View Full Version : Winged Menace - AA choices for a Fae Pally
Boli32
11-29-2006, 05:44 PM
<div></div><div></div><div></div><div></div>OK... I've read through all the AA skills, My pally was retired long before AAs came out so 've never really experimented with them but my new Fae Pally is working their way up and wanting to become a decent Tank, I just need some advice on which AAs I should aim for.<b>EoF</b>I think its a given I'm going to go for the Hero line for the increased block chance... the lifetap on the melee Attack doubled will allways be handy as it is one skill I used religiously (expecially when comepleting Solo HQs), reduced casting time on the aid line. In short the full hero line and a dabbling on the healing abilities to increase the efficiency and casting time of them.<b>KoS</b>Now the problem I'm mulling over is what to do with the KoS AAs.... I want to be a viable alternative to tanking in labs and many group instances, but I'm bascially trying to decide which 2 of the 4 lines is a viable solution (one of which I can take to the end ability, the other halfway or a combnation of the 2)<ul><li>There is the Sta line with the hit point increase... is this actually work the points? also the end line ability a limited stoneskin... is this of any use? It woudl be a shame to loose the melee crits if I didnt put anything into it but is the additional hate gained worthwhile?</li><li>The Int Line... the heal and spell crits it does seem extremely tempting, but again with the line,worth the points for pure hate generation? its a large investment of 9 points just to get the first point in spell crits and 4 points on an ability that I extremly unlikely to use (symbol)</li><li>Strength line, it would be a shame to use an axe for the haste ability but I know from my fury that a haste attack has a way of cascading any procs you may have, but what mainly interests me is:</li><ul><li>hate gain,</li></ul><ul><ul><li>Can it be a drawback as well as a bonus (if you are off tanking for example)</li></ul><ul><li>Is the hate gained noticeable, or will crits be better for hate generation?</li></ul></ul><ul><li>10% Increase on tiers / casting speed</li><ul><li>Is it a viable way to cast our self wards/heals or do interupts still plague the tanking paladin (this would be stacked with the EoF AAs as well)</li></ul><ul><li>24 points is a HUGE investment... does anyone who took this have any regrets?</li></ul><li>Overall thoughts on the line would be helpful.</li></ul><li>Wisdom Line, the + disruption/Ministration slashing etc etc. does seem like a great way to keep the damage flowing when in defensive stance (-slashing etc), plus the reduced powercosts for the entire group will naturally help things along.</li></ul>What I'm leaning towards is STR 44481 WIS 848... I'm going to work on my Wisdom and Agility as much as possible with the aim to have a balanced Avoid/Mitigaiton (rather than the much lower avoid pallys quite often get) fantastic resists (600 wis or so is my aim at lvl 70) and basically trying to make my self heals/wards actually viable in combat.It has allways seemed weird for me to see Paladins equiped and speced like Guardians, not using what alegadly are our 'edge' (wards and heals) and just working on the brute force of maxing health sta against everything else. My Fae Pally is goign to be trying to enphasis this supposed, "but you have heals arguement" used wheneverwe talk about our limirted tanking ability, as actually part of my tanking arsenal. The only drawback to this I'm really seeing glaring me in the face is my health <i>will</i> be lower than the average raid/instance tank.I'm really looking for thoughts and suggestions on this... particually in the AA lines choices. <div></div><p>EDIT: I'm not to sure if I have all the details correct with the AA template I can't log on to check (at work)<span class="time_text"></span></p><p>Message Edited by boli on <span class=date_text>11-29-2006</span> <span class=time_text>12:54 PM</span>
Wulfborne
12-01-2006, 02:19 AM
