View Full Version : Pally Tanks and New AA's Agility/Mitigation/Resists
<DIV>Ok need some opinions please.... I am one of my guild's MT"s and after looking at the Guardian boards there is a discussion over there about Avoidance v Mitigation/Resists.... </DIV> <DIV> </DIV> <DIV>I am wondering how much this is going to affect us. As it stands right now, KoS I went all the way down STamina and Wisdom Lines. Got final AA"s in both.</DIV> <DIV> </DIV> <DIV>So far in the new exp I am going down the Hero line to the Block AA first. I am wondering if anyone has respeced or tried the old KoS AA"s and went with agility? I mean I am not carrying a spear and a mount to fight everywhere, I am just wondering if the KoS wisdom line is now craptastic???</DIV> <DIV> </DIV> <DIV>Quite frankly I tank just about the same as I did before and haven't seen much in the way of a change....</DIV> <DIV> </DIV> <DIV>P.S. I am doing about 2k damage with the Rain Caller bow with my skill about 60/350 LOL!! If you dont have a bow you should get one. Great for initial agro, but they seem to have the ability to pull a zone LOL( Need parctice)</DIV> <DIV> </DIV> <DIV>Any info you "Tank" Pallies have would be appreciated.......</DIV>
<DIV>In other words.............SHould we be focusing on agility now????</DIV>
OrcSlayer96
11-27-2006, 11:17 PM
<DIV>I went down the Sta and Int line before the expansion and see no reason so far to change my choices. Currently i am going down the Hero line which is easy to put tje points into being as you only have 4 "hero" options before receiving the block percentage buff at the end. I have 14 points into it and will be filling out the sigil of heriosm aa to unlock when i get the AA points. I originally was thinking of going down the Wrath line but i believe i will go down the support line with the extra 8 points left over going into the healing line. With the way the expansion has hit my guild, we are swarming with Fae and having the group utility of the support line, the hero line for me and the improvement on single target heals and ward recast reduction plus the single target cure are the choice for me currently. If later on i want to go along the wrath line i can respec, but being as i have a free respec i am going to try the support line. </DIV> <DIV> </DIV> <DIV>Just food for thought, in the support line you can boost your group and self only procs a additional max of 5% totalling 13% if you have the master of it. When using my bow that should yield a nice chance on proccing my group proc when i need to range fight some epics and when pulling. Btw, i went down the Marr Diety line and really like the cloak at the end, has only a 15 second duration but it procs like crazy and who doesnt like a 50 strength bonus, 40% enlarge and a dps increase? Plus the cloak can be adorned and i plan on putting the 35% falling reduction on it.</DIV> <DIV> </DIV> <DIV>I am looking at more parry and defense than agility items currently to help increase my avoidance. To me the Agility line on KOS is not enough help if you wish to improve your avoidance. As i am leveling my transmuter i have been tossing the plus parry and defense adorments on plus the stamina ones i can make. I will still look for more mitigation and avoidance buffs, but right now it is more a priority for me to pick up my achievement points and level up my guildees in the new zones. When using a bow, what is the damage modifier on it? Do i need to increase strength or agility or is it a set range and my range skill number?</DIV>
<DIV>I dont have any idea what the damage modifier is, but I am spec'ed all stamina and wisdom and I constantly hit for over 2k with the level 57 Rain Caller bow. </DIV>
Brigh
11-28-2006, 01:29 AM
<P>str has always been the determiner of damage done with weapons in this game I think.</P> <P>My pvp 40s paladin has Joust 4 since you can still get the damage in an "indoor" zone (why is CT no mounts allowed...) sometimes and the burst dps can help. I also have Hammer at 4 I think so I swap for both (have fabled Archon's ...Flail?...from RE that I have crit for 600 with).</P> <P>Seeing the damage done by a lower level PVP paladin with Smite Evil, I am interested in that for my 40 paladin.</P> <P>On PVE I have a 58 paladin. I would think WIS is still the way to go for grouping.</P> <P>Block would be good for either one.</P> <P> </P> <P> </P>
