PDA

View Full Version : Spells on Beta for Paladins [Very Large Images]


Queen Alexandria
08-22-2005, 08:15 PM
<DIV>Here is a near complete list of spells for Paladins sorted by level (till 57) and type (Spells, Combat Arts):</DIV> <DIV> </DIV> <DIV><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/spells2rows.jpg"></DIV> <DIV> </DIV> <DIV>Combat Arts:</DIV> <DIV> </DIV> <DIV><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/combatabilities2rows.jpg"></DIV> <DIV> </DIV> <DIV>The only thing missing are the 3 new spells gotten a couple of days ago, and i will try to post those as time goes by.  Also i have gotten alot of spell upgrades (adept3, masters, and adept1) and i will try to update the screenshots.</DIV> <DIV> </DIV> <P>After going through my spell book and combat arts book and resorting all my spells i wrote down some notes about certain spells that are not right or have problems.</P> <DIV><BR></DIV> <P>Note, some of these problems might have been already reported or bugged but i figured i would post my information here in case other Paladins want to use it for something else. This is just the start of my obeservations and there will be more to come, complete with full screenshots of abilities, comparisons of live etc.<BR></P> <P>Sorted by level:</P> <P> </P> <P>************************************************** *************************************</P> <DIV><BR></DIV> <P><STRONG><U>Spells - Upgrade Paths</U></STRONG></P> <DIV><BR></DIV> <P>Blessed Weapon -> Kasine's Sanctified Prayer -> Glorious Weapon -> Righteous Cause -> Righteous Crusade<BR><BR>Demonstration of Faith -> Faithful Zeal -> Display of Devotion -> Demonstration of Devotion</P> <DIV><BR></DIV> <P>Righteous Anger -> Omen of Battle -> Divine Judgement -> Celestial Judgement<BR><BR><EM><STRONG>***Wrong Classification***<BR><BR></STRONG>Righteous Anger, Oment of Battle, Divine Judgment are all spells whereas Celestial Judgement is a Combat Ability</EM></P> <DIV><BR></DIV> <P>Cry of Conviction -> Unyielding Conviction -> Ancient Wrath</P> <DIV><BR></DIV> <P>Vigor of Trust -> Pious Belief -> Crusade<BR><BR><EM><STRONG>*** Investigate, Stacking Problem, Recast Problem ***<BR><BR></STRONG>Casting Vigor of Trust first you can stack either Crusade or Pious Beleif with it.  Stacking Crusade with Pious Beleif does not work.  Recast time on Vigor of Trust is 30 seconds compared to 4 seconds with the other two.  Crusade does not overwrite Vigor of Trust or Pious Beleif.</EM></P> <DIV><BR></DIV> <P>Lay on Hands -> Virtous Touch -> Divine Touch<BR><BR>Redemption -> Atonement -> Amends<BR><BR>Blessed Aid -> Renar's Blessed Providence -> Devout Aid -> Pious Aid</P> <DIV><BR></DIV> <P>Blessing of the Penitent -> Blessing of the Devout -> Blessing of the Celestial<BR><BR><EM><STRONG>***Investigate, Overwriting Issue***<BR><BR></STRONG>Higher level spell does not overwrite previous spell</EM></P> <DIV><BR></DIV> <P>Divine Vengeance -> Shatter Will</P> <DIV><BR></DIV> <P>Penitent Sacrament -> Devout Sacrament (40.<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> -> Devout Sacrament (54.<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /><BR><BR><EM><STRONG>***Investigate, Same Name***<BR><BR></STRONG>Level 54.8 Devout Sacrament has the same name as the level 40.8 Devout Sacrament</EM></P> <DIV><BR></DIV> <P>Prayer of Devotion -> Prayer of Conviction<BR><BR>Implacable Wrath -> Unyielding Wrath<BR><BR>Refusal of Grace -> Refusal of Faith<BR><BR>Elixir of Resuscitation<BR><BR>Decree</P> <DIV><BR></DIV> <P> </P> <P>************************************************** *************************************</P> <P><BR><BR><STRONG><U>Combat Arts - Upgrade Paths</U></STRONG></P> <DIV><BR></DIV> <P>Taunt -> Provoke -> Inflame -> Goading Gesture -> Noble Tone -> Clarion Call<BR><BR>Wild Swing -> Faithful Swing -> Blazing Faith -> Condemnation -> Righteous Condemnation<BR><BR>Toughness -> Knight's Stance -> Shining Beacon -> Benediction</P> <DIV><BR></DIV> <P>Kick -> Charge -> Vengeance -> Blessed Rush<BR><BR><EM><STRONG>***Investigate, Missing Icons***<BR><BR></STRONG>Charge, Vengeance and Blessed Rush are missing icons, their icons appear black</EM></P> <DIV><BR></DIV> <P>Fighting Chance</P> <DIV><BR></DIV> <P>Intervene -> Intercept -> Intercede<BR><BR><STRONG><EM>***Not yet tested***</EM></STRONG></P> <DIV><BR></DIV> <P>Assault -> Divine Wrath -> Flatedge Twirl -> Holy Symbol<BR><BR>Shout -> Blinding Light -> Smite Prayer -> Zealous Preaching</P> <DIV><BR></DIV> <P>Call to Arms -> Theron's Heartening Call -> Divine Inspiration -> Call to Glory -> Theron's Call of Hope -> Call to Honor<BR><BR><EM><STRONG>***Wrong Upgrade Progression***<BR><BR></STRONG>Call to Arms, Theron's Heartening Call, Theron's Call of Hope all increase Weapon Skills, Mitigation and Transfer hate to the Paladin.  Divine Inspiration, Call to Glory and Call to Honor give a damage proc that is more effective to undead.  These should all have similar effects.</EM></P> <DIV><BR></DIV> <P>Righteous Blow (CA) -> Shatter Will (Spell) -> Destroy Will (CA)<BR><BR><EM><STRONG>***Wrong classification of spell***<BR><BR></STRONG>Righteous Blow and Destroy Will are both Combat Abilities whereas Shatter Will is a Spell.  Righteous Blow does not have extra damage under certain conditions (vs undead) like Destroy Will and Shatter Will.</EM></P> <DIV><BR></DIV> <P>Unyielding Advance -> Blinding Bash -> Courageous Dash -> Righteous Dash<BR><BR>Power Cleave -> Holy Sunder -> Judgement Strike -> Chastising Strike<BR><BR>Offering of Armament -> Grant of Armament -> Gift of Armament<BR><BR>Ancient Pledge -> Aegis of Hope -> Unwavering Faith<BR><BR>Holy Steed<BR><BR>Rescue<BR><BR>Oath Strike -> Sworn Strike -> Zealous Strike<BR><BR>Hand of Bayle<BR></P> <P> </P> <P>************************************************** *************************************</P> <P> </P> <P>I've noticed, it seems that our casting abilities while under attack are so horrible. I usually get interrupted with one hit when trying to cast a ward or heal, which makes it very useless for pvp and while tanking.<BR><BR><BR><BR>Any idea if this is intentional? As it is right now, i am unable to cast at all when under attack by any scout which makes it very hard to duel or stay alive when needed. They go through my ward very easily.<BR><BR><BR><BR>And yes my focus is maxed.<BR><BR>Our taunts seem to be over time, but if you recast that taunt while its still on the effected creature, it will not take hold or not even register at all in the Heroic Opportunity wheel.</P>

