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Ack
11-01-2006, 10:25 PM
I'm just curious as to how I should spend my achievement points. I'm not sure what I want to do just yet, but some have explicit requirements (ie: use a sword), some are implicit (ie: an axe attack). I'm guessing each of the trees corrosponds to a weapon, so the first is axe, then spear, then sword and followed by symbol?I know the first few choices aren't crucial, however I want to go up a tree as quick as possible.I'm usually on a mount when I'm out and about, however in a lot of instances it seems I can't be mounted... is that much of a hinderance if I take the spear one?Any people have suggested templates?I come from a WoW background where to change talents, it was a minor cost... what about here? If I select a template and then want to change it, what can I do?

Korpo
11-02-2006, 01:06 AM
Respecing your AAs here costs money. It starts at 1s, then 10s, then 1g, then 10g, then 1p, then 10p. Or something along those lines. So don't do it all that often. Most pallies seem to think that the mount line is a joke. STA and WIS seem to be popular choices.<div></div>

Wallzak
11-02-2006, 01:16 AM
As far as repecting AA, SOE from time to time gives you a freebie (I have one sitting on my main).  That said... they don't stack (you can't have 2 freebies) and I'm assuming there will be a new freebie coming out with the new AA's being released with the expansion pack.

holypaladin28
11-02-2006, 01:50 AM
<DIV>from what i have gathered for both PVE AND PVP </DIV> <DIV> </DIV> <DIV>is the INT and sta line spent liek this</DIV> <DIV> </DIV> <DIV>INT   4-4-8-8</DIV> <DIV>STA  5-4-8-8</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>this sent up will give you about a 60 percent chance to crit both your heals and spells and also give you a good chance of crit melee damage along with alot more health. both needed for MT raiding and PVP</DIV>

Brigh
11-02-2006, 02:00 AM
<blockquote><hr>Ackis wrote:I'm just curious as to how I should spend my achievement points. I'm not sure what I want to do just yet, but some have explicit requirements (ie: use a sword), some are implicit (ie: an axe attack). I'm guessing each of the trees corrosponds to a weapon, so the first is axe, then spear, then sword and followed by symbol?I know the first few choices aren't crucial, however I want to go up a tree as quick as possible.I'm usually on a mount when I'm out and about, however in a lot of instances it seems I can't be mounted... is that much of a hinderance if I take the spear one?Any people have suggested templates?I come from a WoW background where to change talents, it was a minor cost... what about here? If I select a template and then want to change it, what can I do?<hr></blockquote>There are only certain abilities in each tree that require a certain type of weapon. You don't have to have the weapon equiped for all abilities to work. It will say so in the description.If you are on PVP server, then Hammer Ground and Joust can be useful. Just do a search for these. Threads already exist. Some AGI abilities can be tricked to stay on when entering an instance or they just only do part of the damage, the rest coming from being on a mount (note any mount: carpet, horse).http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=2617http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=18201Vysha's testing:http://eqiiforums.station.sony.com/eq2/board/message?board.id=10&message.id=26855&query.id=0#M26855<p>Message Edited by Brigh on <span class=date_text>11-01-2006</span> <span class=time_text>01:10 PM</span>

Lairdragna
11-02-2006, 09:24 AM
I'm at odds with most people.  I am strength for haste, hate, power and dps... and intelligence for crit heals and spell hits.With my amulet of the foresworn, fulltime haste buff and my axe attack I can get 65% haste on my own, which works well for my play style.  My next respec is only 10g, so I might rethink things, but I'm very happy at the moment.<div></div>

Wulfborne
11-02-2006, 09:23 PM
<P>Since most end line abilities are extremely situational at best, I took the "little of this and little of that" approach, and have liked the results so far.</P> <P>Str 4/4/8</P> <P>Sta 4/4/4/5</P> <P>Int 4/4/8</P> <P>I have decent tankability (as far as paladins go, anyway, but the pally vs. warrior fights can be found elsewhere - I can tank T7 epic encounters, and am pretty [expletive haxx0red by Raijinn] hot as a group tank), and put up decent DPS (always making parse lists, regularly breaking 1k dps in T7 raids, though it's not sustainable).</P> <P>I don't forsee myself respec'ing out of this anytime soon, since I've tried so many other combos and have always found something lacking.</P> <P>~Sir Hawke Holyblayde, Hero of Maj'Dul</P>

Ack
11-02-2006, 09:23 PM
Thanks for all the responses and insight... much appreciated. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

OrcSlayer96
11-03-2006, 12:19 AM
<DIV>My AA choices are part of my sig space below, after reading the dev notes and EOF information, i will have to see hhow my paladin is in the revised game changes we have in 2 weeks time.  I may find that respeccing back to the wisdom line is a better help to me if it means less resisted spells and less power cost to spells.  Will be hard for me to step away from the stamina line, way too much of a health loss if no longer had the points in stamina, 4% health bonus, and the group ae stun.   I will keep my spec currently till i have had time to see how it plays out in the new rules being enforced on us.  Looks like it is back to relearning what my paladin can and can't do in the near future.</DIV>

Brigh
11-03-2006, 02:45 AM
group AE stun? Do you mean Hammer Ground?

