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View Full Version : When to give up the haste on the FBSS?


Kaleyen
08-08-2006, 01:47 AM
66 now, still using it in my waist slot on a PvP server and that Sturdy Apron Tie is looking tempting because of the hp/power/resists on it.  But my question is when does everyone give up the haste on thier FBSS for better all around stats waist item?  Or is that 15% haste worth all that?<div></div>

Zo
08-08-2006, 02:10 AM
Use a stat belt when tanking and PVPing, haste for DPSing and ganking.

Kaleyen
08-08-2006, 02:18 AM
I'm a Paladin...I don't gank...I SLOWLY make them realize that killing me would be too time consuming so my gankers run off.<div></div>

YourPalAlcoh
08-08-2006, 08:34 PM
<blockquote><hr>Kaleyen wrote:I'm a Paladin...I don't gank...I SLOWLY make them realize that killing me would be too time consuming so my gankers run off.<div></div><hr></blockquote>Heh that made me smile <div></div>

Anzak
08-08-2006, 09:21 PM
Honestly I have not used FBSS since I got my T6 rare crafted belt.  Haste is not that important to pallies really and you can get haste from other places.  Though the real question is when do you give up on the Cobalt tablet?<div></div>

equinoxio
08-08-2006, 09:30 PM
I

Anariale
08-08-2006, 09:31 PM
<DIV>Haste is way overrated in EQ2.</DIV> <DIV> </DIV> <DIV>W</DIV>

equinoxio
08-08-2006, 09:32 PM
<P>I switched the belt for good when i got my glorious speed gaunts, but before that i switched the FBSS for other belts depending on the need, like in raids where i just do dps, i keep the fbss, or if i needed i change the belt for one with more resists on it.</P> <P> </P> <P>And the Cobalt tablet, dunno, I have seen a lot of paladin with the draconolorum grimoire in their range or the totem of the droag. I still use the tablet, altho the censer gives a bit more mit.</P>

Crib92
08-08-2006, 10:35 PM
<P>Switch out the cobalt tablet for the cobalt censor.  More mitigation</P> <P>Belt upgrade:  The Claymore belt reward has very good mitigation bonuses.  I don't play PvP but if mitigation is important then I would work on that quest line.  You can hit pretty high mit doing those quests. Ears, rings etc. all have mit bonuses.</P> <P>You can get haste from the 2H Katana sword in Nest.  23% I think.</P> <P> </P>

Kaleyen
08-09-2006, 12:05 AM
Hrmm, interesting...big stamina/resists belt here I come!<div></div>

Arraza
08-09-2006, 12:17 AM
<P>I was very bummed to find out that my Gauntlets of Glorious Speed did not stack with my FBSS.  Oh well, so I gave up the FBSS and trade out a couple different belts depending on the need.</P> <P> </P> <P> </P>

MeridianR
08-09-2006, 04:07 AM
<div><blockquote><hr>Anariale wrote:<div>Haste is way overrated in EQ2.</div> <div> </div> <div>W</div><hr></blockquote>For Paladins' it is, yes.  For a class with no self haste (say Brigs compared to Swashies) then it helps......and that is just an example, but it helps melee dps much more then tanks.</div>

Anariale
08-09-2006, 05:57 PM
<P>It really depends on what your Auto Attack Swing Time is compared to your Casting Time of your CA's, since your auto-attacks are synchronized to your CA times.</P> <P>If youre swinging at 1.1 seconds without haste and your CA's fire every 1.0 Seconds (Casting + Recovery), then haste is a huge boon.  However, if youre swinging at 0.9 seconds and your CA's fire every 1.0 Seconds, then the haste will do very little for you on damage output.</P> <P>Granted, if youre [expletive haxx0red by Raijinn] about doing the most damage possible, you can watch for your auto attacks and start CA's immediately after an autoattack scrolls past the combat log... but Im just too lazy to do this.</P> <P>W</P>

Kaleyen
08-09-2006, 06:32 PM
Well being a Pally I'm not too concerned with max damage output.  But when tanking in a group or if I'm not tanking and go into offensive mode I want to be able to dish out a decent amount.<div></div>

Lord_Quaymar
08-10-2006, 10:43 PM
I would say Gauntlets of Glorious Speed to replace the FBSS. Not only are the gaunts 22% Haste but the mitigation and stats on them is pretty good as well. Sure, you may want to get some gaunts with more mitigation for tanking but when you are tanking haste is pointless anyhow. 

