View Full Version : Castigate + Divine Bolt Damage?
Taipans
07-25-2006, 04:57 PM
<DIV>At this site someone posted : <A href="http://eq2ref.com/abilities/?class=Paladin" target=_blank>http://eq2ref.com/abilities/?class=Paladin</A></DIV> <DIV> </DIV> <DIV>Castigate is listed as : Cleanses most hostile spell and physical debuffs on the Paladin. For each one removed, all enemies surrounding the Paladin are struck by a divine bolt.</DIV> <DIV> </DIV> <DIV>I never noticed on the spell description in game that is strikes all enemies with a divine bolt? Any confirmation on this, and how much it actually inflicts?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Thanks!</DIV> <DIV> </DIV>
Crib92
07-25-2006, 05:20 PM
<P>Yes it works as you stated. Removes up to 115 lvls I think at Master I.</P> <P>Depending on Int it hits for about 400 to 600 per dot/mob. (Roughly)</P> <P> </P>
Taipans
07-25-2006, 05:27 PM
<DIV>400-600 DOT? or did you mean 400-600 AE on all encounters?</DIV> <DIV> </DIV> <DIV>Eitherway thats pretty cool, and im assuming upgrading this increases the amount of damage it does? Does it actually say it damages things on the spell description? I could of swore it didnt say anything more then dispelling the hotile effects?</DIV> <DIV> </DIV> <DIV>Thanks for the reply!</DIV> <DIV> </DIV>
Anzak
07-25-2006, 05:29 PM
This is one cool spell too bad it is limited use due to the fact that you need an effect on you. Most time at the higher levels you will only be able to clear 1 or 2 effects. Though if you are clearing old quests and pulling a ton of grey mobs it is always fun to pop this when you have a bunch of effects on watch it clear 6 or 7 effects and drop the mobs HP by a pretty good chunk.It's raid usage like 90% of our stuff is extremely limited but tanking groups in T7 instance and pulling adds this can be a nice bit of crowd control when combined with our other AEs effectively.<div></div>
Anzak
07-25-2006, 05:31 PM
<div><blockquote><hr>Taipans wrote:<div>400-600 DOT? or did you mean 400-600 AE on all encounters?</div> <div> </div> <div>Eitherway thats pretty cool, and im assuming upgrading this increases the amount of damage it does? Does it actually say it damages things on the spell description? I could of swore it didnt say anything more then dispelling the hotile effects?</div> <div> </div> <div>Thanks for the reply!</div> <div> </div><hr></blockquote>For each effect it removes it does a 400-600 PBAOE nuke I think the range is about the same is Holy Circle. Which is why this one is fun when doing old quests you pull 5 groups of 5+ mobs and then drop this and remove say 6 effects and you are looking at doing 60K damage with a single hit. But at the same time limited use.</div>
Anariale
07-25-2006, 05:32 PM
<P>It fires a PBAE for every debuff it removes from the Paladin. These PBAE's have no maximum number of targets, AFAIK.</P> <P>So if you have 3 DoTs on you, and 2 of them add to 115 levels of debuffs, you will strip 2, throw out 2 PBAE's for ~300 damage and have the 3rd remaining on you. </P>
MeridianR
07-25-2006, 06:17 PM
This spell would have been great, back @ L30 where it would have removed a ton of dots...now it is pretty worthless, imo<div></div>
Anariale
07-25-2006, 06:18 PM
<P>If the spell were instant-cast, it would be useful.</P> <P>The 3 second CT makes it 100% worthless... kinda like another 3-second CT spell we have =/</P><p>Message Edited by Anariale on <span class=date_text>07-25-2006</span> <span class=time_text>10:18 AM</span>
Majorminor
07-25-2006, 06:22 PM
<BR> <BLOCKQUOTE> <HR> Anariale wrote:<BR> <P>If the spell were instant-cast, it would be useful.</P> <P>The 3 second CT makes it 100% worthless... kinda like another 3-second CT spell we have =/</P> <P>Message Edited by Anariale on <SPAN class=date_text>07-25-2006</SPAN> <SPAN class=time_text>10:18 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>/rolls eyes </P> <P> </P>
MeridianR
07-25-2006, 06:31 PM
<div><blockquote><hr>Majorminor wrote:<div></div> <blockquote> <hr> Anariale wrote: <div></div> <div></div> <p>If the spell were instant-cast, it would be useful.</p> <p>The 3 second CT makes it 100% worthless... kinda like another 3-second CT spell we have =/</p> <p>Message Edited by Anariale on <span class="date_text">07-25-2006</span> <span class="time_text">10:18 AM</span> </p><hr> </blockquote> <p>/rolls eyes </p> <hr></blockquote>I believe he is referring to Reverant Sacrament, which is pretty useless with a 3 sec casting time....but hey what do I know.</div>
It has a niche use. Not something that's used every time it comes up. I find I use it most in PVP - can really be the difference maker.
