View Full Version : INC power boost!!!!!!!
uzhiel feathered serpe
01-21-2006, 07:15 AM
<div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=106#M106">http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=106#M106</a></div><div> </div><div>Well, boys and girls, it finally looks like were getting that boost in power we needed!! HAH! OMG, am I reading this wrong or is our power getting a NICE boost!!!!</div>
Crib92
01-21-2006, 08:11 AM
<div></div>I overlooked it the first time I read it. Looks like we do. That's sweet.
<div>Thanks to my 50 /feedbacks and /bug reports!!!!! I'm so shocked and happy Sony is fixing this issue. Afterall, Paladins are supposed to have the biggest power pool of all the fighters and considering our defensive stance has wisdom with a crappy power ratio we don't. :smileyhappy: :smileyhappy: :smileyvery-happy: :smileyvery-happy:</div>
fang101
01-21-2006, 06:05 PM
<div></div>Woot Woot This Is Cool!!!
Pathin Merrithay
01-21-2006, 10:23 PM
<div>About time.</div>
fang101
01-22-2006, 01:42 AM
<div>how do we play the test server what is it called plz help:smileysad:</div>
Goejun
01-22-2006, 02:48 PM
<div></div><p>It's cool and it proves that SOE team is not stupid but just very slow...</p>
TheManInTheBox
01-22-2006, 03:04 PM
<div></div><blockquote><hr>uzhiel feathered serpent wrote:<div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=106#M106">http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=106#M106</a></div><div> </div><div>Well, boys and girls, it finally looks like were getting that boost in power we needed!! HAH! OMG, am I reading this wrong or is our power getting a NICE boost!!!!</div><hr></blockquote><p><cheer> :smileyvery-happy:</p><p>Nice!</p>
Boli32
01-22-2006, 06:07 PM
<div></div>At Level 43Power 1884 , WIS 182Power 1836 , WIS 126+48 power for 56 WIS or approximatly 0.85 power per WIS point126 in the currant system gives 107 power182 in the currant system gives 154 powerSo in the revamp my power in defensive stance will rise to: 1990 and in offensive stance 2097Well finally broke the 2k barrier - it is still good news it will allow me to pull of another ward or heal. but it isn't going to break any records. Now if WIS gave the same number of power points as STR does... then we'll see some nice figures!<div></div><p>Message Edited by boli on <span class="date_text">01-22-2006</span><span class="time_text">01:08 PM</span></p>
Celedon Silvertree
01-23-2006, 11:44 PM
This is kind of funny. Did they ever actually aknowledge that is was broken? The wording makes it sound like we are getting buffed. Are they really trying to pass a b ug fix off as a buff?<div></div>
Wallzak
01-24-2006, 01:36 AM
<div><jaw drops></div><div> </div><div>Ok, I'm usually just happy to have an update that doesn't include a Paly nerf... but a update that gives us something... I'm speachless :smileywink:</div>
uzhiel feathered serpe
01-24-2006, 03:22 AM
<div></div><div></div><div></div><p>Hmn...my standing power is 3193 at 319 stre and 237 wisdom in def stance. In Off stance I go up to 3350+ at 447 stre. I'm kinda curious as to how much of a boost ill be getting. Alot of my power is coming from Tier 6 fabled. Im reading this to say they are doubling the power of our second power generator. I'm assuming our power comes mostly from stre and then wisdom, so I'm hoping to see at least a 200 to 300 boost.</p><p>If im only seeing a 100 point boost, then its kinda worthless. You cant even cast a ward or heal with 100 mana.</p><p><font color="#ffff00">"Classes that use multiple stats to calculate their power pools (Dirges, Paladins, Shadowknights, and Troubadors) will now gain double the benefit from increasing their secondary power stat."</font></p><p><font color="#ffff00"><font color="#ffffff">This is what they posted.</font></font></p><p>"48 power for 56 WIS or approximatly 0.85 power per WIS point" This is what boli posted. So instead of .85 per wisdom point, we'll see 1.70 per point.</p><p>237 x .85 = 201.45</p><p>237 x 1.70 = 402.9</p><p>If Boli is correct, I'll see a 201 power boost. Not great, but not terrible. I'd prefer something in the 3500ish power range, but 3393 is ok, I guess.</p><p><span class="time_text"></span> </p><p>Message Edited by uzhiel feathered serpent on <span class="date_text">01-23-2006</span><span class="time_text">02:29 PM</span></p>
Boli32
01-24-2006, 03:12 PM
You have to bare in mind however that with each "tier" of your stats i.e. ever 100, 200 etc the hit point generated from stamina has been proven to be different. Working how much power you receive from STR and WIS may well follow the same pattern. If this is the case the the figure of 0.85 power per wisdom point in its current form may be found to be inaccruate at higher wisdom scores.<div></div>
Zasarix
01-25-2006, 07:29 PM