Guiddian
11-29-2006, 10:54 AM
<DIV>just out of curiosity those that are hitting over 2k with the raincaller t6 bow, what are your numbers for str, i have a t7 legendary with a higher dmg rating then raincaller and 492 str and i'm averageing about 1300 a shot with a few high damage shots in the 1700's only way i break 2k is if i get a high damage shot and a crit off call to duty on it</DIV> <DIV> </DIV> <DIV>forgot to add my skill is 355/355 (bow has a +5 to ranged)</DIV><p>Message Edited by Guiddian on <span class=date_text>11-28-2006</span> <span class=time_text>09:56 PM</span>
Wulfborne
11-29-2006, 08:57 PM
<BR> <BLOCKQUOTE> <HR> Guiddian wrote:<BR> <DIV>just out of curiosity those that are hitting over 2k with the raincaller t6 bow, what are your numbers for str, i have a t7 legendary with a higher dmg rating then raincaller and 492 str and i'm averageing about 1300 a shot with a few high damage shots in the 1700's only way i break 2k is if i get a high damage shot and a crit off call to duty on it</DIV> <DIV> </DIV> <DIV>forgot to add my skill is 355/355 (bow has a +5 to ranged)</DIV> <P>Message Edited by Guiddian on <SPAN class=date_text>11-28-2006</SPAN> <SPAN class=time_text>09:56 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I don't <EM>always</EM> hit in the 2k range, but I have done it several times, even solo. In offensive stance with "dps gear", I have close to 600 str self buffed.
Rarlin
11-29-2006, 10:15 PM
I am still a total newb when it comes to ranged fighting so please forgive the following questions:<ol><li>Does the Tier of Arrow influence the power of the ranged attack (at one point I thought I heard that it only affects the % chance to hit)</li><li>Is Player Made Arrow > Vendor Arrow?</li><li>If an Iksar and an Ogre mate, is their baby an Ikgre?</li></ol>Thanks,<div></div>
Fatuus
11-29-2006, 11:19 PM
<BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR> <P>str has always been the determiner of damage done with weapons in this game I think.</P> <P>My pvp 40s paladin has Joust 4 since you can still get the damage in an "indoor" zone (why is CT no mounts allowed...) sometimes and the burst dps can help. I also have Hammer at 4 I think so I swap for both (have fabled Archon's ...Flail?...from RE that I have crit for 600 with).</P> <P>Seeing the damage done by a lower level PVP paladin with Smite Evil, I am interested in that for my 40 paladin.</P> <P>On PVE I have a 58 paladin. I would think WIS is still the way to go for grouping.</P> <P>Block would be good for either one.</P> <P> </P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>Not quite true, Str affects the physical damage done by a weapon. INT affects any procs done by weapons....ask any scout if INT is important to them or not <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Fatuus
11-29-2006, 11:27 PM
<BR> <BLOCKQUOTE> <HR> CooperThurber wrote:<BR> <DIV>Ok need some opinions please.... I am one of my guild's MT"s and after looking at the Guardian boards there is a discussion over there about Avoidance v Mitigation/Resists.... </DIV> <DIV> </DIV> <DIV>I am wondering how much this is going to affect us. As it stands right now, KoS I went all the way down STamina and Wisdom Lines. Got final AA"s in both.</DIV> <DIV> </DIV> <DIV>So far in the new exp I am going down the Hero line to the Block AA first. I am wondering if anyone has respeced or tried the old KoS AA"s and went with agility? I mean I am not carrying a spear and a mount to fight everywhere, I am just wondering if the KoS wisdom line is now craptastic???</DIV> <DIV> </DIV> <DIV>Quite frankly I tank just about the same as I did before and haven't seen much in the way of a change....</DIV> <DIV> </DIV> <DIV>P.S. I am doing about 2k damage with the Rain Caller bow with my skill about 60/350 LOL!! If you dont have a bow you should get one. Great for initial agro, but they seem to have the ability to pull a zone LOL( Need parctice)</DIV> <DIV> </DIV> <DIV>Any info you "Tank" Pallies have would be appreciated.......