View Full Version : Paladin main stat's...
Weedre
11-04-2005, 12:56 AM
<DIV>I am wanting to upgrade my LVL 36 Paladins Armor and weapons.. and wanted to know what i should look for in the stats for him.. MOre Wisdom or Strength or what... </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Thanks</DIV> <DIV> </DIV> <DIV> </DIV>
<DIV>I find that I am most effective as MT (compared to Beserkers, Guards I have grouped with) while fighting caster-type mobs. Defensive stance grants a huge increase to your resists. With that in mind, I have gone after WIS-heavy items to boost resists across the board.</DIV> <DIV> </DIV> <DIV>-- Vaden</DIV> <DIV>55 Paladin, Butcherblock</DIV>
Sabrekong
11-04-2005, 02:27 AM
<DIV>Personally, a Paladin's main stats has to be STA / STR. I say this for a few reasons. One of them is because with increased STA, you have more hp, which in effect helps out during a fight (having good mitigation is always important, but sometimes you want some extra hp on you so you can absorb the hits better). STR imo is just as important as STA becuase with STR you gain alot more mana than you would with WIS (for fighters every str point gives you +2 to mana, while wis only gives +1 for us), plus you'll be doing more DPS damage, and as a result will be able to hold aggro alot better. WIS / AGI I would consider as secondary stats. WIS does help out with resists and such, but from what I've been through in groups, you'll usually wind up with a WIS buff on you that'll boost your WIS like there's no tomorrow. AGI is considered as important solely for the fact that it just helps you dodge attacks a bit better. INT seems to me to be the only stat you really don't have to worry about. INT only increases spell damage for us, and we have all of 2 spells, so it's not that important.</DIV> <DIV> </DIV> <DIV>So yeah, that's pretty much all I have to say about that....hope this info will help you out =)</DIV>
Nevar
11-04-2005, 03:04 AM
<P>Ok first off, our defensive stace gives resists to 2 of the most used spell types. Divine and magic. Very few mobs actually use these types of spells so its really useless.</P> <P>Str is the way to go because it builds your power pool up the most. More power rules.</P>
STA/STR is what I look for. After that it's raw HP/Power on the item. It better have STA, STR, or a both though, otherwise I'm not wearing it.
Oakbr
11-04-2005, 03:25 AM
I consider WIS irrelevant, because my Adept 3 Defensive Stance boosts my WIS to be my highest self-buffed stat anyway. Mitigation is important--perhaps most important. Then again, I haven't bought any non-legendary armor since I bought a pair of boots in the low 40s. For legendary armor, it's usually most cost effective to buy the rare and pay a crafter to make the item for you, rather than buying stuff already made off the broker. Best deal is to harvest your own rares, but that's a matter of luck.
Nevar
11-04-2005, 03:36 AM
<DIV>I still wear my t5 fabled. I will continue doing so until it is replaced by GOOD t6 fabled. Which I have not seen drop yet. With my fabled I have 502 str self and 225 int. That is all I really care about is those 2 stats. Str for higher auto attack and power. Int for better spell dmg.</DIV> <DIV>Yes Wisdom is irrelevant. No need to buff it anymore then crusade and Faithful benediction. Thats all ya need.</DIV>
Awlis
11-06-2005, 02:50 PM
<DIV>I been away for a few months a just returned. Before I left it was all str str str, however I now read with interest the role int has in dps.. we are low in dps and whilst I know that we shouldnt concider ourselfs a dps class, dead mobs quicker = less heals.</DIV> <DIV> </DIV> <DIV>so does int effect all our spells/combat arts, or is it just pure spells? I have high strenght but low int, and would wonder how I can balance these better.</DIV>
OrcSlayer96
11-07-2005, 11:47 PM
<DIV>Int affects about 1/3 of the total combat arts/spells you have but it also affects the procs on your weapons too, around 100 int equals around 10 percent more damage. Personally think you get more for your money on STA/STR for health and power/melee damage and 2/3 of the spells including the enemy mastery ones.</DIV>
Rochir
11-08-2005, 12:57 AM
I have a full suit of cobalt (self-made) and teir6 legendary tier6 gear. I am quite pleased with the results. I was soloing giants and golems in Permafrost and Icebound yesterday for fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Tara'sBa
11-09-2005, 01:22 AM
<P>Please feel free to point me to a post if this has been asked one too many times, but with the respec stones coming up as an anniversary gift I was wondering does anyone have a complete list of skills we upgrade at the various lvl points. With so many change to combat and after reading this thread I think I am going to go back and choose sta/str instead of the wis and I have noticed that incombat regens were talked about in other threads as being worth while over choosing just the power or health pool upgrade by %. Any thoughts? </P> <P>Does in combat health/power regen actually provide alot to make it worth choosing that upgrade (does it add a proc that you recieve or what determins how much you get back? I dont get in combat regen at all unless its from my proc'd weapon or imbued armor). No idea when/if we will be given the /respc chance again. I dont want to mess this up again. Thanks for the help. </P> <P> </P> <P>Taragor</P>
