View Full Version : Blocking mastery doesnt increase blocking %.
madha
12-28-2006, 10:59 AM
<DIV>Ok I took notes before i got this AA so SOE couldn't say well thats the right amount .</DIV> <DIV> </DIV> <DIV>Avoidance pre aa 5785</DIV> <DIV>After 6279</DIV> <DIV>Net 494 more avoidance</DIV> <DIV> </DIV> <DIV>this high above cap this is wortheless was 1% or so</DIV> <DIV> </DIV> <DIV>Block % while looking at my avoidance pre aa 25% with a sheild and a block adornment.</DIV> <DIV>after aa which increases sheild effectiveness by 24% which i asume to mean block 25%</DIV> <DIV>What should happen is the display should read almost 50% block.</DIV> <DIV>This could eb a display bug im not sure any of the stats when you look at avoidance ever go above 25%, but i hope it's not a cap.</DIV> <DIV> </DIV> <DIV>If the AA doesnt inhance block what the heak is the 24% moding? Not avoidance thats for sure.</DIV> <DIV> </DIV> <DIV>I'll test this out later. ill see if i can parse blocking..</DIV>
hawsecav19d
12-28-2006, 01:13 PM
<DIV>It doesnt improve your blocking by 24% it improves your current block rate by 24% so if you have 25% to block before AA your should get 25devided by 24% should give you 6% more total bringing you to 31% chance to block. Can anyone prove this thats what I was lead to believe in beta testing the higher you block rate pre aa the better the net increase is.</DIV>
Anariale
12-28-2006, 05:38 PM
It very clearly increased my block% from 19.X% to 24% when I took this AA.This AA is extremely effective since block is the only avoidance check that actually stands up to epic mobs. Block is about 75% effective against lvl 74 Epics, while Parry is only about 33% effective. Thus, 24% block still sits around 20% "real" avoidance while 15% Parry drops to only 5% "real" avoidance.W<div></div>
madha
12-28-2006, 09:18 PM
<P>Ahh i see what ur saying it takes my base blocking and increases it by 24% ahh very nice, but I'm still stuck at 25% which is what it was before I got the AA.. Should be 31% chance to block. I did some testing with some other gear to try and see if i could get my base avoidance over 25%, i put on ever +Agi gear i had on and my avoidance kept incresing, but my base% never goes over 25%. Must just be a display bug if people notice that big a difference. </P> <P>I cant belive i miss read the aa discription so badly =P.</P>
Mgunner
12-28-2006, 10:04 PM
<DIV>I have a question, how did you have 25% before the AA?</DIV><p>Message Edited by Mgunner on <span class=date_text>12-28-2006</span> <span class=time_text>09:13 AM</span>
Anariale
12-28-2006, 10:57 PM
<DIV>He didnt. The best tower shields in game give 19.X%. Im pretty sure it was specified that 20% is the max that a Tower Shield can give. </DIV> <DIV>The actual highest Block rating for a Tower Shield (I think) is 1400 tops (1400 / 70 = 20).</DIV> <DIV> </DIV> <DIV>W</DIV>
OrcSlayer96
12-29-2006, 01:31 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Anariale wrote:<BR> <DIV>He didnt. The best tower shields in game give 19.X%. Im pretty sure it was specified that 20% is the max that a Tower Shield can give. </DIV> <DIV>The actual highest Block rating for a Tower Shield (I think) is 1400 tops (1400 / 70 = 20).</DIV> <DIV> </DIV> <DIV>W</DIV><BR> <HR> </BLOCKQUOTE> <DIV>Yeah standard wise, the shield of wurms which is identical to a few other high end shields(1,332 protection) coupled with the block mastery that increases your shield protection by 24% it yields a total of 24.7% on block. with the right adornments you can get a neck/wrist item with 1% block, 2 wrist items with 1% block and your shield i think has a option at lower tier for 1 % block. So i can confirm you can bump it up to 27.7%, not sure if it can go on the shield personally, otherwise the final adornment brings it up to 28.7% blocking. My numbers may be less than a person who has a 1,400 protection shield but that is what i have to work with for the moment...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV><BR> </DIV>
PolarBear77
12-29-2006, 02:21 AM
<P>28.7% is what mine is with 4 adorments and the blocking mastery. (shield one is a t6 adorment)</P> <P>Tested it out abit last night when i was mt'ing FT and on 2nd name he only hit me 18% of the time. Granted he was debuffed to hell and i had uber avoid (65.2%) + a brawler in the group with his avoid on me.</P> <P>After doing the math it came out ot be 72% of the mobs misses came out to be blocks,14% misses, 8% parry and 6% from other.</P> <P>So far what i can see it looks to be a great final ability for our so called tank line at least one thing in there is worth something. </P>
madha
12-30-2006, 10:26 PM
