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equinoxio
08-07-2006, 11:06 PM
<DIV>Does someone actually use this spell? for me it's useless, I can think in like 1 case it can be useful, like in raids when the AE is killing everyone, but the 12 second stiffle really hurts.</DIV> <DIV> </DIV> <DIV>For me it' the worst ancient spell we have, since the other 2 are really great. Im guessing that was to balance out, 2 great spells and 1 really lousy one.</DIV>

MeridianR
08-07-2006, 11:08 PM
Never, don't even have it scribed in my book<div></div>

Rarlin
08-07-2006, 11:15 PM
Before Intercede was fixed I would put it up right after Intercede to keep myself from dying... too bad it didn't work... :smileytongue:

Majorminor
08-08-2006, 12:11 AM
I use it quite a bit, when I remeber to.  But most times, the raid ends up wipeing anyway and I die again /shrug.  I do like it though /nod. 

Crib92
08-08-2006, 12:40 AM
<P>I was thinking about starting a thread about this spell.  It really bugs me in its current form.  It has potential to be good with some lovin.</P> <P>1.  If you MT raids then this spell is a waste.  You take the armor hit if you die.  So insta rez 10% less on armor and wham, AOE kills you again.  20% armor damage works for me.</P> <P>2.  Off tank roles could be useful but you can never know if the whole raid is going to wipe so why bother.  I'd rather have a rezer get me so that I know a wipe isn't in progress.  (So I can accept or decline)</P> <P>I would propose the following changes:</P> <P>1.  No armor hit.  You go unconcious rather then die.</P> <P>2.  Wake up to full HP, maybe have 5 to 10 second stun effect where you can't do anything, extend the reuse timer if you have to.</P> <P>This spell has even less use in a group setting.  If you die (I'm assuming you are MT) then its a group wipe, why would you want to wake up to an angry mob that will insta pummel you.</P> <P>All in all a useless spell imo.  The funny thing is I see it for sale (Master 1) on broker for like 12 plat.  I'm curious if anyone actually pays that for this spell.  I have the adept 1 and I regret spending the 10gp on it.</P> <P> </P> <P> </P> <P> </P>

Majorminor
08-08-2006, 12:43 AM
/shrug I got the master 1 for free from a guildy.  As far as being useless when MT'ing, i wouldn't agree with that 100%.  There have been 2 times I can count that it went of as I was MT'ing, and the healers did a good job of getting me back up saving us from a wipe.  But then again, 2 times out of /shrug who knows just how many times? hehe.  But 100% useless, not at all. maybe like 85% or so hehe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

MeridianR
08-08-2006, 12:48 AM
I have never thought of a good reason to use this, other then in a duo or something in which the mob is at like 3%...lol<div></div>

FallenTurtle
08-08-2006, 12:49 AM
<DIV>to be honest this spell has never worked, the healing duration is too low, the stifle is the only thing that works on it, it dont even lower hate like its suppost to. its a 2 minute long cast, whereas the zerker version of this is permenant. to be honest it should just be a dps/health buff or even a dps/mitigation buff. but yah this spell sucks.</DIV>

callahan
08-08-2006, 03:36 AM
i've been meaning to see if it'll save me if i jump off a cliff...unfortunately the mender has most of my money already...

Crib92
08-08-2006, 04:19 AM
<DIV>Hadn't thought of that, now the next time I wanna visit Naggy I'll make the leap.</DIV> <DIV> </DIV> <DIV> </DIV>

Majorminor
08-08-2006, 06:29 AM
<BR> <BLOCKQUOTE> <HR> callahan44 wrote:<BR>i've been meaning to see if it'll save me if i jump off a cliff...<BR>unfortunately the mender has most of my money already...<BR> <HR> </BLOCKQUOTE><BR>Umm, Yeaa, It doesn't work hehe.  Wish it did though /nod. 

Crib92
08-08-2006, 04:41 PM
<DIV>LOL I wonder how many Pallies jumped off a cliff to test this out.  We need some testimonials.</DIV>

MeridianR
08-08-2006, 05:01 PM
I so want to go back to LU13 and switch Divine Favor with what we were supposed to get <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>

Anariale
08-08-2006, 05:07 PM
<P>Id reccomend changing it to be like the Wizard's shield spell... or better... when it fires, have it shapeshift us into an angel, give us a couple seconds of immunity (a la Divine Aura), or a reactive heal that heals the group every time we are hit...</P> <P>I mean, compare this spell to ANY other death ward, even the Berserker's, and it comes up WAY short.  </P> <P>W</P><p>Message Edited by Anariale on <span class=date_text>08-08-2006</span> <span class=time_text>09:07 AM</span>

Aamad
08-08-2006, 07:52 PM
<div></div>I am one of those paladins who thought to jump off a cliff yes. Falling off a very large cliff to ones death seemed like something that'd fall under the heading "when caster dies" or whatever but no lol it didnt rez me. The spell is stupid. 99.9% worthless. It has worked once or twice effectively in all the times i've used it. It should be fixed or we should be given something else.<div></div><p>Message Edited by Aamadex on <span class=date_text>08-08-2006</span> <span class=time_text>10:53 AM</span>