<span><blockquote><hr>Tara'sBane wrote:<div></div> <p>Does in combat health/power regen actually provide alot to make it worth choosing that upgrade (does it add a proc that you recieve or what determins how much you get back? I dont get in combat regen at all unless its from my proc'd weapon or imbued armor). No idea when/if we will be given the /respc chance again. I dont want to mess this up again. Thanks for the help. </p><hr></blockquote> Regen is a straight number. So if you naturally regen 6 mana per tick, you'd regen 6 + X if you took the skill. I don't have exact numbers. Generally, regenerating health or mana is only going to be useful in longer fights. The longer an encounter is, the more health/mana you would regen over time. So if you planned on being in really long fights most of your EQ2 career, then regen would be useful. Personally, I don't find the regenerations useful. I go for straight stats, HP, power. </span><div></div>
lichmeister
11-09-2005, 01:13 PM
ive found ive focused radically [maybe too much so] on my wisdom... at level 45 my wisdom is around 170 or so while str/st are only about 90ish... i honestly think it has helped me resist mezzes, roots and has saved me from a gazillion damage by now... i also focused all my choices on mana regeration, as opposed to a straightup boost to my power or health pools... just a personal choice, but i put much more stock in increased <i>growth rates</i> over a larger <i>total </i>on another note,i too would like to see a link if any industrious paladin has yet compiled a new list of paladin traits since the combat changes... if you have seen one, please post a link for us all <span>:smileywink:</span> <div></div>
Anzak
11-09-2005, 09:55 PM
<span><blockquote><hr>Nevarer wrote:<div>I still wear my t5 fabled. I will continue doing so until it is replaced by GOOD t6 fabled. Which I have not seen drop yet. With my fabled I have 502 str self and 225 int. That is all I really care about is those 2 stats. Str for higher auto attack and power. Int for better spell dmg.</div> <div>Yes Wisdom is irrelevant. No need to buff it anymore then crusade and Faithful benediction. Thats all ya need.</div><hr></blockquote> I think you might want to look into changing your gear around since 82 stat points are going to waste. Once you reach the softcap of 420 there is not much point to raising your stats other than bragging rights. Now if that is in offensive stance then maybe it is not as bad since in Defensive stance you won't be over the cap by as much.</span><div></div>
Skabanis
11-09-2005, 10:46 PM
derrrrr...500 str self buff what are your hit point 4k...lame i am 5100 plus hit points...T5 fable armor is [expletive haxx0red by Raijinn]slaped by cobalt...440 being ceiling on all stats no reason for me go higher...better for me to go all sta and get as much hp as i can...being in groups with bards and wardens/templars my str hit 500+ easy so i toned back on it and went sta...That is the big difrence between guardians and paladins is guardian hp buff... over the coarse of a long fight healers get more out of healing a guardian than a Paladin...Bang for mana buck...
Boli32
11-10-2005, 04:49 AM
Paladins main stats? Well I'm going to go away from the norm Stamina - I've never increased this stat; and I doubt I'll ever purposesly do so - sure if I was a raid MT repeatadly then it will be handy to have the high health to healp with the peak damage - other than that its not worth it... 9/10 you don't need all of your health; and you have a wide selection of heals/wards and interupts so having a high health doesn;'t concern me in the slightest Intelligence - We get a massive boast to INT in our offensive stance; and truth be told we don;t get many abilities that warrent concenstrating in this area too much. Wisdom - Defensive stance cranks this up high - also our Vigor or Trust line; its going to be one of your high stats even if you want it to or not. Which brings us down to the final to... and most important. Strength = power, the more power we have the better we are... with power we can heal, DPS, taunt without it we are just hitting something with a chunk of iron; strength point for point gets us the most power - and even when we are down to the hack and slash - increases our autoattack damage. this I feel is my primary stat. Agility - very, very handy... if you don;t get hit... you don't get hurt/interupted/stuned/stiffled etc. I managed to peak at 40.2% avoidance; which at thetime was higher than my mitigation... having a ring and hex doll of agility is extremly handy for counteracting your Offensive Stance defensive hit and/or increase your defensive stance. so in recap: Strength Agility Intelligence Wisdom Stamina Although this best suits my style of play - SOLO and DUO with Wizard - when it comes down to it however.. having a RANGE of stat items (such as hex dolls) which you can swap aorund depending on your circumstance is prob your best aproach. <div></div>
Queen Alexandria
11-10-2005, 10:15 PM
