View Full Version : Divine Aura not working.... and how about those mit buffs...
Zaloorb
09-08-2006, 09:27 AM
Was tanking Talendar and Harla tonight and realized that DA was only stopping about 1/3 or less of my hp total... It should be 50% but it is clearly broken... or has it just been nerfed? I know it was working this past weekend and on tuesday, so I'm wondering if it was screwed up again. If anyone else has noticed this, please post here. This is really [Removed for Content] me off now as that was about the only useful tanking AA that we have. Also, did anyone notice that mit buffs from priest classes DO NOT stack any longer? When did this happen? This is another nerf that is taking the sword and shield out of my hands... and in favor of what? I know that we bring a lot of skills to a raid, but there is nothing that we excel in, and that includes tanking. So why on earth would SOE so something so utterly useless. Honestly, think about it, what is the point to even allow each priest class to have a mit buff at all? Why not just certain priest classes have, and some dont. Now, this may increase the satisfaction of the soloers out there, but for groups and raids, it is worthless. I just hope that expansion brings new AAs that we can actually use. Maybe some short term mit buffs, or an oh [expletive haxx0red by Raijinn] spell that actually works properly. Point is, I would not have made a Fighter if I wasnt going to tank.<div></div><p>Message Edited by Zaloorb on <span class=date_text>09-07-2006</span> <span class=time_text>10:34 PM</span>
FlintAH
09-08-2006, 09:32 AM
<div></div>um ok...plz dont ban me<div></div><p>Message Edited by FlintAH on <span class=date_text>09-08-2006</span> <span class=time_text>12:32 AM</span>
MeridianR
09-08-2006, 05:01 PM
<div><blockquote><hr>FlintAH wrote:<div></div>um ok...plz dont ban me<div></div><p>Message Edited by FlintAH on <span class="date_text">09-08-2006</span> <span class="time_text">12:32 AM</span></p><hr></blockquote>Come on, I really am interested in what you said?</div>
Boli32
09-08-2006, 06:05 PM
Many Priest buffs don't stack You need to get a Cleric (Templar/Inquisitor) + Shaman (Mystic/Defiler) and a Druid (Fury/Waredn) to get al the stacking priest buffs. <div></div>
Zaloorb
09-08-2006, 07:03 PM
<div></div><blockquote><hr>boli wrote:Many Priest buffs don't stack You need to get a Cleric (Templar/Inquisitor) + Shaman (Mystic/Defiler) and a Druid (Fury/Waredn) to get al the stacking priest buffs. <div></div><hr></blockquote>Up until about 2 weeks ago all my guild used in a tank group was 1 shammy and 1 cleric. Both could stack mit buffs on top of one another. 2 weeks later, it's not working any longer. And no, using an extra healer is not a good idea when you could add a crusader or conj for extra mit. It was ninja'd on us but I don't seem to see anyone talking about it. And it doesn't hurt warriors that can easily max mit, it hurts us Paladin that have a tougher time getting that extra mit we need for the tougher encounters. Seems like SOE has it out for us in the past couple of weeks.Also, as I stated before, our DA is again broken as of LU27. I posted in spells/abilities forum but no reply yet <span>:smileysad:</span><div></div><p>Message Edited by Zaloorb on <span class=date_text>09-08-2006</span> <span class=time_text>08:04 AM</span>
Since I have been raiding, quite a while, we have had a shaman and a templar, never have the mit buffs stacked.
