Anariale
12-01-2006, 09:51 PM
<DIV>ZOMG Im back!</DIV> <DIV> </DIV> <DIV>Yeah yeah... Im even playing the Paladin now over the Guardian (I missed her... what can I say, Im a masochist)</DIV> <DIV> </DIV> <DIV>Anyways, Ive been playing the expansion for a bit, done a little raiding and getting into the swing of things. Im having a blast, but Im just curious on AA's and Adornments for a raid-tanking Paladin.</DIV> <DIV> </DIV> <DIV>To start, Im pretty much always going to sit as the 2nd tank in the MT group, giving buffs to the Guardian.</DIV> <DIV> </DIV> <DIV>That being said, right now my Crusader AA's are:</DIV> <DIV>Sta - 5 4 8 8 1</DIV> <DIV>Wis - 4 4 8 (+Skills has a very very large impact right now)</DIV> <DIV> </DIV> <DIV>For Paladin AA's Im looking at going down the Hero line to the Shield Block ability, then going down the Support line for the Cure spell (and +5% chance on both procs aint bad, nor is the group Mit buff for that matter). Ill probably pick up the 5 second shorter reuse on the Ward, but Im just curious what the real effects are from the Heal AA's (the UI is kinda wonky... 0.1%?)</DIV> <DIV> </DIV> <DIV>Then of course... Adornments. For the love of god, why cant SOE put out some documentation on this crap.</DIV> <DIV>Does anyone have a good / accurate (not beta) list of Adornments? Im mainly interested in Block, Mit and Hits. Just curious where to start on those.</DIV> <DIV> </DIV> <DIV>Anyways, thanks guys!</DIV> <DIV> </DIV> <DIV>W</DIV>
Wulfborne
12-01-2006, 10:27 PM
<P>Brodek posted these adornments in a different thread...</P> <DIV>Head<BR>Blessed Imprint (tailor, +heal crit) [t7 n/a]<BR>Epiphanic Imprint (tailor, +power)<BR>Psychic Imprint (tailor, +vs.mental)<BR>Savvy Imprint (tailor, +wis)<BR> <BR>Chest<BR>Mystic Applique (alchemist, +vs.magic)<BR>Prismatic Applique (alchemist, +all stats)<BR>Psychic Applique (alchemist, +vs.mental)<BR> <BR>Shoulders<BR>Brawny Straps (tailor, +str)<BR>Gritty Straps (tailor, +sta)<BR>Rugged Straps (tailor, +hp)<BR>Spiked Straps (tailor, damage shield)<BR>Septic Straps (tailor, +vs.disease)<BR>Venom Laced Straps (tailor, +vs.poison)<BR> <BR>Forearms<BR>Arctic Splint (armorer, +vs.cold)<BR>Glancing Splint (armorer, +parry)<BR>Mystic Splint (armorer, +vs.magic)<BR>Reinforced Splint (armorer, +mit)<BR>Savvy Splint (armorer, +wis)<BR> <BR>Hands<BR>Agile Stitching (tailor, +agi)<BR>Fast Action Stitching (tailor, +ranged crit) [t7 n/a]<BR>Occult Stitching (tailor, +to all nukes³)<BR>Restorative Stitching (tailor, +to heals³)<BR> <BR>Legs<BR>Brawny Brace (armorer, +str)<BR>Gritty Brace (armorer, +sta)<BR>Septic Brace (armorer, +vs.disease)<BR>Venom Laced Brace (armorer, +vs.poison)<BR> <BR>Feet<BR>Agile Spurs (armorer, +agi)<BR>Arctic Spurs (armorer, +vs.cold)<BR>Gritty Spurs (armorer, +sta)<BR> <BR>Ear<BR>Arctic Backing (jeweler, +vs.cold)<BR>Devout Backing (jeweler, +vs.divine)<BR>Fiery Backing (jeweler, +vs.heat)<BR>Intellectual Backing (jeweler, +int)<BR>Mystic Backing (jeweler, +vs.magic)<BR>Psychic Backing (jeweler, +vs.mental)<BR>Septic Backing (jeweler, +vs.disease)<BR>Venom Laced Backing (jeweler, +vs.poison)<BR> <BR>Neck<BR>Arcane Clasp (jeweler, spell-triggered DoT proc)<BR>Consecrated Clasp (jeweler, +mini/ordi)<BR>Judicious Clasp (jeweler, +dps)<BR>Rapid Clasp (jeweler, +haste)<BR>Restorative Clasp (jeweler, +to heals³)<BR>Tactical Clasp (jeweler, +melee crit)<BR> <BR>Ring<BR>Arctic Polish (alchemist, +vs.cold)<BR>Fiery Polish (alchemist, +vs.heat)<BR>Holy Polish (alchemist, +vs.divine)<BR>Mystic Polish (alchemist, +vs.magic)<BR>Psychic Polish (alchemist, +vs.mental)<BR>Septic Polish (alchemist, +vs.disease)<BR>Venom Polish (alchemist, +vs.poison)<BR>Epiphanic Polish (alchemist, +power) [t7 n/a]<BR>Rugged Polish (alchemist, +hp) [t7 n/a]<BR>Thriving Polish (alchemist, +hp/power) [t7 n/a]<BR> <BR>Wrist<BR>Savvy