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Jaddenstar
11-07-2005, 10:13 AM
<DIV>Ok Freinds..  After the big 13 patch I steered clear of anything that had those arrows next to their name.  I didn't even attempt  I didn't care if they wher 10 levels below me..   If they had color and they were herioc...  I thought instant death to me.</DIV> <DIV> </DIV> <DIV>Well, I got drunk in the Enchanted Lands (literally in real life), and I was lost..  I was at some dock way off.  Where the Gnarled trees were, and the defiled villiagers.   I am level 46.  I decided to hell with it  I don't care if I die,  Me alone pulls one of the trees. (The trees were grouped together)  Now I havn't had the money to upgrade to ebon yet.. but hear me out..    I took all three (yes three) herioc trees out solo.  (Green to me  double up arrows)</DIV> <DIV> </DIV> <DIV>I used nothing but ward and HQ's and the big heal besides Lay on Hands...      And I did it again with the defiled villagers.    3 herioc villagers at once.</DIV> <DIV> </DIV> <DIV>I am not trying to brag.  But for this whole time, I thought solo vs herioic = instant death.</DIV> <DIV> </DIV> <DIV>And I did it a few more times :   I am talking 3 heroics at once.   Amazing exp.</DIV> <DIV> </DIV> <DIV>Maybe just a flaw in the zone.   I will not be so reserved anymore when it comes to heroic mobs.</DIV> <DIV> </DIV> <DIV>I was in offensive stance Adept 1 and using Ebon Tulwar (no ebon armour yet)</DIV> <DIV> </DIV> <DIV>Just thought I would share that with you all.</DIV> <DIV> </DIV> <DIV>Take care.</DIV><p>Message Edited by Jaddenstar on <span class=date_text>11-06-2005</span> <span class=time_text>09:26 PM</span>

uzhiel feathered serpe
11-07-2005, 11:53 AM
<P>No, its quite possible. IMO this should be extremely hard, but I can solo ^^^ blue spiders, a ^^^ blue specter(barely), and even con ^^ heroic(barely) in Sinking sands and Silent City. </P> <P>Do I agree with this? not really. Heroics should be grp only, simply because I believe they should give much better exp. I'm all for soloers, but heroic mobs should give more exp just because they should be tougher, kinda like raid mobs should give alot better exp than heroics. I mean, if you schedule a raid, and get 24 people together in one spot, and wipe a couple of times, it should either drop more fabled loot, or give much better exp. I raid alot so im kinda biased, but since most of my guild is now lvl 60 except me, exp really doesnt matter. God, I cant wait to get back to the states. :smileysad:</P> <P>Either way, yes, we can solo heroics up to blue con and even some whites, but in my case I have full fabled/legendary and all adept III skills, and I still  /yell 3 out of 10. :smileywink:</P> <P> </P>

Illyakuran
11-07-2005, 11:20 PM
<DIV>Aye, we can still solo heroics and they are better xp than solo mobs on a mob for mob basis.</DIV> <DIV>I have not tried to solo blues yet, just greens and I do fine at that. I was thinking about going after the ^^ orcs in the Clefts and seeing how I fare. It would be interesting to see how much xp is earned from an hour of soloing green heroics versus soloing white and orange solo mobs. The heroics take longer to kill but give more xp versus more kills at lower xp per kill.</DIV> <DIV> </DIV> <DIV> </DIV>

EvilIguana9
11-08-2005, 12:18 AM
I am able to solo +++ heroics that are 4 or more levels below me, maybe only 3 and a half if they are undead (half levels do help a bit).  These fights are very hard to pull off and leave me with basically no hp or power remaining.  I think that is very well balanced.  My gear is above average, ironwood weapons and shield, 2 pieces of cobalt (chest and legs) otherwise mostly treasured armor, handcrafted and treasured jewelry.  Seems perfect to me.  <div></div>

