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Snake
11-12-2006, 12:41 AM
<DIV>Which one are you going to choose and why?</DIV> <DIV> </DIV>

FallenTurtle
11-12-2006, 12:45 AM
Marr-RP purpouses.. plus he has a BUNCH of good abilities that are usefull.. ecept the stupid horse blessing.

Kaleyen
11-12-2006, 09:10 AM
Mith Marr too<div></div>

Dwergux
11-12-2006, 10:45 AM
My paladin is a dwarf, so it has to be Brell Serilis

Brigh
11-12-2006, 03:48 PM
It's hard.My PVE paladin main from server launch is a human armorer.I like the buffs brell has, as well as the ae stun, but it just seems odd, traditionally, for a human to go with that one.My PVP paladin is erudite. Traditionally erudite paladins from EQ1 followed Prexus (maybe Quell but can't remember), but he isn't in the game. There aren't really any good things from Quellious for a paladin, unless you want to mez in PVP, or even PVE.My EQ1 main follows Mith.

Wallzak
11-13-2006, 10:33 AM
<P>ok, confession time :smileywink:</P> <P>I never played EQ1 so I"m clueless when it comes to the god's.</P> <P>I also (and this is the confession part) clicked to quickly through the god quests to really take a look at what each god is and stands for.</P> <P>Can someone give me a quick break down of the gods, and by the sounds of it the material benefits following a particular god gives a character.</P> <P>Thanks in advance.</P> <P> </P>

Rarlin
11-13-2006, 05:45 PM
Marr<div></div>

QuaiCon
11-13-2006, 05:58 PM
For me as a Barbarian Paladin its nearly a must to choose Mithaniel Marr. Also the miracles and blessings are usefull for tanks/clerics.<div></div>

Rast
11-13-2006, 07:17 PM
<P>As a teir'dal paladin, I get kinda left out in no where land on this...  My back story is, he still follows Innoruk but has chosen to side AGAINST Lucan (again for back story reasons, Lucan sent his mate off to a near certain death).</P> <P>I refuse to follow Mithral Marr (he smited me once in the graveyard...)</P> <P>but none of the others seem to make any sense to the point where I've considered going exile to be able to follow Innoruk just to remain true to his backstory and personality I've given him.</P>

Brigh
11-14-2006, 12:02 AM
<BR> <BLOCKQUOTE> <HR> sammcduff wrote:<BR> <P>ok, confession time :smileywink:</P> <P>I never played EQ1 so I"m clueless when it comes to the god's.</P> <P>I also (and this is the confession part) clicked to quickly through the god quests to really take a look at what each god is and stands for.</P> <P>Can someone give me a quick break down of the gods, and by the sounds of it the material benefits following a particular god gives a character.</P> <P>Thanks in advance.</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P>For the miracles / blessings, just go to the EOF forum for a complete, current, list.</P> <P>You can also go to the Lore forums as well.</P> <P> </P> <P> </P> <P><BR> </P>

Snake
11-16-2006, 02:06 AM
Sounds like Marr for me.

Wallzak
11-16-2006, 03:06 AM
Where does the Marr quest start?

Wulfborne
11-16-2006, 03:08 AM
<P>The Marr one begins in Kelethin (GFay zone). Go up the "old acorn" lift, run to the next platform and it's inside the little house thingy across from the broker.</P> <P>~Sir Hawke Holyblayde, Hero of Maj'Dul</P>

