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holypaladin28
10-07-2006, 11:08 PM
how many PVP pallys have used 24 points on one AA line for that final skill. i was thinking about it and they dont seem all that useful. i mean divine aura is great but 10 seconds and then a huge recast timer.im thinking about respecing and going down the INT STA and STR line and balance it and say screw the final AA abiltyi would think that the added DPS would be better then being able to absorb attacks for ten seconds once every 30 min.thoughts

enjoilab
10-07-2006, 11:49 PM
i went wis 4/4/8 and sta 8/4/5/8/8 i am about to switch outta the DA ability too bad my healers will not let me get rid of the wis line with the new combat change coming up

holypaladin28
10-07-2006, 11:57 PM
i was focusing on STA and INT for the spell Crit and heal crit

enjoilab
10-08-2006, 12:11 AM
<P>i wanta do int for spell crit and sta just for hp and melee crit</P>

holypaladin28
10-08-2006, 05:56 AM
my refusal of faith normal 1k max dmage will crit for about 1300-1400 alot and i will use my group 600 heal and hit for 900 alot<div></div>

ChopStix
10-09-2006, 01:13 PM
<P>kalgore,</P> <P> </P> <P>i went str for the haste, stamina for ca crits and int for spell crits...  if you have an item that gives you haste i wouldnt worry much of the str line, maybe stick 4 in the first one.. and then load up on the heal crits, or the hit points in the stamina. the biggest problem with the paladins heals, besides celestial touch is they take so long to cast and are to easy to interrupt in pvp, t7 damage output overcomes the paladins heals easily.. from The nest, PoA,Sanctum,blackscale,Hof.  your pretty much going to have to have healers with you from here on out, maybe not in the sanctum starting off, but deeper in you will...</P> <P> </P> <P> also if your having to spend alot of money to respec your aa's you could just wait,for the expansion.. i've heard we might be getting some love.. well my fingers are crossed anyways..</P>

holypaladin28
10-09-2006, 09:08 PM
i was told by a buddy thats in second dawn guild and is a beta tester that yah we are getting some nice dps love as long as nothing isa taken out he said my pally will be even better in PVP

Kaleyen
10-09-2006, 09:50 PM
I went down STA and INT, maxing out melee/heal/spell crits along with the HP % gain.  I basically crit on anything I do, it's sweet. <div></div>

holypaladin28
10-09-2006, 11:11 PM
<blockquote><hr>Kaleyen wrote:I went down STA and INT, maxing out melee/heal/spell crits along withthe HP % gain.  I basically crit on anything I do, it's sweet.<div></div><hr></blockquote>thats what im doing now but i screwed up and put 2 points onthe wisdom line and cant resepc with out paying 13 plat

Kaleyen
10-09-2006, 11:18 PM
Well going down the path I did.... 4-4-8-8 STA 4-4-8-8 INT It leaves me 1 point extra to put where ever I wish...I'm only at 49 AAs so I think of it as a point I can waste.  So intead of doing what I did you can go... 4-4-8-8 STA 4-4-8-6 INT 2-0-0-0 WIS <div></div>

Brigh
10-10-2006, 01:36 AM
<P>Someone here did a parse of the AGI line and I remember it showing the Joust having a big DPS increase.</P> <P>Best to do a search.</P> <P> </P> <P> </P> <P> </P>

Chia_Pet
10-11-2006, 10:00 AM
Ive gone the Agility line and it seems to be working well, the double spear attack is nice and does decent damage, though im only app IV in it right now, at lvl 52, i can do 600+ damage with it. im goin for the stun buff and the snare( since we dont have one really). but i dunno. id respec but the wisdom line seems kinda lame till immunity to fear, and the STR line seems nice till the end, stamina line is a waste if you use a shield( and if youre not, as a pally, youre a fool)*shrugs*<div></div>

Kaleyen
10-11-2006, 07:21 PM
<div></div>Stamina line is probably the only line that the majority of T7 Pallys have in common...AKA it is NOT a waste.  Melee Crits + HP % gain....yeah both of those should have 8 points in them.And of course your AA lines for PvP will be different depending on what role you are in PvP...let me put that question to rest right here and now.Paladins are NOT solo PvPers, we shine in a group our basic role is to TAKE hits and TAUNT!  Let me say that again...TAUNT!  <div></div><p>Message Edited by Kaleyen on <span class=date_text>10-11-2006</span> <span class=time_text>10:25 AM</span>