MeridianR
07-25-2006, 07:46 PM
Excuse me if I sound rude (don't mean to), but personally I don't give 2 [expletive haxx0red by Raijinn]s about a skill being good in PvP.....<div></div>
Anzak
07-25-2006, 07:52 PM
It is useless for raiding because if you are the MT the healers are keeping all status effects off you if they can. If you are not the MT you are not really getting hit by status effects or you are in a place where a PBAOE is going to be bad.Now in groups it has a nitch for a bit of extra damage in some cases or crowd control if you pull adds.I use it when I can just because it is a fun spell but like many of the pally abilies they are either extremely limited use or group use rather than raid use.Right now I think SOE is trying to give us the Situation of group tank which currently I think pallies are the best group tanks because of how quickly we can change and adapt but we are being shafted badly for raid tanking which is not how I feel we should be situational it should be we are situationally the best choice for certain raid mobs.<div></div>
<DIV><BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>Excuse me if I sound rude (don't mean to), but personally I don't give 2 [expletive haxx0red by Raijinn]s about a skill being good in PvP.....<BR> <BR> <HR> </BLOCKQUOTE><BR>Its not hard to sound rude, if you cant do it, your just a rude person. As for the reply, it was completely unneccesary, we are talkign about a spell and PVP is part of this game, if someone is saying its nice for PVP, its a good addition to the post.</DIV> <DIV> </DIV> <DIV>Why oh why cant we have ignore on the forums, the list of Paladins that I want to put on ignore is getting out of control.</DIV>
MeridianR
07-25-2006, 09:55 PM
<div><blockquote><hr>Tazric wrote:<div> <blockquote> <hr> MeridianR wrote:Excuse me if I sound rude (don't mean to), but personally I don't give 2 [expletive haxx0red by Raijinn]s about a skill being good in PvP..... <div></div> <hr> </blockquote>Its not hard to sound rude, if you cant do it, your just a rude person. As for the reply, it was completely unneccesary, we are talkign about a spell and PVP is part of this game, if someone is saying its nice for PVP, its a good addition to the post.</div> <div> </div> <div>Why oh why cant we have ignore on the forums, the list of Paladins that I want to put on ignore is getting out of control.</div><hr></blockquote>I guess I should care, but I pretty much don't give 2 [expletive haxx0red by Raijinn]s about PvP - balancing any class based upon it, is bull[expletive haxx0red by Raijinn]...and something that should never be done.....and I guess I maybe should care about who I [Removed for Content] off, but the collective amount of stupidity on these boards recently has me not giving 2 [expletive haxx0red by Raijinn]s.</div>
Monfar
07-25-2006, 10:01 PM
It is a useless spell most of the time , 90% of the times you try to use it you get cured before the cast is completed and either goes to waste or you have to cancel it asap. I suggest SOE changes it so it will not use up the recast timer when no effects are cured or reduce or remove the casting time.