equinoxio
11-16-2006, 07:39 AM
<P>Personally I dislike Marr, it's like saying your going to be a suport class you want it or not, he has 2 out of 5 miracles that are intercept spell likes, the only good one i like is the last one, but its like an enhance version of DA, so it's 100 hits under 15 or 30 sec, dont remember correctly.</P> <P>My choice is Brell, im a dwarf so it was easy for me, besides brell has 2 miracles that are insane AE dmg over 4k, his second lvl blessing is a mit buff that last 10 min, increases fire and cold for 1030, and increases mit by 10% (around 1350mit), and the last miracle is a 3500 mit buff for 1 mit and when it ends it heals the group for 30% hp.</P> <P>Brell is also versatile, since he has 2 TS spell likes, 1 blessing and 1 miracle, he has a blessing that increase mining (which is like marr horse spell = useless), there are 2 spells i want to try, the underfoot army (hope is a bunch of dwarfs kicking [expletive haxx0red by Raijinn]) and the brells hammer (just really curious on what it does or the stats on it)</P>

joe2sgirl
11-16-2006, 08:11 AM
Marr or Brell haven't decided yet

kellan123
11-16-2006, 08:41 AM
<div></div>Let me help you choose.The Marr quest is pretty terrible to do at 70. If I were lvl 50, this might have bordered on fun.One of the quests takes place in Loping Plains. You have to go to a graveyard, spawn an NPC who *walks* about 5 minutes away and then stops. You're supposed to just know what to do here. After 4 tries and 4 strolls, I figured it out. He spawns an NPC who stands in the middle of this camp. He looks like a named and so anyone clearing that camp will pull him. The ghost does not despawn he just looks at you. I suggest only doing this quest in the wee hours of the morning (when your NPC won't be killed) so you don't wonder what it is you're supposed to be doing next.The next quest after that, takes place in Steamfont, where you will have to mass slaughter lvl 40 minotaurs to buld up faction so you can even get the next quest NPC to talk to you. I'm talking about going from -40,000 faction to -20,000 or -10,000 for apprehensive. Oh, and each minotaur you slay will give you a whopping 100 positive faction. Do the math.I've heard the next (and final) quest gets even better. You have to tear through Mistmoore to find an NPC that isn't always up. Good times.I know people that solo'd Rallos Zek line in about 4 hours.<div></div><p>Message Edited by kellan123 on <span class=date_text>11-15-2006</span> <span class=time_text>09:42 PM</span>

Rast
11-16-2006, 07:09 PM
What is the opinion of Tunare as a paladin god?

Brigh
11-17-2006, 12:04 AM
<BR> <BLOCKQUOTE> <HR> kellan123 wrote:<BR> Let me help you choose.<BR><BR>The Marr quest is pretty terrible to do at 70. If I were lvl 50, this might have bordered on fun.<BR><BR>One of the quests takes place in Loping Plains. You have to go to a graveyard, spawn an NPC who *walks* about 5 minutes away and then stops. You're supposed to just know what to do here. After 4 tries and 4 strolls, I figured it out. He spawns an NPC who stands in the middle of this camp. He looks like a named and so anyone clearing that camp will pull him. The ghost does not despawn he just looks at you. I suggest only doing this quest in the wee hours of the morning (when your NPC won't be killed) so you don't wonder what it is you're supposed to be doing next.<BR><BR>The next quest after that, takes place in Steamfont, where you will have to mass slaughter lvl 40 minotaurs to buld up faction so you can even get the next quest NPC to talk to you. I'm talking about going from -40,000 faction to -20,000 or -10,000 for apprehensive. Oh, and each minotaur you slay will give you a whopping 100 positive faction. Do the math.<BR><BR>I've heard the next (and final) quest gets even better. You have to tear through Mistmoore to find an NPC that isn't always up. Good times.<BR><BR>I know people that solo'd Rallos Zek line in about 4 hours.<BR> <P>Message Edited by kellan123 on <SPAN class=date_text>11-15-2006</SPAN> <SPAN class=time_text>09:42 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Aren't there other quests that might raise what ever faction you need by more?</P> <P>I just went with a group to MM and we invised down the left wall, moved out away from see invis on the left by going to the right of the pillar while out of aggro from the see invis near the piano, then straight to the back wall.</P> <P>One person aggroed the one see invis at the stairs while the rest ran down the stairs as they both reset, then he was rezd. The named happened to be up for him. This is on PVP server too.</P> <P> </P> <P> </P> <P><BR> </P>

