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celdar
10-18-2006, 06:21 PM
<DIV>Here are my stats, was wondering if there was a cap I needed to be aware of for a 61 Paladin:</DIV> <DIV> </DIV> <DIV>Str: 420  Health:5073</DIV> <DIV>Agi: 113  Power: 3245</DIV> <DIV>Sta: 196  Mit: 2975</DIV> <DIV>Int: 226    Attack: 1162</DIV> <DIV>Wis: 188</DIV> <DIV> </DIV> <DIV>Self buffed.</DIV> <DIV> </DIV> <DIV>Any advice on what direction to go when I get to 62?</DIV>

OrcSlayer96
10-18-2006, 07:43 PM
<BR> <BLOCKQUOTE> <HR> celdaron wrote:<BR> <DIV>Here are my stats, was wondering if there was a cap I needed to be aware of for a 61 Paladin:</DIV> <DIV> </DIV> <DIV>Str: 420  Health:5073</DIV> <DIV>Agi: 113  Power: 3245</DIV> <DIV>Sta: 196  Mit: 2975</DIV> <DIV>Int: 226    Attack: 1162</DIV> <DIV>Wis: 188</DIV> <DIV> </DIV> <DIV>Self buffed.</DIV> <DIV> </DIV> <DIV>Any advice on what direction to go when I get to 62?</DIV><BR> <HR> </BLOCKQUOTE> <P>All depends what you want your paladin to do, if you raid spec your pally, you will want to pump up that stamina alot higher while increasing your Strength and Wisdom for a large power pool/resists and melee dps.  If i remember right the stat cap is 510 in each stat, but for now our power pool from stats is all messed up to wher i done recieve much power past around 390 in strength and wisdom or when one goes over 420, whichever happens first.  Hopefully when stat bonuses are increased in EOF, they will truely fix that major bug.</P> <P>Are you in offensive stance with those numbers or no stance?  When you hit mid to high 60's, your gear will will greatly help you on your stats, especially the relic gear and other fabled/ legendary gear out there.  If you are looking for for a dps spec on your paladin, funnel as much points into your Strength/Intelligence with some in wisdom to increse your power pool as far as it goes and give you max damage thru spells/procs thru high intelligence and max damage from melee/combat arts from high strength.</P> <P>With all of out stats being important, most will sacrifice their agility to help bolster their other 4 stats.  I am guilty of that to try to max out STR/STA/WIS with myself putting the highest priority to STA.  I am still working on my player, but right now with food and drink consumed my player is around 8,411 health and 4,177 power with my normal tanking gear.  It doesnt matter at all if i change to offense or defense stance on my guy, i am capped at that power level and only change it if i recieve gear that gives me more plus power to it.<BR></P> <P>Once i am home from work, i will see if i can give you a more accurate list on my stats and choices so you have a idea what a level 70 paladin can have.  I am not as uber as some but i will say that i am better geared than many i have come across in the game...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Nephiere
10-18-2006, 08:37 PM
Stats:str 384 hp 7,839agi 253 mit 4819sta 485 avd 54.7int 85wis 529self buffed with no food/drink or potions. Most of my gear is fabled with a few legend pieces. Generally off tank for my guild with some Mting on the easier zones. I don't remember the last time I used the off. stance. There area few more pieces of gear I need to collect, but u get the idea if you are looking for a raid tank. (BTW race is a wood elf which wasn't the best MTing choice but its just what I wanted to play.)

