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View Full Version : Did I just waste 8 points on Divine Aura?


Geekyone
12-21-2006, 08:19 PM
<DIV>One of our final Crusader Acheivement abilities, it costs 8 points to get.  I'm not upset with the line that leads up to it, because thats what I choose.</DIV> <DIV> </DIV> <DIV>But 10 second ward, granted I don't get hit during those 10 seconds, but how many times does a mob actually swing to hit min in 10 seconds.  Maybe remove the 10 seconds and allow it to absorb all incoming attack the 30 times it says, then it would be a little bit better, or just 15 seconds would be a vast improvment.  10 seconds just seems to be nothing.</DIV>

equinoxio
12-21-2006, 08:31 PM
<P>10 seconds is the least of your problems, that spell only mitigate 50% of your CURRENT HP, so say you have max 10k, the mob nukes you for 6k drops you to 4k, now the next hit must be under 2k (if you dont get a heal in time) for it to work, so it's can change in matter of seconds making the buff useless.</P> <P>Im still debating if after LU29 if DA is worth getting, atm I'm saying no, but I will think about it.</P>

Seomon
12-21-2006, 10:10 PM
Does it mitigate before or after wards?

Anariale
12-22-2006, 12:22 AM
<BR> <BLOCKQUOTE> <HR> equinoxio wrote:<BR> <P>10 seconds is the least of your problems, that spell only mitigate 50% of your CURRENT HP, so say you have max 10k, the mob nukes you for 6k drops you to 4k, now the next hit must be under 2k (if you dont get a heal in time) for it to work, so it's can change in matter of seconds making the buff useless.</P> <P>Im still debating if after LU29 if DA is worth getting, atm I'm saying no, but I will think about it.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Pretty darn sure it was changed to 50% of your max HP a LOOOOONG time ago.</P> <P>W</P><p>Message Edited by Anariale on <span class=date_text>12-21-2006</span> <span class=time_text>02:26 PM</span>

khufure
12-22-2006, 01:01 AM
<div></div><div><blockquote><hr>Seomon wrote:<div></div>Does it mitigate before or after wards?<hr></blockquote>Hahahahaha!  Oh sorry.  The history of this spell makes your comment amusing.  No, we're just glad it works somewhat.  Asking it to pay attention to our wards would be like asking for it to be broken again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  It'd be nice if this was just a 10s stoneskin.  Would that really be so powerful? I have this spell because.. what else are you going to waste your AA on?  Yeah its unreliable, but its better than the feeble amount of dps increase you get from STR, or the WIS line.  As a tank any kind of stoneskin you can get is useful.  Sure, its practically worthless on raids.  Once in a while it can save the day though.   Divine aura with macro "10s immunity start casting heals grabbing aggro" (or similar) and maybe you can be a hero.  Chances are it doesn't work and you'll all wipe and burn in hell but what the heck.In a group setting I find this spell pretty useful.</div><p>Message Edited by khufure on <span class=date_text>12-21-2006</span> <span class=time_text>12:02 PM</span>

RBent72
12-22-2006, 01:47 AM
<P>Did you waste 8 points?   I don't think so.  I use Divine Aura on occasion, mostly in group situations where some kind of emergency demands it.  It's defintely saved my life plenty of times in those situations.  On rare occasion, I've also used it on raids, either on a pull that can be tough, or when things get hairy and I have to take over for the Main Tank and the healers need a few seconds to target me.  Always remember though, if the mob hits you for more 50% of your total HP, it's no good, so don't plan on using it on Chel'Drak.</P> <P>Could you have better used those points?  Maybe, depends on how you play and what you feel your role is.  I went down the INT line 4-4-8 which I've been very happy with, and of course all down the STA line.  I've been thinking about changing out STA to STR though, might get more benefit from it.</P> <P>Chemos Andon</P> <P>70 Paladin</P>

Seomon
12-22-2006, 02:26 AM
<BR> <BLOCKQUOTE> <HR> khufure wrote:<BR> <DIV> <BLOCKQUOTE> <HR> Seomon wrote:<BR> Does it mitigate before or after wards?<BR> <HR> </BLOCKQUOTE>Hahahahaha!  Oh sorry.  The history of this spell makes your comment amusing. </DIV> <HR> </BLOCKQUOTE>It wasn't a comment, it was a question that I had never seen answered. And I believe it's a waste of 8 points. Why not use it on something like the 10% cast/recast redux (which comes with more hate gain and melee crit which all helps hold agro as a prereq)<BR><p>Message Edited by Seomon on <span class=date_text>12-21-2006</span> <span class=time_text>10:26 AM</span>

Anariale
12-22-2006, 02:31 AM
<P>Divine Aura Works as follows...</P> <P>If youre hit, it checks if the mitigated hit is less than 50% of your max HP.  If so, it absorbs all of the damage (i.e. Stoneskin).  If not, you take the damage.</P> <P>Wards are not calculated in at any point... well, if youre hit for more than 50% of your health, the damage comes from your Ward first.</P>

khufure
12-22-2006, 02:50 AM
<div><blockquote><hr>Seomon wrote:<div></div> <div></div> <blockquote> <hr> khufure wrote: <div></div> <div> <blockquote> <hr> Seomon wrote: <div></div>Does it mitigate before or after wards? <hr> </blockquote>Hahahahaha!  Oh sorry.  The history of this spell makes your comment amusing. </div> <hr> </blockquote>It wasn't a comment, it was a question that I had never seen answered. And I believe it's a waste of 8 points. Why not use it on something like the 10% cast/recast redux (which comes with more hate gain and melee crit which all helps hold agro as a prereq)<p>Message Edited by Seomon on <span class="date_text">12-21-2006</span> <span class="time_text">10:26 AM</span></p><hr></blockquote>I don't think Paladins problem is aggro, its surviving.  But that's my Paladin.  I max for survivability.  If I want to dps I play my assassin or conjuror.  Aggro is as simple as putting the highest dpser in your group for amends.</div>

