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hawsecav19d
09-09-2006, 05:36 AM
<DIV>Has anyone taken the wisdom line's 3rd lv to a full 8 just how much did this raise you offence and fizzle rate? The way I understand it, for every 5 pts you put into slash or crush disruption or what ever you raise your ability to one lv higher so at lv 70 with 8 ranks with nothing else you should be fighting same ability as a lv 75 with your skills to me this seems like big thing with your chance to hit or fizzle rate. Can anyone verify this for me.</DIV>

So
09-09-2006, 03:55 PM
<DIV>To the best of my knowledge, it doesn't work like this.</DIV> <DIV> </DIV> <DIV>While you get 5 skill points cap increase per level, buffing your skill by 5 doesn't mean that you fight like one level higher.</DIV> <DIV> </DIV> <DIV>In my experience, level difference defines for the most part how often you hit/miss. Skill buffs/debuffs figure into that a bit, but their effect is miniscule compared to level difference.</DIV> <DIV> </DIV>

Karlen
09-09-2006, 05:01 PM
I have four points in that abilitiy which gives me a plus 10 or 11 I think.  Added to the +33 to combat skills I get from my offensive stance, I rarely miss against yellows.  For my spells, I don't fizzle very often, but I do fizzle.  I do get resisted, but not very often.  Skill does matter, but you seem to need a pretty large bonus to make a difference -- my swings hit more than my spells do, so the extra +33 from my stance makes a noticeable difference.  I haven't really tested my spells with and without the AA bonus though.My next point is going into the next ability (group in-combat health regen of 6 per point) so I won't be raising the skill one any higher for the moment.<div></div>

Turb
09-13-2006, 02:15 PM
I respecced out of WIS into STA and don't regret it.My parses show very little difference in DPS, for me or people in my group, while the extra HP, hammer stun and divine aura are quite useful. While divine aura doesn't stop all damage, it can make a useful difference on an initial pull, or be a useful buffer to avoid a wipe against challenging content. To me, that's more useful than the HP regen or skill boost. The HP regen I can make back with one group heal per fight.I'm also in INT, but considering STR.The choice will vary depending on how much tanking vs off-tanking you generally do, of course, and how often you fight orange con mobs (and if you do, whether you do so with other classes with skill buffs).

hawsecav19d
09-13-2006, 04:21 PM
<DIV>My main goal job is pledge in MT group or MA for the dps group I plan on going Int 4/4/8/1 Sta 4/4/8 Wis 4/4/8 and 1 in opener. That would give me all my damage crits maxed and a group buff that makes everyone better. Would I be better off gettting rid of Wis line and going Str and getting max haste? Its helps me out some but then I dont do anything for the group. Unless they change the way pally's are some I dont see myself trying to be MT for a raid  right now, but I think this is good set up for group or for X2 type raid mobs with th e roll I play. Has anyone done a solo parse or group parse with and without Wis line going does it make much of a diff to you and your group?</DIV> <P>Message Edited by hawsecav19d on <SPAN class=date_text>09-13-2006</SPAN> <SPAN class=time_text>05:22 AM</SPAN></P><p>Message Edited by hawsecav19d on <span class=date_text>09-13-2006</span> <span class=time_text>05:23 AM</span>

Fatuus
09-14-2006, 10:33 PM
<BR> <BLOCKQUOTE> <HR> hawsecav19d wrote:<BR> <DIV>My main goal job is pledge in MT group or MA for the dps group I plan on going Int 4/4/8/1 Sta 4/4/8 Wis 4/4/8 and 1 in opener. That would give me all my damage crits maxed and a group buff that makes everyone better. Would I be better off gettting rid of Wis line and going Str and getting max haste? Its helps me out some but then I dont do anything for the group. Unless they change the way pally's are some I dont see myself trying to be MT for a raid  right now, but I think this is good set up for group or for X2 type raid mobs with th e roll I play. Has anyone done a solo parse or group parse with and without Wis line going does it make much of a diff to you and your group?</DIV> <P>Message Edited by hawsecav19d on <SPAN class=date_text>09-13-2006</SPAN> <SPAN class=time_text>05:22 AM</SPAN></P> <P>Message Edited by hawsecav19d on <SPAN class=date_text>09-13-2006</SPAN> <SPAN class=time_text>05:23 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Mitigation is pointless end game, as a paladin with just a cleric in my group I was at 6200 mitigation without sacrificing my normal resist gear for more pure mit gear. If I went that route I coulda added another 200 mit and been at 6400. If I can do it...a guardian or zerker can too...so what good does an additional 420 mit really do for the MT...keep in mind that means you are even more suceptable to melee AOES to (for dying purposes). I have stated in the past and will state in the future...mitigation is pointless endgame.</P> <P>Theres one aspect about the wis line everyone overlooks...bottom line is it makes you a better tank then the sta line does. The WIS line end gives me immunity to fear which is nice for mobs that do fear AOES (I tend to be the MA on these fights since I will keep my targets easier since I can't be feared) and does increase the groups damage and spell landing potential...the constant health regen is very nice if you are put in a caster group since they would be able to drain health for power...but never lose health since the regen would make up the difference. Lastly, unfortunately the way SOE nerfs stuff...Divine aura currently is broken and its ability switches on and off....its also not a guaranteed damage intercept. The sta line would only boost me a max of 280 HP over my already 7.2k HP i have...at the sacrifice of a ton of other things. The hammer attack is nice...but only really when dueling. I went the STR and WIS lines to make me a better TANK...melee crits don't do a whole lot to a class that doesn't hit for a lot anyways.</P><p>Message Edited by Fatuus on <span class=date_text>09-14-2006</span> <span class=time_text>11:39 AM</span>