<P>Stat importance from a end game raider's perspective:</P> <P><U>1st: Stamina</U></P> <P><U>2nd: Wisdom</U></P> <P><U>3rd: Intelligence</U></P> <P><U>4th: Tie - Agility and Strenght</U></P> <P><STRONG>Stamina</STRONG> is what really keeps us alive. To prove my point try having a main tank with 7k hp and another with 9-10k hp, you will see how hard it is to keep them alive since two big hits can take down the 7k tank, while the 10k tank can take those two hits and recover.</P> <P><STRONG>Wisdom</STRONG>, every point counts. You want to get your resistances high because it reduces the damage that is dealth to you by a significant amount. Sure our stance gives us an increased amount but that is what sets us appart from the other classes, not the fact that we have "similar" or close to other classes wisdom. On a raid with the right equipment setup to tank i can get my wisdom up to 620, or even higher now that i got new items last night. That makes a HUGE difference as the amount of resists accross the board were over 1k+ more than the norm.</P> <P><STRONG>Intelligence</STRONG>, parse your damage in every situation, you will see that procs lands just as much if not more than the amount of attacks we do with melee. I see int having a much better impact than strenght in my characters DPS grouping or during a raid. Specially with undead, our procs go off twice as much. When in a raid i am often in a group with multiple classes that add procs to my melee and that damage is further increased with my intelligence. It's not uncommon to see a 2k Refusal of Faith hit with high intelligence. Not only does it increase the amount our damage procs do, it increases the amount of damage of our AoE spells such as Decree, Consecration, Doom Judgement, Holy Symbol and Unfliching Conviction.</P> <P><STRONG>Strenght</STRONG> is overrated as its the most buffed stat, it's too easy to get. On a given setup focusing on wisdom/sta/int i am easily buffed to nearly 500 strenght with my offensive stance, what incentive do i have to further increase that stat? None. As for the power increase that it gives, very seldom do i run out of power, having a larger powerpool might be good if i want to solo a heroic mob or last through a long fight but <STRONG>power pool size does not change the amount of regeneration you get </STRONG>on a raid. Very seldom will you stay full power or run out of power during a raid, if you do then there is something wrong.</P> <P><STRONG>Agility </STRONG>provides such a small boost in avoidance that it is almost insignificant to focus mainly on that stat. Most of the gear you get will naturally provide enough agility to not even worry about that stat. Since the other stats will usually provide two or more effects this one will only change your base avoidance.</P><p>Message Edited by Queen Alexandria on <span class=date_text>11-10-2005</span> <span class=time_text>09:23 AM</span>
Queen Alexandria
11-10-2005, 11:22 PM
<blockquote><p></p><hr><p>boli wrote:Intelligence - We get a massive boast to INT in our offensive stance; and<u> truth be told we don;t get many abilities that warrent concenstrating in this area too much</u>.</p><p><font color="#ff0000">ROFL, HAHAHA! 90% of our attacks use int as a modifier, all our AoEs, all our procs, 3 of our damage nukes...</font></p><font color="#ff0000"></font><p>Strength = power, the more power we have the better we are... with power we can heal, DPS, taunt without it we are just hitting something with a chunk of iron; strength point for point gets us the most power - and even when we are down to the hack and slash - increases our autoattack damage. this I feel is my primary stat.</p><p><font color="#ff0000">Power pool size has never been a problem, i'm not sure how you think one or two more attacks are going to make a difference. As far as the auto attack damage, the significance strenght has to play with that, is so minimal since damage is secondary to everything.</font></p><p>Agility - very, very handy... if you don;t get hit... you don't get hurt/interupted/stuned/stiffled etc. I managed to peak at 40.2% avoidance; which at thetime was higher than my mitigation... having a ring and hex doll of agility is extremly handy for counteracting your Offensive Stance defensive hit and/or increase your defensive stance.<font color="#ff0000">200 more agility will increase your avoidance by roughly 2%, how that makes a difference is beyond me, and after the soft cap you would probably need over 400 more agility to get another 1%. We mitigate, we dont rely on avoiding attacks.</font></p><p></p><hr></blockquote>
ironman2000
11-12-2005, 01:15 PM
For me I focused on STR and INT, in offensive stance my attack is way over 1000, my STR is 300 and my INT is 200 now at level 53, I mow them down fast before they know what hit them <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Awlis
11-12-2005, 02:52 PM
<P>I read this post with interest and decided also to go for a mixture of str and int.</P> <P>I have to say that I havent been disappointed both in groups and solo, a noticible extra kick of damage and as stated wis and str is buffed both self and by others.</P>
uzhiel feathered serpe
11-12-2005, 03:38 PM
