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PolarBear77
08-21-2006, 12:10 PM
<P>is anyone else tired of seeing warriors buckler line pwning parses..... ya me two so i was looking at our [Removed for Content] [expletive haxx0red by Raijinn] aa tree  and was trying to see away to max our dps in a way we actually make a decent parse.... and i have found a ways to do this .....now don't be like this guy is a [expletive haxx0red by Raijinn] and close the thread but this is how i went... str 4/8/1 sta 4/4/8 int 4/8/8  now your like ok this guys isn't a [expletive haxx0red by Raijinn] he is a [expletive haxx0red by Raijinn]... but wait let me explain it a bit   if you have a  good 1h axe  i use shadow axe and works fine ... but if you happen to have the godly one formt eh 3p then this aa setup is all you...... if you max the axe attack it gives you 30% haste for 20 sec  and the recast on it is 30 sec so there is like 10 sec down time.. and during the down time that is when you cast all your long casting timers spells like refusal and brimstone and the one circle thingy one that seems like it takes 5 years cast... then buy then the axe attack is back up and you bash all your CA's again.......now on to the sta ...pretty basic here basically good'ol fashion melee crits   think mine is liek 25% with my MoA or soemthing like that .. then comes the other crazy part of this whole concept.. the int line max out the attack and it comes to a 800  point attack or something like that but it crits for like 1000-1200 easy so that is a extra 1k nuke we have on 30 sec timer and and notice 30 sec timer fits in nice with the axe abilitly (and they aren't on the same casting timer) and this free's up another slot for my two fav items rultak ritual doll and the mysty protector.. so that is a boost to stats and such or if you are lacking ina  resist you can get one of those cheap asss tablets made and they can boost resists a buch... then you have the spell crits .. i mean a crusader who didn't chose this i mean....... 70% crits (with MoA)  ......priceless... that is all there is to it ........ so with the combo of 2 extra attcks you gain instead of using  the ol'2h style and the added haste = somehting that noone will belive.................. pally dps.............. i know i know it sounds crazy but trust me i was [expletive haxx0red by Raijinn]in bricks when the parse came of the bloodbeast in HoS and i parsed 1100 ............ granted i was in a uber group had a inquzzy , dirge and a bruiser all adding uber buffs but still a pally . maybe a sk and but surely not a pally . but i thought i would share this with everyone and see if anyone has tried it or thinks im a [expletive haxx0red by Raijinn]... would hate to think im the first one to use this idea... but this is striaght for dpsing only..........  i know some of the pally out there are nothing but hate dumps and can't even like auto attack wih out pulling aggro but this is a idea for the one like me that can't be a dam hate dump and actually want to prove our class isn't [Removed for Content] in everything like everyone thinks we are </P> <P>Message Edited by PolarBear77 on <SPAN class=date_text>08-21-2006</SPAN> <SPAN class=time_text>01:16 AM</SPAN></P> <P>Message Edited by PolarBear77 on <SPAN class=date_text>08-21-2006</SPAN> <SPAN class=time_text>01:16 AM</SPAN></P><p>Message Edited by PolarBear77 on <span class=date_text>08-21-2006</span> <span class=time_text>01:18 AM</span>

MeridianR
08-21-2006, 04:39 PM
This has been laid out before, the best AA route for DPS is:Stamina - Max Melee CritInt - Max Spell Crit...and then spread out whatever else you want...I went 8488 Stamina and 4485 Int, but that is me. I can easily average 800+ dps if I have a decent group (Coercer + some proc buffs) against trash or named.  Plus with putting the extra AA points into Stamina I am setup pretty well with HP for tanking.Personally I don't think there is a better AA setup (some will argue str, but I was str/sta for a long time and sta/int is just overall better), as the Agi line and Wisdom line are pretty poor....and the end line skills overall suck (DA had potential, but meh)<div></div>

OrcSlayer96
08-21-2006, 09:41 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>This has been laid out before, the best AA route for DPS is:<BR><BR>Stamina - Max Melee Crit<BR>Int - Max Spell Crit<BR><BR>...and then spread out whatever else you want...I went 8488 Stamina and 4485 Int, but that is me. I can easily average 800+ dps if I have a decent group (Coercer + some proc buffs) against trash or named.  Plus with putting the extra AA points into Stamina I am setup pretty well with HP for tanking.<BR><BR>Personally I don't think there is a better AA setup (some will argue str, but I was str/sta for a long time and sta/int is just overall better), as the Agi line and Wisdom line are pretty poor....and the end line skills overall suck (DA had potential, but meh)<BR> <BR> <HR> </BLOCKQUOTE>I wholehardily agree with Meridian on this, i went a little different but still all my points went to the STA/INT lines.  I moved his 4 points of extra stamina aa(20 stamina X 5 = 100 health) and placed 3 of those points to max my heal/ward crit chance and the remaining point to hammer ground for a 2.4 sec no save AE stun.   Just my personal preference and the fact i am drafted to heal alot in group situations...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Nothing like seeing a crit heal of 5,300 health on a lay on hands heal...<BR>

PolarBear77
08-21-2006, 10:34 PM
i would totally agree about the spell and melee crits is the best way to go ... after i maxed them i just basically dumped the extra points into the attacks of the str and int lines for mroe attacks that can be cycled though..... but  if you are gunna use them, your limited to 1h axe and a symbol. but to me i would rather have the 30% haste and the 1k nuke over the 20-25 rating loss on use a 1h over a 2h and they both the attacks are on 30 sec timers.. so you can useally  use them twice in a named fight ..  but i had your setup phov for along time and i just wanted to try and see if i could max our DPS make a guild zerkers shut his mouth about parses and so far it has worked.. we hit up HoS last night and .... i guess the real test is gunna be in DT tonight