Fastening (carpenter, +wis)<BR>Reinforced Fastening (carpenter, +mit)<BR>Brawny Fastening (provisioner, +str)<BR>Fiery Fastening (provisioner, +vs.heat)<BR>Gritty Fastening (woodworker, +sta)<BR>Balanced Fastening (armorer?, +block)<BR>Hygenic Fastening (armorer?, +regen)<BR>Intellectual Fastening (tailor, +int)<BR>Agile Fastening (alchemist, +agi)<BR>Diverting Fastening (jeweler, deflection-triggered heal proc)*<BR>Oscillating Fastening (jeweler, parry-triggered heal proc)*<BR>Reactive Fastening (jeweler, riposte-triggered heal proc)*<BR> <BR>Waist<BR>Archimage's Buckle (armorer?, +disr/subj)<BR>Rapid Buckle (armorer?, +haste)<BR> <BR>Cloak<BR>Hygening Lining (provisioner, +regen)<BR>Metaphysical Lining (provisioner, +ft)<BR>Silver Lining (tailor, -falling damage)<BR> <BR>Weapon<BR>Finesse of the Magi (carpenter, spell-triggered de-aggro proc)*<BR>Pontiff's Second Sight (provisioner, +heal crit)* <BR>Finesse of the Pontiff (woodworker, heal-triggered de-aggro proc)*<BR>Magi's Second Sight (tailor, +nuke crit)* [t7 n/a]<BR>Arcane Temper (weaponsmith?, +mag/ment/div damage¹)<BR>Elemental Temper (weaponsmith?, +heat/cold damage¹)<BR>Noxious Temper (weaponsmith?, +dis/poi damage¹)<BR>Arctic Temper (weaponsmith, +cold damage¹)<BR>Fiery Temper (weaponsmith, +heat damage¹)<BR>Holy Temper (weaponsmith, +divine damage¹)<BR>Mystic Temper (weaponsmith, +magic damage¹)<BR>Psychic Temper (weaponsmith, +mental damage¹)<BR>Spetic Temper (weaponsmith, +disease damage¹)<BR>Venom Temper (weaponsmith, +poison damage¹)<BR>Counter Weight (weaponsmith, +crushing damage¹)<BR>Honeing Stone (weaponsmith, +piercing damage¹)<BR>Whetstone (weaponsmith, +slashing damage¹)<BR>Phantom Temper (weaponsmith, melee-triggered power tap proc)<BR>Vampiric Temper (weaponsmith, melee-triggered hp tap proc)<BR>Focus of the Pontiff (alchemist, heal-triggered +power proc)*<BR>Focus of the Magi (sage, spell-triggered +power proc)*<BR>Distilled Arctic Temper (transmuter, +cold proc²)*<BR>Distilled Fiery Temper (transmuter, +heat proc²)*<BR>Distilled Holy Temper (transmuter, +divine proc²)*<BR>Distilled Mystic Temper (transmuter, +magic proc²)*<BR>Distilled Psychic Temper (transmuter, +mental proc²)*<BR>Distilled Septic Temper (transmuter, +disease proc²)*<BR>Distilled Venom Temper (transmuter, +poison proc²)*<BR>Clemency of the Pontiff (?, +to heals³)<BR> <BR>Shield<BR>Intercepting Strut (woodworker, block-triggered heal proc)*<BR>Reinforced Strut (woodworker, +mit)<BR>Spiked Strut (woodworker, damage shield)<BR>Tactical Strut (woodworker, +melee crit) [t7 n/a]<BR> <BR>Symbol<BR>Arcane Ornament (carpenter, +to mag/ment/div nukes³)*<BR>Archimage's Ornament (carpenter, +disr/subj)<BR>Elemental Ornament (carpenter, +to heat/cold nukes³)*<BR>Glacial Ornament (carpenter, +to cold nukes³)<BR>Metaphysical Ornament (carpenter?, +ft)<BR>Molten Ornament (carpenter, +to heat nukes³)<BR>Noxious Ornament (carpenter, +to poi/dis nukes³)*<BR>Righteous Ornament (carpenter, +to divine nukes³)<BR>Runic Ornament (carpenter, +to magic nukes³)<BR>Serpentine Ornament (carpenter, +to poison nukes³)<BR>Spellbound Ornament (carpenter?, +spell crit)<BR>Telekenetic Ornament (carpenter, +to mental nukes³)<BR>Viral Ornament (carpenter, +to disease nukes³)<BR> <BR>Bow<BR>Composite Sinew (woodworker, +crushing damage¹)<BR>Enchanted Sinew (woodworker, +slashing damage¹)<BR>Strengthened Sinew (woodworker, +piercing damage¹)<BR>Arctic Composite Gear (tinkerer, +cold damage¹)*<BR>Fiery Composite Gear (tinkerer, +heat damage¹)*<BR>Holy Composite Gear (tinkerer, +divine damage¹)*<BR>Mystic Composite Gear (tinkerer, +magic damage¹)*<BR>Psychic Composite Gear (tinkerer, +mental damage¹)*<BR>Septic Composite Gear (tinkerer, +poison damage¹)*</DIV> <DIV> </DIV> <DIV><BR> </DIV> <DIV>I believe anything T7 begins with 'scintillating', and anything T6 starts with 'lambent'.</DIV> <DIV> </DIV> <DIV>Unfortunately, that list doesn't have the actual number values with them, and I'm not 100% sure where to find that out.</DIV> <DIV> </DIV> <DIV>~Hawke</DIV>