djhbeek
08-22-2005, 08:24 PM
the new shield bash has knock-back?  hmm ... is it just me, or is that gonna cause issues (throwing mobs all over). <div></div>

WAPCE
08-22-2005, 08:45 PM
Awesome post, thank you. For the impatient, how long did it take you to get to 57? I saw a 51-60 post in the Warlock forum, it seems like those interested in powering through the levels could do so at the same rate as previously.<p>Message Edited by WAPCE on <span class=date_text>08-22-2005</span> <span class=time_text>12:46 PM</span>

GilfalasElaandrin
08-22-2005, 09:03 PM
<DIV><BR> <BLOCKQUOTE> <HR> djhbeek wrote:<BR>the new shield bash has knock-back?  hmm ... is it just me, or is that gonna cause issues (throwing mobs all over).<BR> <BR> <HR> </BLOCKQUOTE>Look again. It has knock DOWN not knock BACK. Knock DOWN should not be any problem. In fact I don't think I have seen ANY knock BACK effects in the game so far, though a nice amount of knock DOWN, which is very useful.<BR></DIV>

djhbeek
08-22-2005, 09:08 PM
ty) reading forums while flipping back and forth to work makes this stuff confusing some times lol, thanks for clearing that up. <div></div>

Queen Alexandria
08-22-2005, 09:52 PM
<blockquote><hr>WAPCE wrote:Awesome post, thank you. For the impatient, how long did it take you to get to 57? I saw a 51-60 post in the Warlock forum, it seems like those interested in powering through the levels could do so at the same rate as previously.<p>Message Edited by WAPCE on <span class=date_text>08-22-2005</span> <span class=time_text>12:46 PM</span><hr></blockquote>I cannot tell you accurately how long it would take to reach 57 because that all depends on the playstyle, location of leveling etc etc. I can tell you right now that you will get about 25% experience in discovery experience when you enter new locations throughout sinking sands, pilar of flames, majdul and a few other areas.Hope this helps, any more questions are welcome.

GilfalasElaandrin
08-22-2005, 10:28 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=18147" target=_blank><SPAN>Queen Alexandria</SPAN></A> thanks a ton for the great information. Solid work and pretty complete, just what everyone has been asking for.</DIV> <DIV> </DIV> <DIV>/salute</DIV>

Cedri
08-22-2005, 11:57 PM
Just a quick note to those comparing levelling speed from beta to live. Beta server is currently getting the test server's XP bonus (+50%? double? i'm not sure) and it's on by default on for everyone.

Gere
08-23-2005, 02:15 PM
<DIV>Thx for the awsome work Queen Alexandria!</DIV> <DIV> </DIV> <DIV>And a great applause to SOE for the crap that is awaiting pallys for the next ten levels!</DIV> <DIV>Crap dps (try to check berserk spells...), crap heals,  most likely crap tanking (actually with the 80% mit cap there's no differnce in wearing plate or chain armor), crap new spells (guardians get an awsome pet and we get a stupid and completely unuseful spell that makes every player in the grp have the same avarage amount of hps), crap buffs (i wonder why pallys should increase WIS for around 50 or INT (?)... while zerkers will be able to increase STR for around 70, or monks will be able to increase self STR for around 60 and self WIS for around 100), rez every 60 seconds (who cares if it replenishes 100% hps???)...</DIV> <DIV> </DIV> <DIV>And actually we'r still the only plate fighters who cant use ranged weapons or fight dual wield... wuuuhuuuuuu!</DIV> <DIV> </DIV> <DIV>EDIT: oh well, but i think i heard they'r allowing us to use spears... YAY! (that was ironic... >=/ )</DIV><p>Message Edited by Geremy on <span class=date_text>08-23-2005</span> <span class=time_text>03:23 AM</span>

MeridianR
08-23-2005, 03:41 PM
<span><blockquote><hr>Geremy wrote:<div></div> <div>Thx for the awsome work Queen Alexandria!</div> <div> </div> <div>And a great applause to SOE for the crap that is awaiting pallys for the next ten levels!</div> <div>Crap dps (try to check berserk spells...), crap heals,  most likely crap tanking (actually with the 80% mit cap there's no differnce in wearing plate or chain armor), crap new spells (guardians get an awsome pet and we get a stupid and completely unuseful spell that makes every player in the grp have the same avarage amount of hps), crap buffs (i wonder why pallys should increase WIS for around 50 or INT (?)... while zerkers will be able to increase STR for around 70, or monks will be able to increase self STR for around 60 and self WIS for around 100), rez every 60 seconds (who cares if it replenishes 100% hps???)...</div> <div> </div> <div>And actually we'r still the only plate fighters who cant use ranged weapons or fight dual wield... wuuuhuuuuuu!</div> <div> </div> <div>EDIT: oh well, but i think i heard they'r allowing us to use spears... YAY! (that was ironic... >=/ )</div><p>Message Edited by Geremy on <span class="date_text">08-23-2005</span> <span class="time_text">03:23 AM</span></p><hr></blockquote>The upgrades you see here, are all Apprentice 1......so they will scale when they are upgraded past that. Crap heals? - Everyone received scaled down heals, why would we be any different. Crap Tanking? - From the looks of it, everyone here is raving over the changes to our aggro holding skills, and believes we will be a much better tank because of it. Crap New Spells? - Did you even read what it does it HEALS the group for the average amount of HP, not gives every member the same amount of HP. Now our buffs should be tweaked, because currently we seem to be Clerics who can tank....rather then fighters...but let's see where it goes. </span><div></div>

