Boli32
08-11-2005, 02:36 AM
... When Hit points of all mobs are being reduced. <blockquote><font color="#ffff00">The health and power of all NPCs has been decreased. This will be most noticeable in heroic and epic encounters. </font></blockquote> <font color="#ffffff">Along with a slight tweak</font> <blockquote><font color="#ffff00"> </font><font color="#ffff00"> Fighter spells and combat arts have received a balance pass. In general, Fighter combat abilities have been made more efficient, either by reducing their power cost or increasing their damage. Please examine your spells and arts, as some effects have changed.</font> <font color="#ffff00"> </font></blockquote> And less interuptions <blockquote><font color="#ffff00"> </font><font color="#ffff00">Spell casters now make use of a skill called Focus. It is raised by casting spells while being attacked. The Focus skill will be maxed out at the character's current level.</font><font color="#ffff00"> </font> <font color="#ffff00"> Your chance to be interrupted while casting is now determined by your Focus skill and the amount of damage being done by your attacker.</font> <font color="#ffff00"> </font></blockquote> They said the Fighter / Priest Changes were still in development, it'll be interesting to play with these new rules when they come on the test server (I believe these are updates from BETA, and not yet on the test server) <font color="#ffff00"> <font color="#ccffcc"><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=406" target=_blank>Source</a></font></font> <div></div>