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MeridianR
08-18-2006, 11:27 PM
<b>Paladin changes:</b>- Offensive stances now grant additional disruption skill.- Wards will now stack with shadowknight reactive heals/damage shields.So we will fizzle (get less resists too) less on our spells....meh ok, I dont fizzle them a lot as is <span>:smileyindifferent:</span>...and our ward stacks with SK's....for me it doesn't matter, since we don't raid (nor do I group with) a SK, but I guess that helps some people.<div></div>

Kaleyen
08-18-2006, 11:32 PM
I'm on Venekor Server... Only time I see an SK is when they're trying to kill me. I was never having a problem with fizzles either...was anyone? <div></div>

Anzak
08-18-2006, 11:54 PM
Hmmm the on thing I fizzle really is my heals and wards so this does not help.As for wards stacking with SK's reactives I didn't know they didn't I guess that shows how often we are overriding each other.<div></div>

Kaleyen
08-19-2006, 12:03 AM
Let me ask this... How are changes implimented?  Are they from the forums, in game feedback or do they role up level 1 toons and play them til 20? <div></div>

Anariale
08-19-2006, 12:10 AM
<P>The overwriting things was always a personal pet peeve of mine.  Made it so having 2 Crusaders was a complete waste on a raid since they just stepped on eachothers' toes...</P> <P>Now they just need to make the abilities of the two classes worthwile, so we have real reasons to bring Crusaders along anyways ;-D</P> <P>W</P>

Half-Rack
08-19-2006, 04:09 AM
<div></div>removed. <div></div><p>Message Edited by Half-Rack on <span class=date_text>08-18-2006</span> <span class=time_text>05:12 PM</span>

Perfectio
08-19-2006, 04:17 AM
I _never_ fizzle. Ok maybe i do, no really i <b>_never_ </b>fizzle.Only wards and heals, and as alrdy said that wont change cause of this.<div></div>

Canel
08-19-2006, 06:45 AM
Yeah...The only times I EVER FIZZLE is on rezzes and/or wards/heals.. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Why couldn't the update swap disruption or ordination or maybe just frigging increase Refusal of Conviction... :smileysad:

Lord_Quaymar
08-19-2006, 08:07 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR><B>Paladin changes:</B><BR>- Offensive stances now grant additional disruption skill.<BR>- Wards will now stack with shadowknight reactive heals/damage shields.<BR><BR><BR>So we will fizzle (get less resists too) less on our spells....meh ok, I dont fizzle them a lot as is <SPAN>:smileyindifferent:</SPAN><BR><BR>...and our ward stacks with SK's....for me it doesn't matter, since we don't raid (nor do I group with) a SK, but I guess that helps some people.<BR><BR> <BR> <HR> </BLOCKQUOTE><BR>Heh....I thought disruption related to disrupting the target while he/she/it was casting a spell.

RaistNA
08-19-2006, 09:12 PM
i fizzle ALL THE DANG TIME on manastone and stuff like that, will help to not fizzle on power shards. The ward thing is interesting actually.  I run in 1-2 Sk's on raids, we have 2 in the guild.  Now i was talking to our main one, their ward heals for as much as our wards against.  What does that mean?  Well more usage in heroic tanking then anything else, a pally/sk duo could become fairly interesting (throw wards ont ogether, theres roughly a 1200 heal or so). Me and the Sk's of my guild will be doing some heavy testing with it, ill post what we find. <div></div>

Antryg Mistrose
08-20-2006, 06:23 AM
<font color="#ffff00">RaistNA wrote: "Now i was talking to our main one, their ward heals for as much as our wards against."</font>Not always.  They work quite differently.  At adept3:<b>Grave Blessing</b>: SK level 68, "Places an augmentation on a group or raid member that drains health from any opponents that attack them. This effect can trigger 5 times"146-178 damage238-291 heal<b>Devotion</b>: Paladin level 68, "Wards the paladin's target preventing them from taking damage"1204 wardSo its a reactive heal / damage shield vs a straight ward.Talk to clerics/shamen about the differences if you want more information.From the numbers you can see that the SK one does at least the same heal, also does useful damage.  BUT, thats over 5 hits which might not even occur in the 24sec (identical) duration.So its nice they now stack<div></div>

Feydakeen
08-21-2006, 10:50 AM
<DIV>Well it's not a mitigation buff we are longing to get but at least it's a BIT of love for us Crusaders.</DIV> <DIV>Hoping the devs will help Crusaders some more down the line...</DIV>

MeridianR
08-21-2006, 04:42 PM
/sigh anyone who thinks this is any love, just likes seeing our class name in update notes.<div></div>