Wulfborne
07-25-2006, 10:02 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Tazric wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>Excuse me if I sound rude (don't mean to), but personally I don't give 2 [expletive haxx0red by Raijinn]s about a skill being good in PvP.....<BR> <BR> <HR> </BLOCKQUOTE><BR>Its not hard to sound rude, if you cant do it, your just a rude person. As for the reply, it was completely unneccesary, we are talkign about a spell and PVP is part of this game, if someone is saying its nice for PVP, its a good addition to the post.</DIV> <DIV> </DIV> <DIV>Why oh why cant we have ignore on the forums, the list of Paladins that I want to put on ignore is getting out of control.</DIV><BR> <HR> </BLOCKQUOTE>I guess I should care, but I pretty much don't give 2 [expletive haxx0red by Raijinn]s about PvP - balancing any class based upon it, is bull[expletive haxx0red by Raijinn]...and something that should never be done.<BR><BR>....and I guess I maybe should care about who I [Removed for Content] off, but the collective amount of stupidity on these boards recently has me not giving 2 [expletive haxx0red by Raijinn]s.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>How about just giving 1? Maybe a poo and a half? :smileyvery-happy:</P> <P>~Sir Hawke Holyblayde, Hero of Maj'dul</P>
MeridianR
07-25-2006, 10:06 PM
LOL - yeah I read over that last post....it's been on of those days'<div></div>
Anzak
07-25-2006, 10:15 PM
Speaking of balancing for PvP. One of the major fears of PvE players is that PvP will drive changes in the PvE. SOE stated that the two could be changed differently, yet since the launch of PvP I have seen plenty of changes that have effected PvE when they are clearly PvP problems. <div></div>
OrcSlayer96
07-25-2006, 10:25 PM
<DIV>Castigate has it's uses, i agree that the spell needs it's casting time reduce to 1 second if you want it to be a debuff/PBAOE effectively. So many times i have seen this spell interupted by the 2 second ticks of the dot i am trying to remove, heheh. The 115 level removal restriction and the level you get the spell should be balanced with a reduced recast timer also. % minutes would be better replaced by a 2 minute timer or 1 minute timer. If we dont have DOTs on us when we finish the spell, it is a dud anyways. I have lost track of the times i was almost finished with the spell when a helpful healer in my group clears my dots, heheheh. What do i do, berate him for doing his job? Usually i tell him unless i am in the orange to leave the dots on me that are not brigand oriented...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Is Castigate considered a spell or a combat art on crit chances? Can mean a big difference on the overall damage i can put out on that answer. Sacrament self heal i usually only use on offtank intercepts and would love to see this down to 1 second also.</DIV>
Wulfborne
07-25-2006, 10:52 PM
<BR> <BLOCKQUOTE> <HR> OrcSlayer96 wrote:<BR> <DIV>Castigate has it's uses, i agree that the spell needs it's casting time reduce to 1 second if you want it to be a debuff/PBAOE effectively. So many times i have seen this spell interupted by the 2 second ticks of the dot i am trying to remove, heheh. The 115 level removal restriction and the level you get the spell should be balanced with a reduced recast timer also. % minutes would be better replaced by a 2 minute timer or 1 minute timer. If we dont have DOTs on us when we finish the spell, it is a dud anyways. I have lost track of the times i was almost finished with the spell when a helpful healer in my group clears my dots, heheheh. What do i do, berate him for doing his job? Usually i tell him unless i am in the orange to leave the dots on me that are not brigand oriented...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Is Castigate considered a spell or a combat art on crit chances? Can mean a big difference on the overall damage i can put out on that answer. Sacrament self heal i usually only use on offtank intercepts and would love to see this down to 1 second also.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Pretty certain it's considered a spell, though I can check for sure tonight. You brought up another point that I wish they'd adjust on this spell though. That is if there are no DoTs or debuffs on you when the casting is complete. I wish they'd put in something that verified that the spell cleared a detrimental effect and output damage. If not, then it should reset it's use timer, much like a fizzled attempt doesn't put up the refresh timer on a spell/ability.</P> <P>~Sir Hawke Holyblayde, Hero of Maj'Dul</P>
Anariale
07-26-2006, 07:54 PM
<P>Or just make the spell insta-cast...</P> <P>Pretty simple change. Its just one number on a spreadsheet.</P>
On PVP servers, every single skill has its PVE stats and its PVP stats. Changing a PVP value does nothing to affect PVE. Remember that Castigate was orignally based on how low one's health was at the time of casting. Changing it to the number of debuffs is a poor substitute, but don't blame it on the PVP servers.