Gere
08-23-2005, 04:20 PM
<P>I know the upgrades are all app1... but also other classes upgrades are app1, and are much better than ours.</P> <P>Crap heals... yes! That is because, considering our new crappy dps (expecially ranged dps, and...wonder if u know, all contested mobs are now mainly ranged fights) we'll work mostly like healers during raids. But our heals are real sh*t compared to a normal healer. So...if u have to fill a spot in a raid group, would u prefer a paladin with VERY LOW melee dps, NO ranged dps, CRAPPY buffs, NERFED rez and DECENT heals... or any other healer class with UBER HEALS, UBER BUFFS, GROUP CURES...and so on?</P> <P>Crap tanking... yes! Our aggro holding skills r surely much better now... but r still worst than those of many other classes. Also, tanking is not only aggro holding, it's also dmg avoidance and mitigation. Dirges will be much better tanks that us... holding aggro casting buffs, UBER avoidance and easily buffed to 80% mit in a decent group.</P> <P>Crap new spells... yes! Did u even read what other classes got? And did u even read our new spell? English is not my main language, so it might be i misunderstood... but actually divine arbitration is not a heal! It just EQUALIZES the health totals of the paladin group. That means that while it adds some hps to part of the group, it actually subtracts the same amount of hps from the rest of the group. </P> <P>In the end we'r not healers who can tank... we'r templars with worst heals. About holding aggro... a templar will most likely be able to hold aggro better than us spamming reactives on himself.</P> <P>Thats just an impression, of course... cuz it's still a work in progress and things might change... but, actually... the game will offer better dps, better heals and better tankage than what we can offer to a group. Actually... we can offer good dps, good heal, best rez in game and a decent off-tanking ability... we'r good both soloing and in raids. But after revamp we'll have no dps, decent heals, decent rez, good tanking ability (but still not as good as other classes). If u dont need a paladin to MT, why waste a spot in a raid for a paladin while u can have a warden or a fury?</P>

MeridianR
08-23-2005, 05:15 PM
<span><blockquote><hr>Geremy wrote:<p>I know the upgrades are all app1... but also other classes upgrades are app1, and are much better than ours.</p> <p>Crap heals... yes! That is because, considering our new crappy dps (expecially ranged dps, and...wonder if u know, all contested mobs are now mainly ranged fights) we'll work mostly like healers during raids. But our heals are real sh*t compared to a normal healer. So...if u have to fill a spot in a raid group, would u prefer a paladin with VERY LOW melee dps, NO ranged dps, CRAPPY buffs, NERFED rez and DECENT heals... or any other healer class with UBER HEALS, UBER BUFFS, GROUP CURES...and so on?</p> <p>Crap tanking... yes! Our aggro holding skills r surely much better now... but r still worst than those of many other classes. Also, tanking is not only aggro holding, it's also dmg avoidance and mitigation. Dirges will be much better tanks that us... holding aggro casting buffs, UBER avoidance and easily buffed to 80% mit in a decent group.</p> <p>Crap new spells... yes! Did u even read what other classes got? And did u even read our new spell? English is not my main language, so it might be i misunderstood... but actually divine arbitration is not a heal! It just EQUALIZES the health totals of the paladin group. That means that while it adds some hps to part of the group, it actually subtracts the same amount of hps from the rest of the group. </p> <p>In the end we'r not healers who can tank... we'r templars with worst heals. About holding aggro... a templar will most likely be able to hold aggro better than us spamming reactives on himself.</p> <p>Thats just an impression, of course... cuz it's still a work in progress and things might change... but, actually... the game will offer better dps, better heals and better tankage than what we can offer to a group. Actually... we can offer good dps, good heal, best rez in game and a decent off-tanking ability... we'r good both soloing and in raids. But after revamp we'll have no dps, decent heals, decent rez, good tanking ability (but still not as good as other classes). If u dont need a paladin to MT, why waste a spot in a raid for a paladin while u can have a warden or a fury?</p> <div></div><hr></blockquote>Yes I read what other classes got (http://www.eq2labs.com/article/new-spells-fighter.php), but I still like ours.  The hate generation is going to be nice, the heal/equalize (not quite sure about this, as from reading it again I can see your point...and as such not sure how good it would be to use if we were a MT...) I need more information on, but Divine Favor is good for a group/raid. Right now, what the difference between Guardians and Paladin's in a MT role is three fold - 1) They have stacking HP buffs, that we can never compete with ourselves 2) There Taunts / aggro generation is much much better then ours and 3) Tower Shields have better Shielding, and stats...plus there ranged slot stats. In the revamp - #1 is moot, because they lose all of there stacking HP buffs. #2 unless the received huge upgrades, should be more evened out.  Clarion, Zealous, Courageous, and Redemption (plus it's upgrades) are all nice...and we get Sigil of Heroism now....seems pretty good to me, but I will do more research on Guardians #3 Kite and Tower Shields now have the same base avoid, and I believe we should be getting our ranged slot items at patch time (I thought I read this, but I could be wrong) If I can find a good Guardian thread, I will do a compare post and we can see how we fair.</span><div></div>