Fatuus
10-18-2006, 10:30 PM
<BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <BR> <BLOCKQUOTE> <HR> celdaron wrote:<BR> <DIV>Here are my stats, was wondering if there was a cap I needed to be aware of for a 61 Paladin:</DIV> <DIV> </DIV> <DIV>Str: 420  Health:5073</DIV> <DIV>Agi: 113  Power: 3245</DIV> <DIV>Sta: 196  Mit: 2975</DIV> <DIV>Int: 226    Attack: 1162</DIV> <DIV>Wis: 188</DIV> <DIV> </DIV> <DIV>Self buffed.</DIV> <DIV> </DIV> <DIV>Any advice on what direction to go when I get to 62?</DIV><BR> <HR> </BLOCKQUOTE> <P>All depends what you want your paladin to do, if you raid spec your pally, you will want to pump up that stamina alot higher while increasing your Strength and Wisdom for a large power pool/resists and melee dps.  If i remember right the stat cap is 510 in each stat, but for now our power pool from stats is all messed up to wher i done recieve much power past around 390 in strength and wisdom or when one goes over 420, whichever happens first.  Hopefully when stat bonuses are increased in EOF, they will truely fix that major bug.</P> <P>Are you in offensive stance with those numbers or no stance?  When you hit mid to high 60's, your gear will will greatly help you on your stats, especially the relic gear and other fabled/ legendary gear out there.  If you are looking for for a dps spec on your paladin, funnel as much points into your Strength/Intelligence with some in wisdom to increse your power pool as far as it goes and give you max damage thru spells/procs thru high intelligence and max damage from melee/combat arts from high strength.</P> <P>With all of out stats being important, most will sacrifice their agility to help bolster their other 4 stats.  I am guilty of that to try to max out STR/STA/WIS with myself putting the highest priority to STA.  I am still working on my player, but right now with food and drink consumed my player is around 8,411 health and 4,177 power with my normal tanking gear.  It doesnt matter at all if i change to offense or defense stance on my guy, i am capped at that power level and only change it if i recieve gear that gives me more plus power to it.<BR></P> <P>Once i am home from work, i will see if i can give you a more accurate list on my stats and choices so you have a idea what a level 70 paladin can have.  I am not as uber as some but i will say that i am better geared than many i have come across in the game...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P><BR>Steel did a nice job rounding out some info for you about playing, but the biggest thing most often overlooked by players beyond stats is resists. As you get higher, you will get some choices in armor that will give you great stats or great resists. The light chittin ring and the dark chittin ring are great examples of this. Its often hard to balance out your stats depending on what you need to do as a player...this is often very gear DEPENDENT...what gear you can get will effect what stats you have more then anything else. As a player you will have the choice to go STATS, mitigation, or resist gear...but not often all of the above.</P> <P>STA nice for overall HP pool...but increases in gear HP often outweigh total STA gains...I think you get like 50 HP per 20 STA...its not exact but a ballpark number...</P> <P>STR is nice for overall melee autoattack damage and affects the damage your combat arts do (for you now Zealous strike...in the future Devout Strike). STR also affects your base power pool...about twice as much as WIS does per point.</P> <P>AGI is probably the most overlooked stat we possess...and often the most important for tanking....and will be more so in the future now they are nerfing epic avoidance (Epic mobs were guaranteed to hit you...which made brawlers hard to tank with against epics). While its hard to directly see what avoidance does for you...an agi potion which increases your AGI will boost your overall avoidance (at lvl 70) by 2.3%...that means you should avoid 1 out of every 40 attacks that you wouldn't have previously...think of it this way as EXTRA mitigation since its damage you avoided since you never got hit in the first place.</P> <P>WIS affects your ability to resist mobs spells outright. It also helps reduce the damage any spell does for you. Its awesome when dueling players to have high wisdom since you will resist a ton more spells...which drains their power pool. WIS also affects your power pool.</P> <P>INT is also an incredibly overlooked stat that affects some of your biggest nukes in the game. About 50 INT will increase the base damage of your Spell based arts by about 4 to 5% more. Hence at close to 500 INT your spells will do almost 50% more damage then at 0 INT. This is most noticable on Refusal of Conviction.</P>

MeridianR
10-18-2006, 10:41 PM
Mitigation > HP > Avoid > ResistsJust follow that, and you should be fine.<div></div>

Turb
10-18-2006, 11:52 PM
<blockquote><hr>Fatuus wrote:<DIV><P>AGI is probably the most overlooked stat we possess...and often the most important for tanking....and will be more so in the future now they are nerfing epic avoidance (Epic mobs were guaranteed to hit you...which made brawlers hard to tank with against epics). While its hard to directly see what avoidance does for you...an agi potion which increases your AGI will boost your overall avoidance (at lvl 70) by 2.3%...that means you should avoid 1 out of every 40 attacks that you wouldn't have previously...think of it this way as EXTRA mitigation since its damage you avoided since you never got hit in the first place.</P></div><hr></blockquote>Nice post, but a minor correction on the above.If your avoidance is at 50%, then you get hit 50% of attacks for an even con mob.A 2.3% boost to avoidance puts you at 52.3%, so you get hit 47.7% of the time, or put another way around 1 in 22 of that attacks that *would have hit* no longer will.Had you started at 60%, and raised to 62.3% avoidance, then you would be getting hit 37.7% of the time rather than 40% of the time, or 1 in 17 of the attacks that would have hit you no longer will.In other words, the closer you get to the avoidance cap, the more value that 2.3% has.If you assume 0% avoidance to start, then 1 in 40 is accurate.I *think* this is an issue the new combat system is looking to address.<p>Message Edited by Turb0T on <span class=date_text>10-18-2006</span> <span class=time_text>08:53 PM</span>

celdar
10-19-2006, 12:08 AM
<P>Thanks for the replies. </P> <P> </P> <P>To give further details, those stats are in offensive stance. I solo about 99.9% of the time, as I am unguilded and my friends quit playing long ago, before Toxx merged with Guk. I suppose I should be looking for a new guild and make new friends, but my playing time is quirky to say the least nowadays.</P> <P> </P> <P>I have concentrated on gear with Str, and have 3 AP's in the Str line atm.</P> <P>I'm nearing 62, so am about to re-gear,  hence the need for advice. My Cobalt stuff is gonna go by the wayside. So my question is more aimed at what stats should I be looking for in the new gear, as I don't want to cross some cap with Str, and not get much benefit for my money.</P>