Canel
08-14-2006, 08:42 AM
<P>OK--</P> <P>Being one of the top 15 Paladins on Unrest-- I gotta say that I agree with Crib92's statement:</P> <P><BR> </P> <BLOCKQUOTE> <HR> Crib92 wrote:<BR> <P>I was thinking about starting a thread about this spell.  It really bugs me in its current form.  It has potential to be good with some lovin.</P> <P>1.  If you MT raids then this spell is a waste.  You take the armor hit if you die.  So insta rez 10% less on armor and wham, AOE kills you again.  20% armor damage works for me.</P> <P>2.  Off tank roles could be useful but you can never know if the whole raid is going to wipe so why bother.  I'd rather have a rezer get me so that I know a wipe isn't in progress.  (So I can accept or decline)</P> <P>I would propose the following changes:</P> <P>1.  No armor hit.  You go unconcious rather then die.</P> <P>2.  Wake up to full HP, maybe have 5 to 10 second stun effect where you can't do anything, extend the reuse timer if you have to.</P> <P>This spell has even less use in a group setting.  If you die (I'm assuming you are MT) then its a group wipe, why would you want to wake up to an angry mob that will insta pummel you.</P> <P>All in all a useless spell imo.  The funny thing is I see it for sale (Master 1) on broker for like 12 plat.  I'm curious if anyone actually pays that for this spell.  I have the adept 1 and I regret spending the 10gp on it.</P> <P> </P> <P> </P> <P> </P> <P><BR></P> <P></P> <HR> <P> </P> <P>He seems to be on point of what really needs to be said about the spell--but I could also see another way the spell could go.</P> <P> </P> <P>(Please note that this is in a raid situation)</P> <P> </P> <P>Say the MT (the guardian of the raid) goes down-- and the RL calls a wipe--why should Divine Favor <EM>only</EM> revive you at 10% hp and lower you 25 threat positions down the aggro list? I think a better form of the spell would be something along the lines of the spell actually letting you die (with the armor dmg if SOE isin't gonna give that Divine Favor should be a non-armor dmging spell) but like the fury/warder (I don't play one--wouldn't know :smileytongue<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> AA line that there is a death-but aftter a few moments it automaticly rezzes you with no hate gain incase the encounter hasn't broken (like a rez in a battle and the receiver of the rez doesnt re-engage).</P> <P> </P> <P>That-or if the spell doesn't change from the revive-the hate position should be at the same spot (in a group or raid you cant get lower that 25 as there are 24 total ppl) but if the stifle is still in effect-you should be revived with 100% health- or an invulnerablity or something to the mobs for a certain amount of time.</P> <P><BR></P></BLOCKQUOTE>

Mantell
08-14-2006, 09:29 PM
<P>It's pretty useless. I can't believe I wasted a spongy loam upgrading it to Adept III.</P> <P>That said it has saved me maybe a half-dozen times. Only based on the heal giving me time to recover and take the mob down.</P> <P>It has also double-crunched my armor a couple times. I didn't realize it was doing that until the last time when everyone in the raid compared damage levels and mine was 10% more.</P> <P>The aggro dump is mostly useless because in a raid I'm either the MT (very very rarely) or DPS or healing. If I'm DPS I'm not gonna take aggro. If I'm healing I'm not gonna take aggro. If the MT goes down then aggro may fall on me but 90% of the time that's a raid wipe so dumping me to the bottom of the aggro list just gets me killed now and then again after it's done with everyone else.</P> <P>However there is one case I think it might be useful... for those raid mobs that need to be pulled by one person and tanked by another.</P> <P>    1. Paladin: Casts Divine Favor and moves up to double-taunt Big Bad Raid mob</P> <P>    2. Guardian behind him tosses an arrow. Nobody else does anything.</P> <P>    3. Raid mob casts Debilitate or Charms paladin or hits him with giant opening-attack of death. Pally "dies" and rezzes at bottom of hate list.</P> <P>    4. Aggro lands on Guardian who then taunts.</P> <P>But we usually just use Monks/bruisers for this kind of stuff and they don't take an armor hit for it. You can also just sacrifice the Pally and obtain the same effect.</P> <P> </P>

Majorminor
08-14-2006, 09:58 PM
<BR> <BLOCKQUOTE> <HR> DarthKerwin wrote:<BR> <P> I can't believe I wasted a spongy loam upgrading it to Adept III.</P> <P> </P><BR> <HR> </BLOCKQUOTE>Well not sure why you would  use a T7 Rare for a T6 spell but /nod hehe <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  I got the master 1 to drop for me somewhere /shrug.  But yea, I enjoy the spell sometimes, but would never pay to upgrade it.<BR>

Mgunner
08-15-2006, 02:30 AM
This spell needs to be removed, altered, or changed into something completely different. It's such a waste. If you use it, it usually just means 20% armor damage. Very little reason to strategically use it. I agree it would be much better if it prevented death, but I'm not about to sustain 10% more armor damage because of this thing.<p>Message Edited by Mgunner on <span class=date_text>08-14-2006</span> <span class=time_text>03:33 PM</span>