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View Full Version : How to make us better Raid Tanks? Maybe Group component to Amend? 'Cause


Faelgalad
01-06-2007, 11:01 PM
<DIV>Guardians can take damage well, dish out good and keep Aggro also. </DIV> <DIV> </DIV> <DIV>What niches are open they don't fill that are worthy. What brings us into Raid? A advantage easily understandable. </DIV> <DIV>Resistance is no escape, equipment equailises resitances. Forget the healings thing, until we could outheal an real healer <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Let's say, giving Amend an group aggro transfer component of 10% with an EoF Achivment for further 5 x2% for 20% Transfer of the Group Aggro to us in a whole. </DIV> <DIV>Sounds heavy?</DIV> <DIV>That would push us beyond the Guardian in Aggro. </DIV> <DIV>What is the effect with an Paladin tanking then?</DIV> <DIV>The Raid can increase dps considerable, while having an harder time keeping their MT alive. This closes the 30% gab in Mitigation, as the Epic goes down faster. </DIV> <DIV>Improves Fun for everyone, as the DD's can nuke nearly as they like, the healers have to work hard, the bard in the MT Group needs no Aggro Buff.</DIV> <DIV> </DIV> <DIV>Some Mobs will not been a choice for Paladin also, 'cause Damage is to high. </DIV> <DIV>Zones with high Trashmobs content are faster to do, as Raid burns faster though them. Desirable I guess. </DIV> <DIV>Offtank capabilities would also increase, as with an Group Aggro, we could snatch Aggro more easily. </DIV> <DIV> </DIV> <DIV>Alterntivly Group Aggro as an seperate skill, like changing sigil of heroism from a 15 sec buff to an (L1 6%, A1 8% A3 10% M1 12%) permanent buff with an 5x 2% EoF Achivment.</DIV> <DIV> </DIV> <DIV>Truely, some will call this an Uber Aggro skilling. But doesn't we need an real edge, an advantage that brings us something a Guardian can't do? </DIV> <DIV>We would change an Raid from battleship to an naval battlecruiser. Fast with high firepower but lacking in defense. An balance, a real stongpoint, a real weakness.  </DIV> <DIV> </DIV>

Caetrel
01-06-2007, 11:47 PM
I disagree with any aggro change to the class <i>vehemently</i> because it distracts from the real issues paladins face. If a paladin cannot hold aggro in a raid setting it is because the group make-ups are very poor, the paladin does not have decent spell upgrades for taunts, amends etc, or the paladin just doesn't know how to hold aggro. We do not have inferior aggro.  <div></div>

madha
01-07-2007, 11:12 AM
<P>Paladin hold agro better then any other class in game.</P> <P>I tanked all of Lyceum with a paldain in the mt group i put amends on him and we rocked the zone.</P> <P>Agro rarely left me except for mana burn and that thing necro's do.  Amends needs no help.</P> <P>Heard a rumer of it turning into a agro transfer if you put it on a tank. i hope thats a ugly rumer =P.  just casue ur a guardian in fabled doesnt mean yoru a tank.</P>