Queen Alexandria
08-23-2005, 08:08 PM
<blockquote><hr>Geremy wrote:<P>I know the upgrades are all app1... but also other classes upgrades are app1, and are much better than ours.</P> <P>Crap heals... yes! That is because, considering our new crappy dps (expecially ranged dps, and...wonder if u know, all contested mobs are now mainly ranged fights) we'll work mostly like healers during raids. But our heals are real sh*t compared to a normal healer. So...if u have to fill a spot in a raid group, would u prefer a paladin with VERY LOW melee dps, NO ranged dps, CRAPPY buffs, NERFED rez and DECENT heals... or any other healer class with UBER HEALS, UBER BUFFS, GROUP CURES...and so on?</P> <P>Crap tanking... yes! Our aggro holding skills r surely much better now... but r still worst than those of many other classes. Also, tanking is not only aggro holding, it's also dmg avoidance and mitigation. Dirges will be much better tanks that us... holding aggro casting buffs, UBER avoidance and easily buffed to 80% mit in a decent group.</P> <P>Crap new spells... yes! Did u even read what other classes got? And did u even read our new spell? English is not my main language, so it might be i misunderstood... but actually divine arbitration is not a heal! It just EQUALIZES the health totals of the paladin group. That means that while it adds some hps to part of the group, it actually subtracts the same amount of hps from the rest of the group. </P> <P>In the end we'r not healers who can tank... we'r templars with worst heals. About holding aggro... a templar will most likely be able to hold aggro better than us spamming reactives on himself.</P> <P>Thats just an impression, of course... cuz it's still a work in progress and things might change... but, actually... the game will offer better dps, better heals and better tankage than what we can offer to a group. Actually... we can offer good dps, good heal, best rez in game and a decent off-tanking ability... we'r good both soloing and in raids. But after revamp we'll have no dps, decent heals, decent rez, good tanking ability (but still not as good as other classes). If u dont need a paladin to MT, why waste a spot in a raid for a paladin while u can have a warden or a fury?</P> <hr></blockquote>All i have to say to this is if you have not played beta or played with the new combat changes at higher level, you are wrong. Thats all.No app1 should be better than adept3, our heals are decent and sufficient to get the job done. Our tanking is phenomenal, no agro problem at the moment unless a wizard decides to unleash. Our new spells are amazing! I cannot express how good our ability to even out the HP in a group is, when you do that, you are able to make group heals more effective and it lets us use our group heal to be alot more effective along with group regens. That ability alone warrants enough utility in a raid for a Paladin. As far as our Divine Arbitration (Divine Intervention type of spell) which rezes us if we die, that is amazing in situations where you need to recover from a wipe. You tank a mob and do as much as you can, if you die you get a second chance at life and the ability to rez someone else in the process immediately since it takes you down 25 levels of hate!As far as DPS goes, if you have a royal great flail and you time you're abilities to be about the same as what it is on live (and don't go crazy spamming stuff) you can do very similar dps (I will parse tonight) and list the result. With instant HOs we can macro a button to instantly trigger HOs and while not missing delays between weapon swings... we have not lost that much DPS.Our tanking ability has gone up alot, not only because we can hold agro now but because our defensive stance makes us alot durable. With our group wisdom buffs we can reach 200 wisdom self buffed easily which gives us ALOT of mitigation versus spells. Alot of the zones have casters and they rip through very easily if you do not have wisdom. I have tested this last night and come to the conclusion that it does make a very VISIBLE difference. Fighting a group of heroic level 51 casters with 109 wisdom got me killed very fast, they chain cast, no melee until they run out of power (which takes a long time since it is heroic) which is what player casters would do if they are pure casters. Putting on screaming mace, kite shield of the king, efreeti boots along with a few various items and our group wisdom buff i was able to reach 209 wisdom. When i engaged the encounter, the damage of their spells was cut by nearly 3/4 of the damage! I was able to heal/ward and at certain points even out regen the damage that they were doing to me, just about the time i hit 40% power they ran out of power (This was an ecounter of 4 caster zombies) which is when i took defensive mode off and put offensive, switched weapons to two handed and i was able to kill them with AoE, HO's (using level 3 taunt that takes 2 power) and regular attacks still conserving power and staying full health. The fight was not very long after the casting stopped since they dont have that much hitpoints (being casters and all).There are plenty of advantages of having a Paladin in a raid, we can buff certain areas that others can't. We buff divine, debuff divine and do divine damage that other classes cannot. Also we can take alot of hits, even tank under the right circumstances given the chance. When it comes to saving a raid from a near wipe or off tanking certain encounters along with not dying from one hit cause of other classes low hit points i consider ourselves to be a very good utility to a raid.

Queen Alexandria
08-23-2005, 08:17 PM
<blockquote><hr>MeridianR wrote:<span><blockquote><hr>Geremy wrote:<p>I know the upgrades are all app1... but also other classes upgrades are app1, and are much better than ours.</p> <p>Crap heals... yes! That is because, considering our new crappy dps (expecially ranged dps, and...wonder if u know, all contested mobs are now mainly ranged fights) we'll work mostly like healers during raids. But our heals are real sh*t compared to a normal healer. So...if u have to fill a spot in a raid group, would u prefer a paladin with VERY LOW melee dps, NO ranged dps, CRAPPY buffs, NERFED rez and DECENT heals... or any other healer class with UBER HEALS, UBER BUFFS, GROUP CURES...and so on?</p> <p>Crap tanking... yes! Our aggro holding skills r surely much better now... but r still worst than those of many other classes. Also, tanking is not only aggro holding, it's also dmg avoidance and mitigation. Dirges will be much better tanks that us... holding aggro casting buffs, UBER avoidance and easily buffed to 80% mit in a decent group.</p> <p>Crap new spells... yes! Did u even read what other classes got? And did u even read our new spell? English is not my main language, so it might be i misunderstood... but actually divine arbitration is not a heal! It just EQUALIZES the health totals of the paladin group. That means that while it adds some hps to part of the group, it actually subtracts the same amount of hps from the rest of the group. </p> <p>In the end we'r not healers who can tank... we'r templars with worst heals. About holding aggro... a templar will most likely be able to hold aggro better than us spamming reactives on himself.</p> <p>Thats just an impression, of course... cuz it's still a work in progress and things might change... but, actually... the game will offer better dps, better heals and better tankage than what we can offer to a group. Actually... we can offer good dps, good heal, best rez in game and a decent off-tanking ability... we'r good both soloing and in raids. But after revamp we'll have no dps, decent heals, decent rez, good tanking ability (but still not as good as other classes). If u dont need a paladin to MT, why waste a spot in a raid for a paladin while u can have a warden or a fury?</p> <div></div><hr></blockquote>Yes I read what other classes got (http://www.eq2labs.com/article/new-spells-fighter.php), but I still like ours.  The hate generation is going to be nice, the heal/equalize (not quite sure about this, as from reading it again I can see your point...and as such not sure how good it would be to use if we were a MT...) I need more information on, but Divine Favor is good for a group/raid. Right now, what the difference between Guardians and Paladin's in a MT role is three fold - 1) They have stacking HP buffs, that we can never compete with ourselves 2) There Taunts / aggro generation is much much better then ours and 3) Tower Shields have better Shielding, and stats...plus there ranged slot stats. In the revamp - #1 is moot, because they lose all of there stacking HP buffs. #2 unless the received huge upgrades, should be more evened out.  Clarion, Zealous, Courageous, and Redemption (plus it's upgrades) are all nice...and we get Sigil of Heroism now....seems pretty good to me, but I will do more research on Guardians #3 Kite and Tower Shields now have the same base avoid, and I believe we should be getting our ranged slot items at patch time (I thought I read this, but I could be wrong) If I can find a good Guardian thread, I will do a compare post and we can see how we fair.</span><div></div><hr></blockquote>The heal/equalize is so good for tanking since if you drop to 5% from a large blow and healers cannot keep up you can hit that button and put everyone in the group to 60% hp which saves you, and lets the healers keep up along with regens that are usually on anyways bring their hit points back up.I have to tell you, it is SOOOO good that its my favorite spell at the moment. The only thing that i wish it would do is if a caster in the group has only 2000 hit points that the points that would put them over not go to waste. Even then, if a wizard in the group gets hurt very bad because they stole agro, i can usually heal them to full instantly by hitting that button. Since it has a very low recast time, it is ALWAYS up when you needi it.