<DIV>Hmn.... I went STRE and STA..then INT, then WIS..didnt bother with AGI, as I didnt think it would do much. STRE modifies your power pool more than WIS, and I've always been a big fan of STA.</DIV> <DIV> </DIV> <DIV>Boli has always had great advice. He has his style and you have yours. Everyone will choose their stats based off their play style.</DIV> <DIV> </DIV> <DIV>I'm an end game raider myself, with over 330 raids, and I've been using pretty much the same stats since day one :smileytongue:</DIV> <DIV> </DIV> <DIV>(The rest of my guildies are +600 now abouts, im falling behind :smileysad: )</DIV><p>Message Edited by uzhiel feathered serpent on <span class=date_text>11-12-2005</span> <span class=time_text>02:38 AM</span>
Boli32
11-12-2005, 06:09 PM
<p>boli wrote:Intelligence - We get a massive boast to INT in our offensive stance; and<u> truth be told we don;t get many abilities that warrent concenstrating in this area too much</u>.</p> <p><font color="#ff0000">ROFL, HAHAHA! 90% of our attacks use int as a modifier, all our AoEs, all our procs, 3 of our damage nukes...<font color="#ffff00"> </font></font></p> <p><font color="#ff0000"><font color="#ffff00">90% is not close... maybe 60% max but then we still get a massive boast to INT when we switch into our offensive stance - any difference you can make is imaterial in the big scheme of things. </font></font></p> <p> Strength = power, the more power we have the better we are... with power we can heal, DPS, taunt without it we are just hitting something with a chunk of iron; strength point for point gets us the most power - and even when we are down to the hack and slash - increases our autoattack damage. this I feel is my primary stat.</p> <p><font color="#ff0000">Power pool size has never been a problem, i'm not sure how you think one or two more attacks are going to make a difference. As far as the auto attack damage, the significance strenght has to play with that, is so minimal since damage is secondary to everything.</font></p> <p><font color="#ffff00">one or 2 attacks are not going to make a difference... but I've lost/won fights becasue of a ward or heal; the more power you have the more flexible you can be we can burn through mana so fast in long fights an extra 100 power is worth an extra heal/ward... trust me that DOES make a difference</font> </p> <p>Agility - very, very handy... if you don;t get hit... you don't get hurt/interupted/stuned/stiffled etc. I managed to peak at 40.2% avoidance; which at thetime was higher than my mitigation... having a ring and hex doll of agility is extremly handy for counteracting your Offensive Stance defensive hit and/or increase your defensive stance.<font color="#ff0000">200 more agility will increase your avoidance by roughly 2%, how that makes a difference is beyond me, and after the soft cap you would probably need over 400 more agility to get another 1%. We mitigate, we dont rely on avoiding attacks.<font color="#ffff00"> </font></font></p> <p><font color="#ff0000"><font color="#ffff00">We don't get buffs which increase our AGI, in fact my AGI is one of my lowest stats; having a hell doll with +12AGI is like a mini buff; and 12 agi is worth a LOT more to us than a scout. As for the mitigation... true that is how we SHOULD work... I survive more becasue of my heals/abvoidance right now than mitigation. all plate tanks are complaining we don;t mitigate enough... best way aroudn that is to make sure you don;t gte hit ward/avoid</font> </font></p> <div></div>
<DIV>Okay im gonna chime in on this. I have no hard facts but i am going by experience. I am part of a large harcore raiding guild in AB. I originally went with all sta in stats and gear. Well Our guild has about 3-4 tanks that can mt any given raid for the most part. Most raid encounters hit for several K. Now having the extra hp can help in a tight situation but most of the time if your tank is hitting red in a raid at all, then your looking at a wipe. So with the guild already having mt's established i respeced everything and grabbed new gear and went with all str. I find i am much more effective in all situations now. The hp loss i took really isnt noticed but the str i gained is noticed. I went from 200+ to almost 400 str. But like i said, this is all preferance and to each his own. Thats whats to great about this game, we all have what works for us and for our play styles. Its use less to bicker back and forth over something like this, because whent it comes down to it, its your own play style that will dictate what stats are important to you.</DIV> <DIV> </DIV> <DIV>Demonslayor </DIV>
RBent72
11-13-2005, 10:10 PM
<P>I agree with xICEx. It's all about how you play and what your role is, whether in a guild or with just a few friends. I have seen successfull Pallys who have focused on just about any combination of skills.</P> <P>The majority of my time is spent tanking for my Wizzy wife, and the rest in raids with my guild. With my guild, I most often have a support role, and tank things only occasionally. This means that I take a smattering of just about everything, the only stat I really don't focus on too much is Wisdom. I have different sets of armor for resists (cold, heat, poison, disease). This lets me fit in ok in just about any situation, sort of a jack of all trades, master of none.</P> <P> </P> <P>The point is, it works for me, and after checking all the posts, you can do what works for you.</P> <P>Chemos Andon</P> <P>57 Paladin</P> <P>Najena Server</P>
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