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hawsecav19d
09-26-2006, 07:31 AM
<DIV>Getting away from the people that say Pally are not a dps class if you Parse 600-900dps over a night in group or 500-750 in raid should you be happy? I have read alot of boards and exepting the big raid guilds on servers most dps classes claim to only be parceing 900-1200 dps anyway I do understand that some people do hit 1500+ reg but they are not adverage players. If you not a high end raider where should the bar be set for a pally. I like my roles in groups I can heal, rez, ward, and save a group or raid from getting wiped  through more diff ways than any other class. I really like to see big dps numbers sometimes crack 1k but should we be looked down at when we only hit 400. My guild loves me my friends love me to group with them but sometimes I feel a little let down when I look at other classes I get parced with. Or when I try to get into a pickup raid or group they say sorry we need a dps got one tank already. I am AA 4/4/8/8 int and 4/4/2 Wis right now I know Str or Sta might get me a little more dps than Wis line but for everyday groups Wis line does more for me and people I am with. Is it just ego or do we really need something else as a class to get near other tanks in dps considering that they cant do near what we can otherwise?</DIV>

Silverpaws
09-26-2006, 07:45 AM
Paladins dont dpsWe dpw.<div></div>

Caetrel
09-26-2006, 04:53 PM
<div></div>100% haste + 100% dps mod + capped INT + master spells + a good 2h = very good dps.  If everyone in your guild is equally geared you will pop onto the bottom of the top 8 parse quite a bit, especially on pack mobs, and especially when Consecrate is up.  If you are rocking 300 INT and have little dps/ haste mod you will parse poorly. Considering our other utility I think our dps is fine.  If anything we need a slight boost in durability while tanking to compete with Warriors. I will say this- for DPS I change out almost all of my gear for INT and procs- we definately lack the ability to do alot of DPS while MTing.   Warriors are able to keep up very good dps while MTing, actually, every tank that is not us can do that. As far as not parsing cause you are doing other stuff...don't be hard on yourself.  Stopping to rezz someone is gonna cut a ton off your dps.  Maybe your heals kept the MT up for a needed second or you pulled a loose mob off a healer.  This all matters.  How many times have you SAVED a raid with Celestial Touch?  Prolly too many to count.  No one in this game can deliver an insta cast 4k heal but paladin.  DPS is like a luxury, we can crank it out when we aren't needed for other things.  Versatility is what we do. <div></div><p>Message Edited by Caetrel on <span class=date_text>09-26-2006</span> <span class=time_text>05:59 AM</span>

Rob89
09-26-2006, 07:07 PM
<P>When i raid im actually using a Robe to boost my Disruption and INT up. Then a 1 hand weapon and a symbol in second hand. Going with Sta AA and INT AA.</P> <P>Stats are like following, maybe not 100% correct but something like this:</P> <P>Str: 600-700</P> <P>Agi: 250-300</P> <P>Sta: 380-440</P> <P>Int: 600</P> <P>Wis: 500</P> <P>My usuall dps is between 600-1000 dps. Depends on debuffs and such things.</P> <P> </P> <P>If not raiding you should be at 300-500 dps.</P>

ChopStix
09-26-2006, 07:28 PM
<DIV>i'm not...i think we need a tweak..  we cant come close to a beserker as far as dps.. and dont reply with we can rez, we can heal, blah blah...  we dont have dps against pve mobs and we dont have dps against pvp encounters which is very depressing...  our ca's melee damage is worse than a lvl 44 beserker, which tells me something is very wrong with a paladin...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>yes we have purpose in a raid...but if a class that has more dps is available most raid leaders will want the other guy instead of the paladin to take down mobs faster..</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>in a raid paladins burn way to much power!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!</DIV> <DIV> </DIV>

