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gachamann
10-23-2006, 04:43 PM
<div></div><div></div><p><font face="Arial" size="2">I wanted to run this across you guys.</font></p><p><font face="Arial" size="2"></font></p><p><font face="Arial" size="2">My general method of pulling is this:</font></p><p><font face="Arial" size="2">1 - Body Pull, attack (such as Refusal of Faith) or group taunt, depending on situation</font><font face="Arial" size="2">2 - Bring to group, Attack, Group taunt (if not used already), normal taunt</font><font face="Arial" size="2">3 - Ward then repeat (using Taunts whenever they pop up also, of course)</font></p><p><font face="Arial" size="2">This seems to do a good job of keeping the hate on me. Even if I don't need it I'll heal myself a couple times just to add more. However, a couple of times certain classes will pull the mobs off. The biggest problem I've had this with is the Warlock. Is this just due to his overall class abilities, or is he using certain abilities too early in the fight? It happened several times in Ancient Table and I didn't want to get onto him since I normally don't group with them and didn't know his class very well. No one died because of it but things got hairy for a moment or two.<!-- D(["mb","</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">3)  I've been trying a new method of pulling using a hex doll which decreases the mob's physical mitigation by 700+ and lasts about a minute and a half. This seems to be a great way to take down the mob more quickly. The cast time is too long during combat, but is ideal for an initial pull.</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">Does anyone know if a debuff like this works in the same way as a taunt or attack in getting unwanted social adds that are nearby? If it does I'll stick with body pulling when needed.</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">Also, is there any way to tell if it's been resisted or not?</font>n</p>nnn</div>nn",0] ); D(["ce"]); // --></font></p><p><font face="Arial" size="2">Anyone use different methods, or is the Warlock just prone to high levels of hate regardless?</font></p><p><font face="Arial" size="2">I've been trying a new method of pulling using a hex doll which decreases the mob's physical mitigation by 700+ and lasts about a minute and a half. This seems to be a great way to take down the mob more quickly. The cast time is too long during combat, but is ideal for an initial pull.</font></p><p><font face="Arial" size="2">Does anyone know if a debuff like this works in the same way as a taunt or attack in getting unwanted social adds that are nearby? If it does I'll stick with body pulling when needed.</font></p><p><font face="Arial" size="2">Also, is there any way to tell if it's been resisted or not?</font></p><p><font face="Arial" size="2">- Ravynn</font></p><div></div><p>Message Edited by gachamann on <span class=date_text>10-23-2006</span> <span class=time_text>05:44 AM</span>

MeridianR
10-23-2006, 05:05 PM
<div><blockquote><hr>gachamann wrote:<div></div><div></div><p><font face="Arial" size="2">I wanted to run this across you guys.</font></p><p><font face="Arial" size="2"></font></p><p><font face="Arial" size="2">My general method of pulling is this:</font></p><p><font face="Arial" size="2">1 - Body Pull, attack (such as Refusal of Faith) or group taunt, depending on situation</font><font face="Arial" size="2">2 - Bring to group, Attack, Group taunt (if not used already), normal taunt</font><font face="Arial" size="2">3 - Ward then repeat (using Taunts whenever they pop up also, of course)</font></p><p><font face="Arial" size="2">This seems to do a good job of keeping the hate on me. Even if I don't need it I'll heal myself a couple times just to add more. However, a couple of times certain classes will pull the mobs off. The biggest problem I've had this with is the Warlock. Is this just due to his overall class abilities, or is he using certain abilities too early in the fight? It happened several times in Ancient Table and I didn't want to get onto him since I normally don't group with them and didn't know his class very well. No one died because of it but things got hairy for a moment or two.<!-- D(["mb","</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">3)  I've been trying a new method of pulling using a hex doll which decreases the mob's physical mitigation by 700+ and lasts about a minute and a half. This seems to be a great way to take down the mob more quickly. The cast time is too long during combat, but is ideal for an initial pull.</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">Does anyone know if a debuff like this works in the same way as a taunt or attack in getting unwanted social adds that are nearby? If it does I'll stick with body pulling when needed.</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">Also, is there any way to tell if it's been resisted or not?</font>n</p>nnn</div>nn",0] ); D(["ce"]); // --></font></p><p><font face="Arial" size="2">Anyone use different methods, or is the Warlock just prone to high levels of hate regardless?</font></p><p><font face="Arial" size="2">I've been trying a new method of pulling using a hex doll which decreases the mob's physical mitigation by 700+ and lasts about a minute and a half. This seems to be a great way to take down the mob more quickly. The cast time is too long during combat, but is ideal for an initial pull.</font></p><p><font face="Arial" size="2">Does anyone know if a debuff like this works in the same way as a taunt or attack in getting unwanted social adds that are nearby? If it does I'll stick with body pulling when needed.</font></p><p><font face="Arial" size="2">Also, is there any way to tell if it's been resisted or not?</font></p><p><font face="Arial" size="2">- Ravynn</font></p><div></div><p>Message Edited by gachamann on <span class="date_text">10-23-2006</span> <span class="time_text">05:44 AM</span></p><hr></blockquote>Depending on the group setup, you could have put Amends on the Warlock if they were pulling aggro....but if you had say Amends on a Brigand, Wizard, etc...then yeah it does take more work to keep aggro from a Warlock.  People believe that since we have Amends that we are impossible to get aggro from, and tend to blow there load early in encounters.  While it's true we do have good aggro control, certain groups are tough to hold aggro with.  Talk with the warlock (if you can't put amends on him) and let him know not to go all out right from the pull and to stagger his nukes some, that should work.  (Also get Sigil of Heroism upgraded if you don't already have it)Before the social aggro change, I used to use a hex doll a lot, and it used to not get social aggro...I can't say if it works now, since I don't use it anymore, but try it out on some lower con mobs, that you don't think would be a problem if they added.Hope this helps</div>