OrcSlayer96
11-03-2006, 05:40 AM
<BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR>group AE stun? <BR><BR>Do you mean Hammer Ground?<BR> <HR> </BLOCKQUOTE>Yes, Hammer ground, one of the most useful AA abilities we were ever offered in the aa lines.  I have never seen this spell resisted on the stun and is the only stun that reliably stuns the mellee ranged mobs for the duration, after all the unyielding conviction only gives you a 20% chance to stun the mobs.  I wish i could say the same for a few of our other AA options, Divine Aura and Fearless being some of them.  The EOF AA lines when the become stable in the live servers later this month may mean big changes in my aa line up.<BR>

Wallzak
11-03-2006, 05:55 AM
<P>Steel, are you able to give us any idea of the AA changes that are inc, not so much in the content, but rather the how it's going to work, ie will we need to finish one of the lines before we can access the next level?</P> <P>Thanks</P>

Wulfborne
11-03-2006, 06:33 AM
<div></div><div><blockquote><hr>sammcduff wrote:<div></div> <p>Steel, are you able to give us any idea of the AA changes that are inc, not so much in the content, but rather the how it's going to work, ie will we need to finish one of the lines before we can access the next level?</p> <p>Thanks</p><hr></blockquote>I believe he was speaking hypothetically. However, if he *did* know or *was* privy to any of that information, he wouldn't be able to discuss knowledge of it until the NDA was lifted, which it hasn't been yet.~Sir Hawke Holyblayde, Hero of Maj'Dul</div><p>Message Edited by Wulfborne on <span class=date_text>11-02-2006</span> <span class=time_text>05:34 PM</span>

OrcSlayer96
11-03-2006, 07:40 PM
<BR> <BLOCKQUOTE> <HR> Wulfborne wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> sammcduff wrote:<BR> <P>Steel, are you able to give us any idea of the AA changes that are inc, not so much in the content, but rather the how it's going to work, ie will we need to finish one of the lines before we can access the next level?</P> <P>Thanks</P><BR> <HR> </BLOCKQUOTE>I believe he was speaking hypothetically. However, if he *did* know or *was* privy to any of that information, he wouldn't be able to discuss knowledge of it until the NDA was lifted, which it hasn't been yet.<BR><BR>~Sir Hawke Holyblayde, Hero of Maj'Dul<BR></DIV> <P>Message Edited by Wulfborne on <SPAN class=date_text>11-02-2006</SPAN> <SPAN class=time_text>05:34 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Hawke is right, i can't say and the changes that are there are beta so who knows what will remain unchanged.  The only thing i see clearly right now is i will have to relearn my class once again, regardless of what AA we get from EOF, this scaled down approach is also a game changing mechanics.  The effect some of those changes will be to paladins will influence what i do with my paladin in the future.  There are a couple of new AA's that if they tweak it some from feedback can help us on tanking but who knows what the red names have in store for us, heheheh.</P> <P>On November 14th(or when EOF is on my computer), the first thing i am going to do is chew thru my power bar and cast nothing but heals/wards just to see the absence of fizzles on my screen.  That by itself puts a large smile on my face when i play my character.  One step at a time is how i will play this, we will need to see how our rescaled gear and spells affects our mobs and what we can and cannot do when LU 29 hits us.  There will be bugs and mobs that are probably going to be overpowered but if they get the majority of it right it will be good.<BR></P>

MeridianR
11-03-2006, 07:52 PM
My setup:8488 Stamina4485 IntI think this setup is kinda interesting:448   Strength448   Int4481 StaminaI have tried:4485 Strength in place of Int, and can honestly say that Spell Crits are the one AA that I think people need to go....<div></div>

Lairdragna
11-03-2006, 08:32 PM
I'm interested as to why people who cite the strength line down't take it far enough down to get the hate increaser?  I know IF others are playing their class properly, you shouldn't need that extra cushion.  My experience however is DPS classes tend to get overzealous and stealing aggro remains an issue unless they give you time to lock it down.  I can't tell you how many times I've been told, "I didn't roll a dps class to hold back!"  Can't seem to get them to understand that they are not holding back, just delaying until I hav things locked down, that they need to flurry when I call Sigil for example and then provide consistent dps that I can manage.  I try to explain to them, I don't mind if one or two of you dies half-way through the fight - I'll likely live to the end and rez your dumb [Removed for Content].I could see giving up one point in my strenght line that is currently allocated to haste (had an extra point to plug somewhere), maybe eliminating the 8 points for hate increase, but I can't see giving up the heal crits.  They have saved my [Removed for Content] while soloing and sure have proven helpful in raids.  I also can't see doing anything other than maxing my crit spell allocation in the intelligence line.  So the most I can free up from the strength line is 9 points which would leave a possiblee 4-4-1 stamina allocation.  Would that be worth it?  I'm guessing no.Wish the new AAs could be allocated along the existing tree dam it!<div></div>