OrcSlayer96
09-08-2006, 07:49 PM
<BR> <BLOCKQUOTE> <HR> Tazric wrote:<BR> Since I have been raiding, quite a while, we have had a shaman and a templar, never have the mit buffs stacked.<BR> <HR> </BLOCKQUOTE> <P>Same here, the graphic may show on the maintened spells, but the rule of thumb usually is 1 priest mit buff, 1 fighter mit buff, 1 mage mit buff, and if there exists 1 scout mit buff. Anything more than that is wasted spells. Make sure when the healer is tossing the mit buff that they are the one with the highest mit bonus.</P> <P><BR> </P>
Caetrel
09-08-2006, 11:39 PM
<hr size="2" width="100%"> Both could stack mit buffs on top of one another. 2 weeks later, it's not working any longer. <hr size="2" width="100%">All healers have a group mitigation buff that also has other effects. The mit portion has never, ever stacked. The only healing mit buff which stacks with any of these is Urchin, the fury temp mit buff. <div></div>
Zaloorb
09-08-2006, 11:52 PM
<div><blockquote><hr>Caetrel wrote:<hr size="2" width="100%"> Both could stack mit buffs on top of one another. 2 weeks later, it's not working any longer. <hr size="2" width="100%">All healers have a group mitigation buff that also has other effects. The mit portion has never, ever stacked. The only healing mit buff which stacks with any of these is Urchin, the fury temp mit buff. <div></div><hr></blockquote>I remember them stacking and so do all of the healers in my guild. Guess were all just crazy. Maybe I'll just move this to a priest forum, sorry to bother you guys.Has anyone noticed a change in DA since LU27? Let's just change the topic plz.</div>
Sabrekong
09-09-2006, 12:03 AM
<DIV>My group setup when raid tanking:</DIV> <DIV>Cleric (Templar preferred)</DIV> <DIV>Shaman (either one is fine)</DIV> <DIV>Dirge</DIV> <DIV>Coercer</DIV> <DIV>Hardcore DPS (i.e. Wizzy since they have [expletive haxx0red by Raijinn] good AoE / Single Target hate gain with Amends on them)</DIV> <DIV>Me</DIV> <DIV> </DIV> <DIV>With this group setup I generally have 6.2k mit, about 12k hp, and enough hate gain to keep all the aggro in the world on me....if I changed the Wizzy to a Conj for Amends, I would have about 6.5k mit with the Conj mit buff.</DIV>
Zaloorb
09-09-2006, 12:12 AM
<div></div><div><blockquote><hr>Sabrekongol wrote:<div>My group setup when raid tanking:</div> <div>Cleric (Templar preferred)</div> <div>Shaman (either one is fine)</div> <div>Dirge</div> <div>Coercer</div> <div>Hardcore DPS (i.e. Wizzy since they have [expletive haxx0red by Raijinn] good AoE / Single Target hate gain with Amends on them)</div> <div>Me</div> <div> </div> <div>With this group setup I generally have 6.2k mit, about 12k hp, and enough hate gain to keep all the aggro in the world on me....if I changed the Wizzy to a Conj for Amends, I would have about 6.5k mit with the Conj mit buff.</div><hr></blockquote>If you have 6.2k MIT with that group then you must have some gear ive never seen before. With that group you are only getting 1 mit buff from either the temp or the shammy. With a group like that I can get to about 5800 mit and I'm full fabled (also including all the claymore mit gear, 2 light chitin rings, and the collectible feather bracelet).... What I usually do is throw an SK or Conj in there for a mit buff and aggro.</div><p>Message Edited by Zaloorb on <span class=date_text>09-08-2006</span> <span class=time_text>01:19 PM</span>
Darlion
09-09-2006, 06:20 PM
<DIV>Divine aura, like all stoneskins, prevents before it takes into account mitigation (this is why sometimes with templar/dirge stoneskins you'll see very very high numbers, higher than you could ever absorb like 19k or something). This means that from epics, most of the time their auto attacks will be higher than half your health pre-mitigation.</DIV> <DIV> </DIV> <DIV>I would respec out of it if it wouldn't cost me a fortune in plat. It is very broken at the moment. But priest mit buffs never stacked.</DIV>
Zaloorb
09-10-2006, 04:13 AM
<div><blockquote><hr>Darlion wrote:<div>Divine aura, like all stoneskins, prevents before it takes into account mitigation (this is why sometimes with templar/dirge stoneskins you'll see very very high numbers, higher than you could ever absorb like 19k or something). This means that from epics, most of the time their auto attacks will be higher than half your health pre-mitigation.</div> <div> </div> <div>I would respec out of it if it wouldn't cost me a fortune in plat. It is very broken at the moment. But priest mit buffs never stacked.</div><hr></blockquote>I see what you're talking about with stoneskin dmg. I do believe however (couldn't find the patch) that our stoneskin does, as it was recently changed. What is more disturbing though is a log that I took the other night when I got pummeled by blue epics after throwing DA up... Here is the link http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=17817DA wasn't even stopping 2k hits when I had 8k+ hp, and I have the logs to proove it. The devs need to get off their [Removed for Content] and fix this as it ruining our class.</div>