Arraza
09-26-2006, 08:01 PM
<DIV>On a raid, going full out in O stance on grouped mobs with consecrate I have hit 1100 but more typically its around 800.  On single mobs I do 600-800, without a good group setup I get 500-600.  In single group encounters, I do between 400-600 in O, and 300-400 in D.</DIV> <DIV> </DIV> <DIV>As most are saying your dps really depends on your STR and INT, spell level, and weapon.  In my mid 60s I purchased a full set of Xegonite Devout, this gave me a huge STR and INT base and allows you to take more of a hit than cloth or chain.  At 16 points x 7 slots, thats 112 INT and STR plus jewelry with int and procs gives some real nice INT.  This allowed me to easily survive any lower level grouped encounter, but I found myself taking major damage from AEs on raids and giving the healers are real workout on higher level encounters because of lack of mit and resists.  So then I swapped in a CoP and Hooluh's helm and found some jewelry with INT and resists and found myself taking less damage in general, but still doing OK dps.  And when I am really tanking hard stuff I swap into my legendary armor pieces and resist gear.  The fact that we can switch from O to D nearly instantaneously really helps, and I typically fight in O until things get tougher.</DIV> <DIV> </DIV> <DIV>I am now focusing on grabbing up plate gear with INT bonuses, I know there is some out there.  The main problem being is that by grabbing plate with INT, you are generally sacrificing another stat, usually STA or AGI both of which hurt us.  I have been using some raid information sites and EQ2DB to search for plate gear with INT and have found some good items.  The new forearms from Nizara, the Mys'iths Prayer Beads have 20 INT on them, and are tradeable.  Those are my new goal.</DIV> <DIV> </DIV> <DIV>In a perfect world, a raiding Paladin could conceivably be decked out in Fabled gear with INT and still have good resists and mit.  Our relic helm as well as the helm that drops off of the Uncaged Alzid both have INT on them. Pauldrons of suffering, cuirass of shadowfire, windforged bracers, bloodsoaked gauntlets, windforged boots, hardshell greaves all have INT on them.  Now, how likely would it be to collect all of those... pretty unlikely.  It's funny though, because if you look at the SK gear, there are more pieces with INT on them.  I am still looking into legendary pieces with INT.</DIV> <DIV> </DIV> <DIV>I think that SOE could help us, and not negatively impact other classes by creating more plate options with INT on them.  This would really benefit all plate wearing classes, not just Pally's.  But I think it would help equalize us a little more.</DIV>

khufure
09-26-2006, 09:48 PM
<div><blockquote><hr>Wintermute218 wrote:<div>On a raid, going full out in O stance on grouped mobs with consecrate I have hit 1100 but more typically its around 800.  On single mobs I do 600-800, without a good group setup I get 500-600.  In single group encounters, I do between 400-600 in O, and 300-400 in D.</div> <div> </div> <div>As most are saying your dps really depends on your STR and INT, spell level, and weapon.  In my mid 60s I purchased a full set of Xegonite Devout, this gave me a huge STR and INT base and allows you to take more of a hit than cloth or chain.  At 16 points x 7 slots, thats 112 INT and STR plus jewelry with int and procs gives some real nice INT.  This allowed me to easily survive any lower level grouped encounter, but I found myself taking major damage from AEs on raids and giving the healers are real workout on higher level encounters because of lack of mit and resists.  So then I swapped in a CoP and Hooluh's helm and found some jewelry with INT and resists and found myself taking less damage in general, but still doing OK dps.  And when I am really tanking hard stuff I swap into my legendary armor pieces and resist gear.  The fact that we can switch from O to D nearly instantaneously really helps, and I typically fight in O until things get tougher.</div> <div> </div> <div>I am now focusing on grabbing up plate gear with INT bonuses, I know there is some out there.  The main problem being is that by grabbing plate with INT, you are generally sacrificing another stat, usually STA or AGI both of which hurt us.  I have been using some raid information sites and EQ2DB to search for plate gear with INT and have found some good items.  The new forearms from Nizara, the Mys'iths Prayer Beads have 20 INT on them, and are tradeable.  Those are my new goal.</div> <div> </div> <div>In a perfect world, a raiding Paladin could conceivably be decked out in Fabled gear with INT and still have good resists and mit.  Our relic helm as well as the helm that drops off of the Uncaged Alzid both have INT on them. Pauldrons of suffering, cuirass of shadowfire, windforged bracers, bloodsoaked gauntlets, windforged boots, hardshell greaves all have INT on them.  Now, how likely would it be to collect all of those... pretty unlikely.  It's funny though, because if you look at the SK gear, there are more pieces with INT on them.  I am still looking into legendary pieces with INT.</div> <div> </div> <div>I think that SOE could help us, and not negatively impact other classes by creating more plate options with INT on them.  This would really benefit all plate wearing classes, not just Pally's.  But I think it would help equalize us a little more.</div><hr></blockquote>In a perfect world crusaders shouldn't get out dps'd by warriors and out-tanked.  But we do.  We are MA and 2nd tank scrubs atm <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />.  But maybe the next expansion will put as back to useful status.</div>