Fatuus
10-19-2006, 12:46 AM
<BR> <BLOCKQUOTE> <HR> Turb0T wrote:<BR> <BLOCKQUOTE> <HR> Fatuus wrote:<BR> <DIV> <P>AGI is probably the most overlooked stat we possess...and often the most important for tanking....and will be more so in the future now they are nerfing epic avoidance (Epic mobs were guaranteed to hit you...which made brawlers hard to tank with against epics). While its hard to directly see what avoidance does for you...an agi potion which increases your AGI will boost your overall avoidance (at lvl 70) by 2.3%...that means you should avoid 1 out of every 40 attacks that you wouldn't have previously...think of it this way as EXTRA mitigation since its damage you avoided since you never got hit in the first place.</P><BR></DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Nice post, but a minor correction on the above.<BR><BR>If your avoidance is at 50%, then you get hit 50% of attacks for an even con mob.<BR><BR>A 2.3% boost to avoidance puts you at 52.3%, so you get hit 47.7% of the time, or put another way around 1 in 22 of that attacks that *would have hit* no longer will.<BR><BR>Had you started at 60%, and raised to 62.3% avoidance, then you would be getting hit 37.7% of the time rather than 40% of the time, or 1 in 17 of the attacks that would have hit you no longer will.<BR><BR>In other words, the closer you get to the avoidance cap, the more value that 2.3% has.<BR><BR>If you assume 0% avoidance to start, then 1 in 40 is accurate.<BR><BR>I *think* this is an issue the new combat system is looking to address. <P>Message Edited by Turb0T on <SPAN class=date_text>10-18-2006</SPAN><SPAN class=time_text>08:53 PM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P><BR>actually your math is wrong, the avoidance is based off a 100% scale, 2.4% is roughly 1 out of 40...therefore 1 out of 40 hits overal would be avoided by this small boost...not 1 out of 40 additional hits...you must look at the difference</P> <P>50% avoidance = 20 out of 40 hits</P> <P>52.4% avoidance = 21 out of 40 hits</P> <P>that extra 1 out of 40 hits is an accurate statement... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Mitigation is nice to have, but brawlers should really OWN tanks when it comes to long term tanking...an overlooked factor...take this into consideration</P> <P>A brawler can get 40% mitigation and 80% avoidance pretty easily (solo) that means that if a mob swings 60 times a minute and if it hit would hit for 10k base damage</P> <P>A monk would get hit 12 times for 72k total mitigated damage</P> <P>A paladin can get 70% mitigation and 50% avoidance self buffed generally (if you have really nice gear) I personally have a little higher mit but lets use this for nice round numbers</P> <P>A paladin would get hit 30 times for 90k total mitigated damage</P> <P>I used this simplified example to illustrate how UNDERVALUED avoidance is in this game...and totally overlooked when fighting epics due to the epic avoidance nerf. In a totally scarey scenario here's another interesting twist.</P> <P>If the avoidance buff was placed on a monk by another brawler (say a bruiser) who had the adept III avoidance buff...the monk would avoid and additional 8% of all attacks (since the bruiser could get 80% avoidance too). that means the brawler would only get hit about 7 times for 42K total mitigated damage. The same setup with the geared paladin above would yeild 18 hits for a total of 54k total mitigated damage...still much more then the original monk.</P> <P>Avoidance IS very important and will be come much more so in the future...its a key advantage guardians and Berserkers have over us (umm....parry anyone) that I hope EoF will fix cause we'll get owned for tanking with the changes coming.</P><p>Message Edited by Fatuus on <span class=date_text>10-18-2006</span> <span class=time_text>02:02 PM</span>

Fatuus
10-19-2006, 12:46 AM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>Mitigation > HP > Avoid > Resists<BR><BR>Just follow that, and you should be fine.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Follow that for raiding = dead</P> <P>What you need is situationally dependent...always has been that way, always will be that way</P>

