PDA

View Full Version : Change to Smite Evil


Wulfborne
11-11-2006, 03:44 AM
Just noticed today (11/10) that the Smite Evil ability got updated. It now reads: Inflicts 1522 - 2058 Divine damage to targets in AE (max 8 targets) if any of the following are true: target NOT paladin, mystic, monk, templar, conjuror or illusionist or if target is undead. So basically they upped the damage, and made it hit anything that is not a good-only class, and also undead (I assume an undead monk would get hit, for example). This is a nice change for this ability, imo, and has all the changes we asked for if we were to keep this as an AA. Yay for that! ~Sir Hawke Holyblayde, Hero of Maj'Dul<div></div>

holypaladin28
11-11-2006, 04:32 AM
<DIV>NICE</DIV>

lavasoul
11-11-2006, 04:36 AM
still situational, and mostly for PVP and wouldn't be good against exiled that has goodie classes. All I see is the damage increase and works on undead now. A change is still a change.

Immuen
11-11-2006, 05:03 AM
  What is this give Paladins a million AEs?  Last time I looked protection wasn't through offense but through defense.

Wulfborne
11-11-2006, 05:30 AM
<div><blockquote><hr>Immuen wrote:<div></div>  What is this give Paladins a million AEs?  Last time I looked protection wasn't through offense but through defense.<hr></blockquote>Different paladins use different playstyles. The wrath line is to increase dps. If you want more defensive capabilities, you should join in our crusade (haha - yeah I meant to do that) to tweak our 'Hero" line into something that works that playstyle. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />~Sir Hawke Holyblayde, Hero of Maj'Dul</div>

Kaleyen
11-11-2006, 05:34 AM
That just made me want to go down the wrath line...thanks Devs!<div></div>

holypaladin28
11-11-2006, 06:53 AM
<P>i think th wrath line is going to be great smite evil oh yah baby.  ill take that AE damage that could be a life saver for pvp group of 6 q's vs 6 freeps fire that off when the fight gest close and the healer know hows about 12k worth of damage to heal FAST lets face it for alot of  people that pvp 2k life is a good drop</P> <P> </P> <P>[expletive haxx0red by Raijinn] better way to think about it</P> <P> </P> <P>pally one on one with some non good class.  open up with conscrate, shield bash,               doom judgement,  taunt/debuff, kick,  refusal of faith, the AOE sword twirl,    cry of conviction(its a stun.) then smite evil thats alot of damage in a short amount of time</P> <P>i know my ROF spell at lvl 64 hits for about 1300 right now plus smite evil thats close to 3.5k damage in two attacks not many classes are going to like that little tickle</P> <P>Message Edited by holypaladin2819 on <SPAN class=date_text>11-10-2006</SPAN> <SPAN class=time_text>05:56 PM</SPAN></P><p>Message Edited by holypaladin2819 on <span class=date_text>11-10-2006</span> <span class=time_text>06:01 PM</span>

Mgunner
11-11-2006, 07:17 AM
<DIV>This is a useful final ability. I can't argue this. There's only a rather small percentage of mobs that this wouldn't work against. I think for a final ability, however, that there should be bonus dmg against undead. For example, 2000-3000 vs undead since that's one thing unique about our class.</DIV>

FallenTurtle
11-11-2006, 07:28 AM
<DIV>I forget one thing thoe, whats the recast timer on it? i cant log into beta to see it lol. honestly smite evil is good now. I raid alot, and most of the mobs we fight against are Zerker mobs, Guardian mobs, Evil mobs etc. there are some RARE exceptions to the mobs being a paladin, monk, etc. so this in itself is a good ability to give us some much, much needed damage. now if only our fabled armor set is just as good lol. and yes the hero line still dont look appealing in terms of tanking. that and group armament would be good if it targeted EVERYONE.</DIV>

