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View Full Version : Spells and Combat Arts that are affected by Spell Criticals


Caetrel
07-21-2006, 11:31 PM
   I did some testing today using the various abilities in my hotbars on the same blue con solo mob.  My spell crit is at 68% from INT AA and my melee crit at 13% (Mark Necklace and 11% from STA AA).   Here are the results: Backlash 1 in 10 Righteous Condemnation 1 in 10 Chastising Strike 1 in 10 Devout Strike 1 in 10 Extinguish Will 3 in 10     retested again at 2 in 10 Hallowed Judgment 9 in 10 Refusal of Convistion 7 in 10 Holy Circle 3 in 10    retested at 2 in 10 Brimstone 7 in 10 Relentless Conviction 7 in 10 I did not test the ones that I know are spells and proc like mad: Castigate, Consecrate, and our holy procs.  Call this incomplete if you want but they are spells and they proc like crazy go test it and see.  I didn't mess with them because of long reuse timers. This is not extensive. In most cases I only used an ability 10 times.  From this though I can surmise that: Refusal of Faith, Hallowed Judgment, Brimstone, Relentless Conviction , Consecrate, Brimstone, and our personal and group divine procs ARE affected by spell criticals, everything else is melee. That leaves the majority of our single target attacks unboosted by increased spell crit %.    This issue has been a mystery to me on some abilities because we have spells listed as CAs and vice versa, and very similar descriptions for both spells and CAs.  However, it appears that not all of our divine damage abilities are subject to spell criticals, and in the case of Extinguish Will and possibly others, we have the case where something is listed under "spells" in our knowledge book but is indeed not a spell at all. Hope this helps for any who like me, are struggling with AA choices time and time again.  <div></div>

Leawyn
07-22-2006, 03:02 AM
<DIV>You honestly need to study more than 10 casts of a spell/CA before you can say that's it, here's the facts. I'm thinking somewhere in the 1000-5000 range. Thats why a parser is great. With ACT you can actually get down to the very nitty gritty of your damage, finding details like what % of your damage is from auto attack, what is from your spells, miss/resists, etc.</DIV>

Caetrel
07-22-2006, 07:35 PM
Not to be rude, but instead of espousing how great parse results would be, why not post some? <div></div>

Leawyn
07-23-2006, 05:44 AM
Instead of being a little snot, why not ask nicely. I'd be happy to go through a couple of days of parses and see what my results are. But next time, a "do you have the time to look at that for me? It woudl be most helpful for my research" would work better. <div></div>

Anariale
07-23-2006, 11:31 AM
<P>To prove the exact crit-%, you need a sample set of a couple thousand spells.</P> <P>To prove that there is a difference in the crit-% of one CA vs another, you only need a handful.</P> <P> </P> <P>What he supplied is enough for what he is trying to prove</P>

Caetrel
07-23-2006, 08:34 PM
<div></div>Leawyn I call double little snot on you so nyah. I posted a small sample clearly stating how it was done.    If you have a prob, do something better than what I did.    I think everyone has a brain and gets the idea that its not an in depth scientific study. <div></div><p>Message Edited by Caetrel on <span class=date_text>07-23-2006</span> <span class=time_text>09:35 AM</span>

Arraza
07-24-2006, 07:21 PM
<P>Ok so now that the bickering is out of the way.... (please)</P> <P>I've maxed the melee crits and seem to have noticed that my combat arts are criting more often.  Does anyone else see that as well?  I do have to go through ACT to verify it and be a little more scientific, but just watching the logs scroll it would seem that my CAs have also been affected by the melee crits.  I have also put 4pts into spell crits and am seeing a significant rise in procs and ae crits, which is very nice.</P> <P> </P>

Anariale
07-24-2006, 07:49 PM
<DIV>Im seeing the same thing you see, Arraza.</DIV> <DIV> </DIV> <DIV>Your CA's and auto-attack are affected by your melee crit chance.</DIV> <DIV>Your Spells's are affected by your spell crit chance.</DIV> <DIV> </DIV> <DIV> </DIV>

OrcSlayer96
07-26-2006, 03:20 AM
<DIV>I am now a devout follower of the Critical hit path.  At my maxxed crits on sta and int AA's coupled with mark of the awakened neck piece, a troubadour's "Dont Kill the Messenger" and a Dirge/Coercer or other classes' DPS and Haste buffs, we can be some scary DPSers.  I love seeing 2K plus hits in nice orange numbers when swinging my 2 handers at the enemy.  Let the good times roll...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Arraza
07-26-2006, 10:49 PM
2k+ for melee hits?  What are you using for melee?  Or do you mean with the spells?

Arraza
07-26-2006, 10:52 PM
BTW, having Call to Duty and Righteous Demonstration mastered makes a significant difference as well when these crits are maxed out.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Anariale
07-26-2006, 11:18 PM
<DIV>2K hits arent hard if you have a 3.5-4.0 speed, T7 Fabled weapon and 100% DPS mod... even without crits.</DIV> <DIV> </DIV> <DIV> </DIV>

OrcSlayer96
07-26-2006, 11:36 PM
<BR> <BLOCKQUOTE> <HR> Wintermute218 wrote:<BR> 2k+ for melee hits?  What are you using for melee?  Or do you mean with the spells?<BR> <HR> </BLOCKQUOTE>When in offense mode and wearing my gauntlets of glorious speed with around 600 strength(hex dolls and other gear) i post often in the 2 K plus range swinging the ghostly Axe of Blyze.  In my current mode with a coercer giving me a 74% dps boost, i can quite often hit over 2K swinging my Maul of the Warden's Fist.  This is against mobs in Labs or POA or Vaults.  Maul of the Warden's Fist is my new favorite weapon to use...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>

SpyrerTheFirst
08-26-2006, 08:42 PM
<DIV>I'm unsure after reading this thread, are Righteousness (or whatever it was, proc self-buff was called) and Call of Duty  affected by spell crit or melee crit?</DIV>