<DIV>I'll use my free respect to make sure but i was positive my block was 25% with the sheld adorment, before the AA. But i did alot of spice in SWG and might be going mental.</DIV> <DIV> </DIV> <DIV>But looking at my combat logs i do block alot, and not like i have anything else to put the points into. So i'll just keep it it's our only tank skill in the efo aa, not like we get improved taunts or anything.</DIV> <DIV> </DIV> <DIV>Oh as a side bar this was funny, u can level up the agression skill by casting amends. I hadn't played much after the patch and went on a raid and amende a warden and got a skill up 349 clicks later i was maxed agression. My raid mates where like [expletive haxx0red by Raijinn] with the drunkin chicken dance =P took me 5 min's, ty SOE.</DIV>
madha
12-30-2006, 10:34 PM
<DIV>Well now i must admit freely and openly that I am [expletive haxx0red by Raijinn] and am sorry for wasting people's time. Before aa my block was 20.3% aftrer its 25%.</DIV> <DIV> </DIV> <DIV>So I'm sorry im [expletive haxx0red by Raijinn] =P. Please forgive me.</DIV>
Seomon
12-31-2006, 01:59 AM
Right now I'm sitting on 26.7 block. I have 1 wrist +1% block and the shield +1% block. Someone said there's a neck one, but I don't see it anywhere or on anyone's list of adornments, so this is as high as I can go atm.
Bladewind
12-31-2006, 05:05 AM
I am pretty sure the bonus fromt he baility is only applied only to the base shield factor, nto to any additional adornments. So, you get 24% applied to 19.7%, which gives you 24%ish, then any adornments you have are added directly on top of that number.
OrcSlayer96
01-01-2007, 07:27 AM
<BR> <BLOCKQUOTE> <HR> Seomon wrote:<BR> Right now I'm sitting on 26.7 block. I have 1 wrist +1% block and the shield +1% block. Someone said there's a neck one, but I don't see it anywhere or on anyone's list of adornments, so this is as high as I can go atm.<BR> <HR> </BLOCKQUOTE>They stack, so you have your base block of 19.7% with a shield rated at 1,332 shield protection, the Block mastery increases the shield protection by 24%, yielding a total block percentage of 24.7%. You have the Sage tier 7 fabled wrist adornment that gives additional 1% block, take that times 2 for 2 wrist slots equals 2% block. Take the same adornment again and apply it to one of several pieces of gear that has wrist/neck slot use and use it on the neck slot for a additional 1% block. Have a Woodworker make a tier 6 fabled adornment for your shield for another 1% block. Total all the adornments and you should have 28.7% total block, grats to all...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>
madha
01-01-2007, 08:25 PM
<DIV>I have the sheild block adorment only saving up coin for the wrist adornment, might wait until prices become more stable.</DIV>
Seomon
01-01-2007, 11:02 PM
<BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Seomon wrote:<BR> Right now I'm sitting on 26.7 block. I have 1 wrist +1% block and the shield +1% block. Someone said there's a neck one, but I don't see it anywhere or on anyone's list of adornments, so this is as high as I can go atm.<BR> <HR> </BLOCKQUOTE> Take the same adornment again and apply it to one of several pieces of gear that has wrist/neck slot use and use it on the neck slot for a additional 1% block.<BR> <HR> </BLOCKQUOTE><BR>That's what I thought you were getting at. Too bad the MOA > any of the neck/wrist items I have.
MeridianR
01-02-2007, 06:20 PM
<div>I would be hesitant about adorning anything that works in the neck and wrist slot. I can see it getting nerfed soon enough. Maybe not because of the block % adornment, but probably for the +dps mod adorns. (You can get 30% dps mod equip'd from Legandary adorns)</div>
Anariale
01-02-2007, 07:49 PM
<P>Is the 1% Block adornment better than the Heal-Proc on block adornment? </P> <P>Does anyone know how often the heal-proc fires?</P> <P>W</P>
MeridianR
01-02-2007, 08:00 PM
I just wish Claymore stuff could be adorned, since I have yet to see a shield overall better then the Guard now (yes there are ones close, but the proc does actually work now, and the stats are the best I have seen)I think the proc is a 1.0 chance to proc every minute. The damage shield one to me, seems like the better overall choice for a shield (other then the +block one)<div></div>
Fatuus
01-05-2007, 01:32 AM
<BR> <BLOCKQUOTE> <HR> Seomon wrote:<BR> Right now I'm sitting on 26.7 block. I have 1 wrist +1% block and the shield +1% block. Someone said there's a neck one, but I don't see it anywhere or on anyone's list of adornments, so this is as high as I can go atm.<BR> <HR> </BLOCKQUOTE><BR>There is no block adornment for your neck. However, you can put block adornments on wrist/neck items. The amulet of the Foresworn is a great example of an item that can be worn both places and as such can either have NECK or WRIST adornments.