Geekyone
09-26-2006, 10:55 PM
<DIV>I suck hardcore!</DIV> <DIV> </DIV> <DIV>I tried and did DPS 280ish in a raid.</DIV> <DIV> </DIV> <DIV>I no good gear, but geez I must really suck.</DIV>

DarkRanger77
09-26-2006, 11:08 PM
<DIV>All I can say is stop whining. If you cant out parse a zerker in the same situation with both having decent gear then you just cant play your class. I can parse near zerkers all the time, so stop complaining for cryin out loud. Seriously what that guy said about 600-1000 in raids is good and from 300-500 for non raiders is good. Stop trying to be a class you arent, you are utility if you don't like it go roll another character up. I dont see why people want to mad dps with this class or go crazy tank. You can do stuff yes, but guardians are just better for tanking and someone else might out parse you for dps as a plate class it happens. Gear can make a massive difference especially with how I've seen top end dps sk's set up. So keep in mind gear can make or break your dps as a paladin, and it always matters for tanking. We can be important to a lot of raids because yes we can in combat rez someone which is useful, we can throw out some dps while still warding people and healing.</DIV>

Hamervelder
09-26-2006, 11:27 PM
I was never happy with my dps as a paladin, which is why I switched to SK.  Even with mostly Adept III's and masters, I just didn't see the kind of dps I wanted to be seeing.  Granted, I built my toon to tank, not to go all out dps, but I'd still have liked to see more than what I did.<div></div>

khufure
09-27-2006, 01:19 AM
<div><blockquote><hr>DarkRanger77 wrote:<div>All I can say is stop whining. If you cant out parse a zerker in the same situation with both having decent gear then you just cant play your class. I can parse near zerkers all the time, so stop complaining for cryin out loud</div><hr></blockquote>Any zerker with double-attack (buckler line) AA will dominate you.  If they don't they suck.</div>

Heeehahaha
09-27-2006, 01:19 AM
<DIV><BR> <BLOCKQUOTE> <HR> DarkRanger77 wrote:<BR> <DIV>All I can say is stop whining. <STRONG><U>If you cant out parse a zerker in the same situation with both having decent gear then you just cant play your class.</U></STRONG> I can parse near zerkers all the time, so stop complaining for cryin out loud. Seriously what that guy said about 600-1000 in raids is good and from 300-500 for non raiders is good. Stop trying to be a class you arent, you are utility if you don't like it go roll another character up. I dont see why people want to mad dps with this class or go crazy tank. You can do stuff yes, but guardians are just better for tanking and someone else might out parse you for dps as a plate class it happens. Gear can make a massive difference especially with how I've seen top end dps sk's set up. So keep in mind gear can make or break your dps as a paladin, and it always matters for tanking. We can be important to a lot of raids because yes we can in combat rez someone which is useful, we can throw out some dps while still warding people and healing.</DIV><BR> <HR> </BLOCKQUOTE><BR>    Wrong.  If a zerker cant out parse a pally with even gear, it's the zerker who can't play his class.</DIV>

Uther2000
09-27-2006, 09:16 AM
DPS isn't my concern . . . holding agrro is, I usually group, solo and duo. I think there are Priests that can out DPS me.When I do find myself in a raid, then I do what I can and I still only care about aggro.If you want to change something about the Paladin maybe look into our power consumption of HPS.