Odinwray Treewalker
08-26-2006, 07:31 AM
get that zerker in a group with you, then add a dirge a conj a wizy and some other class that will buff you more than the zerker for the DPS. i know with CoB and what not hte zerker will have some fun to but believe me it works. so far i have found that coercer is next best with wiz close up, but if you want highest all around DPS in the group get yourself that set up axe the wiz or coercer for a melee dps that has some good group buffs also, like a rouge class.<div></div>

dminkey
08-26-2006, 09:46 AM
<div><blockquote><hr>MeridianR wrote:This has been laid out before, the best AA route for DPS is:Stamina - Max Melee CritInt - Max Spell Crit...and then spread out whatever else you want...I went 8488 Stamina and 4485 Int, but that is me. I can easily average 800+ dps if I have a decent group (Coercer + some proc buffs) against trash or named.  Plus with putting the extra AA points into Stamina I am setup pretty well with HP for tanking.Personally I don't think there is a better AA setup (some will argue str, but I was str/sta for a long time and sta/int is just overall better), as the Agi line and Wisdom line are pretty poor....and the end line skills overall suck (DA had potential, but meh)<div></div><hr></blockquote>My AA setup is very similar (STA 44888 INT4481) and I am enjoying it.  I think if someone was REALLY wanting max dps they could do something like 448 in str/sta/int and use a nice axe, or swap in an axe click the haste then swap in your nice weapon.</div>

MeridianR
08-27-2006, 08:59 AM
Coercer with Master impetus = 74% DPS Buff, this is probably the best melee buff we can get.Procs are killer, but I would take Impetus over PhoenixBlade, Anolyism (or whatever it is called...can't remember, but its the power proc buff)  anyday of the week<div></div>

Xoen Miller
08-28-2006, 10:19 AM
Come on gota throw one point in the heal crit just gota.. why cause well we can other than that same across the board.

MeridianR
08-28-2006, 04:34 PM
<div><blockquote><hr>Xoen Miller wrote:<div></div>Come on gota throw one point in the heal crit just gota.. why cause well we can other than that same across the board.<hr></blockquote>I have 5 points in heal crits actually......having all Master heals and then heal crits is actually pretty [expletive haxx0red by Raijinn] nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  - if I had any use for Str I would go 41 str, but I can't justify 5 points in heal crits for 17% haste from SwiftAxe.......yet at least <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

OrcSlayer96
08-29-2006, 12:58 AM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>Coercer with Master impetus = 74% DPS Buff, this is probably the best melee buff we can get.<BR><BR>Procs are killer, but I would take Impetus over PhoenixBlade, Anolyism (or whatever it is called...can't remember, but its the power proc buff)  anyday of the week<BR> <BR> <HR> </BLOCKQUOTE>Hehehe, i was in a group the other day with a wizard,warlock,coercer,berzerker,inquisitor.  That is some mad damage when i went 2 handed mode with maul of wardens fist and tossing on my gauntlets of glorious speed for haste.  !00% haste and DPS with all those procs and the berserkers strength bonus......I was in heaven...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>

loveybutt
08-31-2006, 11:49 AM
Got me a 39 pally on nagafen server (pvp, was actually an sk up to lvl 35) and was wondering pondering where to put my AA's..only got 7 so far ( 1 starter, 1 str, and 5 into sta).  Would it be a bad crazy idea to max out all stats in AA? Lookin at the pally AA tree and was kind of disapointed.. Hobs 70 troub naggy Silllk 39 pally naggy <div></div>

Turb
08-31-2006, 11:44 PM
I agree on STA/INT <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Vulkan_NTooki
09-01-2006, 12:13 PM
<P>Hehe.. Im doing 448 str, 448 sta, 448 int.. not sure wether or not to put the remaining point into heal(int) or aggro(str).</P>

Xidiana
09-05-2006, 02:16 PM
<DIV>Hi guys...</DIV> <DIV> </DIV> <DIV>I'm a lvl 50 Pala on the Darathar (pvp) server. I currently have 14 Achievement points. I have read alot of posts about what AA lines to do, I agree that going down the INT and STA line, gives you the best benifits. I am however defiating from this... I currently have AGI 4,5 and INT 4. Ignore the INT bit for now, cause originally I was doing the INT STA lines. But because I'm on a pvp server, the master at the end of the AGI line, looked very infiting. So I did some research, and even though the AGI the line doesn't have that many nice features, there are 2 in there that makes it worthwile for me to go for atm. 1 being Joust, which I'm currently using. It has 5 points in it, making it a adept1, and with offensive stance, I get between 360-600 dmg every 30 sec and costing very little mana, 61. Now I haven't seen the 2nd one,  Lance, in effect, but the ability to snare someone on a pvp server is much needed for a class that cannot solo pvp very well. Cause either the enemy evac when they start to loose, or they just run away. As for the future, I will first see how efficient Lance is, and if it turns out [Removed for Content], I'll try and balance INT, STA and AGI, to get the best out of them.</DIV> <DIV> </DIV> <DIV>The above is just another idea for those that dont have the full 50 AA points yet, and want to have another option to choose from.</DIV> <DIV> </DIV> <DIV>Friendly - lvl 50 Paladin - Darathar</DIV>