Karlen
09-16-2006, 04:50 PM
>>>The WIS line end gives me immunity to fear which is nice for mobs that do fear AOES<<<As a matter of interest, where do you find mobs that cause fear? I don't group much (at least not full groups) so haven't really fought many epics, but I don't think I have ever been "feared" so far up to level 54.  Does it become more common at higher levels?<div></div>

Fatuus
09-16-2006, 06:43 PM
<BR> <BLOCKQUOTE> <HR> Zotar99 wrote:<BR>>>>The WIS line end gives me immunity to fear which is nice for mobs that do fear AOES<<<<BR><BR>As a matter of interest, where do you find mobs that cause fear? I don't group much (at least not full groups) so haven't really fought many epics, but I don't think I have ever been "feared" so far up to level 54.  Does it become more common at higher levels?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Short of various raid mobs, the one zone that the anti fear line really shines is in vaults in Barren sky. The mobs there constantly fear, making pulls an absolute nightmare since the mobs are all very close and frequently roam. A crusader with the wisdom aa line complete will often tank the zone in half the time required of any other tanking class.</P> <P>But yes, several raid mobs fear...and can be a pain in the butt to pull correctly if you have noone who is immune to fear effects in raid....now before someone shoots off yes I understand that templars sanctuary ability grants an immunity to fear based spells for up to 30 seconds (if master I) BUT they must be in the raid for it to work lol. We had our first labs raid recently without a templar in the raid and I ended up pulling the slaver azid to the tank on pull....worked nicely too I might add.</P>

ChopStix
09-16-2006, 07:29 PM
<P>i started down the wisdom line, was going to fill it up, had 8 in the 3rd slot.... until i seen it was useless  imho..   i have been feared one time on a raid so the last ability isnt that great.. i hit crouch and went about 4 feet into a wall... as soon as that happened i realized the resist to fear wasnt needed..  so i rerolled my aa's.. when i redone me aa's the difference in my paladin was night and day... my effectivness went up 2 fold probably.. the 4th ability in wisdom is a waste of 4 aa points for the health regen.. as t7 mobs laugh at that...</P> <P>the only place i was feared was in labs.. and it was once.. i think if your wisdom is above 450 your pretty much immune anyways...</P> <P> </P> <P> i respeced in str for haste, took it to 9% haste.. sta for melee crits- 22% chance i think... int for spell and heal crits, maxed them out...  this spec compliments the paladin as a main tank assit very well...  i also have a 3 second delay mace with flowing thought 4 the 9% haste is almost perfect for you spell cast timers, and the stamina line's hammer ground is nice, and i dont care what people say hammer ground works on epics, just not as long as regular encounters.. in pvp hammer ground is awesome, nothing like seeing a whole group of freeporters laying on thier backs, when you hit brimstone and it crits for 1400 divine damage on multiple targets or refusal of conviction hitting thier healer for 2800+ divine damage..</P> <P> </P> <P> i dont recall fizzling much at all, and i have 0 points in my wisdom line, and my wisdom ungrouped is 452 in defensive stance. pretty easy to cap wisdom in a decent group.. i'm pretty sure just pure wisdom has something to do with your fizzle rate, possibly intelligence also..  thats where a paladin is toughr to spec out than a beserker or gaurdian.. a paladin has to have all abilities str, sta,agi,wis, and int.. a gaurdian and zerker only need 3 str agi and stamina imho....</P> <P> </P> <P> if your sole purpose is main tanking i think the stamina line  and str line will benefit you more than the wisdom line. but i can tell you in the upper tiers a paladin will more than likely not be tanking as much as a gaurdian or zerker on raids, the mit buffs and aggro control is better with a gaurd or zerker.. if your assisting split your aa's up to compliment your skills as a paladin, str,sta, int... it helps more than you can imagine....</P> <P> </P> <P> and remember. from my experiences from raiding end game epics,,, mitigation is your #1 concern end game, whether your tanking or assisting the main tank... stats are easier to get, mitigation isnt nearly as easy to obtain...</P><p>Message Edited by ChopStix on <span class=date_text>09-16-2006</span> <span class=time_text>08:38 AM</span>

Lairdragna
09-16-2006, 09:03 PM
I have the fear immunity and love it.  Lyceum and Labs both have mobs that fear.  While everyone else might be feared and breaks the heal chain, I can stand there and heal and ward and usually get the MT through until the other healers are unfeared and able to resume their work.  Useful frequently... not at this time, but when it does come into play it can be a life saver.<div></div>