Fatuus
01-05-2007, 01:36 AM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR> <DIV>I would be hesitant about adorning anything that works in the neck and wrist slot. I can see it getting nerfed soon enough. Maybe not because of the block % adornment, but probably for the +dps mod adorns. (You can get 30% dps mod equip'd from Legandary adorns)<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Not quite true. Only CERTAIN players can achieve the 30% dps adornment mod if.</P> <P>1) they are wearing an item that is equipable on their neck and another slot (ie amulet of foresworn)</P> <P>2) they are capable of using a throwing weapon (not a bow) for a ranged weapon. This specifically excludes crusaders from this adornment.</P> <P>The satchel 10% dps mod is a FABLED adornment and costs a lot more then the neck adornment to make.</P> <P>How most players get the 30% dps mod from adornments is by puting 2 legendary neck adornments on their neck item and on the amulet of foresworn (worn as a wrist item) and using a throwing weapon in the ranged with the other 10% dps adornment.</P> <P>NOTE...again not all the adornments are LEGENDARY</P>
Fatuus
01-05-2007, 01:40 AM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>I just wish Claymore stuff could be adorned, since I have yet to see a shield overall better then the Guard now (yes there are ones close, but the proc does actually work now, and the stats are the best I have seen)<BR><BR>I think the proc is a 1.0 chance to proc every minute. The damage shield one to me, seems like the better overall choice for a shield (other then the +block one)<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>There is no damage shield proc adornment for shields. There is a fabled adornment that procs a REACTIVE heal on you for about 100 a shot for 3 times when damaged about 5% of the time. The 1% block adornment (since its uncontested) is a much better damage control booster then the 300 HP heal you will get every now and then.</P> <P>Keep in mind that this proc percentage can change depending on your groups aa choices. For example dirges give the group a 25% proc increase on all spells and item procs so a 5% proc becomes 6.25%. Templars get a 25% item proc increase for the group if they go that aa line as well.</P><p>Message Edited by Fatuus on <span class=date_text>01-04-2007</span> <span class=time_text>12:44 PM</span>
Wulfborne
01-05-2007, 02:31 AM
<div></div><div><blockquote><hr>Fatuus wrote:<div></div> <div></div> <blockquote> <hr> MeridianR wrote:I just wish Claymore stuff could be adorned, since I have yet to see a shield overall better then the Guard now (yes there are ones close, but the proc does actually work now, and the stats are the best I have seen)I think the proc is a 1.0 chance to proc every minute. <font color="#ff0000"><i><u><b>The damage shield one to me, seems like the better overall choice for a shield </b></u></i></font>(other then the +block one) <div></div> <hr> </blockquote> <p>There is no damage shield proc adornment for shields. There is a fabled adornment that procs a REACTIVE heal on you for about 100 a shot for 3 times when damaged about 5% of the time. The 1% block adornment (since its uncontested) is a much better damage control booster then the 300 HP heal you will get every now and then.</p> <p>Keep in mind that this proc percentage can change depending on your groups aa choices. For example dirges give the group a 25% proc increase on all spells and item procs so a 5% proc becomes 6.25%. Templars get a 25% item proc increase for the group if they go that aa line as well.</p><p>Message Edited by Fatuus on <span class="date_text">01-04-2007</span> <span class="time_text">12:44 PM</span></p><hr></blockquote>I don't think he was saying there was a damage shield proc. I think he was referring to this adornment:Scintillating Spike Strut (Legendary) - Shield slot, made by Woodworker. Effect - 49 point piercing damage shield.(Edit - spelling)~Hawke</div><p>Message Edited by Wulfborne on <span class=date_text>01-04-2007</span> <span class=time_text>01:32 PM</span>
MeridianR
01-05-2007, 06:21 PM