Bogdanus
09-27-2006, 03:12 PM
<P>Imo, the whole idea of DPS-ing as a pally comes from the frustration that one has when in raids. DPS is not what a pally should do. I agree, if you tweak your AA's and gear you might come close to 1k even above, but then you can forget about tanking or making a difference when the MT dies. That should be our main role. To be be there when the dedicated tank goes down and to be able to hold the encounter long enough untill eventually the MT is ready again to take over. Unfortunatly our tools do not help us very much. </P> <P>Someone said in a previous thread that they should change Divine Favour in a way that if the MT dies, the mob(mobs) turns on you, the pally. This can be easy done by changing the spell to "target" not "self", put you on top of the hate list, and rez the MT, eventually give him some HP back. A good geared pally can tank anything. It's much more harder to do it than a zerk or guard, but it can be done. And if we can do it for a certain amount of time, and get a minor temp aggro boost (see previous), then we can turn a wipe into a recovery. This way we can make a diference and be true to our class.   </P>

ChopStix
09-28-2006, 05:32 PM
<DIV>man talking about someone who doesnt know his class's...  i have a lvl45 beserker that can do more damage then my lvl70 paladin.. look at your combat arts even at master1, paladins ca's are weaker...</DIV> <DIV> </DIV> <DIV> my paladin doesnt have uber gear, but hes dressed ok..  hooluh hat,firebrand gussets, and gaunlets,dragonscale pauldrons,xego greaves, and forget the name of the boots. 490 mit, with str,sta,agi,wisdom, int.. draconic deflector kite shield... in a raid with. str at 480,int at 480,wis capped ... weapon one-handed sceptre of the invoker 67.5dmg rating I parse average 500dps..</DIV> <DIV> </DIV> <DIV>aa's go str445, sta448,int848  something like that  str for haste, sta for ca's crits, and int for spell crits...  my brimstone has hit for 2k on multiples, refusal of conviction has hit for 2500damage.. and i still cant get close to a beserker...</DIV> <DIV> </DIV> <DIV>my lvl 45 beserker has a ca that hits for700melee damage at master one.. tell me a paladin has a ca that does that much damage, they dont, i know, i have both class's</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> righteous condemnation does 197-328 divine damage  lvl 57 ca, master1 for a paladin is plain lousy.......</DIV> <DIV> </DIV> <DIV>seriously the paladins combat arts damage could be doubled, that alone would put us on par with a guardian or zerker....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> Try raiding on a pvp server not exiled,, you cant raid with the freeport side... about the best thing to do with a paladin is sticking him in a group with a couple wizzys, a troubador, warlock, and templar or warden.. to protect them</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>i main assist, yes a paladin can be useful, and is interesting to play, you stay busy.. warding ,spothealing,rezzing.. just not doing very much damage...</DIV>

Crib92
09-28-2006, 07:17 PM
<DIV>If a Zerker can't out dps a Pally naked with just a sword then the Zerker can't play his class.  Not sure where that Ranger fellow is coming from.  Kinda stupid comment to make.</DIV> <DIV> </DIV> <DIV> </DIV>

Canel
09-28-2006, 10:20 PM
<P>Well-personally I've been able to out dps our zerker by quite a bits (and this is a raid geared-raid knowledged zerker) and I dont get where you guys are really comeing from</P> <P> </P> <P>And to that ranger dude--I've only had a lv 20 ranger--but all I was able to glean from driving 1 is that all a Ranger's power is in his arrows--so if your arrows are nulified Rangers=worthless dps</P>