Lairdragna
10-19-2006, 12:55 AM
<div><blockquote><hr>Fatuus wrote:<div></div> <blockquote> <hr> MeridianR wrote:Mitigation > HP > Avoid > ResistsJust follow that, and you should be fine. <div></div> <hr> </blockquote> <p>Follow that for raiding = dead</p> <p>What you need is situationally dependent...always has been that way, always will be that way</p><hr></blockquote>*grabs the popcorn* This should be GOOD!My personal feeling is things are situational as well.  Are we talking about MTing in a raid or are we talking about offtanking or being more of a support player assisting with heals, buffing, rezzing and picking up the occassional add that jumps a caster or healer?I too feel resists are highly overlooked.  Yes, mitigation is majorly important, but it protects against physical attacks...  A lot of raid bosses and sub-bosses do nasty disease, poison, arcane and elemental damage.  If you can resist the attack, you take less damage.  To my knowledge, and correct me if I'm wrong, mitigation against physical damage does nothing to protect you against say a poison dot or a fire/ice attack.  For me it has been about balance.</div>

Fatuus
10-19-2006, 01:04 AM
Mitigation protects you ONLY from physical attacks, it does NOT protect you against any magical based attacks (don't forget direct attacks). Tank Nizara a few times and you'll see how important Poison, Heat, and other resists are since most mobs do NOT do huge physical attacks there but magic based ones.

celdar
10-19-2006, 01:09 AM
As for resists, my lowest is 1389

MeridianR
10-19-2006, 01:37 AM
<div><blockquote><hr>Fatuus wrote:<div></div>Mitigation protects you ONLY from physical attacks, it does NOT protect you against any magical based attacks (don't forget direct attacks). Tank Nizara a few times and you'll see how important Poison, Heat, and other resists are since most mobs do NOT do huge physical attacks there but magic based ones.<hr></blockquote>ROFL - Seriously, are you trying to talk to me about raiding as a Paladin? How about I was probably the first Paladin WorldWide to tank Nizara, or how about other then Chel'drak or the Matron I have Main Tanked every other T7 epic mob in the game.Or how about my gear destroys your gear (actually my backup gear destroys yours as well), and I was (up until this week when I left due to RL kicking me in the [expletive haxx0red by Raijinn]) in a Top 10 Worldwide guild?Do yourself a favor please, and dont' talk about things in which you have no clue - such as saying 20 stamina = 50 HP, and how important avoidance is now.My point about order of importance holds true.</div>

OrcSlayer96
10-19-2006, 01:48 AM
<DIV>As far as i can tell from 1 point of stamina at under 100 or over 400, it always equals 5 health, looks like we are the same versus the other 5 fighter classes on this one and a example of 20 stamina equals 100 health.  I still favor plus health and plus power from gear more than plus stamina, but when you can have both, make sure your numbers are right...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>For me, mitigation(physical and spell) are equally important to health.  I can be buffed up to 6,000 physical mitigation but if i jipped myself on stamina and get nailed by a overpowered epic AOE, i am still dead as if i was wearing cloth armor.  The more experienced paladins out there know this and meridians post is not wrong it is just simplified.  We all know that if you want to tank raids you bring your main armor set, resist gear and other assorted pieces to help on the encounters.  Only a noob ignores the encounters requirements and i dont see many noobs in the posters on our forums...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Lairdragna
10-19-2006, 02:03 AM
<div><blockquote><hr>MeridianR wrote:<div><blockquote><hr>Fatuus wrote:<div></div>Mitigation protects you ONLY from physical attacks, it does NOT protect you against any magical based attacks (don't forget direct attacks). Tank Nizara a few times and you'll see how important Poison, Heat, and other resists are since most mobs do NOT do huge physical attacks there but magic based ones.<hr></blockquote>ROFL - Seriously, are you trying to talk to me about raiding as a Paladin? How about I was probably the first Paladin WorldWide to tank Nizara, or how about other then Chel'drak or the Matron I have Main Tanked every other T7 epic mob in the game.Or how about my gear destroys your gear (actually my backup gear destroys yours as well), and I was (up until this week when I left due to RL kicking me in the [expletive haxx0red by Raijinn]) in a Top 10 Worldwide guild?Do yourself a favor please, and dont' talk about things in which you have no clue - such as saying 20 stamina = 50 HP, and how important avoidance is now.My point about order of importance holds true.</div><hr></blockquote>Dude, chill... you are talking about playing on a completely different level than 99% of the playerbase, and what might be the best and most important for you does not necessarily translate into what is the best for every other paladin.  Given your stats and equipment, it is reasonable to assume that the folks you raid with likely have equally impressive gear.  Your raid groups probably just about max every resist there is, and thus it becomes largely irrelevant what resists are on your gear.  Because of your supporting cast and how well you compliment each other, you have the liberty of having an order of importance that goes mitigation than health than avoidance and than resists.Not everybody is godly like you man.  And yeah, your backup gear destroys my main gear.  Grats, so happy for you.  I do think you have lost touch with a majority of the players and what the encounters are like for them, and the OP is not playing on the level you are.  So your advice to him, while 100% spot on if in a top 10 end game raid guild, might not be the best advice for somebody that is grouping and casually raiding.</div>