<BR> <BLOCKQUOTE> <HR> boli wrote:<BR> <BR> <UL> <LI>There is the Sta line with the hit point increase... is this actually work the points? also the end line ability a limited stoneskin... is this of any use? It woudl be a shame to loose the melee crits if I didnt put anything into it but is the additional hate gained worthwhile?</LI> <LI>The Int Line... the heal and spell crits it does seem extremely tempting, but again with the line,worth the points for pure hate generation? its a large investment of 9 points just to get the first point in spell crits and 4 points on an ability that I extremly unlikely to use (symbol)</LI> <LI>Strength line, it would be a shame to use an axe for the haste ability but I know from my fury that a haste attack has a way of cascading any procs you may have, but what mainly interests me is:<BR></LI> <UL> <LI>hate gain,</LI></UL> <UL> <UL> <LI>Can it be a drawback as well as a bonus (if you are off tanking for example)</LI></UL> <UL> <LI>Is the hate gained noticeable, or will crits be better for hate generation?</LI></UL></UL> <UL> <LI>10% Increase on tiers / casting speed</LI> <UL> <LI>Is it a viable way to cast our self wards/heals or do interupts still plague the tanking paladin (this would be stacked with the EoF AAs as well)</LI></UL> <UL> <LI>24 points is a HUGE investment... does anyone who took this have any regrets?</LI></UL> <LI>Overall thoughts on the line would be helpful.</LI></UL> <LI>Wisdom Line, the + disruption/Ministration slashing etc etc. does seem like a great way to keep the damage flowing when in defensive stance (-slashing etc), plus the reduced powercosts for the entire group will naturally help things along.</LI></UL>What I'm leaning towards is STR 44481 WIS 848... I'm going to work on my Wisdom and Agility as much as possible with the aim to have a balanced Avoid/Mitigaiton (rather than the much lower avoid pallys quite often get) fantastic resists (600 wis or so is my aim at lvl 70) and basically trying to make my self heals/wards actually viable in combat.<BR><BR> <P></P> <HR> </BLOCKQUOTE> <P>On the sta line: I personally didn't feel that the HP increase was worth the points. The difference in HP was so small that is just didn't warrant the AAs, IMO. Also, the stoneskin is nearly useless for anything but possibly group tanking. The way it works is that it will absorb a hit if it is less than 50% of your CURRENT hp (and I don't believe it does a miti check before applying the value of the hit)... so if you've gotten chewed down into the orange, and you pop the stoneskin and are subsequently hit for, say, a 2000 point hit (before mitigation)...the stoneskin will absorb NONE of it. The melee crits are nice enough, but since the vast majority of our damage seems to come from spell based damage or CA's, even that might not be worth the aa's. (I'm considering respecing and dropping the sta line entirely, actually).</P> <P>On the int line: Even though you will rarely be in a situation where you'll use that symbol, the spell crits (and heal crits DEFINITELY since you plan on maximizing wards and heals) are well worth the points spent. There is a notable increase in DPS and also healing ability for those AA's spent.</P> <P>On the str line: The haste is well worth the AA's, imo. If you generally dont use an axe, you can hotbar one and switch out on teh fly just to activate the extra haste if you desire, then switch back to your normal weap. I haven't really seen a situation where the extra hate would be a bad thing... generally if you offtank, whomever is tanking is gonna be stacked with aggro generators in their group, so you shouldn't peel off anything you don't need to (especially if you aren't tossing out your taunts, since you wouldn't be MT in that situation). The decreased recasting time is nice, especially if you are intending for your wards and heals to make up for lower mitigation... I mentioned above that I was considering respec'ing out of the Sta line? This is where I'd be putting them.</P> <P>On the wis line: I can't give an honest unbiased opinion of this one in its current state. It wasn't worth much when I tried it out early on in KoS. The bottom line was that just about any other 'buff' class could hook up a group far better than what the buffs in that line would do. Now, however, since caps skyrocketed, they might actually make some notable difference?</P> <P>Hope that helps some, but those are only my opinions. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>~Hawke</P>
So far, I am liking the bonus I get to my combat skills with the battle leadership part of the wisdom line, I rarely EVER use the combat leadership ability though. The nice thing is, if you grab 5 points of the battle leadership, it cancels out the negative skill effect of going into defensive stance.