Acsodeputy
08-10-2006, 11:33 PM
Though the real question is when do you give up on the Cobalt tablet? That's the question!!  lol I read someone said trade out the tablet for the sensor for more mit.. will have to check that out. As for the belt.. I could actually give two hoots about haste.. the dragon sash from Claymore is much more meaningful to a pally and really not that difficult to obtain! I still use my tablet unlet I'm going for higher INT.. then I use my Totem of Aaronyar <sp> or howerver it's spelled Punjo <div></div>

Geekyone
08-15-2006, 12:03 AM
65, and I just switched out for a belt with +1 defense (anyone actully know if +1 defense helps?) and then sold the belt for 20 gold.

Lord_Quaymar
08-15-2006, 12:17 AM
<BR> <BLOCKQUOTE> <HR> Geekyone wrote:<BR> 65, and I just switched out for a belt with +1 defense (anyone actully know if +1 defense helps?) and then sold the belt for 20 gold.<BR> <HR> </BLOCKQUOTE><BR>You sold the FBSS for 20g? You do realize that you can turn HQ items into an item that can be displayed in your house right? You just R-click them while they are in your bags/boxes and it gives you an option to mount it and then place it in your house. Some of them look cool.

Turb
08-15-2006, 11:59 AM
Well you can buy the HQ item back for 20g if you want to do that, if not, then the gold may be handy for some, no big deal <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Turb
08-15-2006, 12:02 PM
<blockquote><hr>Anariale wrote:<P>It really depends on what your Auto Attack Swing Time is compared to your Casting Time of your CA's, since your auto-attacks are synchronized to your CA times.</P><P>If youre swinging at 1.1 seconds without haste and your CA's fire every 1.0 Seconds (Casting + Recovery), then haste is a huge boon.  However, if youre swinging at 0.9 seconds and your CA's fire every 1.0 Seconds, then the haste will do very little for you on damage output.</P><P>Granted, if youre [expletive haxx0red by Raijinn] about doing the most damage possible, you can watch for your auto attacks and start CA's immediately after an autoattack scrolls past the combat log... but Im just too lazy to do this.</P><P>W</P><hr></blockquote>Hi.. can you explain that a bit more please? I always assumed autoattacks 'fitted in' around CAs, so if you use a CA then the autoattack timer resumes when the CA is complete. What actually happens?

