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Pilo
01-08-2006, 09:54 AM
I've been gone a while (since immediately after splitpaw came out--nearly 6 months?) and I'm returning to the game.What'd I miss? Anything I should know?<p>Message Edited by Pilot2 on <span class="date_text">01-07-2006</span><span class="time_text">11:26 PM</span></p>

ZiMM786
01-08-2006, 06:05 PM
I'm in the same position as you! I've just come back since May/June.<div></div>

XskullbusterX
01-08-2006, 08:24 PM
<div></div><p>um.... expansion came out level 60 cap amongst other things.  Theres another expansion on its way in Febuary called Kingdom of the Sky (KoS) ... and is going to be raising max to 70 and guild lvl to 50.   Since DoF the combat has been revamped so I suggest you relearn your charachter... (well you have been away awhile so this will be good for you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ) ... thats about all i can think of for major changes.</p><p> </p>

Pilo
01-08-2006, 09:09 PM
What did the combat revamp bring?

Dwergux
01-09-2006, 12:01 PM
In short for Paladins:- Mititgation works for wards- Heals have a min and a max health returned (instead of a fixed value)- Offensive / Defensive stances (they don't take concentration)- Longer reuse timers on our ranged skills- Paladin taunt taunts for less, but now generates taunt over times to make up for the lost hate- Rescue is now VERY usefull (and on 10 (or 15) minute reuse tmer)- Lay on Hands line heals for more and had it's reuse reduced to 15 minutes- We can hold good aggro by Amends (when it's not bugged ;p)- We have less health- All training options are gone, they are replaced wiht a spellchoice to upgrade to Master 2 quality (these are regular spells you've already gotten, we get these choices at level 14, 24, 34, 44, 54)- We have less avoidance- Int determines our spell damage bonus- Str determines our mellee (and CA) damage bonus- Rez has it recast changed to 1 minute, must be casted while standing on top of the corpse and no longer gives 44% power to the rezzed person.- We can now wield short and great spears.- Crusade now buffs Str and Wis for the group- Our damage over time spell (not oath strike) has been removed.- We've been given a groupheals- Our mellee buffs are now group proc buffs which proc twice on undead- Our self proc buff procs twice on undead- One CA (forgot the name) now does double damage on undeadI might have forgotten some things, but I believe I covered most

Pilo
01-09-2006, 07:15 PM
Seems like more good than bad to me, at least without having played much yet.What's the consensus? (w/o starting a big topic, of course--i can dig through old ones if i feel the need for that!)

WAPCE
01-09-2006, 07:45 PM
<blockquote><hr>Pilot2 wrote:Seems like more good than bad to me, at least without having played much yet.What's the consensus? (w/o starting a big topic, of course--i can dig through old ones if i feel the need for that!)<hr></blockquote>Grouping, questing, tanking, holding aggro: excellent.Raiding when not tanking: snoozefest.

ZiMM786
01-09-2006, 09:40 PM
Great post Dwergux, thanks!<div></div>