Knesh
08-23-2005, 08:29 PM
For some reason no one ever includes Grafe's Measured Strike its in the Wild Swing Line on its own timer - I got it at lvl 10 and at lvl 35 I still use it! Any info on this? <div></div>

Queen Alexandria
08-23-2005, 09:23 PM
<blockquote><hr>Knesh wrote:For some reason no one ever includes Grafe's Measured Strike its in the Wild Swing Line on its own timer - I got it at lvl 10 and at lvl 35 I still use it! Any info on this? <div></div><hr></blockquote>Unfortunately i play high end, so a level 10 attack would not be in my arsenal. And i beleive that is a specialized training ability, which i did not choose.

Knesh
08-23-2005, 10:15 PM
<span><blockquote><hr>Queen Alexandria wrote:<blockquote><hr>Knesh wrote:For some reason no one ever includes Grafe's Measured Strike its in the Wild Swing Line on its own timer - I got it at lvl 10 and at lvl 35 I still use it! Any info on this? <div></div><hr></blockquote>Unfortunately i play high end, so a level 10 attack would not be in my arsenal. And i beleive that is a specialized training ability, which i did not choose.<hr></blockquote>I understand ya didn't choose it but maybe someone else has - Because its on it's own timer it has on upgrades - and it has been scaling as I lvl it now does about 100+ dmg - works on epic targets - everything, even at lvl 35. Would like to see someone post here who has Grafe's Measured Strike(or Swing) I can't remember. It has served me for for many lvls <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I hope that doesn't get nerfed in the combat revamp...</span><div></div>

djhbeek
08-23-2005, 10:25 PM
<span><blockquote><hr>Knesh wrote:<span><blockquote><hr>Queen Alexandria wrote:<blockquote><hr>Knesh wrote:For some reason no one ever includes Grafe's Measured Strike its in the Wild Swing Line on its own timer - I got it at lvl 10 and at lvl 35 I still use it! Any info on this? <div></div><hr></blockquote>Unfortunately i play high end, so a level 10 attack would not be in my arsenal. And i beleive that is a specialized training ability, which i did not choose.<hr></blockquote>I understand ya didn't choose it but maybe someone else has - Because its on it's own timer it has on upgrades - and it has been scaling as I lvl it now does about 100+ dmg - works on epic targets - everything, even at lvl 35. Would like to see someone post here who has Grafe's Measured Strike(or Swing) I can't remember. It has served me for for many lvls <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I hope that doesn't get nerfed in the combat revamp...</span><div></div><hr></blockquote>given that spells scale based on upgrades as opposed to level in the revamp, i would expect that it would effectively be nerfed hard at 35 ... but that's just speculation based on what i've read.</span><div></div>

Queen Alexandria
08-24-2005, 05:30 AM
<blockquote><hr>Knesh wrote:<span><blockquote><hr>Queen Alexandria wrote:<blockquote><hr>Knesh wrote:For some reason no one ever includes Grafe's Measured Strike its in the Wild Swing Line on its own timer - I got it at lvl 10 and at lvl 35 I still use it! Any info on this? <div></div><hr></blockquote>Unfortunately i play high end, so a level 10 attack would not be in my arsenal. And i beleive that is a specialized training ability, which i did not choose.<hr></blockquote>I understand ya didn't choose it but maybe someone else has - Because its on it's own timer it has on upgrades - and it has been scaling as I lvl it now does about 100+ dmg - works on epic targets - everything, even at lvl 35. Would like to see someone post here who has Grafe's Measured Strike(or Swing) I can't remember. It has served me for for many lvls <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I hope that doesn't get nerfed in the combat revamp...</span><div></div><hr></blockquote>Actually i don't think its supposed to be on its own timer at all, so it will probably be put in the same line of spells that its supposed to be and will be ineffective.

djhbeek
08-24-2005, 07:04 AM
i just checked this today on test.  i got an upgrade to Wild Swing at like lv 15-16 or so (forgive me, i forget the name) and it was on the same timer as Graf's.  i think the timer issue on this has been fixed, though i didn't spend more than 5 min messing with it, so i could have missed something. <div></div>