Wulfborne
11-11-2006, 07:36 AM
Recast is 1 minute, if you don't have the final str line ability from KoS.I just tested this out in Mistmoore castle. I have spell crit maxed, so often this spell was crit'ing for up to 3300 per mob that was in my aoe (offensive mode with about 400 int).Long story short, at present we have better survivability with healing + dps lines than healing + tank lines.~Sir Hawke Holyblayde, Hero of Maj'Dul<div></div>

holypaladin28
11-11-2006, 07:44 AM
<DIV>smite evil is one a one minute timer???????????????????</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>WOW thats a huge PVP spell then i was thinking it would be like 15 min timer me being able to run around hiting that every one minute us great</DIV> <DIV> </DIV>

Vathranen
11-11-2006, 07:45 PM
Yeah that's actually quite impressive. Almost enough to make me consider playing a PvP Paladin again.<div></div>

holypaladin28
11-11-2006, 08:24 PM
<DIV>that spell i semi retired my pally because its hard as hell to lvl as a pally because no one wants one in group but im thinking it will soon be coming out for pvp</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>anyone have some parse logs of when a pally uses that spell</DIV><p>Message Edited by holypaladin2819 on <span class=date_text>11-11-2006</span> <span class=time_text>07:28 AM</span>

SpyrerTheFirst
11-11-2006, 08:37 PM
looks like a bit of a redeemer for our other AA stuff, so whats the cast time?<div></div>

holypaladin28
11-11-2006, 09:23 PM
<DIV>wouldnt surprise me to be ona 30 second timer and if you get hit while casting yuou need to start over</DIV>

Lairdragna
11-11-2006, 09:35 PM
It is a 1 minute recast unless changed.  As pointed out the final ability on KoS strength AA is a recast reducer IIRC.This is nice, bravo!I still want to see the group Mit buff land on the paladin.  I can accept not on another tank.  They can all mit buff themselves, and we can still amend.  The group mit buff if it landed on us would give us 700 mit minus the pledge penalty if we pledged another tank in our group.  I could live with that.<div></div>

arcane e
11-12-2006, 03:10 AM
<P>Was testing Smite Evil today on various mobs. As long as it isnt a bug this spell seems very useful across the board. I tested it against bats, wolves, our own guards outside SQ gates, outlanders in TS, walking trees, walking stone guys and it worked against them all. If you read it inflicts damage if not paladin, templar, mystic, etc, then as long as the npc your trying to kill isnt one of those then it works. I hope it isnt a bug cause if not then this is one nice AOE spell.</P> <P>Also if you want to really improve your dps take the support abilities that increase your chance of triggering righteous demonstration, and call to duty, as well as the wrath line. It will really help your dps. </P>

hawsecav19d
11-12-2006, 04:03 AM
If I didnt know better I would think sony trying to make us the vs groups MT right now I got 7 situtational AOEs plus Bonelcasped girdle and earring that proc when I cast aoe taunt giving me 8 that can cause damage this AA would give me 9 AOE's they are increaseing the damage of several of my AOEs. My biggest gripe about Gaurdian MT is that they seldom ever loose mob they are focused on its the off ones that run astray and kill wiz or who ever got itchy fingers with this much ability to generate group agro thru damage I believe we might have a role its just going to make us rely on others same as amends some. Raid mobs of 3 or more might be our niche.

Kael Grace
11-12-2006, 05:22 AM
maybe the wrath line big AOE would go well with the Marr defensive abilities.  kind of an offensive, defensive combo.

FallenTurtle
11-12-2006, 06:55 AM
<DIV>cept for the fact all of the blessings and miricles have an hour recast on them .... and only have a 10 minute duration... </DIV>

FlintAH
11-12-2006, 12:51 PM
<div></div><div><blockquote><hr>Lairdragna wrote:It is a 1 minute recast unless changed.  As pointed out the final ability on KoS strength AA is a recast reducer IIRC.This is nice, bravo!I still want to see the group Mit buff land on the paladin.  I can accept not on another tank.  They can all mit buff themselves, and we can still amend.  The group mit buff if it landed on us would give us 700 mit minus the pledge penalty if we pledged another tank in our group.  I could live with that.<div></div><hr></blockquote>Cant use pledge and group buff at same time.  Unless they changed it in last 2 days.</div><p>Message Edited by FlintAH on <span class=date_text>11-12-2006</span> <span class=time_text>01:52 AM</span>