holypaladin28
12-01-2006, 04:06 AM
<P>alright on my lvl 40 fae pally i have 35 aa points</P> <P> </P> <P>21 down the wrath line for smite evil</P> <P> </P> <P>ignored doom judgement </P> <P> </P> <P>then i did the os INT line 4-4-6</P> <P>for the spell crit my averge dps when parsed is 500 and i peak to 1k damage on some. smiteevil is criting for about 1500-1800 at my lvl please its on a one minute timer add that with the 25 percent increase in the aoe's and we do alot of damage</P> <P> </P> <P>once i max my spell crt i will put 4 in the heal crit then go down the STR line i think for even more damage. if i dont do STR i will do STA for the life and the melee crit increase </P>
Boli32
12-01-2006, 04:01 PM
<div></div>So... the long and short of it is... ditch the STA line (tis a bit useless) and its a toss up between the increased skills and the crits.Althoguh I do have to admit there is a lot of temptation for me to go either way... the +bonuses to my skills (and my groups) keeps bringing me back to a couple of points - how often I miss and have my spells resisted/parried whatever and the way the devs kept hitting on about this expasion is all about increasing said skills and gear over stats.... but the HUGE spell/heal crits, a very visual increase in ability...It is a tough choice and I would welcome more opinions, as I said I'm building this paly mainly to tank, if I'm not tanking I'll be playing my fury so dps/utility is NOT my concern as I'll just log them instead.Yes I understand your shouting at me " why don't I just roll a guard if I just want to tank"... well the truth is I'm rolling a pally again as I'm sick of a few of my guild completly disreguarding pallys (I've allways stood up for them) and I want to be the best pally tank I can make and the fae with wings parts just to rub it in a bit more to the guild templar who plays down anything that isn't an Ogre Guardian.<div></div><p>Message Edited by boli on <span class=date_text>12-01-2006</span> <span class=time_text>11:03 AM</span>
Wulfborne
12-01-2006, 09:19 PM
<P>BTW, I did go ahead and respec the KoS lines last night to Str 4/4/5/4/8 and Int 4/4/8/8/0. I haven't gotetn to see how well they do for tanking yet, but I went in with some friends into Valdoon's Crypt... There was me, a zerker, a ranger, a conjuror and a templar. (We had an assasin for a little bit until he went LD and when he got back in he was locked out of the zone).</P> <P>Not only was I able to do rather respectable DPS, but when our templar had an extended afk session, I was able to easily keep the zerker up and alive for the killing of multiple trash mobs that were yellow (didn't catch level, but 71+) ^^^ guys. This is without having maxed my EoF heal line yet (had 2 points in the single target heal is all). The recast/cast time adjustments and heal crits made that much of a difference.</P> <P>I look forward to finishing the heal lines and seeing how well they work when I'm the one doing the tanking and healing myself in the process. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>~Hawke</P>
Crib92
12-01-2006, 09:43 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Wulfborne wrote:<BR> <P>BTW, I did go ahead and respec the KoS lines last night to Str 4/4/5/4/8 and Int 4/4/8/8/0. I haven't gotetn to see how well they do for tanking yet, but I went in with some friends into Valdoon's Crypt... There was me, a zerker, a ranger, a conjuror and a templar. (We had an assasin for a little bit until he went LD and when he got back in he was locked out of the zone).</P> <P>Not only was I able to do rather respectable DPS, but when our templar had an extended afk session, I was able to easily keep the zerker up and alive for the killing of multiple trash mobs that were yellow (didn't catch level, but 71+) ^^^ guys. This is without having maxed my EoF heal line yet (had 2 points in the single target heal is all). The recast/cast time adjustments and heal crits made that much of a difference.</P> <P>I look forward to finishing the heal lines and seeing how well they work when I'm the one doing the tanking and healing myself in the process. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>~Hawke</P><BR> <HR> </BLOCKQUOTE> <DIV>I would be interested in hearing your perspective on the Str line. I went sta to max melee and hp, and int to max spell crit. started Str for first skills with axe. (1st ability after stat boost)</DIV> <DIV> </DIV> <DIV>I didn't see the real benefit to str due to hate not being an issue for me but would like to hear the actual results.</DIV> <DIV> </DIV> <DIV>I've found, with the screwed up mitigation that we now live with HP is king so I can't see how that wouldn't be a priority for a Paladin since we aren't naturally high in this regard.</DIV> <DIV> </DIV> <DIV>I can hit 9384 HP's self buffed (food and drink too) and I'm driving to get it higher. I don't heal more then spot and am usually OT and at times MT.<BR></DIV>
