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View Full Version : New to Paladin - kinda frustrating.


Eigenheit
01-30-2007, 11:51 AM
<DIV> <DIV>Now im not well versed in EQ2 at all, are there any useful tips that other Paly's can provide to me? </DIV></DIV> <DIV> </DIV> <DIV>I couldn't solo an "undead 16 heroic triple spike named" on my own... Maybe im not supposed to be able too at lvl 22?</DIV> <DIV>First fight I lost even though his hp were nil,  he would take chunks of hp away from me at certain times. Luckily someone came along and helped heal me the 2nd time, I had no mana cause I used it all up on healing and HO's. Would improper mitigation be the cause of this? </DIV> <DIV> </DIV> <DIV>Now correct me if I'm wrong but shouldn't I be able to handle undead w/o an issue, especially if its 5 or 6 lvls under me. </DIV> <DIV>Faithful Swing / Kick / Bash thats about all I have to use that isnt divine dmg dealt. Its like spitting on someone sometimes. All I get are skills/spells that deal divine dmg. How is this useful against anything other than undead? </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Im thinking of spending close 100 bucks to have a toon swapped over w/equipment =[ if I cant settle down with this Paly. Tell me it gets better at higher levels? </DIV>

Vulkan_NTooki
01-30-2007, 03:12 PM
<P>If you didnt, try go all out offensive.. If you have a nice 2h use that.. if not use 1h + shield for the extra avoidance.</P> <P> </P> <P>I find that I go empty of power to quickly if I go defensive when fighting lvl 65/66 heroics. So I go all out instead, and kill em quickly. Some more healing is involved.. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Fellindar
01-30-2007, 03:23 PM
Ok first of I play a 63 Paladin and enjoy it immensly, as you gain levels you get some more abilites that make handling agro (i know that isn't the problem you want adressed but thought it worth mentioning) resurection, some extra heals through certain AA's etc.A few tips for soloing:1) Its usually best to solo in offensive mode with a 2h weapon, pally damage is fairly poor anyway, with a one hand weapon you simply wont do enough damage to win2) make sure your heals and in particular your ward are good quality (at least adept 1 ... seriously bare minium)3) Your total power is calculated from your Str AND your Wiz make sure these are high so you dont run out of healing power4) Many Paladin attacks are spells not combat arts and rely on reasonable intelegence to inflict good damage (another reason to fight in offensive stance - it gives +int)5) Use your ward the most out of all your heals, it is the most power efficient6) avoid using your group heal - unless you are in a group it is very power inefficientFinaly heroics have become harder since EoF came out, if your level 22 do you have atleast handcrafted level 20 armour? If not then your mit will be too low to survive. I enjoy playing my Paladin, at high levels I find them a versitle class to play capable of main tanking (in groups), secondary tanking in any situation and boasting useful healing powers etc. However if you primeraly want to solo then you may want to concider going down your KoS AA lines for Str and Int - these max you ability to do damage.Hope that helps you out,Sir Felindar Fierblade<div></div>

Seidhkona
01-30-2007, 05:23 PM
<div><hr>Eigenheit wrote:<div> <div>Now im not well versed in EQ2 at all, are there any useful tips that other Paly's can provide to me?<blockquote><font color="#ffff00">Actually, there are some excellent tips and suggestions in this forum if you read back.  When I first started playing I read all the way back thru the Pally forum over a few days, and learned many very useful things.  </font></blockquote> </div></div> <div> </div> <div>I couldn't solo an "undead 16 heroic triple spike named" on my own... Maybe im not supposed to be able too at lvl 22?<blockquote><font color="#ffff00">Actually, if you see a mob that is ^^^, it means you are not supposed to solo it at all.  That's a "Heroic" mob, intended for a group to tackle.</font></blockquote></div> <div>First fight I lost even though his hp were nil,  he would take chunks of hp away from me at certain times. Luckily someone came along and helped heal me the 2nd time, I had no mana cause I used it all up on healing and HO's. Would improper mitigation be the cause of this?<blockquote><font color="#ffff00">If you look at the Combat tab of your chat window after a fight, you'll be able to see what the foe is doing to you a bit better.Paladin heals are terrible power hogs - better would be to boost your HP and MIT.  I'd spend some time harvesting the rocks that give iron until you get some blackened iron clusters, then get an Outfitter or Armorsmith to craft some blackened iron vanguard armor for you.  You will be amazed at the difference good armor makes.Also, be sure if you are tanking to try using a shield + one-hand weapon, and use yoru Defensive Stance.</font></blockquote> </div> <div>Now correct me if I'm wrong but shouldn't I be able to handle undead w/o an issue, especially if its 5 or 6 lvls under me.<blockquote><font color="#ffff00">I'm correcting you because you are wrong.  Sometimes a mob that is barely green (i.e., almost 10 full levels lower than you) will kick your hiney if it is ^^^.  Caster mobs, mobs that stun, and mobs that heal themselves are the worst in this regard.  As I mentioned above, ^^^ are not meant to be soloed.  Sometimes you will be able to, but other times you won't.</font></blockquote> </div> <div>Faithful Swing / Kick / Bash thats about all I have to use that isnt divine dmg dealt. Its like spitting on someone sometimes. All I get are skills/spells that deal divine dmg. How is this useful against anything other than undead? </div> <div><blockquote><font color="#ffff00">The power of the gods to smite unbelievers works against anything, not just undead.</font> </blockquote></div> <div> </div> <div>Im thinking of spending close 100 bucks to have a toon swapped over w/equipment =[ if I cant settle down with this Paly. Tell me it gets better at higher levels?<blockquote><font color="#ffff00">Paladins can be fine soloers.  But some things you can tackle, some you can't.  If you want to kill things that are harder faster, then you need to consider rolling a toon taht has better DPS than a paladin. Pallies are a great class (I have two at the moment), but you have to work with what you have.</font></blockquote> </div><hr></div>