Silverpaws
09-28-2006, 10:22 PM
We are defensive tanks, not offensive tanks. Look at our spells/traits/AA points.  They are all buffs, stuns, heals or debuffs.  Out of the spells we have to do actual damage, they dont even slighty compare to any other fighter classes.A paladins job isnt to dps.  While you can increase it with the right group make up, or int/str gear, bottom line is, we are to hold aggro or utility tank for the group/raid.A paladin that sits in a raid or group trying to out dps the ranger or warlock is a waste of a tank.  Rez, stun, debuff, and heal if you arent tanking.  And if you are tanking or off tanking, taunt, stun, and use your god given abilities to increase your avoidance and for goodness sake, use amends people.If you want to have uber dps, go mentor someone.  Otherwise, do your job, and keep your group/raid alive.  Wasting your power on dps is a waste of a spot in a raid.<div></div>

Canel
09-28-2006, 10:27 PM
<BR> <BLOCKQUOTE> <HR> Silverpaws wrote:<BR>We are defensive tanks, not offensive tanks. Look at our spells/traits/AA points.  They are all buffs, stuns, heals or debuffs.  Out of the spells we have to do actual damage, they dont even slighty compare to any other fighter classes.<BR><BR>A paladins job isnt to dps.  While you can increase it with the right group make up, or int/str gear, bottom line is, we are to hold aggro or utility tank for the group/raid.<BR><BR>A paladin that sits in a raid or group trying to out dps the ranger or warlock is a waste of a tank.  Rez, stun, debuff, and heal if you arent tanking.  And if you are tanking or off tanking, taunt, stun, and use your god given abilities to increase your avoidance and for goodness sake, use amends people.<BR><BR>If you want to have uber dps, go mentor someone.  Otherwise, do your job, and keep your group/raid alive.  Wasting your power on dps is a waste of a spot in a raid.<BR> <BR> <HR> </BLOCKQUOTE><BR>and what happens when your raid isint being dmged like hell--if we just sit there on auto attack then we really are a wasted spot if we arent at least making the mages/scouts do a run for their money

Silverpaws
09-28-2006, 11:02 PM
Well, I didnt say dont dps, I said its not our primary concern.  If the raid is just plowing along with out real difficulty, then go for it.  Put on your sparkly dress, break out your offensive stance, take out your 2 hander, and pretend you are a wizard.  I dont care.  We are still the lowest dps fighter class, period.<div></div>

Jeffmaster
09-28-2006, 11:27 PM
<P>its kinda sad to see that you parse 500 in a group at level 70 and at level 50 my brig parsed higher in a 5 man group. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>I love my Paly but till we get more love from SOE...I got to wait....</P>

ChopStix
09-29-2006, 06:59 PM
i have to agree with jeffmaster..  thats why i rolled a zerker...  raiding only with my pally for now.. got my zeker lvled to 45 pretty quick, and having some fun with him..

Mantell
09-29-2006, 10:10 PM
<P>I am quite happy with my DPS but this is only because I took the two highest DPS AA lines, Int and Sta and maxed the crit chances on both of them. If I'm in the MT group and I'm going full DPS and not healing at all I will tend to make the top 10 in the raid. It's far more important, however, that I concentrate on emergency healing, rez, and especially warding. DPS is great for our class but it's not the most important thing we do.</P> <P>If I'm purely there for DPS, whether in a raid or a group, I want to keep my Str and Int in the 500ish range so I'm getting max benefit. If I have to have a high resist I try to max Wisdom too. But the buffs I get from the group will vary, so I am constantly swapping weapons and gear for various different advantages.</P> <P>Charm slot: I'll swap in hex dolls for the appropriate stat. Idol of Zan Fi is useful here too, I took the Intelligence one.</P> <P>Weapon: I'll swap between Admantine Doomhammer and a symbol, Maul of the Warden's Fist and Rak'leklo. I carry a piercing weapon too just in case, but I don't think I've ever used it. If I'm going straight-healer I carry the godking 1-handed sword. I sometimes swap weapons in mid-fight if I think there's an advantage.</P> <P>Symbol: I always have one in my ranged slot and if I'm using a 1h weapon I can put one in my off hand. This lets me use Legionnaire's Smite which when it's maxed to Adept IV and with the maxed spell crits is better than you might think. Whether this offsets the advantage of the 2h weapon or not depends on what I am fighting. Symbol of Four Winds is great, but I don't have it (screwed up and picked shield instead). I use Adamantine Symbol, Enspelled Vultak Eye, Symbol of Blackscale and a couple others for various resists.</P> <P>Belt: Bone-clasped girdle unless I need resists.</P> <P>Jewelry: I swap my earring between Orb of the Invoker and Orb of the Healer and Dragonscale Earrings. Imbued rings of Str and Int get swapped in and out depending on what I need. Dragonscale bracelet and hopefully soon the Amulet of the Forsworn. I try to keep the Mark of Awakened on my neck unless I need that slot for resist gear.</P> <P>Master I in the offensive stance and all the strikes and attacks helps too. Master I Consecrate does wonders if you have the AA spell crits maxed.</P> <P>If you pick your AAs right you can have good DPS, just carry big boxes full of gear and don't be so quick to sell off drops and quest rewards. </P> <P> </P>