RockstR2
08-25-2005, 02:30 AM
<DIV>Hey, I saw that a lot of the spell images you have up of 51-57 spells are app1, so here are the ad1s.  I kinda suck at formatting posts like this, so I apologize about the mess.  Good job Alexandria, btw :smileyhappy:</DIV> <DIV> </DIV> <DIV><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Call-to-Honor.gif"><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Righteous-Crusade.gif"><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Blessing-of-the-Celestial.gif"></DIV> <DIV> </DIV> <DIV><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Destroy-Will.gif"><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Demonstration-of-Devotion.gif"><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Ardent-Sacrament.gif"></DIV> <DIV> </DIV> <DIV><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Refusal-of-Faith.gif"><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Righteous-Dash.gif"><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Celestrial-Judgement.gif"></DIV> <DIV> </DIV> <DIV><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Zealous-Strike.gif"> <IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Righteous-Condemnation.gif"><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Chastising-Strike.gif"></DIV> <DIV> </DIV> <DIV>I'm putting unflinching conviction, the upgrade to ancient wrath, here out of order for comparison.  Note that it needs a fix, as currently it does less damage for more power at ad1.  I've already /bugged it, so hopefully a change is in the works.</DIV> <DIV> </DIV> <DIV><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Unflinching-Conviction.gif"><IMG src="http://i23.photobucket.com/albums/b352/RockstR257/Skills/Ancient-Wrath.gif"></DIV> <P>P.S. We have also gotten all of our missing our spell icons!  Yeeha.</P><p>Message Edited by RockstR257 on <span class=date_text>08-24-2005</span> <span class=time_text>03:44 PM</span>

Garlicyesterday
08-25-2005, 03:10 AM
<DIV>All you said about raid situations and group situations totally agree with you Queen , we gonna be even more decent then we are now ! And you pally whinning  , jesus stop it and enjoy your class till the end , u choose it , live with it...]</DIV> <DIV> </DIV> <DIV>Our new spells seems very very nice and even better then they used to be for group members !</DIV> <DIV> </DIV> <DIV>And im sure ill get to tank , being 50 in a raiding , considering myself very well equiped , ive tanked x4 already with no problems without loosing aggro , so cant wait for even better skills =)</DIV> <DIV> </DIV> <DIV>Awesome job on that Queen again , thanks for infos !!</DIV> <DIV> </DIV> <DIV>Varkas , 50th Paladin of Crushbone</DIV><p>Message Edited by Garlicyesterday on <span class=date_text>08-24-2005</span> <span class=time_text>04:11 PM</span>

WAPCE
08-25-2005, 03:16 AM
Righteous Dash ad1 is niiice.<p>Message Edited by WAPCE on <span class=date_text>08-24-2005</span> <span class=time_text>07:17 PM</span>

YourPalAlcoh
08-25-2005, 07:39 PM
Outstanding post!!! Cheers to the OP. /salute cant wait to play with our new toys <span>:smileyhappy:</span> <div></div>

Queen Alexandria
08-25-2005, 08:34 PM
I have reached level 60 and gotten all the Adept I's that are possible. I will post screenshots tonight along witht he Master II's that i have gotten. If you are a Paladin on BETA please post something DIFFERENT than Crusade (Master II) and Focused Benediction (Master II) so we can compare all the arts to figure out which ones are better.Also, i chose to upgrade Crusade to Master II (new specialized training option) since it does not get upgraded past 50 and chose Focused Benediction as my second Master II ability. I did not give it much though because this is beta and honestly i wanted to test those out. But the 4 choices i got at level 50 were Benediction, Crusade, Prayer of Conviction and Unyielding Wrath (all of those get upgraded 50+ except Crusade). Also i chose to upgrade Focused Benediction over the other ones (someone list the options there because i did this in the morning and totally forgot to screenshot) because i only had adept1 of that skill, and I see myself using that ALOT after revamps.Also, something new to note is that Zalak's Kite Shield of Dominion adds 4 defense and 2 slashing which was a recent change. It promotes the Prismatic Longsword of the Scale + Zalak's Kite Shield of Dominion combination that i have been using. Props to devs responsible for itemization!<p>Message Edited by Queen Alexandria on <span class=date_text>08-25-2005</span> <span class=time_text>09:36 AM</span>

WAPCE
08-25-2005, 09:05 PM
I wonder if we'll be given the training choices immediately, as well as a /respec to use at our discretion, or whether we'll be forced to do a full /respec the moment we log in after the combat changes. It would be nice to choose Benediction- M2 immediately and then switch it to Crusade later with a /respec, but I suppose that's having my cake and eating it too.<p>Message Edited by WAPCE on <span class=date_text>08-25-2005</span> <span class=time_text>01:05 PM</span>

Kendricke
08-26-2005, 12:38 AM
<BR> <BLOCKQUOTE> <HR> GilfalasElaandrin wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> djhbeek wrote:<BR>the new shield bash has knock-back?  hmm ... is it just me, or is that gonna cause issues (throwing mobs all over).<BR> <BR> <HR> </BLOCKQUOTE>Look again. It has knock DOWN not knock BACK. Knock DOWN should not be any problem. In fact I don't think I have seen ANY knock BACK effects in the game so far, though a nice amount of knock DOWN, which is very useful.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Just to confirm this:</P> <P>I use this ability all the time on Beta.  It is a knock DOWN.  There are no issues with croc tossing, I assure you.</P> <P> </P> <P> </P>

paladinwa
08-26-2005, 07:52 PM
<P>Thanks for your very complete list. Really nice to see the lower and medium level spells.</P> <P>Dev's, if you are listening, please do not replace decent instant damage with DoT (or worse, with AoE that no one ever wants you to use anyway). DoT is a poor consolation prize. We are supposed to be Knights. We do damage with mighty swings of our swords, not poison or spells that act over time.</P> <P> </P>

Queen Alexandria
08-29-2005, 12:23 PM
<DIV>Here is the rest as promised:</DIV> <DIV> </DIV> <DIV><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/spellscamaster5060.jpg"></DIV> <DIV> </DIV> <DIV>And these are the new CA's:</DIV> <DIV> </DIV> <DIV><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/newca.jpg"></DIV> <DIV> </DIV> <DIV>Any comments are welcomed.</DIV>

Queen Alexandria
08-29-2005, 12:30 PM
<P>Here is more misc stuff, might be helpful to some people:</P> <P><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/44.jpg"></P> <P><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/45.jpg"></P> <P><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/46.jpg"></P> <P><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/47.jpg"></P> <P><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/48.jpg"></P> <P><IMG src="http://www.totsm.net/e107/e107_plugins/kig_menu/_imagefiles/49.jpg"></P>

Darki
08-29-2005, 02:45 PM
<div></div>Beauty, thanks Alexandria!<a target="_blank" href="../view_profile?user.id=18147"></a><div></div>

