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View Full Version : New EoF combat changes tested: Goodbye power pool! :-(


Nazani
11-15-2006, 02:53 PM
<div></div><div></div>Well, last night I was testing the EoF changes, in EoF, of course. And I saw few aspects that didn´t like.My Pallie is a semi-casual one, with lot of xegonite pieces and mastercrafted jewelry, + CoP, Wurm shield (Lab) and Doomhammer (Lab), few masters, and so.With the new changes, I have the same power pool, less mit -of course-, but... now, I can´t stop  warding and casting spells and CAs for avoid being crushed by heroic greens!!! Soloing or in mini groups without healers. Now, I no longer can remain casting only taunt spells and a few wards while grouped, like before. If I don´t burn my power in the rest of CAs (Interrupt and stun ones), mobs hit me very very hard.On the other hand, when my char burned the power, -casting all on him-,  It began to make damage like a crazy , procs, procs and procs and the rest of offensive % abbilities from AAs. In exchange of having more downtime. Average pallies still need more power or less spell costs.Nazaniel<img src="http://img301.imageshack.us/img301/9787/nazanianmarenostrumyc5.jpg"><div></div><p>Message Edited by Nazanian on <span class="date_text">11-15-2006</span> <span class="time_text">01:53 AM</span></p><p>Message Edited by Nazanian on <span class=date_text>11-15-2006</span> <span class=time_text>02:32 AM</span>

Goodwill
11-15-2006, 03:10 PM
<P>I havent read the new changes to the pally class. But do this mean, that we will get more hits to us and therefor need more healing? we get weaker? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>Do we get anything good from this update (besides bows) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Nazani
11-15-2006, 03:25 PM
<div></div><div></div>A casual 70lvl Zerk feels the same in this <font color="#ccffff"><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=116657" target="_blank">thread</a></font>:Maybe the nerf is only for the non fabled chars... <span>:smileysad:Maybe is only a problem fighting with EoF mobs... but I don´t know at this moment.NazanianPD: My autoattack with my fabled hammer really really sucks... so yes, we are an arcane tank xddd<img src="http://img301.imageshack.us/img301/9787/nazanianmarenostrumyc5.jpg"></span><div></div><p>Message Edited by Nazanian on <span class="date_text">11-15-2006</span> <span class="time_text">02:30 AM</span></p><p>Message Edited by Nazanian on <span class=date_text>11-15-2006</span> <span class=time_text>02:32 AM</span>

Boli32
11-15-2006, 03:46 PM
Try and get a good Wisdom... alegdly (dunno exact numbers) getting both STR and WIS will add 25% to your power pool... it will also help with resiting things such as DoTs. You can be assured there will be a few tweaks and the new system is fully playtested but it will be balanced to solo mobs (you know the green and blue ones they upped experiance on earlier).When my pally was still around and kicking I could find a green con herioc hit autoattack and go and make my lunch... come back and repeat. I used to do this constantlky getting 0.5% a kill for no interaction betwene myself and the toon and get a chest every second time... this was before LU13. Things have changed now - Heriocs are means to be... well herioc fights, green or otherwise.From what I have read (still downloading *sigh*) getting your stats 300-400 @ lvl 70 nets you the most 'bang for your buck' as after that the curve starts to slow down and you gain less per point than previously - in that line I think you woudl have done better than the fabled out.Soon we'll see how the raid crowd fare... there is going to be a lot of discussion on that once the guilds start raiding again.

Nazani
11-15-2006, 04:40 PM
<div></div><div></div>If we LF high WIS we can´t DPSing fine...If a pallie with mastercrafted items (Most of them) can´t tank normally (Like before EoF changes because doesn´t get 400 in str and wis).. what do we do? To try to play more and more, and try to become a hardcore or raider as the only option?Now it seems like if u don´t spend more time in EQ2 than before (For 100 AAs, Raid items, and so), u will become a worse tank than before compared with the fabled toons.. Therefore, a normal player will be less desired in groups than before (And the big dif between Guardians and Pallies will be greater).But don´t think that dislike these changes, I like it, because EQ2 now seem more similar than EQ1, with improved maps that allow adventuring exploration, hard fights and so.. But I don´t don´t like to see toons that fight lot easier than me after the combat changes. The same heroic that killed me in New tunaria, was overruned by an Asse close to me, and not only one.. 2 at the same time.Nazaniel70 lvl "Normal" Paladin<p>Message Edited by Nazanian on <span class="date_text">11-15-2006</span> <span class="time_text">03:43 AM</span></p><p>Message Edited by Nazanian on <span class=date_text>11-15-2006</span> <span class=time_text>03:59 AM</span>

Rast
11-15-2006, 07:49 PM
<P>Well, I was running around PoF last night with my pally, soloing the same things I was before with little to no change.  I did notice the interupt thing a couple times, but all in all it wasn't too bad.  I did notice a slight drop in mitigation on him (nothing drastic, maybe 1 to 1.5% off of the %mit) but I didn't seem to get hit any harder.  I'm wearing mastercrafted ebon/cobalt armor (some pre LU24 stuff in there) and mostly treasured/ledgendary misc stuff.  I have no masters (other than my M2 choices) and only a couple adp3s (mostly adp1).</P> <P>But then, I do not go around trying to kill heroic mobs solo either.</P>

JarredDarque
11-15-2006, 08:53 PM
Your lucky,  my mitigation dropped 14%, and my avoidance 5%  I have not done any adventuring yet..is finals week for me, but plan on hittin up HoF this weekend to compare post and pre EoF tankability.