MeridianR
10-19-2006, 02:03 AM
I agree with raw HP being better then stamina, dont' get me wrong.  I am easily capped out with 510 stamina, so +hp items are the only way to increase for me.My stats are pretty balanced - 5400 mitigation and 8700 HP - I could swing either up more, at the expense of others, but this is my normal tanking gear....but to answer the OPs' question truthfully, depending on what you want to do you can sway your stats a little different.Tanking wise Mitigation and HP are the biggest thing to increase.DPS Wise - int and AA's will give you the best bang for the buckEtc, etc, etc...it all depends on your playstyle<div></div>

MeridianR
10-19-2006, 02:05 AM
<div><blockquote><hr>Lairdragna wrote:<div><blockquote><hr>MeridianR wrote:<div><blockquote><hr>Fatuus wrote:<div></div>Mitigation protects you ONLY from physical attacks, it does NOT protect you against any magical based attacks (don't forget direct attacks). Tank Nizara a few times and you'll see how important Poison, Heat, and other resists are since most mobs do NOT do huge physical attacks there but magic based ones.<hr></blockquote>ROFL - Seriously, are you trying to talk to me about raiding as a Paladin? How about I was probably the first Paladin WorldWide to tank Nizara, or how about other then Chel'drak or the Matron I have Main Tanked every other T7 epic mob in the game.Or how about my gear destroys your gear (actually my backup gear destroys yours as well), and I was (up until this week when I left due to RL kicking me in the [expletive haxx0red by Raijinn]) in a Top 10 Worldwide guild?Do yourself a favor please, and dont' talk about things in which you have no clue - such as saying 20 stamina = 50 HP, and how important avoidance is now.My point about order of importance holds true.</div><hr></blockquote>Dude, chill... you are talking about playing on a completely different level than 99% of the playerbase, and what might be the best and most important for you does not necessarily translate into what is the best for every other paladin.  Given your stats and equipment, it is reasonable to assume that the folks you raid with likely have equally impressive gear.  Your raid groups probably just about max every resist there is, and thus it becomes largely irrelevant what resists are on your gear.  Because of your supporting cast and how well you compliment each other, you have the liberty of having an order of importance that goes mitigation than health than avoidance and than resists.Not everybody is godly like you man.  And yeah, your backup gear destroys my main gear.  Grats, so happy for you.  I do think you have lost touch with a majority of the players and what the encounters are like for them, and the OP is not playing on the level you are.  So your advice to him, while 100% spot on if in a top 10 end game raid guild, might not be the best advice for somebody that is grouping and casually raiding.</div><hr></blockquote>Actually from a tanking standpoint, group, or raiding little stuff:Mitigation is still the single most important stat you need to raise as a paladin, especially not being as geared as someone like myself.As to the rest of your post, the post above this by me answers that.</div>

Lairdragna
10-19-2006, 02:20 AM
Agreed, mitigation is indeed key... and if you look at the time stamps for our posts my friend... they are both 6:03... <span>:smileysurprised:</span>I can see examples where for a less "hard core" player resists are more important than say avoidance or even health.  An extra 200 health when you are at 7,000 or more is pretty minimal when the trade off is going from a 50% chance to resist a magic attack versus an 80% chance.  If that magic attack hits for say 5,000 the extra 200 health is negligible compared to the increased chance to resist it and not take any damage.  My lowest resist in offensive stance with a one hander (a set-up I sometimes use for soloing) is like 3,200.  I have however seen others with resists around 1,200 in offensive stance and solo.  If that person gets hit with the wrong dot and can not cure it, that extra 200 health is going to mean very little to them within a few ticks.Because I rarely main tank, I usually have my focus around 75% on my gear's mitigation and 25% on resists.  Avoidance and raw hps just seem to fall into place.  In general I wear the best mitigation armor I can find (with the exception of the CoP... I am personally morally opposed to that evil thing) and then look for jewelry that has exceptional resists and stats on it.  I have the dragon sash, earing and bracelet for the mit, stats and resists and then look to flush out with the other spots the resists I need for particular mobs.  A bag full of resist jewelry.And yes, the CoP is in my bag for the rare occassion I am asked to MT.  I just feel the need to bathe afterward. <span>:smileysad:</span><div></div>