Garlicyesterday
08-29-2005, 05:50 PM
<DIV>People kept whinning about our spells getting nerf and all , but omg they are awesome ! as we all can see , master spells now really gives you a significant upgrades from adept1 =) And those are nice items , though no effect/procs at all on any of them queen? and i have hoping for some class specific armor , thik there is some of out there , maybe you saw some on other people ? Thanks for keepiong the infos coming Queen )</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Varkas 50th Paladin of Crushbone</DIV>

Queen Alexandria
08-29-2005, 07:21 PM
<blockquote><hr>Garlicyesterday wrote:<DIV>People kept whinning about our spells getting nerf and all , but omg they are awesome ! as we all can see , master spells now really gives you a significant upgrades from adept1 =) And those are nice items , though no effect/procs at all on any of them queen? and i have hoping for some class specific armor , thik there is some of out there , maybe you saw some on other people ? Thanks for keepiong the infos coming Queen )</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Varkas 50th Paladin of Crushbone</DIV><hr></blockquote>There is no class specific armor yet. And as for that armor, its only for beta which only shows you what mitigation and stat lineups are supposed to be on some T6 fabled. The armor was created to test raids and stuff, nothing really worth noteing because it will be removed.Notice how Prayer armor has wisdom (since its for healing classes) and how the Champion stuff has mostly strenght and stamina for fighter classes. I personally saw a better benefit in having the wisdom gear on since it lets me mitigate spell casting AND melee since it has the same mitigation. The only drawback is that i have even less DPS but since my DPS comes from CA's and Spells then its alright.For PVP i mix intelligence jewelry with wisdom and such...keep the prismatic for power regeneration and kite shield of the king for intuition along with FBSS and Necklace of Mysterious Origins for hp regeneration.Thats all...

djhbeek
08-29-2005, 07:34 PM
<span><blockquote><hr>Queen Alexandria wrote:<blockquote><hr>Garlicyesterday wrote:<div>People kept whinning about our spells getting nerf and all , but omg they are awesome ! as we all can see , master spells now really gives you a significant upgrades from adept1 =) And those are nice items , though no effect/procs at all on any of them queen? and i have hoping for some class specific armor , thik there is some of out there , maybe you saw some on other people ? Thanks for keepiong the infos coming Queen )</div> <div> </div> <div> </div> <div> </div> <div>Varkas 50th Paladin of Crushbone</div><hr></blockquote>There is no class specific armor yet. And as for that armor, its only for beta which only shows you what mitigation and stat lineups are supposed to be on some T6 fabled. The armor was created to test raids and stuff, nothing really worth noteing because it will be removed.Notice how Prayer armor has wisdom (since its for healing classes) and how the Champion stuff has mostly strenght and stamina for fighter classes. I personally saw a better benefit in having the wisdom gear on since it lets me mitigate spell casting AND melee since it has the same mitigation. The only drawback is that i have even less DPS but since my DPS comes from CA's and Spells then its alright.For PVP i mix intelligence jewelry with wisdom and such...keep the prismatic for power regeneration and kite shield of the king for intuition along with FBSS and Necklace of Mysterious Origins for hp regeneration.Thats all...<hr></blockquote>Splitpaw has some stuff that is archetype specific at the very least ...</span><div></div>

WAPCE
08-29-2005, 08:27 PM
Have any of you beta folks given feedback on <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=26377" target=_blank>this</a> issue (not including the Station Exchange conspiracy stuff at the end)? I've submitted feedback on Test, but I get the feeling the beta people are listened to a bit more. It seems like a real pain to me at the moment.

WAPCE
08-29-2005, 08:29 PM
<blockquote><hr>djhbeek wrote:<span>Splitpaw has some stuff that is archetype specific at the very least ...</span><div></div><hr></blockquote> There's also been Brawler-specific armor available since the beginning of the game, including fabled items that were added at some point. I believe Queen is referring to expansion items, though.

djhbeek
08-29-2005, 08:35 PM
<span><blockquote><hr>WAPCE wrote:Have any of you beta folks given feedback on <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=26377" target="_blank">this</a> issue (not including the Station Exchange conspiracy stuff at the end)? I've submitted feedback on Test, but I get the feeling the beta people are listened to a bit more. It seems like a real pain to me at the moment.<hr></blockquote>yep, that's gonna be a big pita if they don't come up with a way to fix it ...</span><div></div>

Queen Alexandria
08-30-2005, 02:00 AM
<blockquote><hr>WAPCE wrote:Have any of you beta folks given feedback on <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=26377" target=_blank>this</a> issue (not including the Station Exchange conspiracy stuff at the end)? I've submitted feedback on Test, but I get the feeling the beta people are listened to a bit more. It seems like a real pain to me at the moment.<hr></blockquote>I don't know but what does this have to do with Paladin Spells and CA thread? Please don't derail.And to the other posters, yes there are some class specific armor but it is very limited. Most if it stems to brawlers since it has a specific look not meant for any other classes. Imagine seeing a druid run around with a Gi that has a few straps on the chest or what not. And splitpaw only has a few cleric items here and there, but nothing really earth breaking. As for now that is the only stuff that is class specific and i don't beleive there is anything more. Atleast class specific stuff is not meant to be something present at the moment, it will be in the future (for some other expansion).

WAPCE
08-30-2005, 02:48 AM
<blockquote><hr>Queen Alexandria wrote: <blockquote><hr>WAPCE wrote: Have any of you beta folks given feedback on <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=26377" target=_blank>this</a> issue (not including the Station Exchange conspiracy stuff at the end)? I've submitted feedback on Test, but I get the feeling the beta people are listened to a bit more. It seems like a real pain to me at the moment. <hr></blockquote> I don't know but what does this have to do with Paladin Spells and CA thread? Please don't derail. And to the other posters, yes there are some class specific armor but it is very limited. Most if it stems to brawlers since it has a specific look not meant for any other classes. Imagine seeing a druid run around with a Gi that has a few straps on the chest or what not. And splitpaw only has a few cleric items here and there, but nothing really earth breaking. As for now that is the only stuff that is class specific and i don't beleive there is anything more. Atleast class specific stuff is not meant to be something present at the moment, it will be in the future (for some other expansion). <hr></blockquote> You posted 10 browser-pages of armor screenshots. I replied to them. /boggle<p>Message Edited by WAPCE on <span class=date_text>08-29-2005</span> <span class=time_text>06:50 PM</span>