Hamervelder
09-29-2006, 11:04 PM
<div><blockquote><hr>Uther2000 wrote:<b>DPS isn't my concern . . . holding agrro is</b>, I usually group, solo and duo. I think there are Priests that can out DPS me.When I do find myself in a raid, then I do what I can and I still only care about aggro.If you want to change something about the Paladin maybe look into our power consumption of HPS.<hr></blockquote>Well said.  You're the tank.  It's not your job to out-dps everyone else.   Your job (and mine) as the tank is simply to hold agro.  Let the scouts and mages dps and healers heal.  That's their job.  </div>

Geekyone
10-02-2006, 06:32 PM
<DIV>The only reason I'm invited to raid with my guild is for Amends on the Warlock.</DIV> <DIV> </DIV> <DIV>Everyone laughs at my DSP...I'm not needed as an off tank, or as a healer.  I'm a leech that luckily for me, has the most needed thing a warlock in a raid needs.</DIV><p>Message Edited by Geekyone on <span class=date_text>10-02-2006</span> <span class=time_text>07:33 AM</span>

Rarlin
10-02-2006, 08:19 PM
Well,I'm not the most experianced raider in the world, but I built my Pally to do more DPS than tanking in our raids (as we tend to be in need of more DPS than in need of more tanks).  That being said, I can easliy parse in the top 5 in our raids and quite a few times lately in the top 3 (never coming close to the ranger for those that comment that Ranger = Worthless DPS).  All that being said, it is TOTALLY dependent on what group I'm in.  I can go from 500-800 DPS to 900-1200 DPS with just a quick group change.  We're not a DPS class, and that being said, we really depend more on others for the help in getting our DPS up.<div></div>

tiger911
10-05-2006, 08:08 PM
I would definetly love to get a bit of a boost on DPS, especially if you went down WIS/STA line for Divine Aura and Fearless. I am hoping our new AAs in this next expansion will help. While an MT, I get about 400-500 DPS, though I know I can change my AA lines to parse double that. However, I find Fearless very useful in times, especially during raid wide fears as I am able to heal during those times. Guards parse about 500-800 while in the MT group, so I would like to see that number equaled a bit with Guards and Pallys in MT groups.

Jay
10-06-2006, 10:44 PM
<DIV>You can taunt, mitigate damage, heal, rez, redirect hate, and strengthen your whole group with holy magic. Leave the DPS to the classes that can't do much else, we need a job too. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV>

