of knowledge. (Did HoF with 1 zerker, 4 swashies and a dirge last night......what?! no healer.......yep!)<BR><BR>N.B. All swashies hit inspiration, bard CoB.....and nameds die in seconds....<BR><BR> <P>Message Edited by Wildfury77 on <SPAN class=date_text>01-31-2007</SPAN> <SPAN class=time_text>08:26 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Seems you missed the whole concept of duo not being a stack full dps group.  But keep on offering the wrong advice.

Wildfury77
01-31-2007, 11:57 PM
<div></div>The post did gloat about a group of swashies......but i stick to what i first said *you know absolutely NOTHING about swashies*I duo with a paladin and did SoS and PoA claymore with him. We worked very well together. A swashtank in particular is VERY tough (i can MT HoF with 1 healer) and can take more hits than many classes. DPS again good. Interupts, KDs again a forte. can channel hate to the paladin.....and CAN massively debuff for divine. Which a paladin may find useful.As i said maybe not first choice but certainly not *the worst advice*..........as i am sure most non-noobs will support me on!!<div></div><p>Message Edited by Wildfury77 on <span class=date_text>01-31-2007</span> <span class=time_text>11:00 AM</span>

khufure
02-01-2007, 12:37 AM
You have a lot of replies because a Paladin can duo well with any dps class.  This is just true.  The ability heal, tank, and barely spend power taunting due to amends line are quite compelling.  What you need to look at is:1.) What kind of class sounds interesting?  pet class?  caster class?  melee class?  dps priest (fury)?  You want to play a class that's fun to you, after all.2.) Do I want to kill things faster or be safer?  It is always fun to destroy everything quickly and feel like a tank running over infantry.  However, it sucks horribly to have to start over at the top of a dungeon and crawl for 30 minutes to the point you were because you got careless.3.) End game? - might make sense to play a class that is useful in the endgame.  rogue (swashy/brigand), necromancer, assassin, wizard, warlock, etc.  Shamans (defiler/mystic), bards (troubador/dirge), and Enchanters (illusionist/coercer) are some of the most useful classes.<div></div>

Wulfborne
02-01-2007, 01:45 AM
<P>I've duo'd a lot over the years, and probably the best all-around duo I had was with a monk.</P> <P>Monk can DPS, give you their avoidance, toss in their heal or intercede when things get ugly, and can FD you both if the poo hits the fan. In return, you toss Amends on them for your aggro lock, and start dps'ing like mad, tossing in wards whenever it refreshes. Basically, if it's a heroic named, I'd be willing to bet I can duo it with a Monk.</P> <P>~Hawke</P>

RSZ
02-01-2007, 08:40 PM
<DIV>Bottom line, duos are vulnerble to adds.  Adds will happen. Adds will wipe you.</DIV> <DIV> </DIV> <DIV>While not ideal, monk is much better than swashy since it can FD and rez and you don't have to start all over again or get locked out of anything.  I know swash has good dps but that won't do much once you get a heroic add or two on your back.</DIV> <DIV> </DIV> <DIV>This is the reason I mentioned a fury, as a fury can dps like mofo if needed, and it can switch to full heal mode if needed.  Furies buff MIT, STR, AGI, WIS and INT and give mad haste and dps procs -- all of em are great for a paladin.   Also gives you group invisi with is great for any duo where you avoid slowly fighting thru trash.  So other than track and evac(questionable value on non-pvp server) you don't give up much utility.  You also get pack of the cheetah which is nice too. </DIV> <DIV> </DIV> <DIV>Swash+pally simpy can't touch pally+fury. It CAN be fun, heck any duo can be fun.  But if you want results, I can't think of a better match.  Some say warden which is a bit more defensive but warden AA are extremely poor, whereas fury AA really puts that class in A++ category.</DIV><p>Message Edited by RSZ on <span class=date_text>02-01-2007</span> <span class=time_text>09:42 AM</span>

ugramu
02-15-2007, 08:30 PM
We went with Paladin/Wizard. We're only lvl14 sofar, but its well enough. Havent killed stuff this fast with any other combination we tried. Tbh i dont know how good a paladin can heal himself higher in levels etc, but aslong he can maintain agro and stay alive we shouldnt have a problem.