enjoilab
09-10-2006, 08:38 AM
<P>i have 5.8k mit with like 3 fabled and no qc items</P> <P>conj adept 3 and templar m1 mit buffs</P>
OrcSlayer96
09-11-2006, 10:22 PM
<BR> <BLOCKQUOTE> <HR> Zaloorb wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Darlion wrote:<BR> <DIV>Divine aura, like all stoneskins, prevents before it takes into account mitigation (this is why sometimes with templar/dirge stoneskins you'll see very very high numbers, higher than you could ever absorb like 19k or something). This means that from epics, most of the time their auto attacks will be higher than half your health pre-mitigation.</DIV> <DIV> </DIV> <DIV>I would respec out of it if it wouldn't cost me a fortune in plat. It is very broken at the moment. But priest mit buffs never stacked.</DIV><BR> <HR> </BLOCKQUOTE>I see what you're talking about with stoneskin dmg. I do believe however (couldn't find the patch) that our stoneskin does, as it was recently changed. What is more disturbing though is a log that I took the other night when I got pummeled by blue epics after throwing DA up... Here is the link http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=17817<BR><BR>DA wasn't even stopping 2k hits when I had 8k+ hp, and I have the logs to proove it. The devs need to get off their [Removed for Content] and fix this as it ruining our class.<BR></DIV><BR> <HR> </BLOCKQUOTE>The misconception many have on our divine aura is that it is a stoneskin spell. It is more like a partial ward that replenishes up to X amount of seconds or 30 hits, whatever comes first. The percentage of the ward is 49.99% of your max health, and like any other ward in the game, it takes mitigation/resistance in account before the ward is applied. What we are currrently seeing is no protection at all, which is identical to shortly after DA was introduced. Since we havent recieved any update notes saying it no longer considers mitigation/resistance before the ward, i say this is extremely bugged at the moment.<BR>
Zaloorb
09-12-2006, 03:41 AM
OrcSlayer96 wrote:<blockquote><div></div> <blockquote> <hr> Zaloorb wrote: <div> <blockquote> <hr> Darlion wrote: <div>Divine aura, like all stoneskins, prevents before it takes into account mitigation (this is why sometimes with templar/dirge stoneskins you'll see very very high numbers, higher than you could ever absorb like 19k or something). This means that from epics, most of the time their auto attacks will be higher than half your health pre-mitigation.</div> <div> </div> <div>I would respec out of it if it wouldn't cost me a fortune in plat. It is very broken at the moment. But priest mit buffs never stacked.</div> <hr> </blockquote>I see what you're talking about with stoneskin dmg. I do believe however (couldn't find the patch) that our stoneskin does, as it was recently changed. What is more disturbing though is a log that I took the other night when I got pummeled by blue epics after throwing DA up... Here is the link http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=17817DA wasn't even stopping 2k hits when I had 8k+ hp, and I have the logs to proove it. The devs need to get off their [Removed for Content] and fix this as it ruining our class.</div> <hr> </blockquote>The misconception many have on our divine aura is that it is a stoneskin spell. It is more like a partial ward that replenishes up to X amount of seconds or 30 hits, whatever comes first. The percentage of the ward is 49.99% of your max health, and like any other ward in the game, it takes mitigation/resistance in account before the ward is applied. What we are currrently seeing is no protection at all, which is identical to shortly after DA was introduced. Since we havent recieved any update notes saying it no longer considers mitigation/resistance before the ward, i say this is extremely bugged at the moment.<hr></blockquote>I also have not seen any devs aknowledge that it is a known issue. It would help if more people would post logs of this so we have some solid evidence of the problem. I swear it was working since they changed it so it took mitigation and resists into consideration. It's just so [expletive haxx0red by Raijinn] frustrating cause I've recently been given the chance to MT for my guild and now, one of my best tools has been taken away from me.<div></div>