<div><blockquote><hr>Wulfborne wrote:<div></div><div><blockquote><hr>Fatuus wrote:<div></div> <div></div> <blockquote> <hr> MeridianR wrote:I just wish Claymore stuff could be adorned, since I have yet to see a shield overall better then the Guard now (yes there are ones close, but the proc does actually work now, and the stats are the best I have seen)I think the proc is a 1.0 chance to proc every minute. <font color="#ff0000"><i><u><b>The damage shield one to me, seems like the better overall choice for a shield </b></u></i></font>(other then the +block one) <div></div> <hr> </blockquote> <p>There is no damage shield proc adornment for shields. There is a fabled adornment that procs a REACTIVE heal on you for about 100 a shot for 3 times when damaged about 5% of the time. The 1% block adornment (since its uncontested) is a much better damage control booster then the 300 HP heal you will get every now and then.</p> <p>Keep in mind that this proc percentage can change depending on your groups aa choices. For example dirges give the group a 25% proc increase on all spells and item procs so a 5% proc becomes 6.25%. Templars get a 25% item proc increase for the group if they go that aa line as well.</p><p>Message Edited by Fatuus on <span class="date_text">01-04-2007</span> <span class="time_text">12:44 PM</span></p><hr></blockquote>I don't think he was saying there was a damage shield proc. I think he was referring to this adornment:Scintillating Spike Strut (Legendary) - Shield slot, made by Woodworker. Effect - 49 point piercing damage shield.(Edit - spelling)~Hawke</div><p>Message Edited by Wulfborne on <span class="date_text">01-04-2007</span> <span class="time_text">01:32 PM</span></p><hr></blockquote>Yep that was it.</div>
MeridianR
01-05-2007, 06:22 PM
<div><blockquote><hr>Fatuus wrote:<div></div> <blockquote> <hr> MeridianR wrote: <div>I would be hesitant about adorning anything that works in the neck and wrist slot. I can see it getting nerfed soon enough. Maybe not because of the block % adornment, but probably for the +dps mod adorns. (You can get 30% dps mod equip'd from Legandary adorns)</div> <hr> </blockquote> <p>Not quite true. Only CERTAIN players can achieve the 30% dps adornment mod if.</p> <p>1) they are wearing an item that is equipable on their neck and another slot (ie amulet of foresworn)</p> <p>2) they are capable of using a throwing weapon (not a bow) for a ranged weapon. This specifically excludes crusaders from this adornment.</p> <p>The satchel 10% dps mod is a FABLED adornment and costs a lot more then the neck adornment to make.</p> <p>How most players get the 30% dps mod from adornments is by puting 2 legendary neck adornments on their neck item and on the amulet of foresworn (worn as a wrist item) and using a throwing weapon in the ranged with the other 10% dps adornment.</p> <p>NOTE...again not all the adornments are LEGENDARY</p><hr></blockquote>Easily:Deathtoll Reward = 10% dps mod (Neck / Wrist)Drakescale Gorget = 10% dps mod (Neck / Wrist)Whatever else that is neck only = 10% dps mod30% total dps modThat is not adding in the fabled adornment, which is a throwing weapon anyway. The legandary Judious clasps are about 4-6p.</div>
Boli32
01-05-2007, 06:49 PM
<div><blockquote><hr>MeridianR wrote:<div><blockquote><hr>Wulfborne wrote:<div></div><div><blockquote><hr>Fatuus wrote:<div></div> <div></div> <blockquote> <hr> MeridianR wrote:I just wish Claymore stuff could be adorned, since I have yet to see a shield overall better then the Guard now (yes there are ones close, but the proc does actually work now, and the stats are the best I have seen)I think the proc is a 1.0 chance to proc every minute. <font color="#ff0000"><i><u><b>The damage shield one to me, seems like the better overall choice for a shield </b></u></i></font>(other then the +block one) <div></div> <hr> </blockquote> <p>There is no damage shield proc adornment for shields. There is a fabled adornment that procs a REACTIVE heal on you for about 100 a shot for 3 times when damaged about 5% of the time. The 1% block adornment (since its uncontested) is a much better damage control booster then the 300 HP heal you will get every now and then.</p> <p>Keep in mind that this proc percentage can change depending on your groups aa choices. For example dirges give the group a 25% proc increase on all spells and item procs so a 5% proc becomes 6.25%. Templars get a 25% item proc increase for the group if they go that aa line as well.</p><p>Message Edited by Fatuus on <span class="date_text">01-04-2007</span> <span class="time_text">12:44 PM</span></p><hr></blockquote>I don't think he was saying there was a damage shield proc. I think he was referring to this adornment:Scintillating Spike Strut (Legendary) - Shield slot, made by Woodworker. Effect - 49 point piercing damage shield.(Edit - spelling)~Hawke</div><p>Message Edited by Wulfborne on <span class="date_text">01-04-2007</span> <span class="time_text">01:32 PM</span></p><hr></blockquote>Yep that was it.</div><hr></blockquote>That only fires if the mob misses you BUT it was not a block... i.e. bit of a waste for pallys but fantastic for sword/buckler warriors.</div>
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