<div></div><blockquote><hr>boli wrote:<div></div>At Level 43Power 1884 , WIS 182Power 1836 , WIS 126+48 power for 56 WIS or approximatly 0.85 power per WIS point126 in the currant system gives 107 power182 in the currant system gives 154 powerSo in the revamp my power in defensive stance will rise to: 1990 and in offensive stance 2097Well finally broke the 2k barrier - it is still good news it will allow me to pull of another ward or heal. but it isn't going to break any records. Now if WIS gave the same number of power points as STR does... then we'll see some nice figures!<div></div><p>Message Edited by boli on <span class="date_text">01-22-2006</span><span class="time_text">01:08 PM</span></p><hr></blockquote><p>Boli those stats are wrong.</p><p> </p><p>I'll crunch some numbers when I get home from work, I did it a few weeks back for me and my gf's characters but I didnt write the results down.</p><p>I'll make stat ratio's for the current system, and if I get time I'll go run stat's for test as well.</p>
Boli32
01-25-2006, 08:24 PM
I know they'll be off but that's the power I get from WIS on my charcter doubled. See my previous post and I admit that these numbers will be slightly off due to wis counting more towards power at some scores and less at others.It will however give you a "ball park figure", even if it is a few out.<div></div>
Bridley
02-02-2006, 07:09 PM
It seems that we have been conned. In the test server notes that quote has dissapeared, and in the actual patch notes I can't find it either <span>:smileymad: </span><div></div>
Celedon Silvertree
02-02-2006, 08:05 PM
<b><font color="#ff0000"><font size="6">RIOT!!!</font></font></b><div></div>
<div></div><p>Wow................ You would think that they migh eventually get SOMETHING right..... Already feel a bit like a used up [Removed for Content].... To quote from the EQII Prima game guide..... "The Paladin's true calling in EQII isn't that of a front line fighter, skirmisher, or damage dealer. Instead the Paladin is a tank, able to absorb damage that would make most warriors of similar ability faint." Nice to know that not only do we have to fight this crap in the game setting, but then we get lied to on the update notes? LOL!!!! You guys are seriously about to lose some people over this fine turn of events!</p><p> </p>
EvilIguana9
02-02-2006, 10:55 PM
<div></div>*sigh* I was really looking forward to this change. Now obviously test server updates are tentative and subject to change at the will of the devs, but this was a GOOD change for the affected classes and needed to be in.Then again, with the servers still down for the update, we have no way of checking to see if it maybe was just omitted from the patch notes by accident. Let's hope this was an error in the notes and not pulled from the update completely.<div></div><p>Message Edited by EvilIguana966 on <span class="date_text">02-02-2006</span><span class="time_text">12:56 PM</span></p>
Celedon Silvertree
02-03-2006, 12:01 AM
I posed the question to Moorgard on the LU19 response thread. We'll see if he cares to comment. I was polite. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
<div></div>Not sure being polite is the wise choice............... Were they polite in leading us on? lol
<div></div><p>Boo...i hope this was an oversight....been lookin forward to this hehe..was promised long ago and still has'nt happend</p><p> </p><p>Premem 60 pally of forgotton on PF</p>
Nimington
02-03-2006, 12:17 AM
<div></div>Well in the past he has been known to miss something when compiling such a huge list of changes.
Excalibre33
02-03-2006, 12:24 AM
<div>/sad</div>
Dujoaki
02-03-2006, 12:41 AM
/crys<div></div>
Landaros
02-03-2006, 01:18 AM
Just wait for all the changes ... I bet its like power boost - sure, but lets nerf your HPs lol<div></div>
RiotActer
02-03-2006, 02:03 AM
<div></div><blockquote><hr>Landaros wrote:Just wait for all the changes ... I bet its like power boost - sure, but lets nerf your HPs lol<div></div><hr></blockquote>Amen. We'll give you 200 more power, but your ward cost +250 more power to cast :smileymad:
Dujoaki
02-03-2006, 02:40 AM
<div></div><div></div>Looks like we got it, its not much but we also got some HP somewhere <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by Shiznitnmt on <span class="date_text">02-02-2006</span><span class="time_text">01:40 PM</span></p><p>Message Edited by Shiznitnmt on <span class="date_text">02-02-2006</span><span class="time_text">01:49 PM</span></p>
Boli32
02-03-2006, 02:43 AM
Erm, that woud be with the rings now <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />... they are <i>always</i> active now.<div></div>
Anzak
02-03-2006, 03:54 AM
Looks like we got about 50 more HP and about 100 more Power now if I throw on my wis ring it is about 200 more power.<div></div>
Wallzak
02-03-2006, 04:14 AM
<div></div><p>Great... I mentioned above that I was excited we weren't getting nerfed this time... I spoke too soon... the great paly nerf... actually everyone nerf... has occurred again.</p><p>I'm assuming the statement about</p><blockquote dir="ltr"><p>Imbued jewelry now applies its effects permanently while it is worn. Imbued effects from these items will stack. For example, wearing two rings with the same strength buff will apply two strength buffs.</p></blockquote><p>Means that while the rings are worn, you have the effect. Does this mean you can only have two effects on at any given time and once you remove it it's replaced by the ring you put on? This means we are losing 66 stats because we can no longer cast, switch, cast, switch till we have all 5.</p><p>Can anyone confirm this?</p>