Rocksthemic
12-02-2006, 04:51 AM
Very nice post, Hawke. I thought there were other +block adornments out there besides the one for the wrist? I am debating atm going down the hero line, however I think I'll wait till I have 100AA's and I am absolutely sure I want to respec before making tha descision. I am not cheap, I prefer the term "frugal" <span>:smileytongue:</span> Also, in my guild I am generally 3rd or 4th on the tank list, and I don't mind that. We have a great gaurdian, beserker, and SK. Any one of them are capable of tanking most encounters. I am as well, but as raid leader I much prefer to be in the background doing a little bit of everything and just helping out where needed with back up heals, wards, intercepts, rezzes, and the O so famous uber pally dps ! lol <div></div>
Wulfborne
12-02-2006, 04:59 AM
<P>Thanks, but I can't really take credit. Like I said, Brodek posted it originally. I just copied what he had over to this new thread since it was pertinent, and I don't like to tell people to "read before you ask". (Sometimes it's hard to shift through all the junk!) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>~Hawke</P>
Caetrel
12-02-2006, 11:12 PM
Wyrd, I respec'd into 4-4-8 wisdom it rocks. Was lame pre EoF but very worthy now. Reduces heal costs a good bit and adds about 55 to the entire group's attack rating. I would have laughed a month ago but my current KoS AA is 6-4-8-8- STA, 4-4-8 WIS and 8 AGI. <div></div>
equinoxio
12-03-2006, 07:14 AM
<DIV>I got that list from my guild forum, the parry adorment is now +7, the block adorment is suppose to be 2.5% (the T7 ones that are scintillating), the mit is reiforcement, and there is one for the wep that has +5 defense called counterbalance IIRC.</DIV> <DIV> </DIV> <DIV>I would say go Block/Parry > Mit > Agi on the adorments.</DIV> <DIV> </DIV> <DIV>And personally I prefer going down the heal line, but not the last one that cost a ton, for the help with group, single heals and a faster ward, and still have enough points (around <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> to put in support line, so Hero 21, and the rest in heal and support line</DIV>
Jenguro
12-03-2006, 06:04 PM
Is there a consensus about which AA to choose for a *support* role, i.e. dps and healing? That's what I prefer to do as a Paladin, and only tank when others aren't available. Someone told me in game to go with STA and INT, so I've been going down INT to begin with. Would you all agree? STA, STR, and WIS all appear to be good lines for what I'm looking for. Thanks!
equinoxio
12-04-2006, 03:38 AM
Support role I would say, go Wis and Int, just dont go down to the last AA, and for EoF just go down the support and heal line, the rest of points put it in hero line for the increase in Ardent Belief.
Rocksthemic
12-04-2006, 03:48 AM
Aye, I'm plannin on doing the suppor thing to. I went down str and int lines. 10% reduce on casting time, and max crit heals. Along with crit spells it isn't to bad. the 10% redux on casting time, along with the EoF healing AA's, make it VERY nice. I can cast my ward in just over 1 second if I have a troubador in my group reducing casting time. And my recast is so low that on raids, I can ward the monk who is pulling, and approx 10 seconds later I can ward the MT. Time it right with your pulls and you have approx 2600 healing right off the bat. (assuming ward is at master 1) I am wanting the single target cure... but block AA might be to much to resist, especially since I have that shield from mistmoore castle lol. <div></div>
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