DVang
02-15-2007, 10:27 PM
<p>I am a 58 paladin.  I have regularly duo'd all the way up the levels with my wife, who is a Wizard.  In fact, most of my advancement has come from duo'ing with her.  </p><p> I find that with the Amends line the only time I lose aggro is if she throws Ice Comet as her first spell.  Otherwise, I never lose aggro to her.  Between the ward and heal(s) I can usually tank everything exceptionally well.  We can usually take even-con and lower heroic groups with little difficulty.  The duo works exceptionally well with large non ^ groups.  The wizzie has 4 AE spells and I have 4 AE spells, and if they are non-arrowed or arrow-downs they die really quickly.  The only real problem is if you get stunned or stifled.  If you can't recast your ward when it goes down, you'll be in trouble.  They have made it a little easier though, with the recent change that auto-recasts if your spell is interrupted.  Keep your ward Adept 3 or better, as well as your taunts, and probably your non-self-only heal too.  Save your power for ward/heal/taunts and let the wizzie blast away and it will work like a charm.  Works a lot better than the Bruiser+Fury combo we tried.</p>

RiotActer
02-16-2007, 12:32 PM
<p>Well, I've just come back after a long break...  I dual box, so it's a bit different than a Duo, but...</p><p> I've tried a bunch of different classes, with the Pally being my main toon.  So far, I'm having a blast with the Pally / Conj.  Now granted my Pally has Smite Evil and 68% spell crit chance, but it's still a good combo.  I tend to take on multi mob heroic encounters and let both classes AoE's take affect.  We went from lvl 10 to lvl 20 in about 2 hours (Pally mentoring) without double xp on the conj.</p><p> Duos..  Back when DoF was out at lvl 60 was the level cap, Swashie and Pally used to fight all the time together...  In Silent City, etc.  There wasn't much we couldn't do down there.  My other favorite Duo was Pally + Warlock + multi-mob heroic encounters.</p><p>I like the pally in a duo because of all the AoE's we have.  Makes dealing with adds that much easier.</p>

Gorpier
02-17-2007, 06:29 PM
Don't really know what is best for a duo, but I can say that my paladin and my hubbies mystic seem to work great together.  those wards rock for a pally.  Anyway.  just my opinion. Also, as far as trio's go, add my brother in law to the mix with his conjy and its a really solid group.  again, just my opinion but we find that the duo/trio works well together.

brinomsford
02-21-2007, 04:32 AM
<cite>Archenel wrote:</cite><blockquote> I duo with an illusionist all the time and we pwn hard. Duo nest in bout 20-25 mins and can take down any heroic named there is.....well almost Nizara is tough but duh lol. </blockquote>   My bud told me about this thread and It is Illus for a few reasons.  A good illus dose good dps.  The fact that I do not let the mob beat on my bud that much.  He gets tons of mana I choose what we want to fight when.  The speed that we can duo stuff is quite hawt.  Other classes can duo well with a pally but pally and Illus can take down the hardest stuff hands down. 

Ogrepalad
02-21-2007, 11:44 AM
<p>A conjurer might bring you the most options.</p><p>They have a healing pet, a tanking pet, a dps pet--can be switched out depending on the need. Conjurer dps is not as high as some "pure" dps classes, but makes up for it in massive versatility.</p><p> Just bear in mind you are not enough of a healer to effectively replace a real healer in a group situation. You are counting on 1) healing in a situation where the mob does not do that much damage, 2) replying on some trick like root and your paladin does emergency heals, or 3) counting on massive dps to kill the mob before it can kill you. </p><p>Going with the conj changes that a little because you can add a second healer--though in that case your dps will be low. Paladin dps, btw, is low, but not negligible--can rise from low to moderate at higher end.</p>

Boethius_Permafrost
02-21-2007, 06:35 PM
Paladin + dps is a duo we know.  What kind of dps class you bring doesn't really matter to us.  But since you are very low level on all your alt duos, you may never reach the agro transfer buff that makes this combo so effective.

Arraza
02-21-2007, 07:35 PM
<p>Like everyone else says I typically duo says with a high dps class.</p><p>Duoing nest with a wizzy is fun... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Mgunner
02-21-2007, 10:39 PM
<p>While not the normal scenario of duoing, My raid geared 70 pally mentors my girlfriends level 54 wizard and it is a blast destroying things with her. At level 54 she has maxed Freehand sorcery and Manaburn.  Needless to say, stuff dies amazingly quick. I can't wait to get her toon up to 60 so I no longer have to mentor and tear down SoS and do regular T7 instance runs. </p><p>Keeping in mind, mentoring down still makes me overpowered than I should be.  But it's really made things fun all over again. Sadly, I prefer playing the wizard. She'll be happy, however, when I hand over a complete set of relic gear that I'll have waiting for her. </p><p>The thing about duoing isn't about which 2 classes you choose. It's about both people enjoying their class choice and having fun. She only has recently began playing and the look on her face when she one shots an even con solo mob is priceless. If you can't play in the same room, having Teamspeak or Ventrillo makes the expiercence much more fun.</p>