Boethius_Permafrost
11-03-2006, 09:06 PM
The general thought is that we have good agro, and need the survivability and damage much more.  There was one person in endgame gear who doesn't need any more survivability and went STR/WIS for the across the board general improvements.  Of course, there's never too much agro -- more agro means more dps for everyone else.  Unfortunately, I can't give up the HP right now, and my fear immunity is too good for several situational tanking fights to give up.<div></div>

Lairdragna
11-03-2006, 09:31 PM
I had the fear immunity for awhile, thought it was a big deal, am doing fine without it now.  With the snare effect on fear you don't seem to go very far for very long and my helm of the vindicator can dispell it once.  A lot of wasted AA points to get there in my opinion.  I do miss the combat bonuse from the wisdom line, but I'm loving the haste from strength.I'm not logged in now to check, but I'm sitting around 7,000 health and 4,500 power self buffed IIRC.  Having taken the master 2 heal (I know I know!), master 1 devotion, master 1 lay hands and master 1 self heal, combined with a 60 something percent chance to crit heal... I find I do pretty well for grouping and especially soloing.  I admittedly don't raid tank often.  Usually I end up tanking when we two group the monoliths because I happen to be the tank on and other guilds are mobilizing... or I'll off-tank the adds in labs or lyceum, or one half of the amorphous drake in DT.I wonder if the new adornments will have people reconsidering AA choices.<div></div>

Wulfborne
11-03-2006, 10:09 PM
<BR> <BLOCKQUOTE> <HR> Lairdragna wrote:<BR>I'm interested as to why people who cite the strength line down't take it far enough down to get the hate increaser?  I know IF others are playing their class properly, you shouldn't need that extra cushion.  My experience however is DPS classes tend to get overzealous and stealing aggro remains an issue unless they give you time to lock it down.  I can't tell you how many times I've been told, "I didn't roll a dps class to hold back!"  Can't seem to get them to understand that they are not holding back, just delaying until I hav things locked down, that they need to flurry when I call Sigil for example and then provide consistent dps that I can manage.  I try to explain to them, I don't mind if one or two of you dies half-way through the fight - I'll likely live to the end and rez your dumb [Removed for Content].<BR> <BR> <HR> </BLOCKQUOTE> <P>I took the STR line all the way to the end at one point when I was testing things out. Raw honesty? I saw zero difference in hate stability. The same guys that always overaggro still overaggro'd.</P> <P>~Sir Hawke Holyblayde, Hero of Maj'Dul<BR></P>

Fatuus
11-03-2006, 10:27 PM
<BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR>group AE stun? <BR><BR>Do you mean Hammer Ground?<BR> <HR> </BLOCKQUOTE>Yes, Hammer ground, one of the most useful AA abilities we were ever offered in the aa lines.  I have never seen this spell resisted on the stun and is the only stun that reliably stuns the mellee ranged mobs for the duration, after all the unyielding conviction only gives you a 20% chance to stun the mobs.  I wish i could say the same for a few of our other AA options, Divine Aura and Fearless being some of them.  The EOF AA lines when the become stable in the live servers later this month may mean big changes in my aa line up.<BR><BR> <HR> </BLOCKQUOTE><BR>Relentless Conviction does away with the 20% chance and supposedly stuns every time for a very breif time period. I never looked detailed at weither it worked every time that way...I sadly use it for DPS purposes more.

Fatuus
11-03-2006, 10:36 PM
<BR> <BLOCKQUOTE> <HR> sammcduff wrote:<BR> <P>Steel, are you able to give us any idea of the AA changes that are inc, not so much in the content, but rather the how it's going to work, ie will we need to finish one of the lines before we can access the next level?</P> <P>Thanks</P><BR> <HR> </BLOCKQUOTE><BR>I have seen the aa lines from beta, I won't go into detail about what those aas specifically are, but the jist of what SOE is doing for all classes is they are breaking the AA lines into 4 types of catagories for each class. All of the aa lines are class specific...mainly only due to the fact that our combat arts and spells are listed in them lol. There are a few "end" game abilities across the 4 lines that look interesting...but currently those AA's lack a LOT of imagination NOT just in the paladin class but for every class for the most part. You will find the lines will diversify the paladin classes to specify more what type of class you want to be...Do you want to be a group buffer? Do you want to be a DPS machine? Do you want to Tank better? Do you want to use your heals better? With the new aa lines, you will be able to determine HOW you want to play your paladin better at least...and add a little more personality to the paladin class.