Anzak
02-03-2006, 04:26 AM
Yup it is true. But worse than that for most tanks there is no point to have anything other than 2 STA rings now unless you are hitting the STA cap them maybe get a WIS ring. I was working on Ring of Fate and now I have no reason. I wante the FT but that does not make up for what I can get with Stat rings now. I honestly don't see anything outside of effect rings being used outside of stat rings now.<div></div>
Leawyn
02-03-2006, 04:27 AM
Two sta rings for tanking, maybe a str and a wis ring for DPS/back up healer. /shrug. Thats what I'm gonna get anyway.<div></div>
EvilIguana9
02-03-2006, 04:34 AM
Ring change doesn't really affect me as I wear my only two imbues rings, so I can't personally complain there. I did pick up a few hps and some power from the update though. <div></div>
Wallzak
02-03-2006, 04:39 AM
<div></div><div></div><div>that's the problem, I used all five, STA for more health, str to hit harder, agi to make me harder to hit, int to blow things up better and wis so I"m smarter (better resists). Again, there is no other class that needs to have all 5 stats as high as possible as all five affects us in some way.</div><div> </div><div>Now I can see two sta for tanking, two int for dps.</div><div> </div><div>VERY FRUSTRATING!!</div><p>Message Edited by sammcduff on <span class="date_text">02-02-2006</span><span class="time_text">03:40 PM</span></p><p>Message Edited by sammcduff on <span class="date_text">02-02-2006</span><span class="time_text">03:41 PM</span></p>
Sirlutt
02-03-2006, 05:26 AM
<div><span><blockquote><hr>sammcduff wrote:<div></div><div></div><div>that's the problem, I used all five, STA for more health, str to hit harder, agi to make me harder to hit, int to blow things up better and wis so I"m smarter (better resists). Again, there is no other class that needs to have all 5 stats as high as possible as all five affects us in some way.</div><div> </div><div>Now I can see two sta for tanking, two int for dps.</div><div> </div><div>VERY FRUSTRATING!!</div><p>Message Edited by sammcduff on <span class="date_text">02-02-2006</span><span class="time_text">03:40 PM</span></p><p>Message Edited by sammcduff on <span class="date_text">02-02-2006</span><span class="time_text">03:41 PM</span></p><hr></blockquote>if you wanna talk about it like that then ALL classes need to do what you do..you think pallys are the only class who can benfit from more STA, STR, Int, AGI and WIS ?.. cmon get over it.. the stats affect everyone the same.. we ALL have to max 5 stats.. your not special.</span></div>
agememn
02-03-2006, 05:36 AM
<div></div><blockquote><hr>Sirlutt wrote:<div><span><blockquote><hr>sammcduff wrote:<div></div><div></div><div>that's the problem, I used all five, STA for more health, str to hit harder, agi to make me harder to hit, int to blow things up better and wis so I"m smarter (better resists). Again, there is no other class that needs to have all 5 stats as high as possible as all five affects us in some way.</div><div> </div><div>Now I can see two sta for tanking, two int for dps.</div><div> </div><div>VERY FRUSTRATING!!</div><p>Message Edited by sammcduff on <span class="date_text">02-02-2006</span><span class="time_text">03:40 PM</span></p><p>Message Edited by sammcduff on <span class="date_text">02-02-2006</span><span class="time_text">03:41 PM</span></p><hr></blockquote>if you wanna talk about it like that then ALL classes need to do what you do..you think pallys are the only class who can benfit from more STA, STR, Int, AGI and WIS ?.. cmon get over it.. the stats affect everyone the same.. we ALL have to max 5 stats.. your not special.</span></div><hr></blockquote><p>Guards need int??</p><p>The only classes that need all 5 stats are us and our evil twins and the bards :p</p><p>Krussh</p><p>60pally/alchy</p><p>Dark Children of Lucan <Faydark></p><p> </p>
Anzak
02-03-2006, 08:34 PM
Hybrids are the only classes that need all 5 stats. Pure Melee do not need Int. Healers and Casters don't need AGI. Healers and Casters don't need STR for the most part.HybridsSTR - For CA damage (Power for SKs and Pallies)AGI - Avoidance for tanks power for scoutsSTA - HP every one needs more HP but more important to SKs and Pallies who tank.INT - Spell DamageWIS - Resists (Power for Pallies)Now this is were Hybrids get their flexability. Depending on how you set your stats you can change your Role. Add more INT and STR for DPS role. Add more STA and WIS for tank role. This is what makes a Hybrid fun.<div></div>
OrcSlayer96
02-04-2006, 01:41 AM