Wulfborne
12-01-2006, 10:12 PM
<BR> <BLOCKQUOTE> <HR> Crib92 wrote:<BR> <DIV> </DIV> <DIV>I would be interested in hearing your perspective on the Str line. I went sta to max melee and hp, and int to max spell crit. started Str for first skills with axe. (1st ability after stat boost)</DIV> <DIV> </DIV> <DIV>I didn't see the real benefit to str due to hate not being an issue for me but would like to hear the actual results.</DIV> <DIV> </DIV> <DIV>I've found, with the screwed up mitigation that we now live with HP is king so I can't see how that wouldn't be a priority for a Paladin since we aren't naturally high in this regard.</DIV> <DIV> </DIV> <DIV>I can hit 9384 HP's self buffed (food and drink too) and I'm driving to get it higher. I don't heal more then spot and am usually OT and at times MT.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>Well, I personally didn't have the Sta line maxed out, so by dropping the entire thing, I lost only approx 150 hp total and the hammer ground ability (which I never used anyway, cuz I have some nice axes). What I gained for that 150 hp was increased hate, and all cast/recast timers reduced by 10%.</P> <P>With only 2 points into my single target heal AA (EoF), it made my heal recast only 6.5 seconds, iirc. It'll just get faster as I dump the remaining 3 points into it. Since it's at Master 1, and I have max heal crits, I can put up some nice healing numbers. (I know we're not tanking templars, but I can only work with what I'm given! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</P> <P>I figure that 150 hp I can make up with adornments, but I don't know of any adornment that will make my cast timers and recast timers drop, so I'm giving it a shot. One of the things we've been saying is that our heals and wards are ineffective as replacements to the avoidance and miti of other tanks due to their long cast timers and how easily they can be interrupted. So, I'm gonna try to eliminate as much cast/recast time as I can and see if that won't make me a better tank.</P> <P>Also, hate isn't always an issue for me, either, but every once in a while you get those groups with multiple high-hitters, and you can only cast sigil so often. More hate and higher dps (through wraths and int lines) I'm hoping will keep the mobs glued to me a bit more effectively in those situations.</P> <P>~Hawke<BR></P>
Boli32
12-01-2006, 11:29 PM
<blockquote><hr>Wulfborne wrote:<div></div> <blockquote> <hr> Crib92 wrote: <div> </div> <div>I would be interested in hearing your perspective on the Str line. I went sta to max melee and hp, and int to max spell crit. started Str for first skills with axe. (1st ability after stat boost)</div> <div> </div> <div>I didn't see the real benefit to str due to hate not being an issue for me but would like to hear the actual results.</div> <div> </div> <div>I've found, with the screwed up mitigation that we now live with HP is king so I can't see how that wouldn't be a priority for a Paladin since we aren't naturally high in this regard.</div> <div> </div> <div>I can hit 9384 HP's self buffed (food and drink too) and I'm driving to get it higher. I don't heal more then spot and am usually OT and at times MT.</div> <hr> </blockquote> <p>Well, I personally didn't have the Sta line maxed out, so by dropping the entire thing, I lost only approx 150 hp total and the hammer ground ability (which I never used anyway, cuz I have some nice axes). What I gained for that 150 hp was increased hate, and all cast/recast timers reduced by 10%.</p> <p>With only 2 points into my single target heal AA (EoF), it made my heal recast only 6.5 seconds, iirc. It'll just get faster as I dump the remaining 3 points into it. Since it's at Master 1, and I have max heal crits, I can put up some nice healing numbers. (I know we're not tanking templars, but I can only work with what I'm given! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</p> <p>I figure that 150 hp I can make up with adornments, but I don't know of any adornment that will make my cast timers and recast timers drop, so I'm giving it a shot. <font color="#ffff00">One of the things we've been saying is that our heals and wards are ineffective as replacements to the avoidance and miti of other tanks due to their long cast timers and how easily they can be interrupted.</font> So, I'm gonna try to eliminate as much cast/recast time as I can and see if that won't make me a better tank.</p> <p>Also, hate isn't always an issue for me, either, but every once in a while you get those groups with multiple high-hitters, and you can only cast sigil so often. More hate and higher dps (through wraths and int lines) I'm hoping will keep the mobs glued to me a bit more effectively in those situations.</p> <p>~Hawke</p><hr></blockquote>Yup... one of my problems with my fury was that 1s is hardly EVER interrupted... 2s is interupted about 50% of the time and 3s is about 80% of the time... (don't ask about anything higher :/) - and this is with 40% avoidance. Paladin Interupts seem to follow the same pattern I've found (thgouht I haven;t gotten any significant improvements yet) but I think its a given I'll be going tfor the STR end line ability. Would be really interested how you foudn the reduced casting times made them useful... after all you can't use you knockbacks (kick and sheild bash) vs Epics so we'll be relying entirely on our focus avoidance and casting time. Oh... what is your WIS / resists at?... wanting to know if really pushing WIS and reissts angle will reduced the curing needing to be done (from anythgin but trama that is).... relaly wish I could grind my new pally up fast but its hard work when you have an active main running a large gulid <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Wulfborne
12-01-2006, 11:53 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>boli wrote:</P> <P>Yup... one of my problems with my fury was that 1s is hardly EVER interrupted... 2s is interupted about 50% of the time and 3s is about 80% of the time... (don't ask about anything higher :/) - and this is with 40% avoidance. Paladin Interupts seem to follow the same pattern I've found (thgouht I haven;t gotten any significant improvements yet) but I think its a given I'll be going tfor the STR end line ability.<BR><BR>Would be really interested how you foudn the reduced casting times made them useful... after all you can't use you knockbacks (kick and sheild bash) vs Epics so we'll be relying entirely on our focus avoidance and casting time.<BR><BR>Oh... what is your WIS / resists at?... wanting to know if really pushing WIS and reissts angle will reduced the curing needing to be done (from anythgin but trama that is).... relaly wish I could grind my new pally up fast but its hard work when you have an active main running a large gulid <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <BR> <HR> </BLOCKQUOTE> <P><BR>Like I mentioned above, i wasn't the MT for the time that i tested it, so all i can say about the reduced cast/recast times is that I could spam heals, and put out nice dps. I was in offensive mode the entire time, and regularly pulled aggro off at least 1-2 of the mobs (especially in group encounters) and didn't die... I'll have to test it out this weekend as a dedicated group MT and see if I can tell a difference with any interrupts.</P> <P>Since I'm at work, I really don't recall my wis and resists. Very dependant upon the stance and gear, of course... I carry around 2 full strongboxes of armor so I have sets for DPS, tanking, resists, etc.</P> <P>~Hawke</P>
holypaladin28
12-02-2006, 08:59 PM
<BR> <BLOCKQUOTE> <HR> Wulfborne wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>boli wrote:</P> <P>Yup... one of my problems with my fury was that 1s is hardly EVER interrupted... 2s is interupted about 50% of the time and 3s is about 80% of the time... (don't ask about anything higher :/) - and this is with 40% avoidance. Paladin Interupts seem to follow the same pattern I've found (thgouht I haven;t gotten any significant improvements yet) but I think its a given I'll be going tfor the STR end line ability.<BR><BR>Would be really interested how you foudn the reduced casting times made them useful... after all you can't use you knockbacks (kick and sheild bash) vs Epics so we'll be relying entirely on our focus avoidance and casting time.