Rast
01-30-2007, 06:22 PM
<P>I often solo, even now at 66 with my pally.</P> <P>Named are typically harder than normal heroics, heroics are often unsoloable.  Don't let this color your opinion of the solo ability.  We are slow killers, but over all, we do well.</P>

Jenguro
01-30-2007, 07:35 PM
<DIV>Welcome to EQ2 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  The "con system" (the color and arrows above the enemy's name that indicate its difficulty) can be confusing at first, but you can use this as a general guideline: </DIV> <DIV> </DIV> <DIV>one up arrow (^) = can be defeated alone, but is difficult</DIV> <DIV>two up arrows (^^) = intended for a group of 2 or more</DIV> <DIV>three up arrows (^^^) = intended for a group of 3 or more</DIV> <DIV> </DIV> <DIV>Generally speaking, you will not be able to defeat a ^^^ enemy until it is gray or almost gray to you.  As an example, when my Paladin was level 50 I fought a 40 ^^^ in Steamfont, and although I won it was a close fight.  He it were one level lower it would have been gray to me.  You can defeat a ^^ if it's green, and a ^ if its blue or white.  If it is a named enemy (has a specific name such as "The Dancing Minstrel" instead of "a dancing minstrel") it has added difficulty as well.</DIV> <DIV> </DIV> <DIV>Paladin's aren't the best solo class because they do relatively low damage.  This can be corrected somewhat with equipment, spells, achievement experience, etc., but you will never solo as well as some other classes.  I've soloed 95% of the time however, and it can be done, you just need to know your capibilities.</DIV>

Vulkan_NTooki
01-30-2007, 08:25 PM
<P>Gear is very important aye.. </P> <P>Soloing lvl 65^^^ and 66^^^ heroics all the time here.. Werewolves and Gargoyles in Catacombs.. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Its doable with the right gear setup and fighting style. Or if your just UBER raid geared, which Im not. :smileyvery-happy:</P> <P>But beware that the con system is very flawed as specified above. Some lvl 60-62^^^ whoop my [I cannot control my vocabulary] still. Like the named ones in Acadeism. And I can solo 68^^^ in PoA. Allthough that was Pre - EoF.</P> <P> </P> <P>Just try your way with various mobs, and various fighting styles. If you die once or twice, then so be it.. its how you learn.. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Boli32
01-30-2007, 08:30 PM
One aspect that has not been touched upon but I found frustrating.. is soloing anything blue and above in defensive stance meant due to the -slashing/piecring etc. meant I was missing about as many times as I was actually hitting.... meanin in effect I'd halved my damage.Getting gear that counteracts this, or spending a few points in the wisddom AA line will help against this, if you intend to solo in defensive stance. Offensive stance though is the way to go in soloing just so you'll know you arn't wasting power on attacks that miss.<div></div>

dasching
01-30-2007, 11:53 PM
I love my pally.  But solo play is not where she excels.From my experience, I'd say a pally is best suited for small groups.  In a small group where a pally can fill the tank/healer roll and group with some dps, it's great fun.But for solo... my pally just seems excruciatingly slow.For solo I like:  Bruiser, Necro, Conj, and Monk.  Gonna try an SK soon.<div></div>