Jaddenstar
11-08-2005, 12:21 AM
<P> </P> <P><FONT color=#ccffff>It would be interesting to see how much xp is earned from an hour of soloing green heroics versus soloing white and orange solo mobs. The heroics take longer to kill but give more xp versus more kills at lower xp per kill.</FONT></P> <DIV> <HR> </DIV> <P>Aye, that is exactly what I was wondering.  Three herioc greens at once over and over should be good exp.  I can't wait to log in tonight.</P> <P>Thanks for the replies all.</P> <P>Good Luck!:smileyhappy:</P> <P>Message Edited by Jaddenstar on <SPAN class=date_text>11-07-2005</SPAN> <SPAN class=time_text>11:24 AM</SPAN></P><p>Message Edited by Jaddenstar on <span class=date_text>11-07-2005</span> <span class=time_text>11:25 AM</span>

djhbeek
11-08-2005, 07:36 AM
fwiw ... pallies do very well against linked mobs, cause they dont hit that hard and you can just heal through it.  blue +++s can be an issue, but 4 blue +s is easy ... <div></div>

SunT
11-08-2005, 08:17 PM
<P>NERF NERF NERF...NERF THE PALLY!!!!!!!</P> <P> </P> <P>WHERE IS ROCHIR?  WE NEED  A NERF HERE IF YOU PALLY'S ARE SOLO'N HEROICS.</P> <P> </P> <P>OMG.</P> <P>Rochir, do the Paladin thing here and call for a nerf to your class out of fairness and honor.  After all you said nobody should be able to solo heroics.</P> <P>lol</P>

djhbeek
11-08-2005, 11:40 PM
in fairness ... i think that conversation was about yellow/orange heroics ... <div></div>

SunT
11-09-2005, 02:40 AM
<BR> <BLOCKQUOTE> <HR> djhbeek wrote:<BR>in fairness ... i think that conversation was about yellow/orange heroics ...<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I will grant you this point.</P> <P>My sacastic response was designed to point out the absurdity in the previous argument and to drive home the fact that this class still rocks...moreso IMO.</P> <P> </P>

Moonreft
11-09-2005, 03:26 AM
<DIV>[Removed for Content]</DIV> <DIV>/agree SunTsu</DIV> <DIV>Hes a crusader for sure but......... his points seem a bit off for the most part</DIV>

Kale
11-09-2005, 04:30 AM
I'm glad I'm not the only one with that opinion of Rochir. His high-and-mighty,  I-speak-for-all-Paladins routine wears really thin on me.

djhbeek
11-09-2005, 06:28 AM
meh, i've learned to read Rochir's posts with certain amount of detachment ... if you kinda skim past the stuff that annoys people (no need to point out what these are), sometimes he has insightful points, sometimes he doesn't ... i try pull what i can out of his posts and leave the rest.  i'd hate to see the forums go back to some of the in-fighting that was around a couple months ago ... peace. <div></div>

Majorminor
11-13-2005, 05:05 AM
<P>I been stearing clear of heroics for awhile now.  But I managed to get my upgrades to spells, and armor I really wanted.</P> <P> </P> <P>All Cobalt, expt for the Helm, which I just like the one I have more atm.  </P> <P> </P> <P>I was looking to kill the spiders for the CQ2, got sick of looking for group and soloed em all.  Green^^^'s took longer than normal, but was really alot of fun, and Kept me on my toes.  Not sure if it's the way I would normaly wanna spend time in game, but it's really doable and makes things interesting when I want some challange.</P>

Boli32
11-13-2005, 07:49 AM
<div></div>Personally POST CU I can still solo many of thre low-low end green heriocs with ease. Its not unbalanced its just the way our class works wards knockbacks and interupts. We are designed to take punishement heal the damage we do take and if in offensive stance deal some "decent" dmage out ourselves. In the end all heriocs fights are a fight with your mana on one end and their health on the other. Against healer of scout heriocs I fail dismally at but fighter or mage heroics are very easily do-able. Is this against the vision of SOE. actually no. I can't find the quote at the moment but MG said explicitly that SOME classes would be able to SOLO heriocs but it woudl be hard and a challenge - which it is. but above all else killing heriocs 24/7 factoring in downtime spawn rate and unintentional ADDS should gain you less experiance per hour than soloing... well SOLO mobs. 90% of the time this is the case... a couple of exceptions pop out in my head however: Summoners with their pets and roots can solo yellow heriocs with pratice and orange with luck - both of which take a LOT of skil and even more luck. And Paladins with their undead bonus can get more experiance per hour killing undead heriocs than they can with with solo mobs. Question: is ths worth a nerf? Answer: If all classes where the same would it be worth even bother to CHOOSE a class? Conclusion: If you fight a herioc mob it IS a herioc fight with no certaintity that you will survive. THAT is true; undead bonus or not. <div></div><p>Message Edited by boli on <span class=date_text>11-13-2005</span> <span class=time_text>02:51 AM</span>

