Faelgalad
01-06-2007, 11:01 PM
<DIV>Guardians can take damage well, dish out good and keep Aggro also. </DIV> <DIV> </DIV> <DIV>What niches are open they don't fill that are worthy. What brings us into Raid? A advantage easily understandable. </DIV> <DIV>Resistance is no escape, equipment equailises resitances. Forget the healings thing, until we could outheal an real healer <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Let's say, giving Amend an group aggro transfer component of 10% with an EoF Achivment for further 5 x2% for 20% Transfer of the Group Aggro to us in a whole. </DIV> <DIV>Sounds heavy?</DIV> <DIV>That would push us beyond the Guardian in Aggro. </DIV> <DIV>What is the effect with an Paladin tanking then?</DIV> <DIV>The Raid can increase dps considerable, while having an harder time keeping their MT alive. This closes the 30% gab in Mitigation, as the Epic goes down faster. </DIV> <DIV>Improves Fun for everyone, as the DD's can nuke nearly as they like, the healers have to work hard, the bard in the MT Group needs no Aggro Buff.</DIV> <DIV> </DIV> <DIV>Some Mobs will not been a choice for Paladin also, 'cause Damage is to high. </DIV> <DIV>Zones with high Trashmobs content are faster to do, as Raid burns faster though them. Desirable I guess. </DIV> <DIV>Offtank capabilities would also increase, as with an Group Aggro, we could snatch Aggro more easily. </DIV> <DIV> </DIV> <DIV>Alterntivly Group Aggro as an seperate skill, like changing sigil of heroism from a 15 sec buff to an (L1 6%, A1 8% A3 10% M1 12%) permanent buff with an 5x 2% EoF Achivment.</DIV> <DIV> </DIV> <DIV>Truely, some will call this an Uber Aggro skilling. But doesn't we need an real edge, an advantage that brings us something a Guardian can't do? </DIV> <DIV>We would change an Raid from battleship to an naval battlecruiser. Fast with high firepower but lacking in defense. An balance, a real stongpoint, a real weakness. </DIV> <DIV> </DIV>