SpyrerTheFirst
11-12-2006, 03:54 PM
Since noone answered yet i have to ask again what is the CASTING time on this thing? is it 1 sec? 3secs? 5secs? more?<div></div>

Mgunner
11-12-2006, 10:31 PM
<P>I don't remember the casting time on this. It wasn't much. Maybe 1 or 2 sec I believe. Could be wrong.</P> <P>I just hope that our class becomes a little more diserable on raids. </P>

Wulfborne
11-12-2006, 11:06 PM
Casting time is 2 seconds.~Sir Hawke Holyblayde, Hero of Maj'Dul<div></div>

Wallzak
11-13-2006, 10:15 AM
<DIV>I... for one... am very excited about this... I love my aoe's, I think it's one of our understated abilities... the ability to hold agro with a group of mobs and this AOE just added another useful one to the arsenal.</DIV>

Lairdragna
11-13-2006, 10:34 AM
I too am a fan of this, suits my playstyle as well when not raiding.  We have a swashy that likes to pull mass groups and then aoe, even with his hate transfer it is a [Removed for Content] to hold aggro.  Ripping this once a minute will be amazing!Still is pretty pointless for raid tanking unless it is a named with a lot of little heroic adds like Gnorbyl.<div></div>

Wulfborne
11-13-2006, 10:43 AM
<div><blockquote><hr>sammcduff wrote:<div>I... for one... am very excited about this... I love my aoe's, I think it's one of our understated abilities... the ability to hold agro with a group of mobs and this AOE just added another useful one to the arsenal.</div><hr></blockquote>Yeah, I love my aoe's too... My group-mates often say I make my own epic encounters, with how many I pull at one time. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It's a rush killing mass numbers though, and my groups always have a blast with it.~Sir Hawke Holyblayde, Hero of Maj'Dul</div>

Rarlin
11-13-2006, 05:43 PM
<div><blockquote><hr>Wulfborne wrote:<div><blockquote><hr>sammcduff wrote:<div>I... for one... am very excited about this... I love my aoe's, I think it's one of our understated abilities... the ability to hold agro with a group of mobs and this AOE just added another useful one to the arsenal.</div><hr></blockquote>Yeah, I love my aoe's too... <b>My group-mates often say I make my own epic encounters, with how many I pull at one time</b>. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It's a rush killing mass numbers though, and my groups always have a blast with it.~Sir Hawke Holyblayde, Hero of Maj'Dul</div><hr></blockquote>Aye,I've been dubbed the crazy Pally for pulling entire rooms at a time and throwing up Consecrate.  I must admit that this ability is tempting me to go down the Wrath line now...</div>

Immuen
11-14-2006, 02:55 AM
<P>  See you know my beef is from a x EQ1 paladin player.  EQ2 is the future times from EQ1,  and the prespective from then to now is way off base IMHO.  Paladins back then had nothing to do with AEs, really, and focus their magic in a different way.  Paladins then where masters to stunning, interrupting, and doing mass damage to undead.  They have changed things around to AEs have the stuns and interrupts, while ingoring the whole Paladins, the holy warrior, masters of smiting undead.</P> <P> </P> <P>Oh and side note, I hardly say anything on the forums and all the new changes is forcing me to speak up.</P><p>Message Edited by Immuen on <span class=date_text>11-13-2006</span> <span class=time_text>01:58 PM</span>

kellan123
11-14-2006, 03:33 AM
Awesome. I will probably be taking the Wrath line now. I can grab aggro pretty fast by slamming through my AE nukes. I think this is a viable and worthy change and I'm happy. I posted before reading fully (which usually leads to bad posts/replies) but I hope they didn't up the reuse timer on it, to accomodate.<div></div>