Seomon
11-15-2006, 09:10 PM
<DIV>I lost about 300 mit, and 6% avoid, but I did not notice any survivability change while grouped. I did get resisted a lot, so holding agro was a little more difficult, but noone died except for the one wipe we had. The fights seemed to take a little longer, but I think that was due to the Wizard not going all out.</DIV>

Rast
11-15-2006, 09:34 PM
<P>now I did notice my avoidance did drop quite a bit, but then I'm still using the Shiny Brass Shield at 56 (as you can notice, I am slow to upgrade) but I often run in full offensive stance (even when tanking) to get the most out of my str and int and I've rarely noticed much more survivablity in defensive stance, but I do lose alot of power in defensive stance due to it being a wis only stat buff.</P> <P>though how much of the changes I got was due to leveling I can't say (I noticed a huge drop in my avoidance going from 55 to 56 last night)</P> <P>Fights with mobs that could heal went a little longer, but I didn't notice much increase (if any) on mobs that couldn't, but then I do not parse, so it could have changed on some unnoticable level to me.</P>

Wulfborne
11-15-2006, 10:28 PM
<P>Whomever said that the 'fabled pallys' probably didn't see it as bad was mistaken. My mit dropped over 450. My avoidance dropped significantly as well.</P> <P>As far as how bad mobs hit, so far it seems that the old mobs hit about the same as they ever did. It's the ones in the new zones that hit like a truck. I can solo 5-6 lvl 67 ^ mobs at the same time in PoA, but give me one group of 3 double-down-arrow lvl 71 mobs and they can flatten me in a heartbeat if I am not careful.</P> <P>~Sir Hawke Holyblayde, Hero of Maj'Dul</P>

MeridianR
11-15-2006, 10:42 PM
From a fabled Paladin:My mitigation from pre-EoF was 5407My mitigation from pot-EoF (with a second earring) is like 5356 Main reason it wasn't a huge change was the Defensive Stance change....<div></div>

Lord_Quaymar
11-15-2006, 11:00 PM
I can still solo the same exact mobs just as easily as before.../shrug.

Acsodeputy
11-15-2006, 11:01 PM
<div></div><div></div>Not sure if it's the expansion only as that's the only place I was in combat with anything green or higher con.  I do know that even the single arrow up green heroics in the expansion will beat you bloody.  I consider myself moderately geared with mitigation before the expansion at 5202 self buffed and 4835 after the expansion.  My avoidance dropped 6 percent to under 50 % now.  My wife has a 70 fury.  Well...we were be boppin' our way up to Castle Mistemoor and welllllll.. the 72 triple ups on the pedestals were a tough duo.  Once inside MM... we couldn't really go past the entrance duoing.I wish Sony wouldn't screw around so much with stuff!Punjo<div></div><p>Message Edited by Acsodeputy on <span class="date_text">11-15-2006</span> <span class="time_text">01:01 PM</span></p><p>Message Edited by Acsodeputy on <span class=date_text>11-15-2006</span> <span class=time_text>01:03 PM</span>

Fatuus
11-16-2006, 02:26 AM
<BR> <BLOCKQUOTE> <HR> Raston wrote:<BR> <P>now I did notice my avoidance did drop quite a bit, but then I'm still using the Shiny Brass Shield at 56 (as you can notice, I am slow to upgrade) but I often run in full offensive stance (even when tanking) to get the most out of my str and int and I've rarely noticed much more survivablity in defensive stance, but I do lose alot of power in defensive stance due to it being a wis only stat buff.</P> <P>though how much of the changes I got was due to leveling I can't say (I noticed a huge drop in my avoidance going from 55 to 56 last night)</P> <P>Fights with mobs that could heal went a little longer, but I didn't notice much increase (if any) on mobs that couldn't, but then I do not parse, so it could have changed on some unnoticable level to me.</P><BR> <HR> </BLOCKQUOTE><BR>Defensive stance increases your mitigation too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Rast
11-16-2006, 02:40 AM
<BR> <BLOCKQUOTE> <HR> Fatuus wrote:<BR> <BR> <BLOCKQUOTE> <HR> Raston wrote:<BR> <P>now I did notice my avoidance did drop quite a bit, but then I'm still using the Shiny Brass Shield at 56 (as you can notice, I am slow to upgrade) but I often run in full offensive stance (even when tanking) to get the most out of my str and int and I've rarely noticed much more survivablity in defensive stance, but I do lose alot of power in defensive stance due to it being a wis only stat buff.</P> <P>though how much of the changes I got was due to leveling I can't say (I noticed a huge drop in my avoidance going from 55 to 56 last night)</P> <P>Fights with mobs that could heal went a little longer, but I didn't notice much increase (if any) on mobs that couldn't, but then I do not parse, so it could have changed on some unnoticable level to me.</P><BR> <HR> </BLOCKQUOTE><BR>Defensive stance increases your mitigation too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE>It does, but it has always seemed to me that the fights take so much longer while in defensive stance and with the drop in power (you get more power from STR than you do WIS) and the drop in INT (I'm a relatively high INT Teir'dal) that I wind up taking more damage than I would have in offensive stance without the mit increase.  Now, if I'm tanking against high con heroics (or if I ever got the chance in a raid) then I'd go defensive since I could see the benefit, but not solo or duo hunting, it doesn't make sense to my playstyle.<BR>