Feydakeen
08-21-2006, 05:03 PM
<DIV>Well stacking SK and Pally wards is actually a small step towards love so yes. I know it's small but it's better then getting nerfed again as we usually do. I know my class :p</DIV>

Anzak
08-21-2006, 05:30 PM
<div><blockquote><hr>MeridianR wrote:/sigh anyone who thinks this is any love, just likes seeing our class name in update notes.<div></div><hr></blockquote>Agreed this ranks right up there with getting essences removed.  Almost no real effect on our class and does not address any of the major issues we currently have.</div>

Feydakeen
08-21-2006, 05:32 PM
<DIV>Well currently any update where we are not getting nerfed further is actually love  :p :p :p</DIV>

Anariale
08-21-2006, 05:33 PM
<P>I have a solution to all your woes...</P> <P>Come to the Dark Side... you will be happier</P>

MeridianR
08-21-2006, 05:35 PM
Not really, all it does is gives Sony ammo to say "Hey look at all the changes we have done to the Paladin class"....when in fact the past couple changes have been nothing else other then eye candy.1) Changing our Self Heal line to not give essences2) Adding +disrupt to Offensive StanceThese were eye candy changes at best.  You can make a case for the Ward issue being fixed, and I guess I can buy that, but how many issues were there with stacking wards?  To me these changes (all of them in this update) were all SK changes, but they had to add them into Paladin notes as well.<div></div>

MeridianR
08-21-2006, 05:36 PM
<div><blockquote><hr>Anariale wrote:<div></div> <p>I have a solution to all your woes...</p> <p>Come to the Dark Side... you will be happier</p><hr></blockquote>God I would never, ever, ever in a million years level up 2 seperate plate tanks......</div>

Anariale
08-21-2006, 05:41 PM
<P>You know what would be funny?<BR>If the Paladin Ward and SK Reactive stop stacking with Shaman Wards and Cleric Reactives...</P> <P> </P> <P> </P>

Kaleyen
08-21-2006, 05:44 PM
<div><blockquote><hr>Feydakeen wrote:<div>Well stacking SK and Pally wards is actually a small step towards love </div><hr></blockquote>Not if you're on a PvP server cause the two don't mix there :p</div>

Feydakeen
08-21-2006, 05:44 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Anariale wrote:<BR> <P>I have a solution to all your woes...</P> <P>Come to the Dark Side... you will be happier</P><BR> <HR> </BLOCKQUOTE>God I would never, ever, ever in a million years level up 2 seperate plate tanks......<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P>/AGREE !!!</P> <P> </P> <P>Secondly I did betray because I'm an avid quester and did all the Noob Freeport Quests, LUCKILY before the devs in their infiniet wisdom (ha) decided to delete all those quests. I had lots of fun as SK (especially with the DPS) but they have the same problems as Pally really. We are just shafted in comparison with guardian and berserkers<BR></P>

Anariale
08-21-2006, 05:48 PM
<BR> <BLOCKQUOTE> <HR> Kaleyen wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Feydakeen wrote:<BR> <DIV>Well stacking SK and Pally wards is actually a small step towards love <BR></DIV><BR> <HR> </BLOCKQUOTE>Not if you're on a PvP server cause the two don't mix there :p<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Pig and Elephant DNA just dont splice!<BR>(unless you're an exile)</P><p>Message Edited by Anariale on <span class=date_text>08-21-2006</span> <span class=time_text>09:48 AM</span>

MeridianR
08-21-2006, 05:48 PM
<div><blockquote><hr>Anariale wrote:<div></div> <p>You know what would be funny?If the Paladin Ward and SK Reactive stop stacking with Shaman Wards and Cleric Reactives...</p> <hr></blockquote>LOL, that would be funny....we had issues with stacking with Shaman wards way back when....never with reactives though, but I have no confidence in changes anymore, so who knows.</div>

Kaleyen
08-21-2006, 05:48 PM
<div><blockquote><hr>Feydakeen wrote:<div></div> <blockquote> <hr> MeridianR wrote: <div> <blockquote> <hr> Anariale wrote: <div></div> <p>I have a solution to all your woes...</p> <p>Come to the Dark Side... you will be happier</p> <hr> </blockquote>God I would never, ever, ever in a million years level up 2 seperate plate tanks......</div> <hr> </blockquote><p> We are just shafted in comparison with guardian and berserkers</p><hr></blockquote>I'm glad to see someone else think this, I really am.  </div>