<BR><BR>Oh... what is your WIS / resists at?... wanting to know if really pushing WIS and reissts angle will reduced the curing needing to be done (from anythgin but trama that is).... relaly wish I could grind my new pally up fast but its hard work when you have an active main running a large gulid <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <BR> <HR> </BLOCKQUOTE> <P><BR>Like I mentioned above, i wasn't the MT for the time that i tested it, so all i can say about the reduced cast/recast times is that I could spam heals, and put out nice dps. I was in offensive mode the entire time, and regularly pulled aggro off at least 1-2 of the mobs (especially in group encounters) and didn't die... I'll have to test it out this weekend as a dedicated group MT and see if I can tell a difference with any interrupts.</P> <P>Since I'm at work, I really don't recall my wis and resists. Very dependant upon the stance and gear, of course... I carry around 2 full strongboxes of armor so I have sets for DPS, tanking, resists, etc.</P> <P>~Hawke</P><BR> <HR> </BLOCKQUOTE> <P>you wont see a difference i think the AA line gave pallys something great increased DPS (smiteevil is the [expletive haxx0red by Raijinn])</P> <P>and better cast times power consupmtion on heals and a better ward. not to mention that MIT buff that we cast o the group adding about 700 to all none tanks</P> <P> </P> <P><BR> </P>
Boli32
12-04-2006, 05:56 PM
<div><blockquote><hr>holypaladin2819 wrote:<div></div> <blockquote> <hr> Wulfborne wrote: <div></div> <blockquote> <p></p> <hr> <p>boli wrote:</p> <p>Yup... one of my problems with my fury was that 1s is hardly EVER interrupted... 2s is interupted about 50% of the time and 3s is about 80% of the time... (don't ask about anything higher :/) - and this is with 40% avoidance. Paladin Interupts seem to follow the same pattern I've found (thgouht I haven;t gotten any significant improvements yet) but I think its a given I'll be going tfor the STR end line ability.Would be really interested how you foudn the reduced casting times made them useful... after all you can't use you knockbacks (kick and sheild bash) vs Epics so we'll be relying entirely on our focus avoidance and casting time.Oh... what is your WIS / resists at?... wanting to know if really pushing WIS and reissts angle will reduced the curing needing to be done (from anythgin but trama that is).... relaly wish I could grind my new pally up fast but its hard work when you have an active main running a large gulid <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p> <div></div> <hr> </blockquote> <p>Like I mentioned above, i wasn't the MT for the time that i tested it, so all i can say about the reduced cast/recast times is that I could spam heals, and put out nice dps. I was in offensive mode the entire time, and regularly pulled aggro off at least 1-2 of the mobs (especially in group encounters) and didn't die... I'll have to test it out this weekend as a dedicated group MT and see if I can tell a difference with any interrupts.</p> <p>Since I'm at work, I really don't recall my wis and resists. Very dependant upon the stance and gear, of course... I carry around 2 full strongboxes of armor so I have sets for DPS, tanking, resists, etc.</p> <p>~Hawke</p> <hr> </blockquote> <p>you wont see a difference i think the AA line gave pallys something great increased DPS (smiteevil is the [expletive haxx0red by Raijinn])</p> <p>and better cast times power consupmtion on heals and a better ward. not to mention that MIT buff that we cast o the group adding about 700 to all none tanks</p> <hr></blockquote>I'm not interested in dps... Zerkers Shadow Knights and brawlers rely hevily on their dps for hate... Guardians on their supioror taunts... and Paladin's on their agro transfer (when it works).I'm only interested in trying to make the best tank that the paladin can be... and not just copying a guardian (I've seen too many paladins walking around speced out like wannabe guardians for my liking... and where we can really excel... is utilising our wards/heals as part of our tanking arsenal and not just another spell that gets interupted, and resists.One aspect of a resists which I feel isn;t mentioned often enough is complete resistance... not only do you take mitigated spell damage but you can also outright resist spell damage... this includes aspects such as spell debuffs and DoTs. I know people are going to start thinking "yeah but 90% of the damage is physical why bother approach", that 10% tends to be the massive AoE complete with DoT... I've seen it hit everyone in the entire raid... except myself and a couple of other healers.... just becasue we had massive wisdom scores and a large resist.If you as a MT can defend against that.... that's damage the healers don't need to heal.</div>