Brigh
10-11-2006, 08:33 PM
<P>Being immune to fear is nice in KOS.</P> <P>Paladins can 1v1 early in life in pvp. Mine on PVP is about 35 and does quite well against scouts and casters (since I carry boatload of potions to keep the roots / etc off).</P> <P>I once stood at the TS Coldwind tower NOT attacking back while a stupid necro attacked me. I just warded and healed til he was oop and beating me with his stick.</P> <P>I kicked his bass for being stupid like that :p</P> <P> </P> <P> </P>

holypaladin28
10-11-2006, 09:58 PM
pally can solo in PVP hell i soloed three even cons last night in KOS. hammer strike two of them off the cloud station before they even knew i was there and shield bashed the other. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />it was a long fall. they hunted me like crazy for the next hour though i agree IMO the final AA that cost 8 seem kinda like a waste. but the STA INT crit increase seem like its well worth it. maybe go down the AGI line for avoidance.my pally is made for ZERO dps but hella resists MIT and life with my healer i have about 6300 life at my lvl and im not even past the hammer strike AA line yet. i am made to taunt the others off so my group can drop them

Skabanis
10-16-2006, 08:51 AM
<P>great thread i was wondering about int line...looks great...i havent played eq2 in 9 months so i am new to t7...64 atm</P> <P>anyone out there going agility and wisdom?...so far going sta str...but i will respect at 70..</P>

Kaleyen
10-16-2006, 09:19 AM
<div></div><blockquote><hr>holypaladin2819 wrote:pally can solo in PVP hell i soloed three even cons last night in KOS. <hr></blockquote>Things will change when you reach T7, trust me on this one. And in regards to the Wisdom Line, a good friend of mine and fellow Paladin went down Wisdom line and liked it a lot for the benefits that it gives.  However if you're in a PvP environment I wouldn't rec. it because you have only so many points to spend and you need every one of them to survive/out last your oponent/potential deal damage.Now I talked with a T7 raiding Pally on a blue server and he split his points between STR/STA/INT and he was doing some decent DPS while raiding.  He did mention that once I get my spells and combats arts above App. IV that I would be better spec'd for DPS then he is.  <div></div><p>Message Edited by Kaleyen on <span class=date_text>10-16-2006</span> <span class=time_text>12:22 AM</span>

holypaladin28
10-16-2006, 09:08 PM
and thats what im thinking about doing is the STR STA INT and screw the ones that cost 8 to getbut here is a question regarded the divine aura. it absorbs all attacks for 10 seconds if they dont do over 50 percent damage. does that mean a BRIGS dispatch attack(the one that drops MIT to nothing) wouldnt land and wouldnt cause my resists to drop like crazy kinda like a monks tsunami spell. or would it cause no damage but still drop resist because if it did that would be a huge spell when fighting brigs but other then that i wouldnt use it because without a brig i can withstand the abuse of 6 while my group kills them

Kaleyen
10-16-2006, 09:38 PM
I never went for the last ability in an AA line, the only one that can be remotely considered useful is the Fear immune, but in PvP if I can't resist a fear by a player then I'm a bloobie.<div></div>

holypaladin28
10-16-2006, 10:22 PM
i agree with that i dont think i have been feared in the last month.thats why im thinking going down the INT to spell crit use 8 on spell critgo down the STA line and use 8 on melee crit INT 8-4-8 -20STA 8-6-8-8=30this set up gives you max melee and spell crit chance plus gives you the health and INT stats bonus and i think this is going to be what i do. plus with 6 one the hammerstrike line it would be helpfulas for the STR you could cap that with gear easily

Kaleyen
10-16-2006, 10:26 PM
If you raid it's beneficial(sp?) to max out healing crits too. <div></div>

holypaladin28
10-16-2006, 10:47 PM
so maybe INT 4-4-8-8STA 6-4-8-8max heals and crits then would help in pvp and raids

Kaleyen
10-16-2006, 11:06 PM
<blockquote><hr>holypaladin2819 wrote:so maybe INT 4-4-8-8STA 6-4-8-8max heals and crits then would help in pvp and raids<hr></blockquote>That's almost the exact same setup I have... STA 4-4-8-8 INT 6-4-8-8 I did INT because it gives 8 per instead of STA's 6 (or is it 5?).  Basically I played the game of min's vs max's and I gained more stat by applying it there.<div></div>

holypaladin28
10-16-2006, 11:13 PM
that makes sense after all the more INT you have the more damage your spells do and the stronger your heals are.and if your heals are stronger it does make up for the very small life increase you would gain.just need to wait for eof because im not spending 13 plat on a friggen respec