Pathin Merrithay
07-26-2006, 08:14 PM
<DIV>I actually blame quite a few detrimental PvE changes on PvP responses. This may sound jaded, especially from someone that so often supports Dev perceptions, but they completely went back on their word that PvP would have no effect on PvE players. I wish the servers had never gone live.</DIV>
MeridianR
07-26-2006, 08:51 PM
<div><blockquote><hr>Pathin Merrithay wrote:<div>I actually blame quite a few detrimental PvE changes on PvP responses. This may sound jaded, especially from someone that so often supports Dev perceptions, but they completely went back on their word that PvP would have no effect on PvE players. I wish the servers had never gone live.</div><hr></blockquote>Amen sista</div>
WAPCE
07-26-2006, 09:07 PM
<blockquote><hr>Pathin Merrithay wrote:<div>I actually blame quite a few detrimental PvE changes on PvP responses. This may sound jaded, especially from someone that so often supports Dev perceptions, but they completely went back on their word that PvP would have no effect on PvE players. I wish the servers had never gone live.</div><hr></blockquote>Same. They originally said PvP changes would have no effect on PvE, then they later changed their tune to "we'll keep items and effects separate when it's really, really important." Many classes have been hosed by this... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Arraza
07-26-2006, 10:45 PM
Totally agree...<BR> <BLOCKQUOTE> <HR> Pathin Merrithay wrote:<BR> <DIV>I actually blame quite a few detrimental PvE changes on PvP responses. This may sound jaded, especially from someone that so often supports Dev perceptions, but they completely went back on their word that PvP would have no effect on PvE players. I wish the servers had never gone live.</DIV><BR> <HR> </BLOCKQUOTE><BR>
Mantell
07-26-2006, 10:57 PM
<P>I love Castigate because of the graphic. I'll blast it off at the first opportunity, even if I have only one DOT on me just to hear people ooh and ahh. Along with Consecrate it makes a great huge-group attack because both are unlimited in the number of targets (apparently). Though I predict a future nerf will take care of that.</P> <P>Yeah I think the reuse timer should be shorter. It should be able to remove more than one instance of the same DOT (sometimes I have the same one three or four times) and it should be uninterruptible. It would be nice if it brought me a cup of tea now and again too. </P>
<blockquote><hr>WAPCE wrote:<blockquote><hr>Pathin Merrithay wrote:<div>I actually blame quite a few detrimental PvE changes on PvP responses. This may sound jaded, especially from someone that so often supports Dev perceptions, but they completely went back on their word that PvP would have no effect on PvE players. I wish the servers had never gone live.</div><hr></blockquote>Same. They originally said PvP changes would have no effect on PvE, then they later changed their tune to "we'll keep items and effects separate when it's really, really important." Many classes have been hosed by this... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote>heh, and examples would be?...