Illustrious
10-08-2006, 06:34 PM
<P></P> <HR> Well,<BR>I'm not the most experianced raider in the world, but I built my Pally to do more DPS than tanking in our raids (as we tend to be in need of more DPS than in need of more tanks).  That being said, I can easliy parse in the top 5 in our raids and quite a few times lately in the top 3 (never coming close to the ranger for those that comment that Ranger = Worthless DPS). <BR><BR>All that being said, it is TOTALLY dependent on what group I'm in.  I can go from 500-800 DPS to 900-1200 DPS with just a quick group change.  We're not a DPS class, and that being said, we really depend more on others for the help in getting our DPS up.<BR> <HR> <P>Top 3 dps?</P> <P> </P> <P>Not sure what raid setup you have there but Assassins, rangers, Swashy, Brigs, Conjurers, necros, Wizz, Warlock, Monks, Bruisers and Zerkers should all be outdamaging you by a decent margin, unless they are afk or really slack. In fact you will probably find that fury will be close as well on many encounters.</P> <P> </P> <P>I would guess that with 100% haste and 100% DPS buffs then Pally could do OK (but then again what scout/fighter wouldnt), but why waste those buffs on a Pally when there are many other classes that could benefit far more in terms of increasing overall raid dps? That being said, if you already got enough raid dps then i guess its fun for everyone now and again to get on the parser and see just how high DPS is possible for their class.</P> <P> </P><p>Message Edited by Illustrious on <span class=date_text>10-08-2006</span> <span class=time_text>07:37 AM</span>

mortem
10-11-2006, 07:23 AM
It isn't to hard to parse like 500-700dps if you in the mage group and get all the melee procs.  Even better if your in there with an enchanter or 2 =D. This is offensive stance with capped str/int and vraksakin claw club.Unfortunately that kind of dps rarely makes the parse.  I think the top parse that I have had was 1200 or so in LoA.  We need large group encounters to be able to get any decent numbers.  I hope we get a double attack line that works with kite shields or something like warriors so we dont suck so hard dps wise while tanking. But since we have some sort of utility I am doubting we will see any rise in dps with the expansion.  I am just hoping for some defensive fixes to bring us on par to warriors.  I am actually still waiting for that nice array of taunts promised with DoF lol.

Geekyone
10-16-2006, 04:41 PM
<BR> <BLOCKQUOTE> <HR> Rarlin wrote:<BR>Well,<BR>I'm not the most experianced raider in the world, but I built my Pally to do more DPS than tanking in our raids (as we tend to be in need of more DPS than in need of more tanks).  That being said, I can easliy parse in the top 5 in our raids and quite a few times lately in the top 3 (never coming close to the ranger for those that comment that Ranger = Worthless DPS).  <BR><BR>All that being said, it is TOTALLY dependent on what group I'm in.  I can go from 500-800 DPS to 900-1200 DPS with just a quick group change.  We're not a DPS class, and that being said, we really depend more on others for the help in getting our DPS up.<BR> <BR> <HR> </BLOCKQUOTE><BR>Screen shot please that shows you ever EVER parse over 600 dps. 

Arraza
10-16-2006, 09:18 PM
Are you asking him specifically or any paly?  I'll gladly show you a screeny of me doing more than 600... 600 is easy, especially against groups.

Geekyone
10-16-2006, 10:55 PM
<DIV>I'm talking Raids...and not T4 raids...and that is any pally.</DIV> <DIV> </DIV> <DIV>Parse over 600 dps on a T7 raid...let me see your screenies...I don't believe ya.</DIV>

Wulfborne
10-17-2006, 04:50 AM
<div></div>Well, you only specified any paladin and a T7 raid.. this is just Labs, but not only does it show a DPS of over 600, but it's Raid-wide... which means it wasn't just some burst DPS, but sustainable for the entire raid.<img src="http://i92.photobucket.com/albums/l34/starkeydf/over600.jpg">Happy now?And just to give you the 'feel good jiggles' here's an example of that burst DPS I mentioned above:<img src="http://i92.photobucket.com/albums/l34/starkeydf/hi_dps.jpg">That's 1151.47 DPS, if it's too hard to read. I've hit close to 1500 on a T7 raid, but it's rare, and you wanted a pic, so there.~Sir Hawke Holyblayde, Hero of Maj'Dul<div></div><p>Message Edited by Wulfborne on <span class=date_text>10-17-2006</span> <span class=time_text>08:39 AM</span>