Madbiker
10-19-2006, 09:30 PM
<P>Putting 8 in anything beyond your melee crits in STA line is a waste IMO. if you are wearing fabled your HP should be close to 8K, the 300 extra HP wont make or break you or your raid.  furthermore, if you are dpsing / healing and using the INT line, your hp could take a big hit as you may consider non tank gear for the added INT. I look at it like this, get yourself a nice Axe  go  STR 4-4-8= 16,  STA 4-4-8=16,  these two are almost a must.   then consider we dont have alot of spells that cast, so INT could go 4-4-8-2, or 4-4-4-6 to help heal crits.  Legionnaire's smite is kinda a waste, unless you like having a symbol equiped in secondary, the 900 damage it does with a 20 sec recast is better then most of are spells or combat arts, but it requires a big change in play-style essentially turns ya into a mini templar; atleast with a shield you can help a little if a tank goes down or loses agro. </P> <P>I used the wisdom line for a long time, but to me it is only good if you are a MT or or off tank.  WIS 4-4-4-4-8,  STA 4-4-8-8 is a good MT setup gives you 2 points to play with, I would recommend AGI for the 2 left over, try to get your AGI over 300 (it is my lowest stat). </P> <P>I have maxed about every line with the exception of AGI at one point or another.  The STR line final makes a noticeble difference in cast speeds at first, but not enough to sink all those points into it. the STA Divine Aura stinks IMO. WIS Fearless is nice, INT I dont know what I was expecting with this spell, but I thought it should help reflect aoes, not sure that it did, but to me it is kinda  a waste to go pure "Mage mode".</P> <P> </P>

Kaleyen
10-19-2006, 10:53 PM
<div></div><div><blockquote><hr>Madbiker wrote:<div></div> <p>Putting 8 in anything beyond your melee crits in STA line is a waste IMO. if you are wearing fabled your HP should be close to 8K, the 300 extra HP wont make or break you or your raid.  </p><p><font color="#6666ff">But it will in PvP</font></p><p>furthermore, if you are dpsing / healing and using the INT line, your hp could take a big hit as you may consider non tank gear for the added INT.</p><p><font color="#6666ff">First off, in Raiding Paladins will not usually be the main tank.  And in PvP fights you'll need to be able to heal, specially your ward and your group heals along with your AEs.  So in PvP the INT line is VERY VERY helpful.</font></p><p> I look at it like this, get yourself a nice Axe  go  STR 4-4-8= 16,  STA 4-4-8=16,  these two are almost a must.   then consider we dont have alot of spells that cast, so INT could go 4-4-8-2, or 4-4-4-6 to help heal crits.  Legionnaire's smite is kinda a waste, unless you like having a symbol equiped in secondary, the 900 damage it does with a 20 sec recast is better then most of are spells or combat arts, but it requires a big change in play-style essentially turns ya into a mini templar; atleast with a shield you can help a little if a tank goes down or loses agro. </p><font color="#6666ff">In a PvP battle if you're not using a shield you should be one shotted for stupidity.  The extra taunt/bash/stun is so very important along with the avoidance boost.</font><p><font color="#6666ff">In raids I do use a 2 handed sword, I do roughly 400-500 ext DPS and I keep up with the non-MT group healers in terms of over all healing on a specific mob.  I only turn into a mini templar when we're fighting named.  My job isn't to do all out DPS at this stage in my guild's raiding career.  That's what we have the swashy's, rangers, locks, and etc. for, my job is to help here and there where I can.  I can do some DPS while healing/warding the tank, so I'm going to do that and it will help my raid.  My AA lines are for a balanced Paladin in raids and PvP that can still put out some damage when need be.</font></p> <p>I used the wisdom line for a long time, but to me it is only good if you are a MT or or off tank.  WIS 4-4-4-4-8,  STA 4-4-8-8 is a good MT setup gives you 2 points to play with, I would recommend AGI for the 2 left over, try to get your AGI over 300 (it is my lowest stat).</p><p><font color="#6666ff">Don't go down the AGI line for anything, in PvP it's not that great and it's a waste of AA points.  I've mentioned before that a fellow PvP Pally went down WIS and he liked it well enough, I however didn't.</font> </p> <p>I have maxed about every line with the exception of AGI at one point or another.  The STR line final makes a noticeble difference in cast speeds at first, but not enough to sink all those points into it. the STA Divine Aura stinks IMO. WIS Fearless is nice, INT I dont know what I was expecting with this spell, but I thought it should help reflect aoes, not sure that it did, but to me it is kinda  a waste to go pure "Mage mode".</p> <p> <font color="#6666ff">Right now it's pretty common knowledge not to put 8 points into the final ability in any line cause well they...suck pure and simple.</font></p><hr></blockquote></div><p>Message Edited by Kaleyen on <span class=date_text>10-19-2006</span> <span class=time_text>01:53 PM</span>