Fatuus
10-23-2006, 05:29 PM
<BR> <BLOCKQUOTE> <HR> gachamann wrote:<BR> <P><FONT face=Arial size=2>I wanted to run this across you guys.</FONT></P> <P><FONT face=Arial size=2><BR></FONT></P> <P><FONT face=Arial size=2>My general method of pulling is this:</FONT></P> <P><FONT face=Arial size=2>1 - Body Pull, attack (such as Refusal of Faith) or group taunt, depending on situation</FONT><BR><FONT face=Arial size=2>2 - Bring to group, Attack, Group taunt (if not used already), normal taunt</FONT><BR><FONT face=Arial size=2>3 - Ward then repeat (using Taunts whenever they pop up also, of course)<BR></FONT></P> <P><FONT face=Arial size=2>This seems to do a good job of keeping the hate on me. Even if I don't need it I'll heal myself a couple times just to add more. However, a couple of times certain classes will pull the mobs off. The biggest problem I've had this with is the Warlock. Is this just due to his overall class abilities, or is he using certain abilities too early in the fight? It happened several times in Ancient Table and I didn't want to get onto him since I normally don't group with them and didn't know his class very well. No one died because of it but things got hairy for a moment or two.<!-- D(["mb","</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">3)  I've been trying a new method of pulling using a hex doll which decreases the mob's physical mitigation by 700+ and lasts about a minute and a half. This seems to be a great way to take down the mob more quickly. The cast time is too long during combat, but is ideal for an initial pull.</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">Does anyone know if a debuff like this works in the same way as a taunt or attack in getting unwanted social adds that are nearby? If it does I'll stick with body pulling when needed.</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">Also, is there any way to tell if it's been resisted or not?</font>n</p>nnn</div>nn",0] ); D(["ce"]); // --></FONT></P> <P><FONT face=Arial size=2>Anyone use different methods, or is the Warlock just prone to high levels of hate regardless?<BR></FONT></P> <P><FONT face=Arial size=2>I've been trying a new method of pulling using a hex doll which decreases the mob's physical mitigation by 700+ and lasts about a minute and a half. This seems to be a great way to take down the mob more quickly. The cast time is too long during combat, but is ideal for an initial pull.</FONT></P> <P><FONT face=Arial size=2>Does anyone know if a debuff like this works in the same way as a taunt or attack in getting unwanted social adds that are nearby? If it does I'll stick with body pulling when needed.</FONT></P> <P><FONT face=Arial size=2>Also, is there any way to tell if it's been resisted or not?</FONT></P> <P><BR><FONT face=Arial size=2>- Ravynn<BR></FONT></P> <P>Message Edited by gachamann on <SPAN class=date_text>10-23-2006</SPAN> <SPAN class=time_text>05:44 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Don't forget what your group members can do to help, Rangers/Assassins have Surveil which is a great pull technic...it actually generates GREATER hate for you on the inital pull. Rangers also have miracle shot.</P> <P>Pets are a nice way to pull mobs from a great distance. The best at doing this is probably shaman pets since they die instantly practically.</P>

