View Full Version : Casting order for higher DPS
NORArther
10-06-2006, 03:06 AM
<DIV>I could've sworn I saw a post in here this summer titled similarly to the above, but I'll be demmed if I can find it now. Call me lazy, but going back through 20 pages of posts doesn't tickle my funny bone. Likewise, a search didn't turn up the string either.</DIV> <DIV> </DIV> <DIV>So, that being said. </DIV> <DIV> </DIV> <DIV>Anyone know of a good site with info on it or have any info to enlighten all of us still living in the dark ages?</DIV>
Somethiing
10-06-2006, 06:58 AM
<DIV>Wyrd has some reading material.</DIV>
<DIV>you will never have high DPS Arther, so just remove all your combat art hotkeys and stand there, it will be about the same!</DIV> <DIV> </DIV> <DIV>Marasmus</DIV> <DIV>Hail *NOR/</DIV> <DIV> </DIV>
NORArther
10-07-2006, 06:17 AM
<DIV> <DIV><BR> <BLOCKQUOTE> <HR> Scorn wrote:<BR> <DIV>you will never have high DPS Arther, so just remove all your combat art hotkeys and stand there, it will be about the same!</DIV> <DIV> </DIV> <DIV>Marasmus</DIV> <DIV>Hail *NOR/</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>Boards TROLL!!</DIV></DIV>
actually i would like to know the same answer, as my paladin is 62 and it is something i am working on currently.so not really trolling, just pestering.Marasmus 70 BruiserNostra 62 PaladinBristle 41 InquisitorHail *NOR/<div></div>
Canel
10-09-2006, 09:14 AM
dont really know hwat world you're coming from Scorn, but I've been able to swamp a brawler's dps in a raid a good few times... Don't get why you're under the impression that pallys have little dps
ChopStix
10-09-2006, 12:42 PM
<DIV>we have a taunt that decreases mitigation versus divine [righteousness] i believe is the name of it, i have it as master2.. throw it first then go to swinging i guess... paladins dont parse alot of dps, make sure all your ca's and spells are atleast adept3, keep a check on all your stats.. str and int, the higher the better for dps..</DIV> <DIV> </DIV> <DIV> i have a weapon with a 3 second delay plus i have 9%haste, so basicly i can auto attack, cast, auto attack , cast.. and so on... the casting timer doesnt screw me out of an auto attack, i still burn to much mana and i dont like that, but what can we do, until they fix our power consumption for certain spells..</DIV> <DIV> </DIV> <DIV>definetly get all your lvl56 and higher spells and ca's adept3 or higher.. flowing thought items will help stabilize your dps also...</DIV>
ChopStix
10-09-2006, 12:47 PM
also we have a specialty aoe spell called doom judgment that will strip one buff and do melee damage to a group encounter. it also helps, not as much on raids but it is more dps to add. doom judgment is from the bloodline chornicles i think, cant remember off hand..
Matheos
10-09-2006, 04:59 PM
<BR> <BLOCKQUOTE> <HR> Scorn wrote:<BR> <DIV>you will never have high DPS Arther, so just remove all your combat art hotkeys and stand there, it will be about the same!</DIV> <DIV> </DIV> <DIV>Marasmus</DIV> <DIV>Hail *NOR/</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P><SPAN><FONT color=#ffffff>Until 2 weeks ago I would have largely agreed with this statement and if you are geared up to be the main tank (either raiding or high end group) this is probably still the case. However, I started looking into this more closely when I had an enforced break from raiding due to RL issues and a couple of Guardians stepped up to the plate as MT and MA. When I came back I felt I should find another way to be useful in a raid and contributing some DPS seemed to be the best solution.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>I subsequently respec'ed my AA's to STA 4/4/8 for the Melee crits (25% I think), Wis 4/4/4 and INT 5/4/8 for the spell Crits (62%), threw on my offensive stance, reviewed my gear looking for STR and INT, grabbed hold of the WurmSlayer (any good two hander would do) and swallowed down an INT potion.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>OMG!! I could not believe the results. Sure we will never be Tier 1 DPS but I was hitting 750-800 regularly and topped out at over 900. Sure I have a lot of fabled gear and most of my CA's are AdIII and M1 and that helps the stats and the abilities a lot but I was still really surprised. The biggest numbers come against undead (double damage from a number of our CA's) and Droag (because of Proc on Wurmslayer) and my highest magic hit went from 1,500 to 4,026 with Refusal of Conviction (mob was debuffed and dispatched) and I am getting criticals of over 2,000 a lot.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>As for the original question by the OP if you are going for a one off max DPS then you have to throw all your very long retimer stuff as well as the normal CA's. Typically my order would be.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Master Rage (if you have the right one!)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Consecrate (during pull if you are not MT, V long retimer)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Righteousness (debuff taunt)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Refusal of Conviction (get longest retimer stuff out first in case fight is long enough to use again)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Devout strike (DoT long retimer so as above)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Now cycle your MeleeCA's this time starting with the short timer ones so they are back up sooner.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Once single target Meeles are out go straight to the group ones (unless you are fighting a group in which case use these first)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>The key in my opinion is to always be casting something, try to work your available CA's so that you have no down time. Also do not underestimate the effect your Melee damage has on your DPS, it will be the biggest single contributor so Max your STR and get the best 2 handed weapon you can afford. Find one with a proc if you can. Make sure all your own divine proc's are up and look for gear (such as the heritage quest belt) that will Proc for you too. If you are starting out on T7 think about getting an armourer to knock you up a set of the Devout armour, the combination of STR STA and INT on those will help a lot. Remember until the next update your stat cap is about 510 (depending on your race) so once you hit it stop and bring up another stat instead.