Brigh
10-20-2006, 12:18 AM
<BR> <BLOCKQUOTE> <HR> Kaleyen wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Madbiker wrote:<BR> <P>Putting 8 in anything beyond your melee crits in STA line is a waste IMO. if you are wearing fabled your HP should be close to 8K, the 300 extra HP wont make or break you or your raid.  <BR></P> <P><FONT color=#6666ff>But it will in PvP</FONT><BR></P> <P>furthermore, if you are dpsing / healing and using the INT line, your hp could take a big hit as you may consider non tank gear for the added INT.</P> <P><FONT color=#6666ff>First off, in Raiding Paladins will not usually be the main tank.  And in PvP fights you'll need to be able to heal, specially your ward and your group heals along with your AEs.  So in PvP the INT line is VERY VERY helpful.</FONT><BR></P> <P>I look at it like this, get yourself a nice Axe  go  STR 4-4-8= 16,  STA 4-4-8=16,  these two are almost a must.   then consider we dont have alot of spells that cast, so INT could go 4-4-8-2, or 4-4-4-6 to help heal crits.  Legionnaire's smite is kinda a waste, unless you like having a symbol equiped in secondary, the 900 damage it does with a 20 sec recast is better then most of are spells or combat arts, but it requires a big change in play-style essentially turns ya into a mini templar; atleast with a shield you can help a little if a tank goes down or loses agro. <BR></P><FONT color=#6666ff>In a PvP battle if you're not using a shield you should be one shotted for stupidity.  The extra taunt/bash/stun is so very important along with the avoidance boost.</FONT><BR> <P><FONT color=#6666ff>In raids I do use a 2 handed sword, I do roughly 400-500 ext DPS and I keep up with the non-MT group healers in terms of over all healing on a specific mob.  I only turn into a mini templar when we're fighting named.  My job isn't to do all out DPS at this stage in my guild's raiding career.  That's what we have the swashy's, rangers, locks, and etc. for, my job is to help here and there where I can.  I can do some DPS while healing/warding the tank, so I'm going to do that and it will help my raid.  My AA lines are for a balanced Paladin in raids and PvP that can still put out some damage when need be.</FONT><BR><BR></P> <P>I used the wisdom line for a long time, but to me it is only good if you are a MT or or off tank.  WIS 4-4-4-4-8,  STA 4-4-8-8 is a good MT setup gives you 2 points to play with, I would recommend AGI for the 2 left over, try to get your AGI over 300 (it is my lowest stat).</P> <P><FONT color=#6666ff>Don't go down the AGI line for anything, in PvP it's not that great and it's a waste of AA points.  I've mentioned before that a fellow PvP Pally went down WIS and he liked it well enough, I however didn't.</FONT></P> <P><FONT color=#ffff99>Ugh don't use a dark color against a dark color. My eyes hurt.</FONT></P> <P><FONT color=#ffff99>Joust is a good boost in DPS for a paladin that chooses to put a fair portion into it according to a thread posted here.</FONT><BR></P> <P>I have maxed about every line with the exception of AGI at one point or another.  The STR line final makes a noticeble difference in cast speeds at first, but not enough to sink all those points into it. the STA Divine Aura stinks IMO. WIS Fearless is nice, INT I dont know what I was expecting with this spell, but I thought it should help reflect aoes, not sure that it did, but to me it is kinda  a waste to go pure "Mage mode".</P> <P> <FONT color=#6666ff>Right now it's pretty common knowledge not to put 8 points into the final ability in any line cause well they...suck pure and simple.</FONT><BR></P><BR> <HR> </BLOCKQUOTE><BR></DIV> <P>Message Edited by Kaleyen on <SPAN class=date_text>10-19-2006</SPAN> <SPAN class=time_text>01:53 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>