Fatuus
10-19-2006, 06:21 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Lairdragna wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Fatuus wrote:<BR> Mitigation protects you ONLY from physical attacks, it does NOT protect you against any magical based attacks (don't forget direct attacks). Tank Nizara a few times and you'll see how important Poison, Heat, and other resists are since most mobs do NOT do huge physical attacks there but magic based ones.<BR> <HR> </BLOCKQUOTE>ROFL - Seriously, are you trying to talk to me about raiding as a Paladin?<BR><BR>How about I was probably the first Paladin WorldWide to tank Nizara, or how about other then Chel'drak or the Matron I have Main Tanked every other T7 epic mob in the game.<BR><BR>Or how about my gear destroys your gear (actually my backup gear destroys yours as well), and I was (up until this week when I left due to RL kicking me in the [expletive haxx0red by Raijinn]) in a Top 10 Worldwide guild?<BR><BR>Do yourself a favor please, and dont' talk about things in which you have no clue - such as saying 20 stamina = 50 HP, and how important avoidance is now.<BR><BR>My point about order of importance holds true.<BR></DIV><BR> <HR> </BLOCKQUOTE>Dude, chill... you are talking about playing on a completely different level than 99% of the playerbase, and what might be the best and most important for you does not necessarily translate into what is the best for every other paladin.  Given your stats and equipment, it is reasonable to assume that the folks you raid with likely have equally impressive gear.  Your raid groups probably just about max every resist there is, and thus it becomes largely irrelevant what resists are on your gear.  Because of your supporting cast and how well you compliment each other, you have the liberty of having an order of importance that goes mitigation than health than avoidance and than resists.<BR><BR>Not everybody is godly like you man.  And yeah, your backup gear destroys my main gear.  Grats, so happy for you.  I do think you have lost touch with a majority of the players and what the encounters are like for them, and the OP is not playing on the level you are.  So your advice to him, while 100% spot on if in a top 10 end game raid guild, might not be the best advice for somebody that is grouping and casually raiding.<BR></DIV><BR> <HR> </BLOCKQUOTE>Actually from a tanking standpoint, group, or raiding little stuff:<BR><BR>Mitigation is still the single most important stat you need to raise as a paladin, especially not being as geared as someone like myself.<BR><BR>As to the rest of your post, the post above this by me answers that.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>If you are MTing an epic mob, mitigation is important but it only impacts physical blows done to you via crushing, slashing, piercing AOES and melee attacks. It does NOT protect against any single target attacks like the common harm-touch spells some mobs do. In the MT group resistance high level wise becomes mute because you would have a good, balanced, overall outlook on the group setup.</P> <P>However in grouping scenarios you have several other factors that come into play. Don't be a tool and state that you are the only paladin to tank nizara well, I tanked halfway thru it the first day the adventure pack came out. The mobs there DO hit you with heavy debuffs against several different resists, often dropping you 4 to 5k in a shot, and then follow it up with an attack based on that resist. If you don't have solid resists you'll get owned as a paladin against these mobs since we don't have some tools other tank classes have (tsunami, Tower of Stone, etc.) to use for damage absortion.</P> <P>Another just as equally important stat for paladins IS avoidance for normal encounters. It will prevent more damage to you then mitigation can help reduce. The proper use of avoidance buffs are critical in this regard. If a mob can't hit you, they won't do damage. Some zones this is not that useful, especially in zones like Nizara where the mobs have a ton of magic based attacks, but its very important to consider in either regard. Epic fights its not that important CURRENTLY since avoidance is nerfed versus epic encounters, but the will change with teh coming of EoF.</P>

AnnMarieR
10-21-2006, 01:19 PM
Just thought I ought to add something, since I didn't see it mentioned in the other posts.The stat-cap varies according to your level, thus:-Stat-cap =  20 + (level * 7)Therefore at 70, your stat cap is <b><font color="#99ff00">510</font></b>, but at 62 your stat cap will be <b><font color="#99ff00">454</font></b>.<div></div>

celdar
10-22-2006, 10:24 PM
<P>Thank you, AnnMarieR!!!</P> <P> </P> <P>That's what I was wanting to know. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Alinon
10-23-2006, 02:14 AM
<BR> <BLOCKQUOTE> <HR> celdaron wrote:<BR> <P>Thanks for the replies. </P> <P> </P> <P>To give further details, those stats are in offensive stance. I solo about 99.9% of the time, as I am unguilded and my friends quit playing long ago, before Toxx merged with Guk. I suppose I should be looking for a new guild and make new friends, but my playing time is quirky to say the least nowadays.</P> <P> </P> <P>I have concentrated on gear with Str, and have 3 AP's in the Str line atm.</P> <P>I'm nearing 62, so am about to re-gear,  hence the need for advice. My Cobalt stuff is gonna go by the wayside. So my question is more aimed at what stats should I be looking for in the new gear, as I don't want to cross some cap with Str, and not get much benefit for my money.</P><BR> <HR> </BLOCKQUOTE><BR>It has to be said. I am very curious why all these elitist [expletive haxx0red by Raijinn]s are commenting and arguing back and forth about raiding stats and such. Did you self serving egotist elitists not read the OPs thread? He is asking about gear to SOLO in. Why did it turn into a conversation about raid gear? /boggle

