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View Full Version : Support AA line question for raiding pallies


Caetrel
12-20-2006, 11:52 PM
At a glance, Support Line sucks IMO.  But, given the wackiness of some encounters (Tactician's Armor comes to mind) the use of Group Armament, even the reuse reduction on Intercede and the 10 second cure all seems like they might be key or at least useful. Not trying to get into a lengthy discussion of raid mobs, but for you hardcore raiders out there how useful do you think the Support stuff will be?  I have not killed anything in EH beyond the first floor yet, so that's really what I wonder about, and EH seems to be the hardest or at least biggest zone.  Any advice would be appreciated, I don't wanna zoom into 10 plat respec land too quickly nor do I wanna get the whole support line for Tacticians armor lol didn't need my mit buff the first time so it ain't that important.  I can't give up the Hero line, but am flexible on giving up stuff from healing and wraths if it = dead epics.  Also, anyone know if you can group pledge and also regular pledge to give someone the 1100kish buff? Thanks in advance. <div></div>

Wallzak
12-21-2006, 12:56 AM
<DIV>I just finished off the healing line and got the extra heal which I'm hoping will help out in raid.  My main concern at this point is the power cost... it's twice per HP than our ward is and I haven't tested this in raid yet.</DIV> <DIV> </DIV> <DIV>The shorter rez would be good... I've gone down the STR line which shortens my spells, my rez casts 3.62 secs... one of the fastest I think... to cast it more often would be an asset... there's always squishees to pick up.</DIV> <DIV> </DIV> <DIV>The group armament, if I remember correctly, is only physical??... most of the damage in raid situations is none physical so this has implications for raid situations (there was a post on this... but I can't find it atm)</DIV> <DIV> </DIV> <DIV>The cure I can see as having some limited benefit, but this should be mostly covered by the healers.</DIV>

Caetrel
12-21-2006, 01:04 AM
I am more wondering about mobs that require nonfighters to tank.  If there are gonna be a ton of them, and harder ones than TA, than group armament would be useful IMO. Some mobs in EH also have some [Removed for Content] AOEs so the 10 second cure could be cool.  Or like Shredder in FTH.  He basically only ports healers, so will never port me, so that makes me a good candidate to be the guy running around curing noxious on feared healers. <div></div>

Crib92
12-21-2006, 01:25 AM
<P>I like the group armament option simply as it will give us a reason to be a part of a melee group on mobs with physical damage AOE's.  This could theoretically increase raid dps.</P> <P> </P> <P> </P>

Kaleyen
12-21-2006, 02:38 AM
<div><blockquote><hr>Crib92 wrote:<div></div> <p>I like the group armament option simply as it will give us a reason to be a part of a melee group on mobs with physical damage AOE's.  This could theoretically increase raid dps. </p><hr></blockquote>That and in PvP situations giving a wizzy that extra mit means they can stand long enough to cast fusion.  </div>

Cyrdemac
12-21-2006, 09:58 PM
<DIV>Finished Support line a few weeks ago, and tested it on raids. Group Armament on the non-fighters is fine, as it even allows scouts to survive aggro-gains a bit longer. The shorter reuse of Intercede allows taking away damage spikes and trauma dots form the MT if timed correctly and the rezz spell is down to 36 sec recast, wit SRT line and support line.</DIV> <DIV>So far its worth the points, if you really a supporter, but useless if you have to tank yourself mostly, unless the final 10-sec-single target cure, wich really rocks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>