equinoxio
09-15-2006, 07:01 AM
Well one of the other paladin in my guild, used and and got turned into carpet stain in 3 hits that didnt got resisted, all where under his 50% hp
Darlion
09-16-2006, 12:24 AM
<BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Zaloorb wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Darlion wrote:<BR> <DIV>Divine aura, like all stoneskins, prevents before it takes into account mitigation (this is why sometimes with templar/dirge stoneskins you'll see very very high numbers, higher than you could ever absorb like 19k or something). This means that from epics, most of the time their auto attacks will be higher than half your health pre-mitigation.</DIV> <DIV> </DIV> <DIV>I would respec out of it if it wouldn't cost me a fortune in plat. It is very broken at the moment. But priest mit buffs never stacked.</DIV><BR> <HR> </BLOCKQUOTE>I see what you're talking about with stoneskin dmg. I do believe however (couldn't find the patch) that our stoneskin does, as it was recently changed. What is more disturbing though is a log that I took the other night when I got pummeled by blue epics after throwing DA up... Here is the link http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=17817<BR><BR>DA wasn't even stopping 2k hits when I had 8k+ hp, and I have the logs to proove it. The devs need to get off their [Removed for Content] and fix this as it ruining our class.<BR></DIV><BR> <HR> </BLOCKQUOTE>The misconception many have on our divine aura is that it is a stoneskin spell. It is more like a partial ward that replenishes up to X amount of seconds or 30 hits, whatever comes first. The percentage of the ward is 49.99% of your max health, and like any other ward in the game, it takes mitigation/resistance in account before the ward is applied. What we are currrently seeing is no protection at all, which is identical to shortly after DA was introduced. Since we havent recieved any update notes saying it no longer considers mitigation/resistance before the ward, i say this is extremely bugged at the moment.<BR><BR> <HR> </BLOCKQUOTE><BR>It is a stoneskin spell. It is no ward. When it doesn't protect you it doesn't protect you at all, and gives a message saying your divine aura has failed to protect you. When it does protect you it gives a message saying your stoneskin has absorbed XXXX damage. Stoneskin spells have never considered mitigation, and still don't. It was never fixed completely, just the first problem (with AA stoneskins in general) was fixed. This spell works, just not on epics because of their high, pre-mitigation damage. If it was a ward, it would work.
Crib92
09-16-2006, 12:45 AM
<DIV>I can't see why anyone would waste 8 pts on DA or Immunity to Fear. Wow, you can improve yourselves so much with those 16 points.</DIV> <DIV> </DIV> <DIV> </DIV>
OrcSlayer96
09-16-2006, 02:13 AM
<BR> <BLOCKQUOTE> <HR> Darlion wrote:<BR> <BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Zaloorb wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Darlion wrote:<BR> <DIV>Divine aura, like all stoneskins, prevents before it takes into account mitigation (this is why sometimes with templar/dirge stoneskins you'll see very very high numbers, higher than you could ever absorb like 19k or something). This means that from epics, most of the time their auto attacks will be higher than half your health pre-mitigation.</DIV> <DIV> </DIV> <DIV>I would respec out of it if it wouldn't cost me a fortune in plat. It is very broken at the moment. But priest mit buffs never stacked.</DIV><BR> <HR> </BLOCKQUOTE>I see what you're talking about with stoneskin dmg. I do believe however (couldn't find the patch) that our stoneskin does, as it was recently changed. What is more disturbing though is a log that I took the other night when I got pummeled by blue epics after throwing DA up... Here is the link http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=17817<BR><BR>DA wasn't even stopping 2k hits when I had 8k+ hp, and I have the logs to proove it. The devs need to get off their [Removed for Content] and fix this as it ruining our class.