Pathin Merrithay
11-17-2006, 10:32 AM
<BR> <BLOCKQUOTE> <HR> Raston wrote:<BR> What is the opinion of Tunare as a paladin god?<BR> <HR> </BLOCKQUOTE> <P><BR>Only if you're very fond of healing.</P> <P>I am, luckily enough, I'd have picked Tunare for RP purposes if nothing else, but she does give some very nice healer abilities.</P>

Rast
11-17-2006, 07:27 PM
<DIV>That is my problem too, my character would never take Marr as a deity as it doesn't fit his personality, yet I feel as if I'm being forced down that line to even have a prayer to remain a tank...</DIV>

WLR
11-17-2006, 08:14 PM
After completing the first Marr quest, you get your first alter. You can go ahead and start sacrifing itmes to Marr. This raises your faction with Marr and is much easier and faster than killing thousands of minos. I sacrificed a bunch of treasured crap that I usually sell to the vendor and a few KoS legendary items that I never used anymore, probably around 20-25 items, and was ally w/ Marr. I didn't have to kill a single mino.

Wulfborne
11-18-2006, 12:14 AM
<BR> <BLOCKQUOTE> <HR> WLR wrote:<BR> After completing the first Marr quest, you get your first alter. You can go ahead and start sacrifing itmes to Marr. This raises your faction with Marr and is much easier and faster than killing thousands of minos. I sacrificed a bunch of treasured crap that I usually sell to the vendor and a few KoS legendary items that I never used anymore, probably around 20-25 items, and was ally w/ Marr. I didn't have to kill a single mino.<BR> <HR> </BLOCKQUOTE> <P><BR>Err... you don't kill minos to get faction with Marr. You need faction with the Smokehorn Minos to progress the quest. The only way to do that is to kill Bloodhorn Minos (their rivals).</P> <P>~Sir Hawke Holyblayde, Hero of Maj'Dul</P>

Rastaah
11-18-2006, 08:05 PM
<DIV>Is there a list somewhere of  what each god has to offer and its RP lore? Thanks!!</DIV>

Inferno22
12-06-2006, 11:55 PM
<P>Did anyone else choose Sol Ro for their diety?  After reviewing the other two gods which most pally's choose Mith marr and Brell I think that Sol Ro would be more useful for me.  Since u can only have one blessing or miracle at a time the ones i choose from Sol Ro are "ro's fury" blessing (basically a 10 minute long troub PotM buff) 300-400 fire damage proc on every success full attack... this means your consecrate will be hitting for an average of around 350 (due to the +65 magic damage the cloak has) +300-400 on every tick on every mob around u.... 750-800 per tic consecrate! Not to mention another 300-400 to your AoE spells and all other spells.  What is really fun is to actually have a troub in your group cast PotM while u have that blessing up and consecrate and 8-12 mobs around u.... u WILL break the parse.</P> <P> </P> <P>as far as the miracle goes if i was our guild raid MT then i would probably be much more intersted in marr because of his 10 second imune buff... but as we've discussed to death on this forum Guards and zerkers are usually a better choice so i'm there to dps,heal,and pic up when MT falls for whatever reason or something gets away from him.... There are of course certain mobs where it is really useful to have 2 MT, so at this point we usually have to switch around the raid so i can get more MT buffs and i'll co-tank but this is usually just 1 encounter in certain raid zones so i dont' want to have a diety that will only help me in a few situations....  The Sol Ro final miracle is a 1 min pet that pumps out about 30k damage... the more of these on mobs like Tnax the better cause they really help burn him down.</P> <P> </P> <P>now the cloaks or mith marr vs sol ro are probably similar in added dps but i'm curious on others thoughts about this.... 65 extra spell damage or a proc for 15% dps and 50 str.... as far as i know the brell cloak is pretty worthless, but i might be mistaken.</P>