</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I had WIS line prior to EoF and dumped it cause its craptastic. I went STR and INT lines and haven't regretted it. The INT line will add about 150 to 200 DPS to your damage output when you raid...and gives you a 65% chance to crit heal...kinda useful. The only advantage the STA line gives you is an additional 250 HP 9% chance to melee crit and a broken craptastic end ability.</P> <P>If I am melee DPS for Raids with this setup I can parse a respectable 800 to 900 DPS consistently and Spike 1300 to 1400 DPS in the "right" situations. When I have MT'd in this setup I have done about 900 DPS with all my fun buffs on.</P> <P>STR gives more base power, for me an 8% hate gain, 33% additional self haste (MORE dps) and an end ability which reduces casting and recast timers 10%... much more huge now then it was before.</P> <P>Most paladins who want to MT either go the STA and INT or STR and INT....if you wanna Tank well....Wis is just worthless anymore.</P><p>Message Edited by Fatuus on <span class=date_text>11-29-2006</span> <span class=time_text>10:38 AM</span>
hawsecav19d
11-30-2006, 03:09 AM
<DIV>I went similar to Fatuss Str 4/4/48/8 and Int 4/48/5 1 in starter. Going down Heal line first with eof and getting branching off to get the group armorment. Cause sad as it is to say being able to heal alot better and providing some utility will probably get me spot in raid more than maxing out Wraith line and being able to hit 1k dps all the time. Going down right side of Wraith line then branching over to grab Sigil. With ability to hold take most of dps groups hate for 20 secs and provide extra mit ás well as decent back up healer it probably give me a role in raid till Sony changes something else and I get better tanking abilites.</DIV>
Kael Grace
12-01-2006, 12:23 AM
<DIV>maybe i'm doing something wrong but I have 620 str and still am only hitting 1300 or so max with rain caller. any hints?</DIV> <DIV> </DIV>
<P>I did not buy the cheapest arrows ........Maybe thats it.</P>
Boli32
12-04-2006, 05:37 PM
<div><blockquote><hr>CooperThurber wrote:<div></div> <p>I did not buy the cheapest arrows ........Maybe thats it.</p><hr></blockquote>From what I gather the higher the tier of arrow the more common it is to hit near the 'end of a range'e.g. a bow with damage range of 200-800- a t1 arrow you're going to be hitting most commonly in the low end of a range for a lowley 200-300 damage.- a t7 arrow you're going to be hitting most commonly in the high end of a range for a nice 700-800.At least that's how I read it once... 2 combat revamps ago <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
Wulfborne
12-04-2006, 08:34 PM
<BR> <BLOCKQUOTE> <HR> boli wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> CooperThurber wrote:<BR> <P>I did not buy the cheapest arrows ........Maybe thats it.</P><BR> <HR> </BLOCKQUOTE>From what I gather the higher the tier of arrow the more common it is to hit near the 'end of a range'<BR><BR>e.g. a bow with damage range of 200-800<BR><BR>- a t1 arrow you're going to be hitting most commonly in the low end of a range for a lowley 200-300 damage.<BR>- a t7 arrow you're going to be hitting most commonly in the high end of a range for a nice 700-800.<BR><BR>At least that's how I read it once... 2 combat revamps ago <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I'm not sure if it still works that way... when I was leveling up my ranged skill with a T7 legendary bow in SS, I was blasting those fish for a whopping 14-24 points of damage with my uber tin arrows. Pretty sure the low end on that bow was well over that.</P> <P> </P> <P>In a different direction and more in line with the title of the thread: What percentages of mit and avoidance are you guys getting up to? I don't need numbers, since they can change dramatically and the % miti/avoid only changes 1-2%. I'm talking solo buffing with no food/drink/potions to boost em. Should they both be about the same? Obviously I'm looking for the defensive stances, and not the offensive, 2-hander approach. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks for any info...</P> <P>~Hawke</P>
Sabrekong
12-05-2006, 02:08 AM