<BR></DIV><BR> <HR> </BLOCKQUOTE>The misconception many have on our divine aura is that it is a stoneskin spell. It is more like a partial ward that replenishes up to X amount of seconds or 30 hits, whatever comes first. The percentage of the ward is 49.99% of your max health, and like any other ward in the game, it takes mitigation/resistance in account before the ward is applied. What we are currrently seeing is no protection at all, which is identical to shortly after DA was introduced. Since we havent recieved any update notes saying it no longer considers mitigation/resistance before the ward, i say this is extremely bugged at the moment.<BR><BR> <HR> </BLOCKQUOTE><BR>It is a stoneskin spell. It is no ward. When it doesn't protect you it doesn't protect you at all, and gives a message saying your divine aura has failed to protect you. When it does protect you it gives a message saying your stoneskin has absorbed XXXX damage. Stoneskin spells have never considered mitigation, and still don't. It was never fixed completely, just the first problem (with AA stoneskins in general) was fixed. This spell works, just not on epics because of their high, pre-mitigation damage. If it was a ward, it would work.<BR> <HR> </BLOCKQUOTE> <P>It is actually the worst parts of both. If it was a stoneskin, it would protect you, but because of the cruddy 50% health rule and 30 hit plus no protection against non profession effects, it is about as useful as a bag of cow manure. Any true stoneskin spells never take in the percentage of your health either, so this is a pale shadow of a stoneskin spell. We had a update quite awhile ago that stated that our divine aura factors the mitigation/resist you have to the raw damage before calculating the final hit compared to your max health percentage. If i have to dumpster dive thru the dev posts i will but i am sure it was there. I am quickly coming to the belief that if we have a "Divine XXXX" ability or spell, it will be nothing but a steaming [Removed for Content]. Look at our divine favor for another useless spell. The devs need to finally fix the spell or can it for a actual raid ward that is more cut and dry. Guardians and brigands get their AA's immediate attention and we have heard squat on them either acknowledging the problem or fixing it. </P> <P>You are correct Darlion, it is a psuedo stoneskin and would actually work if considered a ward. The complete silence on this issue from the begining of KOS is really starting to [Removed for Content] me off. If we had this a max duration ward for 10-15 seconds it would be alot more stable and i wouldnt mind the half our hit points for the warded amount per hit. I guess we shall hope to see this fixed before EOF and that EOF will give us the choice to improve us as raid tanks.<BR></P>
RaistNA
09-18-2006, 03:07 AM
well this skill is great outside of raids, and its great for backup tanking, it sucks for MTing. And as far priest spells go, as long back as i can remember, rather u have 1 or 5 priests in ur group ur miti will be the same.BTW i sit at 13k hp and 6.3k miti in most MT groups.ATM as i post this im backup tanking 3p, my group is me, troub, mystic, assassin, fury, conjy, and my stats are:11,539hp6,253 miti55% avoidance<div></div>
OrcSlayer96
09-18-2006, 10:10 AM
<BR> <BLOCKQUOTE> <HR> RaistNA wrote:<BR>well this skill is great outside of raids, and its great for backup tanking, it sucks for MTing. And as far priest spells go, as long back as i can remember, rather u have 1 or 5 priests in ur group ur miti will be the same.<BR><BR>BTW i sit at 13k hp and 6.3k miti in most MT groups.<BR><BR>ATM as i post this im backup tanking 3p, my group is me, troub, mystic, assassin, fury, conjy, and my stats are:<BR>11,539hp<BR>6,253 miti<BR>55% avoidance<BR> <BR> <HR> </BLOCKQUOTE> <P>Hiya Raist, i think everytime i see bolster go off i i have a big smile when i see my health shoot up... That is a nice group, even tho i like to sub the dirge instead of troubadour in that situation. Course the toubadour mez can come in handt also. Maybe they will give us the option of some truely useful raid AA's in the expansion? One can only hope...</P> <P><BR> </P>
Zaloorb
09-19-2006, 07:59 AM
<div><blockquote><hr>Crib92 wrote:<div></div> <div>I can't see why anyone would waste 8 pts on DA or Immunity to Fear. Wow, you can improve yourselves so much with those 16 points.</div> <div> </div> <div> </div><hr></blockquote>Because DA was working for weeks until last LU. With MT mit and resists even epics had a tough time breaking the 50% mark. Was a great tool and now it's gone. Nuff said.</div>
Kinekon
09-19-2006, 08:51 AM
This may not be of any help, but i've noticed that DA only checks your current hps for the 50% check, not your total, so even if you have 13k hps max, but only have 10k because something hit you weak, then hit you for 5k, you would take damage, even tho 5k isn't more than 50% of your total hps.<div></div>