MeridianR
10-23-2006, 05:01 PM
<div><blockquote><hr>Alinon79 wrote:<div></div> <blockquote> <hr> celdaron wrote: <div></div> <p>Thanks for the replies. </p> <p>To give further details, those stats are in offensive stance. I solo about 99.9% of the time, as I am unguilded and my friends quit playing long ago, before Toxx merged with Guk. I suppose I should be looking for a new guild and make new friends, but my playing time is quirky to say the least nowadays.</p> <p>I have concentrated on gear with Str, and have 3 AP's in the Str line atm.</p> <p>I'm nearing 62, so am about to re-gear,  hence the need for advice. My Cobalt stuff is gonna go by the wayside. So my question is more aimed at what stats should I be looking for in the new gear, as I don't want to cross some cap with Str, and not get much benefit for my money.</p> <hr> </blockquote>It has to be said. I am very curious why all these elitist [expletive haxx0red by Raijinn]s are commenting and arguing back and forth about raiding stats and such. Did you self serving egotist elitists not read the OPs thread? He is asking about gear to SOLO in. Why did it turn into a conversation about raid gear? /boggle<hr></blockquote>...because I know more then you about the class, I am better then you will ever be at the class, and because I can.If you want to say I am egotistical, I guess I should at least make a post that sounds like it eh....so there you go, you will never be on the level that I am in the Paladin class, have a great day.</div>

Fatuus
10-23-2006, 05:14 PM
<BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <DIV>As far as i can tell from 1 point of stamina at under 100 or over 400, it always equals 5 health, looks like we are the same versus the other 5 fighter classes on this one and a example of 20 stamina equals 100 health.  I still favor plus health and plus power from gear more than plus stamina, but when you can have both, make sure your numbers are right...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>For me, mitigation(physical and spell) are equally important to health.  I can be buffed up to 6,000 physical mitigation but if i jipped myself on stamina and get nailed by a overpowered epic AOE, i am still dead as if i was wearing cloth armor.  The more experienced paladins out there know this and meridians post is not wrong it is just simplified.  We all know that if you want to tank raids you bring your main armor set, resist gear and other assorted pieces to help on the encounters.  Only a noob ignores the encounters requirements and i dont see many noobs in the posters on our forums...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>Just so my own curiousity was quenched I used a +14 sta doll and found my HP went up 50 points, so you get about 4 HP per point of STA.

Alinon
10-23-2006, 10:26 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR> <DIV> <BLOCKQUOTE> </BLOCKQUOTE>...because I know more then you about the class, I am better then you will ever be at the class, and because I can.<BR><BR>If you want to say I am egotistical, I guess I should at least make a post that sounds like it eh....so there you go, you will never be on the level that I am in the Paladin class, have a great day.<BR></DIV><BR> <HR> </BLOCKQUOTE>Wow....do you feel better? More complete? Did you really need to go that far? Repeat to yourself. I am worth it, I am somebody, I have a life etc. ad nauseum...<BR>

OrcSlayer96
10-23-2006, 10:33 PM
<BR> <BLOCKQUOTE> <HR> Fatuus wrote:<BR> <BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <DIV>As far as i can tell from 1 point of stamina at under 100 or over 400, it always equals 5 health, looks like we are the same versus the other 5 fighter classes on this one and a example of 20 stamina equals 100 health.  I still favor plus health and plus power from gear more than plus stamina, but when you can have both, make sure your numbers are right...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>For me, mitigation(physical and spell) are equally important to health.  I can be buffed up to 6,000 physical mitigation but if i jipped myself on stamina and get nailed by a overpowered epic AOE, i am still dead as if i was wearing cloth armor.  The more experienced paladins out there know this and meridians post is not wrong it is just simplified.  We all know that if you want to tank raids you bring your main armor set, resist gear and other assorted pieces to help on the encounters.  Only a noob ignores the encounters requirements and i dont see many noobs in the posters on our forums...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>Just so my own curiousity was quenched I used a +14 sta doll and found my HP went up 50 points, so you get about 4 HP per point of STA.<BR> <HR> </BLOCKQUOTE>Hmm that's odd i had 500 stamina and tossed a plus 15 sta zan fi charm on and recieved a 75 health bonus, had a healer bump me up to 596 health and the stats still seem to yield 75 health, i will try at home tonight and see what i am missing on the calculation.  Technically the exact numer is suppose to be 4.8 health per stamina but maybe there is a diminishing returns number i am not seeing.  What was your stamina before and after the 14 stamina doll?  Might help on my tests...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>