Boethius_Permafrost
10-23-2006, 07:36 PM
Under normal conditions, paladin and warlock are the perfect combo for massive damage and easy agro control.If you amend the warlock and hit the entire encounter with the group taunt, you should have no problem.  If you body pull a long way, you may miss one on the encounter taunt if it hangs back to cast something while the rest are swarming you.Please be aware that the sorcerers have fairly recently received a small agro transfer component to a buff they typically put on the tank.  It will conflict with amends, so take steps to avoid that.  If amends is messed up, you have no prayer of holding agro.Warlocks have exceptional damage and agro against encounters.  If you have a warlock and a high-agro single target class, one of them will be pulling agro or otherwise severly restricted.  I prefer to amend the warlock and work extra hard on holding my single target.<div></div>

Kaleyen
10-23-2006, 07:59 PM
Also keep in mind that aggro control isn't all the tank's job.<div></div>

gachamann
10-24-2006, 02:15 AM
I did have Amends on him, but yeah it was Ancient Table so it was usually on body pulls since the spiders are so packed together. I guess that would explain some of it.I didn't have Sigil of Heroism at the time but do now.Thanks for the input!<div></div>

DarrkElf
10-24-2006, 08:38 AM
<BR> <BLOCKQUOTE> <HR> gachamann wrote:<BR> <P><FONT face=Arial size=2>I wanted to run this across you guys.</FONT></P> <P><FONT face=Arial size=2><BR></FONT></P> <P><FONT face=Arial size=2>My general method of pulling is this:</FONT></P> <P><FONT face=Arial size=2>1 - Body Pull, attack (such as Refusal of Faith) or group taunt, depending on situation</FONT><BR><FONT face=Arial size=2>2 - Bring to group, Attack, Group taunt (if not used already), normal taunt</FONT><BR><FONT face=Arial size=2>3 - Ward then repeat (using Taunts whenever they pop up also, of course)<BR></FONT></P> <P><FONT face=Arial size=2>This seems to do a good job of keeping the hate on me. Even if I don't need it I'll heal myself a couple times just to add more. However, a couple of times certain classes will pull the mobs off. The biggest problem I've had this with is the Warlock. Is this just due to his overall class abilities, or is he using certain abilities too early in the fight? It happened several times in Ancient Table and I didn't want to get onto him since I normally don't group with them and didn't know his class very well. No one died because of it but things got hairy for a moment or two.<!-- D(["mb","</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">3)  I've been trying a new method of pulling using a hex doll which decreases the mob's physical mitigation by 700+ and lasts about a minute and a half. This seems to be a great way to take down the mob more quickly. The cast time is too long during combat, but is ideal for an initial pull.</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">Does anyone know if a debuff like this works in the same way as a taunt or attack in getting unwanted social adds that are nearby? If it does I'll stick with body pulling when needed.</font></p>nn<p><font sizeu003d"2" faceu003d"Arial">Also, is there any way to tell if it's been resisted or not?</font>n</p>nnn</div>nn",0] ); D(["ce"]); // --></FONT></P> <P><FONT face=Arial size=2>Anyone use different methods, or is the Warlock just prone to high levels of hate regardless?<BR></FONT></P> <P><FONT face=Arial size=2>I've been trying a new method of pulling using a hex doll which decreases the mob's physical mitigation by 700+ and lasts about a minute and a half. This seems to be a great way to take down the mob more quickly. The cast time is too long during combat, but is ideal for an initial pull.</FONT></P> <P><FONT face=Arial size=2>Does anyone know if a debuff like this works in the same way as a taunt or attack in getting unwanted social adds that are nearby? If it does I'll stick with body pulling when needed.</FONT></P> <P><FONT face=Arial size=2>Also, is there any way to tell if it's been resisted or not?</FONT></P> <P><BR><FONT face=Arial size=2>- Ravynn<BR></FONT></P> <P>Message Edited by gachamann on <SPAN class=date_text>10-23-2006</SPAN> <SPAN class=time_text>05:44 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I've tried using the Hex doll, it's a great pull, but it does pull in adds.  Safest is still body pull.  I try to limit using hex to areas lone mobs or the last remaining mob in area.</P> <P>Big spells from Warlock or healers will always attract aggro - if not sure who to steal aggro from do a quick call around to find out how many damage/heal points they're getting.  If you're still having real problems with aggro with Warlock and can't transfer it to yourself then you might want to ask him to adjust his timing, or just pace himself a bit more.  Aggro management is the responsibility of everyone in the group, but the MT needs to be able to call the shots.  A good way to do this is create a macro or 2 instead of using the default taunts on your hotbar so that you can send the group a cue of when to use their big bangs.</P> <P>eg. Create a macro that casts group aggro, then target aggro, then sends group tell "Aggro up - Nuke good to go!"</P> <P> </P>