<div>There were some good and bad things with this live update, the 1.7 points of power per wisdom point is nice compared to the .85 power before. The remembering of tier quality on revamped/replaced spells was good also( my taunt at adept 3 remained a adept3 after changing level/ description and my wild swing adept 3 transformed to a faithful swing adept 3 heheh i can lifetap 3 hps now...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />) Our consecration was accidentally bugged but is fixed today. Our Sigil of Heriosm is till bugged with no available timeline when it will be fixed. The imbued rings thing is a toss up on good or bad. One side will say that have 2 of the same buffs stacked will be more useful than spend 2 mins trying to cast 5 rings while your grp/raid is waiting. Another side will say why have anything but imbued rings in your slots when you can have a tremendous stat boost with them there compared to any of the looted rings or quest rewards. And another grp will say that they have come to rely on the ability to buff themselves up in all 5 stats then use the specialty rings equipped in the slots like the high resist or flowing thought ones. My opinion is they should allow you to buff yourself with all 5 rings and have it as a toggleable buff similar to our hit point buff or defense/avoidance buff. The biggest arguement for having persisant buffs on the rings was that people were tired of casting every 20 mins all 5 rings and having it as a toggleable buff that only needs to be redone on death would solve that. Plus it would allow our quested/looted rings more of a chance to be used instead of sitting in bag number 1 for a extreme emergency or occassion. Take away the stacking of same buff if you want, i imagine most pallies would rather have all 5 stats buffed than have the same stat doubled.</div>
uzhiel feathered serpe
02-04-2006, 05:33 AM
<div></div><p>I hate the term hybrid. </p><p>I refuse it and reject it :smileysad:</p>
Anzak
02-04-2006, 06:52 AM
<span><blockquote><hr>uzhiel feathered serpent wrote:<div></div><p>I hate the term hybrid. </p><p>I refuse it and reject it :smileysad:</p><hr></blockquote>would you preffer Cross bred?</span><div></div>
EvilIguana9
02-06-2006, 12:22 AM
I think the most elegant solution for the rings would be to make them long duration clickable buffs ala fishbone earring but limit how many ring buffs you can have on at a time. The only problem is that as far as I know there is no mechanism to allow a certain number of duplicate buffs, it's either stackable or not, so they'd have to add in that type of functionality. The end result would be keeping jewelers in business making rings without trivializing fabled jewelry, while at the same time eliminating the tedium of ring buffing and the necessity of owning 5 rings each tier. I personally think 2 x 22 stat buffs is enough, 5 is just overkill. It is assumed that our abilities are balanced baseline with other classes factoring in our diverse stat needs. In other words, buying 5 of something everyone else needs 2 of should not be the means of balance.As for stats, I pretty much write off agi as mostly worthless. Yes it affects our avoidance but pretty much any other stat has a more noticable affect on our abilities. Str and Sta are the 2 biggest, with Wis coming in noticably behind them followed by Int. I think currently we are pretty well balanced as far as stat juggling goes. Now my alt is a dirge, and I'd have to say that I don't think the stat juggling gets to bad with him even though he also theoretically uses all 5 stats. Sta is not one I go after on my dirge for the same reason as I don't actively seek agi on the paladin, it's just not really that worth it, nor is wis in particular. The dirge probably sees the most tangible benfits from int, so I go after that the most with an eye on str for melee damage and agi for power and avoidance. Agi serves that char much better than sta IMO. Of course with a bard your primary most important class tools are buff and debuff songs which are only affected by spell quality making stats less of an issue overall. So with the dirge spell upgrades are a priority, while with the paladin the biggest improvements come from armor, specifically mitigation. Mitigation is king in all circumstances, it is the number one most important thing you can have. But that's getting out of the stat discussion altogether so I giuess I'll end this poorly organized ramble here.<div></div>
RiotActer
02-06-2006, 09:49 AM
<div></div><p>I have a fabled ring with really nice stats, so I keep that one. I have a STR imbued ring as well. </p><p>All and all I fell this change when I solo more than anything. Sure I'll have to get a couple of STA rings ( and I think that stinks all around) but oh well..... such is life in EQ2. Giveth and take-ith away.</p><p>This is more a nerf for solo'ers. It does stink that we need all stats ( and not just INT or STR). I know the mages love the fact they can stack INT rings.... But for the upcoming changes with KoS, wait until the 6 tank classes needs adept III's ... it's going to be rough with the current changes. And those are faaaarrrr and away more important than rings.... And I speak from a 60 Alchy point of view.....</p>
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