Majorminor
11-13-2005, 12:18 PM
<P>Couldn't have said it better  boli</P> <P> </P> <P> </P> <P>/clap</P>

Kain Hammersmith
11-13-2005, 11:43 PM
<P>Just to be fair I will give you some background:</P> <P>I started playing in Feb. I rolled a mystic and got to lvl 23 and figured out that soloing was very difficult and healing was not my "thing."</P> <P>So, I rolled a Guard and had a great time soloing and being a MT in groups. Then the big bad nerf bat swung and Guard is no longer fun to play.</P> <P>That said I got my armorsmith/crusader out of the tradeskill instance and started adventuring. I hit lvl 20 Pally and was having a good time. Soloing heroics (Green, and sometime Blue) was fun and tanking with my full steal armor and fir kite shield was easy. I hit lvl 28 not long ago and I love playing a Pally. Unfortunitly my guild, which I am one of the leaders, is a Pally heavy guild. So, I started looking at other classes to tank with and be a part of the high end guild stuff again.</P> <P>I rolled a Bruiser, I allready have a monk but didnt like him much. The Bruiser is a blast to play and I can take Blue ^^^ named mobs solo, and green ^^^ are normal exp grind mobs. So far the Bruiser is the easiest class to solo with and probably the most fun (To me at least). I have tanked for groups and they say "wow you didnt even need to be healed!"</P> <P>My conclusion is simple. Guards may be the best Raid tanks still, but for a casual player who isnt about raiding the Pally or Bruiser is probably the best choice. I have retired my lvl 50 Guard and use him only to harvest. Last night I got 4 lvls in Fallen gate with a fellow guild bruiser of the same lvl, we went all the way down in there until we got to the ^^^ lvl 23 heroics and just couldnt find a safe spot to pull to without adds. But we went from lvl 21 to 25 in about 3 hours.</P> <P>Just to be clear I dont want any class to be nerfed, I think that is counterproductive, but I do believe that Pallies are fine at my lvl (2<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> but Guards need some attention.</P> <P>I am asking you guys to try to understand that while you and I can solo heroics with our Pallies, or Monks/Bruisers, Guardians die to non heroic groups if we get any type of add. We can not prolong the fight with heals or wards, nor do any DPS to speak of. I actually got killed by a lvl 38 named heroic in EL the other night while on my lvl 50 Guard and I had a templar guildy healing me, he needed something for a quest. It was grey! Now we had a lvl 50 Swashy come out and it was easy but she tanked it mostly. So please understand that I have played all the sides to the current arguement and all I am asking is please understand that Guards have a legitiment complaint compared to other fighter classes.</P> <P>Much Love</P> <P>Boagrius lvl 50 Guardian of Chill</P> <P>Co-leader of <Ancients of the Aegis></P> <P>Nektulos server.</P>

SunT
11-14-2005, 08:31 PM
<DIV>I solo'd Blue Heroics in SS this weekend. </DIV> <DIV> </DIV> <DIV>Back to back group after group.  Doing Multiple mob groups of undead near the Bay of Anuk.</DIV> <DIV> </DIV> <DIV>Still not better EXP than doing White or Yellow single ^^ or ^ in LT or SS but not bad.  Loot was lame compared to solo mobs.</DIV> <DIV> </DIV> <DIV>Just want to make the point clear that if you know what you are doing and pick the right target, nearly any class can solo Heroics.</DIV> <DIV> </DIV> <DIV>Pally's have strong AOE so choose multiple group mobs, use your offensive stance with a shield, ward constantly and decisively take out the first mob ASAP.  If there are 4 mobs in the group and you drop one, you reduce the DPS by 25%.  Second mob and it is down to 50%.  So use aoe liberally, stay warded and unload.   It does not matter if you are OOP near the end as you will be against one or two v or v v mobs and they dont hit very hard all by themselves.</DIV> <DIV> </DIV> <DIV>I did not try this on 'live' mobs, only undead.  Perhaps that aided in the victory.</DIV>