Seomon
11-16-2006, 08:11 AM
<BR> <BLOCKQUOTE> <HR> Raston wrote:<BR> <BR> <BLOCKQUOTE> <HR> Fatuus wrote:<BR> <BR> <BLOCKQUOTE> <HR> Raston wrote:<BR> <P>now I did notice my avoidance did drop quite a bit, but then I'm still using the Shiny Brass Shield at 56 (as you can notice, I am slow to upgrade) but I often run in full offensive stance (even when tanking) to get the most out of my str and int and I've rarely noticed much more survivablity in defensive stance, but I do lose alot of power in defensive stance due to it being a wis only stat buff.</P> <P>though how much of the changes I got was due to leveling I can't say (I noticed a huge drop in my avoidance going from 55 to 56 last night)</P> <P>Fights with mobs that could heal went a little longer, but I didn't notice much increase (if any) on mobs that couldn't, but then I do not parse, so it could have changed on some unnoticable level to me.</P><BR> <HR> </BLOCKQUOTE><BR>Defensive stance increases your mitigation too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE>It does, but it has always seemed to me that the fights take so much longer while in defensive stance and with the drop in power (you get more power from STR than you do WIS) and the drop in INT (I'm a relatively high INT Teir'dal) that I wind up taking more damage than I would have in offensive stance without the mit increase.  Now, if I'm tanking against high con heroics (or if I ever got the chance in a raid) then I'd go defensive since I could see the benefit, but not solo or duo hunting, it doesn't make sense to my playstyle.<BR><BR> <HR> </BLOCKQUOTE><BR>Solo and duo is much better in Offensive stance, unless you're duo'ing yellow ^^^ named mobs, then D Stance and heals while the other person does all the damage. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Inoran
11-16-2006, 05:40 PM
I can tell you, being a lvl 70 raid pally, fully fabled, mastered, we got hit aswell.To my feeling the hardest.my mitigation was selfbuffed 71.4 %now it's 61.4 %exactly 10 % lessnot only do we get hit by the deminishing return curve on mitigation but also our fabled gear got nerfed.to me it seems fabled tanks got hit harder.We tried Matron yesterday, and our mt guardian wasn't even capped on mit, healers had to heal harder, getting low on power on the first 2 mobs and even whiping on the second.Princess was up aswell, we killed them, but it was messy as hell, we had 8 healers and tanks seemed to drop like flies from time to time.I hope soe reviews their changes and un-nerf it a lil bit.I am happy about one thing though, we can use BOWS !! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />and i love the new zones, they look awesome, thank you soe, keep it up, keep listening to your playerbase.SincerelyInoran XxarProud paladin of Fable on Splitpaw.<div></div>

MeridianR
11-16-2006, 06:26 PM
The Prince fight was fun, with the new changes.....it did seem that they hit a little harder though....but it was still an easy enough fight.<div></div>

Lord_Quaymar
11-17-2006, 08:24 PM
<BR> <BLOCKQUOTE> <HR> Acsodeputy wrote:<BR> Not sure if it's the expansion only as that's the only place I was in combat with anything green or higher con.  I do know that even the single arrow up green heroics in the expansion will beat you bloody.  I consider myself moderately geared with mitigation before the expansion at 5202 self buffed and 4835 after the expansion.  My avoidance dropped 6 percent to under 50 % now. <BR><BR> <HR> </BLOCKQUOTE>Hmmm...I have less mitigation than you do and I was able to solo ^^^ Green Heroics in EoF with little trouble and I also fought a group of 5 blue dogs, 4 of them were no arrow normal mobs with one that was called a pack leader...it was a no arrow, heroic and had I some difficulty but I still won the fight.<BR>

Arraza
11-18-2006, 03:04 AM
<DIV>I went from 4700 self buffed to 4300 mit and from 57% avoidence to 51%.  I lost about 600 power and my health stayed the same.  We got PWNED in labs last night, couldn't make it past slavering alzid.  Were not an uber raiding guild but we had not problem clearing labs to vyemm before now.</DIV> <DIV> </DIV> <DIV>I have had no issues soloing or grouping in EoF, but raiding in KoS is impossible.</DIV>

Lord_Quaymar
11-18-2006, 07:34 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Wintermute218 wrote:</P> <P>but raiding in KoS is impossible.</P><BR> <HR> </BLOCKQUOTE><BR>This is a known bug. The KoS raid mobs somehow evaded the nerf bat and should get fixed soon.