equinoxio
12-22-2006, 08:21 AM
<BR> <BLOCKQUOTE> <HR> Anariale wrote:<BR> <BR> <BLOCKQUOTE> <HR> equinoxio wrote:<BR> <P>10 seconds is the least of your problems, that spell only mitigate 50% of your CURRENT HP, so say you have max 10k, the mob nukes you for 6k drops you to 4k, now the next hit must be under 2k (if you dont get a heal in time) for it to work, so it's can change in matter of seconds making the buff useless.</P> <P>Im still debating if after LU29 if DA is worth getting, atm I'm saying no, but I will think about it.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Pretty darn sure it was changed to 50% of your max HP a LOOOOONG time ago.</P> <P>W</P> <P>Message Edited by Anariale on <SPAN class=date_text>12-21-2006</SPAN> <SPAN class=time_text>02:26 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>It started Max HP, then it was changed to Current hp, without noticed IIRC, now it's still current hp as far as i know.</P> <P>And technicly is after the ward, since your ward comes first before the hit, and the rest goes into you, I remember this spell was bugged that it didnt Mitigated the dmg, then when it did it got nerfed to current hp, so atm I dont know, i heard that after one of the LU it got bugged again, but I dont use it</P>

TheManInTheBox
12-22-2006, 01:48 PM
<font face="Comic Sans MS">Honestly I gave DA a shot and it didn't work out for me. Lets just say I didn't find it very reliable at all. I don't know which deity you follow but Mithaniel Marr's final miracle is basically a upgraded divine aura. It lasts for 20 seconds or <u><b>fully</b></u> absorbs 10 attacks. It does have a 1 hour recast but I find I like waiting for the timer and knowing for sure that this buff will keep me tanking for that much longer. Divine Aura was just too flakey for me imho. </font><div></div>

Jam
12-22-2006, 05:25 PM
<DIV>I've come to the conclusion that for me none of the final abilities are worth spending 8 points on and that the 8 points are better spent on the other abilities.</DIV>

madha
12-22-2006, 09:46 PM
Ok this ability is bassed of maxed HP not what u curently have.  I use it when i hit yellow with like 6 different encounters on me, and for 10 seconds im immune to dmg.  Now I'm sure epic mobs who can hit for huge amounts when its not mitigatied will eat right through this.. Ever have  templer stoneskin go off for 30k dmg? =P i see it some of the times on raids.  This ability would be so much nicer if it factored Mit and resists in instead of juts raw Mob power and ur health. At least it's not liek the parry buff for guards where they cant taunt or anything.

L4nc
12-22-2006, 10:13 PM
<DIV>This spell is a waste of 8AA points if you raid tank. It does look at 50% of your max health, but it looks at the attack before Mitigation. So if the mob attacks you for 6k and your mit was 60% and your health was 10k Well the mitigated ammount would have been 2.4k well under your max heath, but since it looks at the attack before mit, much like stoneskin absorbs the unmittigated damage.  The hit is over 50% of you life and you take the damage. The best use for this spell is if you are tanking heroics and you pull 4-5 groups and want to give the healers a few extra seconds to stabilize you.  </DIV>

Anariale
12-22-2006, 10:17 PM
1)  Its based off max health, not current health.2)  Its based off the damage you would have actually taken, not the pre-mit damage3)  The readout for stoneskin ALWAYS shows the pre-mitigated damageFeel free to test it out.<div></div>

Deevaun
12-22-2006, 11:52 PM
<P>DA is NOT  a waste, it has saved me many times while tanking raids.  Especially when pulling a great number of mobs at one time, it really can tip the scale.  If you find it useless, well, guess you aren't tanking much are ya ; )  I have watched my health many times in battle, when DA is up, my health hardly drops at all unless you see those occasional bit hits but even then the healers have a lot easier time getting you stable with it up.  It is only 10 sec, but if you think about having DA, LoH, Reverant Sacrament, you have a lot of abilities to help when healers are waiting o n recast abilities.</P> <P> </P><p>Message Edited by Deevaun on <span class=date_text>12-22-2006</span> <span class=time_text>10:54 AM</span>

khufure
12-23-2006, 12:22 AM
<div><blockquote><hr>Anariale wrote:1)  Its based off max health, not current health.2)  Its based off the damage you would have actually taken, not the pre-mit damage3)  The readout for stoneskin ALWAYS shows the pre-mitigated damageFeel free to test it out.<div></div><hr></blockquote>This is exactly right.  Don't believe the other post.  I can't see how a raid paladin would want anything other than STA line and INT crits.  You already went up to the 4th part of STA for HP.  Other than heal crits what else makes sense?  My personal choice.. drop the melee crits to 4 and put those points into heal crits.  Then you can get the best of both worlds.</div>

Brigh
12-23-2006, 02:12 AM
On PVP I wonder if this is worth it.No melee player is going to be hitting you for over 50% of your health ususally. Even Decap probably gets mitigated so much by plate tanks that it may not be a concern.

lavasoul
12-24-2006, 05:50 AM
<DIV>I use it all the time in raid and PVP.</DIV>