So
08-15-2006, 01:58 PM
<BR> <BLOCKQUOTE> <HR> Turb0T wrote:<BR><BR><BR>Hi.. can you explain that a bit more please? I always assumed autoattacks 'fitted in' around CAs, so if you use a CA then the autoattack timer resumes when the CA is complete. What actually happens?<BR> <HR> </BLOCKQUOTE> <P>Hi!</P> <P>I will be speaking out of my a.. now, because I really have no idea how applicable is what I'm going to say to EQ2. Perhaps others will chip in. But it looks plausible enough at least in parts based on what I've seen in-game so far with my paladin.</P> <P>In a certain other MMORPG that we all know about, combat swings/speed work as follows -- whenever you actually take a swing, your "swing timer" resets to zero and starts "filling up". It fills up no matter what else you do (or whether you are stunned, out of combat, or anything). Once it is "filled" to the amount equal to your swing time (after all haste modifications), you may take another swing as soon as no other things prevent you from it. Some examples for clarification below.</P> <P>Assume you swing at 2.5 seconds. You take one swing, timer resets to zero.</P> <P>- If you do not do anything, are not stunned and are in range, then your next auto-attack will happen exactly 2.5 seconds after. Timer "fills" and you are immediatelly able to take another swing.</P> <P>- If your timer fills to 2 seconds and you start casting some spell that takes, e.g. 2 seconds to cast, the following happens: timer fills 0.5 seconds into spell casting, but you are unable to swing, since you're casting. So first your casting will complete and then you will take another swing -- meaning that your next swing will be after 4 seconds.</P> <P>- If your timer fills to 2 seconds and then you're stunned for 1 second (unable to swing), then timer fills 0.5 seconds into stun and you take swing right after the stun is over -- i.e. your next swing will be after 3 seconds. This system, btw, drastically reduces effectiveness of short stuns vs. mobs that have slow swing time (you are not likely to delay their auto-attack for long with your stun since timer fills while they are stunned). </P> <P>- If you kill a mob and attack another after 10 seconds, then your swing timer is certainly filled and you get a swing as soon as you attack another mob.</P> <P><BR>Now, like I said, all of the above applies to the certain other MMORPG, not to EQ2. Some of my observations seem to confirm some of those mechanics (i.e. even when I chain cast combat arts using queue I still seem to get normal swings in between), but I have no idea how much of that is actually correct.</P> <P>Can someone more knowledgeable please fill in? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Hamervelder
08-17-2006, 06:23 AM
I stopped wearing the FBSS when I got the Gauntlets of Glorious Speed at lvl 67 or so.  Twenty-two percent haste, along with nice stats.  I forget what I'm wearing for a belt now, but it has some nice resists.

Anariale
08-17-2006, 07:12 PM
<P><EM>Hi.. can you explain that a bit more please? I always assumed autoattacks 'fitted in' around CAs, so if you use a CA then the autoattack timer resumes when the CA is complete. What actually happens?</EM> </P> <P>Lets assume 0.5 CT, 0.5 RT for all CA's.<BR>Also assume that you have enough CA's to cast 100% of the time (I know its not true, but for sake of example...)</P> <P>1.5 second base ST<BR><BR>0% Haste (1.5 second ST)<BR>T=0.0 - Melee Swing, Start CA CT<BR>T=0.5 - CA Fires, Start CA RT<BR>T=1.0 - End CA RT, Start CA CT<BR>T=1.5 - CA Fires, Start CA RT (Melee ready to swing, but we have ramp down time)<BR>T=2.0 - Melee Swing, Start CA<BR>Repeat<BR>Actual Swing Time = 2.0 Seconds</P> <P>50% Haste (1.0 second ST)<BR>T=0.0 - Melee Swing, Start CA<BR>T=0.5 - CA Fires, Start CA RT<BR>T=1.0 - End CA RT, Melee Swings, Start CA CT<BR>T=1.5 - CA Fires, Start CA RT<BR>T=2.0 - End CA RT, Melee Swings, Start CA CT<BR>Repeat<BR>Actual Swing Time = 1.0 Seconds<BR><BR>100% Haste (0.75 second ST) (btw, notice the diminishing returns?)<BR>T=0.0 - Melee Swing, Start CA<BR>T=0.5 - CA Fires, Start CA RT<BR>T=0.75 - (Melee ready to swing, but we have ramp down time)<BR>T=1.0 - End CA RT, Melee Swings, Start CA CT<BR>T=1.5 - CA Fires, Start CA RT<BR>T=1.75 - (Melee ready to swing, but we have ramp down time)<BR>T=2.0 - End CA RT, Melee Swings, Start CA CT<BR>Repeat<BR>Actual Swing Time = 1.0 Seconds</P> <P>So notice that there is a drastic boost of CT up to 1.0 seconds, once we are below 1.0 seconds, there isnt an advantage from Haste unless you specifically wait for CA's.  In reality, you will have about a 50/50 duty cycle on times youre using CA's and times you are not.  Thus, realistically if your base melee is ~40% of your total DPS, each 10% haste will increase your overall damage by ~2%, unless you specifically time your CA's and melee swings... something that is extremely tedious.</P> <P>This is why Haste in EQ2 isnt really all that... and when youre looking at just 10-15%, odds are its hardly noticable.<BR>Double Attack and DPS Mod are where its at.</P> <P>W</P>