Wulfborne
12-07-2006, 12:38 AM
<P>Something also that I am thinking about (haven't decided) is looking into doing the Quellious line simply to get the cloak. The only reason I am thinking about this is for those situations that I am not MT, and am not really needing to heal much, so I am relegated to as much of a DPS role as I can provide. While not removing Amends from a wayward finger waggler, I can regularly pull aggro (Marr help me if it's a group encounter and Amends is on a warlock) off the MT when in this situation. The quellious cloak has a de-aggro proc on it that I'm wondering about whether it'd be useful in such a situation.</P> <P>I know "real tanks don't want to slough off aggro" and all that, but in the interests of not ping-ponging mobs, and still doing optimum damage, I wonder if this would be worth a look. (Obviously after getting the cloak, I'd switch back to Marr for the blessings/miracles, though).</P> <P>~Hawke</P>

kellan123
12-07-2006, 11:30 PM
<div></div><a href="http://everquest2.station.sony.com/expansions/echoesoffaydwer/flash.vm" target=_blank>http://everquest2.station.sony.com/expansions/echoesoffaydwer/flash.vm</a>(Click on Beliefs at the top. -- good for pics of the Avatars)<a href="http://en.wikipedia.org/wiki/EverQuest_Deities#Main_deities" target=_blank>http://en.wikipedia.org/wiki/EverQuest_Deities#Main_deities</a>(From EQLive, but will give you an idea and brief descriptions of Lore. Note: Mayong Mistmoore is listed as a Main Deity....wrong.)<p>Message Edited by kellan123 on <span class=date_text>12-07-2006</span> <span class=time_text>12:31 PM</span>

Rast
12-08-2006, 12:00 AM
I ended up going Tunare, though I may switch and go Marr yet...  None of them really seem to fit for me.  I almost considered going straight agnostic <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Brigh
12-10-2006, 11:38 AM
<blockquote><hr>Inferno22 wrote:<P>Did anyone else choose Sol Ro for their diety?  After reviewing the other two gods which most pally's choose Mith marr and Brell I think that Sol Ro would be more useful for me.  Since u can only have one blessing or miracle at a time the ones i choose from Sol Ro are "ro's fury" blessing (basically a 10 minute long troub PotM buff) 300-400 fire damage proc on every success full attack... this means your consecrate will be hitting for an average of around 350 (due to the +65 magic damage the cloak has) +300-400 on every tick on every mob around u.... 750-800 per tic consecrate! Not to mention another 300-400 to your AoE spells and all other spells.  What is really fun is to actually have a troub in your group cast PotM while u have that blessing up and consecrate and 8-12 mobs around u.... u WILL break the parse.</P><P> </P><P>as far as the miracle goes if i was our guild raid MT then i would probably be much more intersted in marr because of his 10 second imune buff... but as we've discussed to death on this forum Guards and zerkers are usually a better choice so i'm there to dps,heal,and pic up when MT falls for whatever reason or something gets away from him.... There are of course certain mobs where it is really useful to have 2 MT, so at this point we usually have to switch around the raid so i can get more MT buffs and i'll co-tank but this is usually just 1 encounter in certain raid zones so i dont' want to have a diety that will only help me in a few situations....  The Sol Ro final miracle is a 1 min pet that pumps out about 30k damage... the more of these on mobs like Tnax the better cause they really help burn him down.</P><P> </P><P>now the cloaks or mith marr vs sol ro are probably similar in added dps but i'm curious on others thoughts about this.... 65 extra spell damage or a proc for 15% dps and 50 str.... as far as i know the brell cloak is pretty worthless, but i might be mistaken.</P><hr></blockquote>It seems taking Sol Ro for a paladin would be a waste of blessings and miracles.Most of them are based around heat spells which paladins don't have.Only one says on a successful hostile spell will it trigger a heat proc.The others you can spit out a blessing pet or two miracle pets. The earlier miracle pet is only half good as it reduces timers on heat based spells but it can attack.