Eigenheit
01-31-2007, 01:14 PM
<P>Thanks for all the helpful info.</P> <P>I will refrain from using my grp heal, basically I was using that alot to get my >ministration<? up but I will back off on that.</P> <P>I will try the 2h battle axe I have and see what that does.</P> <P>Wis is for pwr and Int is for damage dealing correct?</P> <P>I have crap for armor, I havent even finished the first armor quest yet need 4 more caltorsis-knights.  Im usually solo 85% of the time so its slow going. </P> <P>I am a 12 outfitter and plan on making some armor/weapons. Are there any good sites explaining crafting and how to imbue weapons and such.</P> <P>When I attack this is how I start: Stance:Courageousness / Righteous Anger from afar /Blinding Light / Bash / HO / Blessed Weapon / Charge and maybe an AOE or 2. I may throw Faithful Swing in there to chain additional HO along or by itself. And a heal.</P> <P>If its a mob: same stance / Righteous Anger from afar / then both AOE's <if all is clear around me> / HO / and usually it takes one or two hits per npc to defeat them. That was a Green mob 1, 2 or 3 spike dwn.</P> <P>At Ruins of Caltorsis I was able to take down a lvl 18 blue, 1 spike dwn, heroic mob but it took a little time. I actually dont mind having to take a bit longer to win a fight especially if im solo'ing. I used the "lay on hands" to help tip the scales in that fight. </P> <P>I really like that some of my skills allow me to make damage and heal the grp as well, I hope to see more of that in the future. </P> <P>Thanks again all for your input.</P> <P> </P> <P>Oh ya no adepts ...no money. I do have about 6 freep adepts, how do you sell those? nm </P> <P>Waitasec, Black Market?!</P> <P>The "black market" is a term originally used to mean items sold in the opposing city. (i.e., stuff being sold by a Freeport player, when the buyer is using the Qeynos market, etc.) Now that there are multiple "city" locations, the definition has broadened a bit. Now, the brokers list items from various cities all in one massive listing, but charge you based on the residence of the seller. (20% if the seller is in the same city as you, 40% if the items were originally put up for sale in another city.) </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Eigenheit on <span class=date_text>01-31-2007</span> <span class=time_text>12:26 AM</span>

Fellindar
01-31-2007, 02:08 PM
Eigenheit, what server are you on? If you are on Guk you are welcome to join the guild which I am an officer in "Light of Qeynos". One thing that would help you alot it finding a supportive guild who can be there to give advice and even make you some items if you ask nicly =)Ill just refine on a few misconceptions in your last post:1) Str and Wis are for paladin power, your max power is calculated from both of these stats. Int is, as you said, for dealing damage with spells2) As to your crap armour you need to look into getting some hand crafted stuff at least - for level 20-29 this is Pristine Forged Carbonite Vanguard. Levels 30-39 its Feyiron. Im not into crafting that much so i cant recomend any sites.3) As to your combat practise I recomend fighting in Offensive stance with a 2h weapon, ward (display of devotion spell line) your self before you pull. Pull with Righteous anger, start an HO+faithful swing+taunt, make sure that you ward your self as often as possible, HO as often as possible, kick and bash as often as possible (it is often a good idea to bash or kick your target then use your ward as the enemy is stunned and can't interupt your spell), use your ward the most only using proper heals to bring you out of yellow health back to green.Again a very good thing for you to do is join a guild as im sure you will find other players who are willing to help you ALOT.If you are on Guk server per chance and want a guild send a tell to myself (felindar) or danfose, bice, marillion or mimi.Hope this helps you out,Sir Felindar FierbladeLight of QeynosGuk Server<div></div>

Eigenheit
01-31-2007, 04:27 PM
<DIV>Im on Nagafan: I actually just joined a Guild but I play odd hours as I work 3rd so sometimes its hard to get help. But I will persue that. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Anurra
02-13-2007, 12:21 PM
Most often then not, the ward is a better spell then a healing spell for soloing. 1.) It costs less power then your heal but does more. For example: 62 power for a 450 Master I ward as opposed to ~100 (iirc) power for 150-250 heal. Also, I think, you can't be interrupted with your ward on (not sure, but it seems like that is the case). 2.) If you finish a battle with the ward on, it'll heal you for the remaining amount. I found putting points into the agility line really increased my ability to solo. Playing as a paladin is lots of fun and it is a challenge. You just have to know what you are able to do and how to handle certain situations. One of the biggest perks is that.... 1.) I can solo! 2.) I can group! I can tank in the group! I can DPS in the group! I can heal in the group! I can heal and tank! I can heal and dps! We are _extremely_ versatile and that makes me a happy person. I can live with lower dps because there are so many more options and thus, the gameplay is more interesting. It is sort of like playing multiple games with the same class. That's my 2 cents <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ogrepalad
02-14-2007, 11:38 AM
<p>A lot of what has been said above--with one exception. Somehow I always find it best to solo in defensive mode. I get my life ripped off me too fast in offensive stance.</p><p>I can fairly reliably solo any green ^^^ mob. Think that goes up to level 65 (I am 70).</p><p> Yes gear is critical--get carbonite armor and a weapon. Unless you play fairly casually and/or have a lot of money, you should be through the tier faster than what it will be worth to buy the rare armor (blackened iron)</p><p> Before you take all this advice on how to set your aa for soloing purposes, is that how you ultimately want to play? If you do plan to play a solo character, is paladin for you? That answer is your own, not a right or wrong, but if you plan to tank, you might want to consider taking the tanking lines first (str and stamina). Start with str in any case, as you hardly go wrong there--you can get haste boost, aggro boost, and something to reduce the user time on all your spells by 10%</p><p> You do get a line of spells that adds additional damage vs undead mobs. I forget what the first one is called and when  you get it--the icon looks like a straight sword. Easy way to make sure you have all your spells now is to go to the vendors in the Eldar Grove and see what they are selling. They sell apprentice 2, and you will want to buy at least adept 1 on the brokers, but at least you will see what is there for you.</p>