Wulfborne
12-04-2006, 08:52 PM
<P>OK, I got to check it out a little more this weekend. I MT'd several groups and instances, and we also hit a raid in DT (I was not MT for that).</P> <P>The groups and instances seemed to work pretty well. I still got interrupted once in a while, but I'm noticing less interruptions now that I've reduced so many cast timers. I'm not done getting all my aa's for the heal line to reduce them to their max yet, so there's still improvement to be made. That, and getting my agi up some more should make it bearable. I'm finding that I can hit any instance (have not tried Nizhara still since EoF) with only 1 healer. Having 2 makes it gravy, and we can just burn through it, but all of them are doable with 1 in my current state.</P> <P>In DT... take this info with a grain of salt, as the guards and zerkers in my guild were mentioning something about taunts being messed up and SoE being aware of it, yadda yadda. I haven't seen the thread on it yet, but I haven't really gone looking for it yet, either. In DT, I was in the MT group so I could give mit (I know, I know...) but also because adding me in there lets more of my heals hit the MT (group heal, and our ae that does a little group heal). Oh my lord, I was pulling aggro on stinking everything. I was *not* doing the preward-aggro thing, either. I'd wait till our MT had it for a couple secs before tossing em out there.</P> <P>Now, keep in mind I have the added hate from the str line, amends, and an axe that procs hate on top of melee'ing and healing the crap out of the MT (I was almost always 2nd to 4th on the heal parse out of 5 healers and 2 pallys). I don't know how much of it was me, or how much is the 'messed up taunts' that the warriors mentioned. With some adjustments, hate redux on me and added hate for the MT, things went smoother.</P> <P>And all this talk about wearing a robe for avoidance? I have one that procs azure winds...(hate redux). That thing didn't seem to make one smidgen of a difference on my hate, nor ability to avoid said P.O.'d mobs blows. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>~Hawke</P>
taunts are messed up, apparently with the next LU, they are adding a skill called aggression that will be the base for taunts and the unusually high number of resists on taunts. I know that a guard in my guild was having trouble holding agro from a monk the other evening because her attacks were landing and his taunts weren't.
Darlion
12-05-2006, 01:12 AM
<DIV>I went with the wisdom line, with intel crits capped out. The crits are incredible, considering that all procs count as spells, and pallys get two of them before you even take into account gear. Besides the crits, nothing in the pally trees really stands out to me, and I've tried most of them. Immunity to fear really helps, but it isn't really something you notice until you live with it for a while, then switch to something else.</DIV>
Willias
12-05-2006, 11:37 AM
This Fae paladin is planning on going down the INT line for max crit rate on spells and heals, and then down the STR line for ability haste.So in STR: 4/4/5/4/8 and in INT: 4/4/8/8For the paladin tree, I'm planning...Healing:5/5 Enhance: Prayer of Mending5/5 Enhance: Paladin's Aid5/5 Enhance: Demonstration of Faith5/5 Enhance: Lay on Hands1/1 Arch HealSupport:5/5 Group Armament (It's essentially a free buff for the group. A little extra "oops" protection.)5/5 Enhance: Elixir of Resuscitation5/5 Enhance: Blessed Weapon5/5 Enhance: Castigate1/1 Cure SpellsHero: 5/5 Enhance: Faithful Strike3/5 Enhance: Vigor of TrustWhy: Because I'm not necessarily looking to make my character better at tanking, but better at filling multiple niches in groups so that I have a well-rounded character. I want to be able to play in such a way where I can decide if I want to heal or if I want to tank, and I think it'd be nice to be able to fill either role decently.<div></div>
Dwergux
12-11-2006, 05:12 PM
I recently respeced my KoS AP's (I had 49 prior to EoF) to:Sta 4/4/8/8Int 4/4/8/8I was at:Sta 4/4/4/4/8Wis 4/4/4/4/8I'm quite happy with the change.
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