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View Full Version : Getting conflicting data as to which stat boosts power


Crancemavi
07-27-2005, 03:03 AM
<DIV><FONT color=#ffff66>I recently started playing again after a few month hiatus.  My paladin is now lvl 28 and I still am not 100% sure where my power comes from.  I have had 2 different lvl 50's tell me completely conflicting information.  Perhaps I am stuck in EQ1 mode here in my thinking that wisdom is the prime contributor to mana/power.  So here is what I have discovered.  At my current lvl Str is giving me about 1.4 power per point of Str.  Wisdom still gives me power but not as much as that as far as I can tell.  Should I completely go after STR gear then as that not only boosts my power pool but my dps as well or does wisdom have a bonus that I as of yet cannot see.  Thanks for the response and hopefully I can get to the bottom of this stupid issue that has been plaguing my nightmares.  </FONT></DIV> <DIV><FONT color=#ffff66>Crance out.</FONT></DIV>

Pathin Merrithay
07-27-2005, 03:06 AM
<P>You are correct in that Strength is the stat primarily tied to out power pool. Wisdom also effects it, although to a lesser degree, and the other stats not at all.</P> <P>It is my impression, (and I happily stand to be corrected on this if anyone has more accurate information or a link to a specific thread about it) that with the combat changes, Wisdom will also help your ability to resist spells, while Intelligence will effect the amount of damage one can deal. Again though, I have no solid evidence, so please feel free to correct/clarify.</P> <P> </P>

Boli32
07-27-2005, 03:16 AM
The general consensus is WIS is 25% of your total power, and STR 75%. A quick rundown on the stats and what they do: <b>Strength</b> <blockquote><font color="#ffff00">Power Pool (75%)</font> <font color="#ffff00">Damage Bonus (melee weapon)</font> </blockquote> <b>Dexterity</b> <blockquote><font color="#ffff00">Avoidance</font><font color="#ffff00"> Bonus</font> <font color="#ffff00">"to hit" Bonus</font> </blockquote> <b>Stamina</b> <blockquote><font color="#ffff00">Health Bonus</font> </blockquote> <b>Wisdom</b> <blockquote><font color="#ffff00">Power Pool (25%)</font> <font color="#ccff99">Resistance to spells (after combat upgrade)</font> </blockquote> <b> Intelligence</b> <blockquote><font color="#ffff00">nada</font> <font color="#ccff99">Damage bonus to spell-like attacks (after combat upgrade) </font></blockquote> The<font color="#ccff99"> lime coloured</font> text is the proposes changes after the combat revamp, and is NOT active in the live servers... or even the test server anymore. <div></div>

Majorminor
07-27-2005, 10:21 PM
<BR> <BLOCKQUOTE> <HR> <BR><B>Dexterity</B><BR> <BLOCKQUOTE><FONT color=#ffff00>Avoidance</FONT><FONT color=#ffff00> Bonus</FONT><BR><FONT color=#ffff00>"to hit" Bonus</FONT><BR></BLOCKQUOTE><BR><BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P>Not to nitpick, But to ease some possible confusion from new people, </P> <P> </P> <P>Agility, as there is no Dexterity.</P> <P> </P> <P>Spot on though.<BR></P>

Pilo
07-27-2005, 10:48 PM
I believe agility also has a very small tie-in to your runspeed.  Either that or some classes/races just run faster than others. <div></div>

MeridianR
07-27-2005, 11:36 PM
<span><blockquote><hr>Pilot2 wrote:I believe agility also has a very small tie-in to your runspeed.  Either that or some classes/races just run faster than others. <hr></blockquote>Scouts - Have pathfinding which will make them run faster then normal players - 16% run speed increase Druids / Shamans - Have Spirit of the Wolf  - 24% run speed increase Any class - Can buy Spirity totems of the wolf - </span><span> 24% run speed increase Dirges - If they take there L30 Song - get another larger speed increase beyond pathfinding High Level Furies - Get Pact of the Cheetah - which lasts 36 secs I believe, but gives them huge speed increases. Just off the top of my head <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </span><div></div>

Zoren Northwood
07-27-2005, 11:43 PM
What is a "to-hit" bonus? <div></div>

Majorminor
07-28-2005, 12:35 AM
<P><BR> </P> <BLOCKQUOTE> <HR> Zoren Northwood wrote:<BR>What is a "to-hit" bonus?<BR> <BR> <HR> </BLOCKQUOTE> <P>I beileve it is your chance "to-hit" x mob in melee.</P> <P> </P> <P>If this is wrong please correct me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Doylen
07-28-2005, 06:47 PM
Agility Does not affect runspeed <div></div>

djhbeek
07-28-2005, 06:58 PM
i have heard from scouts that parse that there is no noticeable "to-hit" bonus atm, don't know for sure as i haven't tested it myself. also, my understanding is that post combat changes melee will be attacker str vs defender agi and spells will be attacker int vs defender wis.  so that would then be str = +to-hit, agi = +defense (effectively).  am i remembering that right? <div></div>

MeridianR
07-28-2005, 07:01 PM
<span><blockquote><hr>djhbeek wrote:i have heard from scouts that parse that there is no noticeable "to-hit" bonus atm, don't know for sure as i haven't tested it myself. also, my understanding is that post combat changes melee will be attacker str vs defender agi and spells will be attacker int vs defender wis.  so that would then be str = +to-hit, agi = +defense (effectively).  am i remembering that right? <div></div><hr></blockquote>I believe you are <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span><div></div>