MeridianR
07-27-2006, 12:08 AM
Stun changes (not involving chanters) for Scouts.<div></div>
<blockquote><hr>Blackguard wrote:Scout changes:- Scout: Cheap Shot: Reduced power cost. Duration is 4s instead of 6s on standard or weaker opponents.- Dirge: Lanet's Excruciating Scream: Changed into a 7 second duration Daze effect that causes disease damage when it expires. The amount of damage was reduced. Reuse time increased to 30s.- Dirge: Garsin's Funeral March: Recast time increased to 45s from 30s. Overall break chance is 30%.- Dirge: Sapping Shot: Recast time increased to 25s. Power drain changed to Root. Increased Damage.- Dirge: Death's Door: Grants a chance at causing reactive Disease damage.- Troubador: Singing Shot: Increased Damage.- Troubador: Eli's Thunderous Hymn: Lowered reuse time to 5 seconds and increased damage.- Troubador: Performer's Talent: Grants a chance at causing reactive Mental damage.- Troubador: Shrill: Reduced power cost.- Troubador: Brilliant Blade: Removed power damage. Now reduces all spell resists on target.- Troubador: Deafening Strike: Increased power damage.- Troubador: Aria of Excitement: Procs cannot be outright resisted.- Troubador: Lore's Shuddering: Burns health in addition to power for any ability used by the target.- Troubador: Requiem of Reflection: Trigger percentages match Dirge Percussion of Stone. Now non-profession spell damage is completely absorbed on a successful proc.- Troubador: Lullaby: Decreased duration, increased reuse timer to 15s, and reduced power cost.- Troubador: Bria's Entrancing Sonnet: Now works as a very short term charm. Reduced casting time to 2.5s. Has use of pet commands except to directly call an attack. Duration greatly reduced. Removed concentration costs. Increased reuse time to 45s. Removed damage break chances.Increased resistibility. Reduced power cost.- Troubador: Singing Shot: Stifle duration set to 6 seconds.- Troubador: Swindle Essence: Damage increased.- Ranger: Thorny Trap: Duration of Root effect has been reduced.- Ranger: Storm of Arrows: Can no longer be cast on the run.- Predator: Surveil: Range lowered to 35 meters from 50 meters.- Brigand: Blackjack: Changed from a 5s Stun to a 6s Hold Direction and Root ability. Reduced damage and power cost.- Brigand: Strangling Throw: Reduced damage.- Brigand: Double Up: Double Up list auto-adjusts to use abilities appropriate to the Brigand's level.- Brigand: Fixed issue causing combat art visuals to sometimes be played on the brigand.- Swashbuckler: Disarming Grin: Increased recast timer to 60s from 30s. Reduced Power cost.- Swashbuckler: Cold Throw: Reduced damage.<div></div></blockquote>Not sure where you're coming from. PVP is just a scapegoat here.
Leawyn
07-27-2006, 01:55 AM
<DIV>Its not a scapegoat. Some PVP baby cried because he couldn't cast anything when the bruisers, scouts or pallies could keep them pretty much locked down on stuns, particularly when grouped together.</DIV>
Anariale
07-27-2006, 05:54 PM
<DIV>Granted, me and our Illusionist could chain stun heroic mobs on about a 95% duty-cycle. A change was needed, but dropping the Stuns from Paladins without addressing the other gaping issues (Low Mit, Long CT Heals) really hurt.</DIV>
Hakan
07-31-2006, 10:27 AM
<P>When you want everything, you end up with nothing... PvP is a cool part of the game, but they haven't been nearly cautious enough in implementing it, and PvE remains the priority of a vast majority of the player base. There's just better gaming options out there for PvP. Although, I do think that the PvP are getting scapegoated here, as most of the imbalance between environment and players hits them hardest. PvP paladins are relatively weak, PvE Paladins are pretty well balanced.</P> <P>Hakanek</P>
Wyvernblade
08-02-2006, 01:38 AM
<P>Those changes were made to help Illusionist and Coercer abilities to be more class defining. Chain stunning a mob makes the game too easy to do things. This needed to go.</P> <P>Also, being stunned in PvP gives stun immunity. So, I hardly see how this is related. Stunned for 2 s, immune for that and 2 more.</P>
Dasein
08-05-2006, 11:31 PM
<P>First, they never stated that PvP would have no effect on PvP, merely that they had the ability to adjust PvE and PvP effects for things like spells and weapon damage seperately.</P> <P>Second, I've not seen a single change made to PvE that was made for PvP reasons. PvP has simply become a convenient scapegoat, along with raiders, casual gamers, and devs favored classes for changes people do not like.</P>
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