Arraza
02-22-2007, 12:34 PM
<cite>Mgunner wrote:</cite><blockquote><p>While not the normal scenario of duoing, My raid geared 70 pally mentors my girlfriends level 54 wizard and it is a blast destroying things with her. At level 54 she has maxed Freehand sorcery and Manaburn.  Needless to say, stuff dies amazingly quick. I can't wait to get her toon up to 60 so I no longer have to mentor and tear down SoS and do regular T7 instance runs. </p><p>Keeping in mind, mentoring down still makes me overpowered than I should be.  But it's really made things fun all over again. Sadly, I prefer playing the wizard. She'll be happy, however, when I hand over a complete set of relic gear that I'll have waiting for her. </p><p><span style="color: #0000ff">How do you hand over a full set of relic gear?  Isn't it no trade?</span></p><p>The thing about duoing isn't about which 2 classes you choose. It's about both people enjoying their class choice and having fun. She only has recently began playing and the look on her face when she one shots an even con solo mob is priceless. If you can't play in the same room, having Teamspeak or Ventrillo makes the expiercence much more fun.</p></blockquote>

Mgunner
02-22-2007, 01:45 PM
<cite>Mgunner wrote:</cite><blockquote><p>While not the normal scenario of duoing, My raid geared 70 pally mentors my girlfriends level 54 wizard and it is a blast destroying things with her. At level 54 she has maxed Freehand sorcery and Manaburn.  Needless to say, stuff dies amazingly quick. I can't wait to get her toon up to 60 so I no longer have to mentor and tear down SoS and do regular T7 instance runs. </p><p>Keeping in mind, mentoring down still makes me overpowered than I should be.  But it's really made things fun all over again. Sadly, I prefer playing the wizard. She'll be happy, however, when I hand over a complete set of relic gear that I'll have waiting for her. </p><p>The thing about duoing isn't about which 2 classes you choose. It's about both people enjoying their class choice and having fun. She only has recently began playing and the look on her face when she one shots an even con solo mob is priceless. If you can't play in the same room, having Teamspeak or Ventrillo makes the expiercence much more fun.</p></blockquote>Yes it is, but relic patterns are sold to vender in my guild. I camp her outside any KoS zone and pick it up as it drops. By the time she's the level required, she'll have each pattern.

Arraza
02-22-2007, 04:54 PM
<cite>Mgunner wrote:</cite><blockquote><cite>Mgunner wrote:</cite><blockquote><p>While not the normal scenario of duoing, My raid geared 70 pally mentors my girlfriends level 54 wizard and it is a blast destroying things with her. At level 54 she has maxed Freehand sorcery and Manaburn.  Needless to say, stuff dies amazingly quick. I can't wait to get her toon up to 60 so I no longer have to mentor and tear down SoS and do regular T7 instance runs. </p><p>Keeping in mind, mentoring down still makes me overpowered than I should be.  But it's really made things fun all over again. Sadly, I prefer playing the wizard. She'll be happy, however, when I hand over a complete set of relic gear that I'll have waiting for her. </p><p>The thing about duoing isn't about which 2 classes you choose. It's about both people enjoying their class choice and having fun. She only has recently began playing and the look on her face when she one shots an even con solo mob is priceless. If you can't play in the same room, having Teamspeak or Ventrillo makes the expiercence much more fun.</p></blockquote>Yes it is, but relic patterns are sold to vender in my guild. I camp her outside any KoS zone and pick it up as it drops. By the time she's the level required, she'll have each pattern. </blockquote><span style="color: #0000ff">Gotcha... was wondering how you were "handing it over"... thought there was some secret!</span>

Verismo
02-22-2007, 06:46 PM
<p>Pally / Fury is hawt.</p><p>However I have the most fun in a Pally / Brawler duo.  With amends and plate, brawler killing everything while i cast heals and spells.  Have not been killed many times in that setup.</p>

Rocksthemic
02-22-2007, 06:55 PM
If you make sure to keep your taunts and heals up to adept 3, and choose your gear wisely (the crafted stuff, especially if you can afford the rare armor, is quite nice for lvl's 1-60) then you can effectively duo with any class. A paladin is basically 3 characters in one. Although you will not be the best at any of the following things, you can do all 3. You can tank, you can heal, and you can dps. In a duo setting, your healing and tanking ability should be your primary focus. Unless you have a healer partner, in which case you can concentrate more on going all out with dps. I will say that one of the best combos I've ever had was an enchanter. We have taken down lvl 72 named with that duo, and dealt with a group of adds at the same time. Also you get power regen, which ALWAYS is nice because you will be spending a lot of power on heals on those tougher fights. In addition the enchanter can deal with adds, and do decent dps, as well as giving you some bonus procs on your attacks. Also you get group invisiblity at higher lvls, which will help you for those quests where you want to get to the named, kill it, and get back out of the zone without having to spend half an hour fighting every green con mob between here and there. Good luck to the both of you on your journey !

Pyrrhx
03-05-2007, 08:50 AM
<p>Pally + Fury.</p><p> Best combination of healing/dps there is.  A good bet for longevity.</p>