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>and don't forget Brock's thermal shocker!!</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>You can refine the above to suit personal taste and specific situations (when to fire Doom Judgement for example) but using this approach and with the right set up a paladin can hit a decent DPS and shouldn't be discounted. One of the best things about this for a raid is that with our higher mit and naturally high resists we are also less susceptible to AoE's from mobs and so it is safer for us to be in there whacking the mob than it is for many other classes :smileyvery-happy:</FONT></SPAN></P> <P> </P> <P>Message Edited by MatheosII on <SPAN class=date_text>10-09-2006</SPAN><SPAN class=time_text>02:10 PM</SPAN></P><p>Message Edited by MatheosII on <span class=date_text>10-09-2006</span> <span class=time_text>02:10 PM</span>
DarkRanger77
10-11-2006, 07:55 AM
<DIV>Last guy had it right use highest reuse timers first, even if you the relic BP and Legs for reduces reuse. Your ae's are key in helping you get dps up, even in a single fight if nothing else is up use it. Doom judgement is excellent for not dps but removing buffs from a mob. Heres a key for those who dont know it, Venekor's damage shield and most damge shields in the game can be removed from even boss mobs. This exception being Corsolander, unfortunately you cant take his off lol. BTW if you have trouble with tanking big group encounters even with our nice ae damage, put a warlock in your group amends him and just tell him to go to town.</DIV>
<DIV>Actually I was just picking on Arther since I am in New Outriders with him. Nothing more, nothing less! I also have a paladin at 62 so the same info he was looking for, i would have been interested in as well.</DIV> <DIV> </DIV> <DIV> </DIV>
Mantell
10-11-2006, 08:43 PM
<P>Hate to say this but this answer has to be a huge "IT DEPENDS"</P> <P> </P> <P>Are you tanking? Are you doing some healing on the side? Are you responsible only for DPS? Are you solo or grouped? What AA lines do you have?</P> <P>I like to lay out all my buttons on my hotbars in order of how I intend to use them. I'm kinda stupid so this helps to remind me where I was if I get distracted.</P> <P>If I'm JUST out for DPS while in melee range and not tanking I equip a 2-hander, start the offensive stance, and this is the order I cast in:</P> <P>Refusal of Conviction : Fighting Chance : Devout Strike : Brimstone (completes HO) : Backlash : Fighting Chance : Hallowed Judgment : Extinguish Will : Chastising Strike : Brimstone (another HO) : Righteous Condemnation : Doom Judgment : Relentless Conviction : Holy Circle : Hammer Ground : Fighting Chance... and then whatever is available.</P> <P>Now I agree that Righteousness has a nice divine mit debuff and would complete the HOs. But if I'm not tanking I probably don't want to taunt. There are exceptions to that. If I'm duoing with another Paladin and he has Amends on me, or I'm so sure that the tank has complete aggro that I will be safe casting it. If that's the case I bump Refusal of Conviction to right after the Righteousness gets off.</P> <P>I save Consecrate for multiple enemies in an environment where I am either tanking or the tank is very good at keeping aggro. Against a single enemy it is not worth the power cost. I fire off Castigate whenever I have even one effect on me, even if I'm only fighting one enemy. I love the graphic.</P> <P>Whenever I have a pause (everything is down) I fire the manastone, a Clarity potion or the Thermal Shocker.</P> <P> </P> <P> </P> <P> </P>
ChopStix
10-18-2006, 08:05 PM
<DIV>righteousness is your starting spell... i usually fire off that taunt because its a debuff against divine damage..then i hit with extinguish will master1 to set in a little more aggro, then sigil of heroism.. and everytime righteouness comes back up i use it asap and continue on with a combination of spells.. i also like doom judgment as its a bebuff also..</DIV>
Squelch
10-19-2006, 12:07 AM
<DIV>I have to ask, ide like your opinions. Chastising Strike(Adept 3) and Righteous Condemnation(Master 1), are they even worth using? I need to look at my parses closer, but it seems, well for at least Chastising Strike, that my auto attack does more damage than this ability. Similar for you? What do you think?</DIV>
JarredDarque
10-19-2006, 11:12 AM
<DIV>We have three quick recast CAs, our kick/stun, which is highly useful in groups, the one with teh heal attatched, and the other one. On raids. I only use them if in conjunction with an HO. My auto attack damage is more than even these spells at Ad3 and M1 will crit for (I have a 32% chance to crit I believe) The only time these spells are really worth it, is if your dealing with alot of weapon delay, i.e. a 4s weapon with only 25% haste or so, then you can get two of these CAs off in the time it takes to auto attack once, if it is a longer fight though, I dont recommend this, save power for bigger hits. MY very low avg parse is about 600, I can regulalry parse 700+ and do on occasion on solo fights hit 900, and up to 1200 on AOE fights...couple this DPS with amends on a wizzy/warlock...and I have aggro alot even when not MT.</DIV>
MeridianR
10-19-2006, 04:48 PM
For max dps, you really need to get in depth and do a bit of research.....it depends on what weapon you are using, the delay on it, and any haste you might have.Figure out what your average swing time is, and then fit your CA's in between swings. (You need to take into consideration, recast, recovery, casting time, etc)It will differ for everyone depending on there stats...but this is the real in depth way to maximize your dps.<div></div>
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