View Full Version : Hooloh Knightly Helmet
Wallzak
04-02-2006, 09:45 PM
Ok, it not that I"m paranoid... but I really think there is a developer that has a incense dislikening for Paladin'sIf you notice, for those who have this flying tin can, the required level is only 60, 7 levels below every other hooloh hat I've seen.This makes this helmet obsolete once we start seeing mid 70 mobs.<div></div>
Anariale
04-02-2006, 10:31 PM
?It has the same stats as any of the other helms, we can just equip it sooner.<div></div>
Wallzak
04-03-2006, 10:27 AM
Which means it become obsolete sooner <span>:smileywink:</span><div></div>
OrcSlayer96
04-03-2006, 11:36 PM
<div>Heard it was a bug and it wasnt the only helmet that had the level 60 tag to it instead of 67, does it suprise you that it hasnt been fixed to the right level yet? I saw a article that they will fix the level required on it but they have not posted when it hits live. At the moment i have enjoyed this little bug because i recieved mine at level 64 and just yesterday turned 67. Will not get worked up about it till i actually come across level 76 mobs in the game for my character.</div>
Jonaroth
04-04-2006, 12:28 AM
umm how would being able to equip a helm 7 levels sooner be a way for SoE devs try and screw palys? if anything it helps us lol. but its a bug anyhow, they said they were fixing it i beleive<div></div>
Wallzak
04-04-2006, 01:17 AM
<div></div><p>1. Being the Paly nerf bat is inc again, plus the other nerf's we've experienced in the past... feels like someone "up there" have something against us.</p><p>2. Yes, it's nice to wear earlier, but as I mentioned before, it becomes obsolete 7 level's earlier.</p>
Gwydion20
04-05-2006, 05:32 AM
<div></div>Obsolete means grey items get their mitigation halfed or so i heard . Please people learn to explain things, not everybody knows those details.
Wallzak
04-05-2006, 07:55 AM
The problem is I'm one of those people <span>:smileywink:</span> 14 levels is the magic number... after that the armor does "go grey" to the mob... the effect.. not sure... but it's bad!<div></div>
OrcSlayer96
04-05-2006, 08:19 PM
<div></div>the magic number is 14 levels and the wearable level is 60 right? Let me know when you hit 74 and then i will start to worry, heheh. Seriously guys this is a bug and has been stated by the devs that they will get to it and fix the level to 67. There are sooo many bugs and problems we need fixed in the game that we dont need to create one from this. What color does your helm con at 70? My bigger worries are getting my spells upgraded to the highest i can, aquire gear that boosts the stats/resists i want. And work thru the content that i paid for in this expansion. If you are going to have any problem with the helm, ask for a better wing style than what we were given...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Wallzak
04-05-2006, 08:31 PM
<div></div><p>I regularily see mobs 72+ (Yellow at level 70).</p><p>The question is... and I would suspect... that if the helm cons green to a mob then the effectiveness is lessened?</p><p>When I'm getting my head knocked around my yellow mobs in the bottom of HOF I would much rather have a lvl 67 helm than a level 60.</p><p>It would be nice to have more official comments on how this all works. </p>
demolition tank
04-06-2006, 11:50 PM
Equipment doesnt "con" anymore. If you are fighting a t7 mob in t7 equipment and the mob is red or orange, he will ignore most of your AC's, if he is yellow or under, he is pretty much on even footing with you.The only time you really can talk about equipment "coning" is when you see equipment gray out. This really has nothing to do with the mob in relation to the equipment but rather you in relation to your equipment. If you have a t4 shield on a t7 character, the shield is going to provide a lot less avoidance then a t7 sheild of the same everything would. The same goes for damage on weapons, mitigation on armor ect..<div></div>
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