Fatuus
10-23-2006, 11:29 PM
<BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Fatuus wrote:<BR> <BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <DIV>As far as i can tell from 1 point of stamina at under 100 or over 400, it always equals 5 health, looks like we are the same versus the other 5 fighter classes on this one and a example of 20 stamina equals 100 health.  I still favor plus health and plus power from gear more than plus stamina, but when you can have both, make sure your numbers are right...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>For me, mitigation(physical and spell) are equally important to health.  I can be buffed up to 6,000 physical mitigation but if i jipped myself on stamina and get nailed by a overpowered epic AOE, i am still dead as if i was wearing cloth armor.  The more experienced paladins out there know this and meridians post is not wrong it is just simplified.  We all know that if you want to tank raids you bring your main armor set, resist gear and other assorted pieces to help on the encounters.  Only a noob ignores the encounters requirements and i dont see many noobs in the posters on our forums...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>Just so my own curiousity was quenched I used a +14 sta doll and found my HP went up 50 points, so you get about 4 HP per point of STA.<BR> <HR> </BLOCKQUOTE>Hmm that's odd i had 500 stamina and tossed a plus 15 sta zan fi charm on and recieved a 75 health bonus, had a healer bump me up to 596 health and the stats still seem to yield 75 health, i will try at home tonight and see what i am missing on the calculation.  Technically the exact numer is suppose to be 4.8 health per stamina but maybe there is a diminishing returns number i am not seeing.  What was your stamina before and after the 14 stamina doll?  Might help on my tests...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR> <HR> </BLOCKQUOTE><BR>I don't recall exactly, it was mid 200's. I just did it by myself to see what it does. It might give MORE HP the more stamina you get...I think there is a STA bonus if you go above a certain amount.

Littlejo
10-24-2006, 12:41 AM
<DIV>"I guess I should at least make a post that sounds like it eh.."</DIV> <DIV> </DIV> <DIV>A post?!? All your posts sound liek it. Get over yourself.</DIV>

MeridianR
10-24-2006, 03:06 AM
<div><blockquote><hr>Littlejohn wrote:<div>"I guess I should at least make a post that sounds like it eh.."</div> <div> </div> <div>A post?!? All your posts sound liek it. Get over yourself.</div><hr></blockquote>I guess I could say I care, but I don't.....if people are going to say I am egotistical at least I should present myself as such......but thanks for caring about all my posts, it feels good to have a fan - thanks</div>

OrcSlayer96
10-24-2006, 03:20 AM
<BR> <BLOCKQUOTE> <HR> Littlejohn wrote:<BR> <DIV>"I guess I should at least make a post that sounds like it eh.."</DIV> <DIV> </DIV> <DIV>A post?!? All your posts sound liek it. Get over yourself.</DIV><BR> <HR> </BLOCKQUOTE> <P>Easy there Littlejohn, Meridian may come off as cocky sometimes but generally he has a wealth of information to provide to the paladin community and he posts his character out there so we know who he is.  Maybe you have some experience or maybe you are just trying to flame posts, but as far as i am concerned, i take advice better from somebody who is proud to display their in character name than a anonomous poster that is sniping a thread.  If you have some useful info on the thread then post it, but if you want to take potshots at people, take it out to the general board intead of here.  If all we do is bicker about who has the bigger [expletive haxx0red by Raijinn] or who has the right path, nothing will ever get done.</P> <P>Either post something to do with the thread or get the heck out.<BR></P>

MeridianR
10-24-2006, 03:50 AM
Thanks Steel, I seriously try not to come off cocky a lot of the times, though I find some of my posts do...but I do have a lot of information about the class, both at the highest end, and grouping / soloing.  While I try to help out people as such, I do have a tendancy to go overboard sometimes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />The posts from people calling me out about being cocky is what typically brings it out more.....but I digress, I still stand by my point that mitigation is your best stat tanking wise.  DPS wise, the best thing to do is go the INT AA line, and have a balance of Str/Int and Stamina (cause lets face it, more hp can never be bad)<div></div>

Wulfborne
10-24-2006, 03:51 AM
<BR> <BLOCKQUOTE> <HR> AnnMarieR wrote:<BR>Just thought I ought to add something, since I didn't see it mentioned in the other posts.<BR><BR>The stat-cap varies according to your level, thus:-<BR><BR>Stat-cap =  20 + (level * 7)<BR><BR>Therefore at 70, your stat cap is <B><FONT color=#99ff00>510</FONT></B>, but at 62 your stat cap will be <B><FONT color=#99ff00>454</FONT></B>.<BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Keep in mind, too, that this is current caps. With the release of EoF on 14 November, the caps will be jumping quite a bit. So, pretty much, they sky's the limit!</P> <P>I'd suggest not only shooting for your current level's cap, but keep in mind what you'll be needing for successive levels.</P> <P>Good luck. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  (edited to correct EoF date)</P> <P>~Sir Hawke Holyblayde, Hero of Maj'Dul</P><p>Message Edited by Wulfborne on <span class=date_text>10-23-2006</span> <span class=time_text>04:56 PM</span>