Garlicyesterday
08-30-2005, 05:21 PM
<P>Thanks for clearing it up about those items you posted Queen =) and as far as brawler stuff , yeah i know there are out there hhe , there is also some druid specific stuff too already on live....</P> <P>And too bad i dont use fbss anymore lol , got my hands on the Subterrean girdle , 24str 480vs heat 4tw )</P> <P> </P> <P>Varkas 50th Paladin of Crushbone</P>

Queen Alexandria
08-30-2005, 07:37 PM
<blockquote><hr>WAPCE wrote: <blockquote><hr>Queen Alexandria wrote: <blockquote><hr>WAPCE wrote: Have any of you beta folks given feedback on <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=26377" target=_blank>this</a> issue (not including the Station Exchange conspiracy stuff at the end)? I've submitted feedback on Test, but I get the feeling the beta people are listened to a bit more. It seems like a real pain to me at the moment. <hr></blockquote> I don't know but what does this have to do with Paladin Spells and CA thread? Please don't derail. And to the other posters, yes there are some class specific armor but it is very limited. Most if it stems to brawlers since it has a specific look not meant for any other classes. Imagine seeing a druid run around with a Gi that has a few straps on the chest or what not. And splitpaw only has a few cleric items here and there, but nothing really earth breaking. As for now that is the only stuff that is class specific and i don't beleive there is anything more. Atleast class specific stuff is not meant to be something present at the moment, it will be in the future (for some other expansion). <hr></blockquote> You posted 10 browser-pages of armor screenshots. I replied to them. /boggle<p>Message Edited by WAPCE on <span class=date_text>08-29-2005</span> <span class=time_text>06:50 PM</span><hr></blockquote>I'm sorry but this has nothing to do with this topic. I posted those screenshots just because i had them and figured it might be useful to some other people or certain Paladins reading this topic.

jb-
09-12-2005, 01:46 AM
<DIV>Everything is looking good and plays well too.  However, interrupts are still a big issue on spells like our ward, sworn strike, refusal of grace, and heals because of interrupts.  I think the casting time on those should be reduced...or the interrupt issue should be addressed even more (and it was stated yesterday on beta that it will be).  As for the Master IIs, I still can't decide which I want to go for.  Any thoughts or reasoning on what you other paladins who raid (and possibly tank) will choose?</DIV>

Rochir
09-12-2005, 04:54 AM
<BR> <BLOCKQUOTE> <HR> jb- wrote:<BR> <DIV>Everything is looking good and plays well too.  However, interrupts are still a big issue on spells like our ward, sworn strike, refusal of grace, and heals because of interrupts.  I think the casting time on those should be reduced...or the interrupt issue should be addressed even more (and it was stated yesterday on beta that it will be).  As for the Master IIs, I still can't decide which I want to go for.  Any thoughts or reasoning on what you other paladins who raid (and possibly tank) will choose?</DIV><BR> <HR> </BLOCKQUOTE><BR>The issue is avoidance, not interrupts.   Our avoidance is much lower, that is why we are being interrupted more.  We are being interrupted more because we are getting hit more.

Lifeswor
09-12-2005, 07:50 AM
Incidentally our wards were given a boost, rather nice. Display of Devotion (lvl 40) with Master 2 upgrade now wards for 728 points. Would have liked to see a shorter cast time, but not complaining about this either. <div></div>

jb-
09-12-2005, 08:00 AM
<BR> <BLOCKQUOTE> <HR> Rochir wrote:<BR><BR> <BLOCKQUOTE> <HR> jb- wrote:<BR> <DIV>Everything is looking good and plays well too.  However, interrupts are still a big issue on spells like our ward, sworn strike, refusal of grace, and heals because of interrupts.  I think the casting time on those should be reduced...or the interrupt issue should be addressed even more (and it was stated yesterday on beta that it will be).  As for the Master IIs, I still can't decide which I want to go for.  Any thoughts or reasoning on what you other paladins who raid (and possibly tank) will choose?</DIV><BR> <HR> </BLOCKQUOTE><BR>The issue is avoidance, not interrupts.   Our avoidance is much lower, that is why we are being interrupted more.  We are being interrupted more because we are getting hit more. <BR> <HR> </BLOCKQUOTE><BR> <DIV>Thanks for the reply on that, and I believe you're right. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>As for the ward, we'll be getting an upgrade to our ward sooner than the grp heal so I went for prayer of conviction.  I have Masters in most spells, and Adept IIIs of the rest so it's not really that big of an issue for the lvl 44 Master IIs, but the lvl 50+ one is going to be a very tough choice.</DIV> <DIV> </DIV> <DIV>One more question, does anybody have a general idea how our defensive stance and resists are compared to Guardians (just buff wise)?  From what I've seen based on similarly geared Guardians it's looking awesome, but I'm not sure if they're fully buffed or not. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  It would be nice to see the totals of of all our stances' mitigation and defense combined together compared to Guardians.</DIV>

Lifeswor
09-12-2005, 06:19 PM
Haven't got any screenshots or data but I do know that Paladin resists are generally a lot better than guardians, largely due to the fact that we can buff WIS and that our defensive stance has both magic and divine resists (think guardians only have heat?). <div></div>

jb-
09-12-2005, 06:39 PM
<BR> <BLOCKQUOTE> <HR> Lifesworde wrote:<BR>Haven't got any screenshots or data but I do know that Paladin resists are generally a lot better than guardians, largely due to the fact that we can buff WIS and that our defensive stance has both magic and divine resists (think guardians only have heat?). <BR><BR><BR> <BR> <HR> </BLOCKQUOTE><BR>Correct, last I saw they had heat.  It looks as if Sony wants different classes to tank different encounters, which I think is a great idea and will give "the other guys" some tanking time in raids. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  We did have heat on our defensive stance also at the beginning of beta, then they changed it to magic.  Either is fine with me, as long as it's different than what the Guardians have.

Doylen
09-17-2005, 04:20 PM
Where the heck do you get teh three new level 50 spells?!?!?!?! <div></div>

Majorminor
09-17-2005, 06:03 PM
Those spells have been move to higher lvls I believe now.