Kaleyen
08-17-2006, 09:56 PM
Gauntlets bit....I know I asked  this before and I was told "The First Trial"...First Trial of what?<div></div>

dminkey
08-17-2006, 10:11 PM
The first trial is the "Trial of Alacrity", part of the "A Mark of Awakening" quest.  That particular step starts at the Halls of Fate entrance.<div></div>

Kaleyen
08-17-2006, 10:41 PM
Excellent, thank you.<div></div>

Yar
08-18-2006, 12:25 AM
<blockquote><hr>Crib92 wrote:<div></div> <p>Switch out the cobalt tablet for the cobalt censor.  More mitigation</p> <p>Belt upgrade:  The Claymore belt reward has very good mitigation bonuses.  I don't play PvP but if mitigation is important then I would work on that quest line.  You can hit pretty high mit doing those quests. Ears, rings etc. all have mit bonuses.</p> <p>You can get haste from the 2H Katana sword in Nest.  23% I think.</p> <hr></blockquote>I'm looking at both the censer and the cobalt tablet in game, and they're both the same.  +60 vs Slashing, Piercing and CrushingOr is this another censer you're talking about?<div></div>

Anariale
08-18-2006, 12:32 AM
<DIV>The Tier 6 cobalt whatever (currently craftable) is +112 to all resists (including Physical) and like 20 Wisdom</DIV>

Kaleyen
08-18-2006, 08:57 PM
Got the gauntlets...boy are they fugly. <div></div>

Tames
08-24-2006, 07:38 AM
I have done MOA First trial a few times and never seen these drop, how common are they?

Yar
08-28-2006, 06:35 AM
<div></div><div>nevermind, I found the item...It's a <font color="#3300ff">Pristine Fashioned Pearl Orb</font> (+20int, +5 power, +114 to resists).... not to be confused with the <font color="#3300ff">pristine fashioned pearl orb</font>, (+14 wis +14 int, 84 power, +60 to resists).</div><p>Message Edited by Yaroc on <span class=date_text>08-27-2006</span> <span class=time_text>07:56 PM</span>

Tazr
08-29-2006, 12:52 AM
<P>I'm not sure what level of the game your at.  But I discounted Glorious speed and went with relic or firebrand gauntlets.  Got the belt from Doom Triad in Lab and my haste comes from the quest reward line of obtaining DT Access (23% neck/wrist item).</P> <P>Hope that helps any <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

OrcSlayer96
08-29-2006, 01:16 AM
<BR> <BLOCKQUOTE> <HR> Yaroc wrote:<BR> <DIV>nevermind, I found the item...<BR><BR>It's a <FONT color=#3300ff>Pristine Fashioned Pearl Orb</FONT> (+20int, +5 power, +114 to resists).... not to be confused with the <FONT color=#3300ff>pristine fashioned pearl orb</FONT>, (+14 wis +14 int, 84 power, +60 to resists).<BR><BR><BR></DIV> <P>Message Edited by Yaroc on <SPAN class=date_text>08-27-2006</SPAN> <SPAN class=time_text>07:56 PM</SPAN><BR> <HR> </BLOCKQUOTE>Yep that is the mage side of mitigation, the cobalt side is the fighter/cleric side wit wisdom replacing intelligence.  The good news is that even tho it is a level 52 jewelry item, the mit bonus does not decay like grayed out armor will up to 20% reduction on effective mit.  The bad news is the powers that be have never gave us a tier 7 xegonite/acrylia verson with enhanced mitigation on it.  guess it is in the same mail as my request to get the hooluk hat for paladins changed from level 60 to 67 like all 23 other classes.<BR>