<DIV>I've always thought the WIS line was pretty craptastic if you're not into playing support a lot, so I chose the AGI / STA line as follows:</DIV> <DIV> </DIV> <DIV>AGI: 5, 4, 7, 8, 0</DIV> <DIV>STA: 5, 4, 8, 8, 0</DIV> <DIV> </DIV> <DIV>The defense bonus came in handy like nothing else during KoS (I would actually block / parry raid mobs way more than before I chose that line), plus the awesome thing about the AGI line is that a lot of the extra procs / % proc chances you'd get while on a horse aren't always so. i.e. trample gives let's say 5% if on foot, and an addition 5% while on horseback to hit up to 4 enemies in front of you just with autoattack. All you have to do is activate trample while on horseback, dismount, and you'll still have the extra 5% chance to proc. Likewise Joust double attacks whether you're on, or off a horse. The only skill that you really have to be on horse for is the Higher Ground stun immunity proc chance; but other than that it's really a [expletive haxx0red by Raijinn] good line.</DIV> <DIV> </DIV> <DIV>As for the blocking AA, I'm sure as hell going to go for it. I would rather it have been a "let us use 2 handers like a sword / shield combo like in EQ1" deal, but I'll take a supremely high chance to block attacks over nothing...plus the added bonus to getting that skill is that you can max out some REALLY good skills like increasing the max amount our raw HP buff gives us, increasing the WIS on Ardent Belief, and giving us 5 extra seconds or so with Sigil of Heroism. Also Having a better small heal attached to Righteous Condemnation is always a bonus since I usually just use that if I have to actually heal myself (I'm usually able to keep my ward perpetually on me during a fight).</DIV> <DIV> </DIV> <DIV>So yes, AGI line is awesome. It may not be the best choice for everyone since Paladins are a very versitile class, but if you like to tank, I highly suggest it.</DIV> <DIV> </DIV> <DIV>- Setun</DIV><p>Message Edited by Sabrekongol on <span class=date_text>12-04-2006</span> <span class=time_text>01:22 PM</span>
Fatuus
12-06-2006, 09:57 PM
<BR> <BLOCKQUOTE> <HR> Sabrekongol wrote:<BR> <DIV>I've always thought the WIS line was pretty craptastic if you're not into playing support a lot, so I chose the AGI / STA line as follows:</DIV> <DIV> </DIV> <DIV>AGI: 5, 4, 7, 8, 0</DIV> <DIV>STA: 5, 4, 8, 8, 0</DIV> <DIV> </DIV> <DIV>The defense bonus came in handy like nothing else during KoS (I would actually block / parry raid mobs way more than before I chose that line), plus the awesome thing about the AGI line is that a lot of the extra procs / % proc chances you'd get while on a horse aren't always so. i.e. trample gives let's say 5% if on foot, and an addition 5% while on horseback to hit up to 4 enemies in front of you just with autoattack. All you have to do is activate trample while on horseback, dismount, and you'll still have the extra 5% chance to proc. Likewise Joust double attacks whether you're on, or off a horse. The only skill that you really have to be on horse for is the Higher Ground stun immunity proc chance; but other than that it's really a [expletive haxx0red by Raijinn] good line.</DIV> <DIV> </DIV> <DIV>As for the blocking AA, I'm sure as hell going to go for it. I would rather it have been a "let us use 2 handers like a sword / shield combo like in EQ1" deal, but I'll take a supremely high chance to block attacks over nothing...plus the added bonus to getting that skill is that you can max out some REALLY good skills like increasing the max amount our raw HP buff gives us, increasing the WIS on Ardent Belief, and giving us 5 extra seconds or so with Sigil of Heroism. Also Having a better small heal attached to Righteous Condemnation is always a bonus since I usually just use that if I have to actually heal myself (I'm usually able to keep my ward perpetually on me during a fight).</DIV> <DIV> </DIV> <DIV>So yes, AGI line is awesome. It may not be the best choice for everyone since Paladins are a very versitile class, but if you like to tank, I highly suggest it.</DIV> <DIV> </DIV> <DIV>- Setun</DIV> <P>Message Edited by Sabrekongol on <SPAN class=date_text>12-04-2006</SPAN> <SPAN class=time_text>01:22 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I'll take my 62% crit strike chance on any spell damage I do (half our dps) over a craptastic aa that gives me a benefit SOME of the time. The slight avoidance increase you get is hardly worth the results.
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