RaistNA
09-19-2006, 09:42 PM
<DIV>Kinekon is 100% right and i think this is somethign that everyone needs to understand about DA. that 50% is not your MAX health, its ur current health. so like he sais, if ur at 13k hp with full health, but at only 7k when u get DA up, if the mob swipes u for 5k damage, that is going to count as over 50% of ur health and land for full. This i believe is the way they intended it to work, and is why i recently dropped it. It was something i noticed before but never was able to prove till recently.</DIV> <DIV> </DIV> <DIV>EXAMPLE:</DIV> <DIV>I was messing around soloing fairly deep in SoS and still had DA specced so i wanted to test it out a little. I put it up when i was at 100% hp, and for 10 full seconds i didnt take a bit of damage. I let DA drop and i started taking damage. After waiting for DA to be usable again, my next fight i specifically let the mob take me down to about 5% hp then i put DA up. And i continued to take damage through DA. I kept playing around with it, and doing the math and it deffinately counts for 50% of your CURRENT health not total. This is when i dropped DA and went 4-4 down str (using planar axe 1h and jade inlaid crecent axe 2h)</DIV>
OrcSlayer96
09-19-2006, 10:37 PM
<BR> <BLOCKQUOTE> <HR> RaistNA wrote:<BR> <DIV>Kinekon is 100% right and i think this is somethign that everyone needs to understand about DA. that 50% is not your MAX health, its ur current health. so like he sais, if ur at 13k hp with full health, but at only 7k when u get DA up, if the mob swipes u for 5k damage, that is going to count as over 50% of ur health and land for full. This i believe is the way they intended it to work, and is why i recently dropped it. It was something i noticed before but never was able to prove till recently.</DIV> <DIV> </DIV> <DIV>EXAMPLE:</DIV> <DIV>I was messing around soloing fairly deep in SoS and still had DA specced so i wanted to test it out a little. I put it up when i was at 100% hp, and for 10 full seconds i didnt take a bit of damage. I let DA drop and i started taking damage. After waiting for DA to be usable again, my next fight i specifically let the mob take me down to about 5% hp then i put DA up. And i continued to take damage through DA. I kept playing around with it, and doing the math and it deffinately counts for 50% of your CURRENT health not total. This is when i dropped DA and went 4-4 down str (using planar axe 1h and jade inlaid crecent axe 2h)</DIV><BR> <HR> </BLOCKQUOTE>[expletive haxx0red by Raijinn], the more i hear about the spell, the more cruddy it is. If the Devs cant make a ward worthwhile, scrap the [expletive haxx0red by Raijinn] thing and replace it with a mit buff/interupt-fizzle reducer that is passive and call it quits on this ward/stoneskin ability. 50% of your current health is so restrictive that it would be like changing warrior mit buffs to be one hit only. I swear there is monkeys programming the crusader AA lines...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>
Rocksthemic
09-19-2006, 11:59 PM
<blockquote><hr>RaistNA wrote:<div>Kinekon is 100% right and i think this is somethign that everyone needs to understand about DA. that 50% is not your MAX health, its ur current health. so like he sais, if ur at 13k hp with full health, but at only 7k when u get DA up, if the mob swipes u for 5k damage, that is going to count as over 50% of ur health and land for full. This i believe is the way they intended it to work, and is why i recently dropped it. It was something i noticed before but never was able to prove till recently.</div> <div> </div> <div>EXAMPLE:</div> <div>I was messing around soloing fairly deep in SoS and still had DA specced so i wanted to test it out a little. I put it up when i was at 100% hp, and for 10 full seconds i didnt take a bit of damage. I let DA drop and i started taking damage. After waiting for DA to be usable again, my next fight i specifically let the mob take me down to about 5% hp then i put DA up. And i continued to take damage through DA. I kept playing around with it, and doing the math and it deffinately counts for 50% of your CURRENT health not total. This is when i dropped DA and went 4-4 down str (using planar axe 1h and jade inlaid crecent axe 2h)</div><hr></blockquote> That is gayer than elton john on a tour of the KY jelly factory Thundaarr Unrest <Nightcap><div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.