Kaleyen
08-21-2006, 05:49 PM
<div><blockquote><hr>Anariale wrote:<div></div> <div></div> <blockquote> <hr> Kaleyen wrote: <div> <blockquote> <hr> Feydakeen wrote: <div>Well stacking SK and Pally wards is actually a small step towards love </div> <hr> </blockquote>Not if you're on a PvP server cause the two don't mix there :p</div> <hr> </blockquote> <p>Pig and Elephant DNA just dont splice!(unless you're an exile)</p><p>Message Edited by Anariale on <span class="date_text">08-21-2006</span> <span class="time_text">09:48 AM</span></p><hr></blockquote>Well isn't this going down the same idea of a raksar?</div>

Anzak
08-21-2006, 08:01 PM
<div><blockquote><hr>MeridianR wrote:<div><blockquote><hr>Anariale wrote:<div></div> <p>You know what would be funny?If the Paladin Ward and SK Reactive stop stacking with Shaman Wards and Cleric Reactives...</p> <hr></blockquote>LOL, that would be funny....we had issues with stacking with Shaman wards way back when....never with reactives though, but I have no confidence in changes anymore, so who knows.</div><hr></blockquote>Actually until I saw the patch notes I thought they all did and just pally and pally did not stack.  Pretty sure once this change goes in all 4 will stack actually all 6 will stack since shaman and clerics have their group heal/reactive.  Then toss out Druid regen/group regen and that is a safe a tank can really be for a pull.</div>

Anariale
08-21-2006, 08:24 PM
<P>Right now you can have:</P> <P>1 ST Shaman Ward<BR>1 Group Shaman Ward<BR>1 ST Cleric Reactive<BR>1 Group Cleric Reactive<BR>1 ST Druid HoT<BR>1 Group Druid HoT<BR>Either 1 Paladin ST Ward or 1 SK Reactive</P> <P>Thus, a Mystic's ST Ward will overwrite a Defiler's ST Ward, and vice versa.  However, a Paladin's Ward will stack on top of either of these, but will be overwritten by an SK's Reactive.</P> <P>Hopefully, they just made it so the Paladin Ward and SK Reactive do not overwrite eachother, and thus the Ward/Reactive can still stack with any of the aforementioned specialty heals.</P> <P>W</P><p>Message Edited by Anariale on <span class=date_text>08-21-2006</span> <span class=time_text>12:24 PM</span>

Nocifer Deathblade
08-22-2006, 12:11 AM
<BR> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR><FONT color=#ffff00>RaistNA wrote: "Now i was talking to our main one, their ward heals for as much as our wards against."</FONT><BR><BR>Not always.  They work quite differently.  At adept3:<BR><BR><BR><B>Grave Blessing</B>: SK level 68, "Places an augmentation on a group or raid member that drains health from any opponents that attack them. This effect can trigger 5 times"<BR><BR>146-178 damage<BR>238-291 heal<BR><BR><B>Devotion</B>: Paladin level 68, "Wards the paladin's target preventing them from taking damage"<BR><BR>1204 ward<BR><BR>So its a reactive heal / damage shield vs a straight ward.<BR>Talk to clerics/shamen about the differences if you want more information.<BR><BR>From the numbers you can see that the SK one does at least the same heal, also does useful damage.  BUT, thats over 5 hits which might not even occur in the 24sec (identical) duration.<BR><BR><BR>So its nice they now stack<BR><BR><BR><BR><BR> <BR> <HR> </BLOCKQUOTE><BR>Multiply SK ward by 5 times above into 730-890 damage and 1190 - 1455 healed from 1 ward alone assuming total 5 attacks had landed before spell got expired.. That is pretty good ward and I'm glad that Pal/SK wards can stack so they can duo alot better than before and both can become more useful in groups. Now Paladin+Sk can ward main tank and  ward usually reach 5 hits easily within 24 seconds on MT anyway so its achieving max effect most of the time.<p>Message Edited by Nocifer Deathblade on <span class=date_text>08-21-2006</span> <span class=time_text>01:12 PM</span>

Anariale
08-22-2006, 12:32 AM
<P>Wonder if they will make SK / Paladin group procs stack, ever.</P> <P>(and before someone says anything, no they dont... you see both buffs, but only one will actually fire)</P> <P> </P> <P>W</P>

Imlach
08-23-2006, 06:24 PM
<DIV>umm... i am on an RP server... in a guild that actually RP's... and making Paladins and SK's having advantage by grouping one another... well... this is some sick logic... tho predictable if you play SoE games...</DIV> <DIV> </DIV> <DIV>well the next step i assume that they will let SK and Paladin buff and heal each other on PvP server</DIV> <DIV> </DIV> <DIV>*nod nod*</DIV>