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BlackW
07-25-2005, 12:58 AM
<DIV>Paladin power efficiency is horrendous, especially for races with small power pools.   I hope that in the combat upgrade, our power efficiency is improved.   Adept III spells and combat arts should use less power not more.  From what I have seen and heard on the test server, our poor power efficiency is really hurting us in PvP :smileysad:</DIV> <DIV> </DIV> <DIV> <DIV>Paladin power efficiency, the combat upgrade and Adept III+ spells and combat arts (CAs) are all related issues.  I heard that the combat upgrade was up on the test server temporarily (from people who play full time on the test server) and that PvP has also been up on the test server.   The best way to find out what is up on the test server is to make a character and check it out.   </DIV> <DIV> </DIV> <DIV>Unless you are on the Beta server, the first look you can get at the changes is on the test server.   The only game changes/features we can talk about in this forum are those that are public, ie.  on the main servers or the test server.    A good rule of thumb is, if it is on the test server oir main servers, we can talk about it, if it is on the Beta server, we cannot.   I am not on the Beta server so I do not have a clue what is up there and if I was, I could not talk about it here due to the Beta NDA.  I am not sure how we should address changes that go back and forth between the test server and the Beta server.   Blackgaurd/Moorgaurd?</DIV> <DIV> </DIV></DIV><p>Message Edited by BlackWeb on <span class=date_text>07-26-2005</span> <span class=time_text>05:34 AM</span>

Pilo
07-25-2005, 01:19 AM
1.  I totally agree 2.  I could care less about PvP, really.  EQ1 taught me that balancing PvP unbalances PvE, and PvE is more important. But 5 stars for the originality of your post!  Nobody's ever said that before!! <div></div>

ColdProphe
07-26-2005, 12:47 PM
With any luck, they will take a page out of the City of Heroes book and cause powers to work differently in PVP only so the PVE game doesn't go to hell and cause hell in the community. <div></div>

Antryg Mistrose
07-26-2005, 01:58 PM
<div></div><div></div>Not trying to hijack the thread or anything, but - what are the power regen items available to not so high level characters?  I've read about: <ul> <li>Prismatic Weapons</li> <li>Ring of the Nightblood</li> <li>Robe of the Invoker</li><li>Glowing Efreeti Boots </li> <li>Wizard buffs </li> <li>etc </li> </ul> But if (like me) you are only in your 30's, what is available?  So far I can only come up with: <ul> <li>Manastone (which I will one day get <span>:smileyhappy:</span>), but could make healers in a group a bit unhappy with you</li> <li>Player crafted drinks</li> <li>Power regen potions</li> <li>Your friendly neighbourhood enchanter </li> </ul> I've probably nerfed myself a bit, by concentrating more on stamina and agility than strength (and choosing human as race), but it would be nice to be able to tank without always being dangerously low on power, when the group is not lucky enough to have an enchanter along. <div></div><p>Message Edited by Antryg Mistrose on <span class=date_text>07-26-2005</span> <span class=time_text>03:02 AM</span>

BlackW
07-26-2005, 04:06 PM
<BR> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR> Not trying to hijack the thread or anything, but - what are the power regen items available to not so high level characters?  I've read about:<BR> <UL> <LI>Prismatic Weapons</LI> <LI>Ring of the Nightblood</LI> <LI>Robe of the Invoker</LI> <LI>Glowing Efreeti Boots<BR></LI> <LI>Wizard buffs<BR></LI> <LI>etc<BR></LI></UL>But if (like me) you are only in your 30's, what is available?  So far I can only come up with:<BR> <UL> <LI>Manastone (which I will one day get <SPAN>:smileyhappy:</SPAN>), but could make healers in a group a bit unhappy with you</LI> <LI>Player crafted drinks</LI> <LI>Power regen potions</LI> <LI>Your friendly neighbourhood enchanter<BR></LI></UL>I've probably nerfed myself a bit, by concentrating more on stamina and agility than strength (and choosing human as race), but it would be nice to be able to tank without always being dangerously low on power, when the group is not lucky enough to have an enchanter along.<BR> <P>Message Edited by Antryg Mistrose on <SPAN class=date_text>07-26-2005</SPAN> <SPAN class=time_text>03:02 AM</SPAN><BR> <HR> <BR></BLOCKQUOTE> <P>The way the game is set up right now, it favors races that are not supposed to be good races for Paladin (elves) and puts races that are supposed to be good for playing Paladin (human, kerra, dwarf etc.) at a disadvantage.  I am working on Saving Soles and will start prismatic when I hit 49.   I use high saturuation food and drink.  The shiny brass shield is also good for adding power and stamina.  The biggest problem is the low Paladin power pool and the high power cost of spell and combat art upgrades.   Paladin Adept III spells and combat arts (CAs) just use too much power (look at the spell and CA list in this forum).   Right now, the races with high power pools and good agility (primarily elves) have a big advantages for playing Paladin.   Human is a good, balanced race with good resists but need some tweaking at high levels to have a good sized power pool.   Races with low power pools like barbarians are in a bit of trouble as Paladins at the moment.</P> <P>I noticed the advantages high elves had for Paladin when I made a high elf templar.   I could not believe how much power they had.   It seemed almost unfair.   High elves start out EQ2 with nearly as much power as stamina and it carries all the way through the game.   That massive power pool that they and other races like them have can really be helpful for Paladins.   They have the disadvantage of low strength but that can be added.   I do not think the answer is balancing the races, I think the answer is balancing the Paladin power pool and power efficiency with other classes.</P>

BlackW
07-26-2005, 04:19 PM
<BR> <BLOCKQUOTE> <HR> ColdProphecy wrote:<BR>With any luck, they will take a page out of the City of Heroes book and cause powers to work differently in PVP only so the PVE game doesn't go to hell and cause hell in the community.<BR> <BR> <HR> </BLOCKQUOTE><BR>It is very likely that all classes will function differently in PvP than in PvE.

WAPCE
07-26-2005, 05:36 PM
<blockquote><hr>ColdProphecy wrote:With any luck, they will take a page out of the City of Heroes book and cause powers to work differently in PVP only so the PVE game doesn't go to hell and cause hell in the community. <div></div><hr></blockquote> Correct, that's what the devs have stated.

Pathin Merrithay
07-27-2005, 01:34 AM
<BR> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR> Not trying to hijack the thread or anything, but - what are the power regen items available to not so high level characters?  I've read about:<BR> <UL> <LI>Prismatic Weapons</LI> <LI>Ring of the Nightblood</LI> <LI>Robe of the Invoker</LI> <LI>Glowing Efreeti Boots<BR></LI> <LI>Wizard buffs<BR></LI> <LI>etc<BR></LI></UL>But if (like me) you are only in your 30's, what is available?  So far I can only come up with:<BR> <UL> <LI>Manastone (which I will one day get <SPAN>:smileyhappy:</SPAN>), but could make healers in a group a bit unhappy with you</LI> <LI>Player crafted drinks</LI> <LI>Power regen potions</LI> <LI>Your friendly neighbourhood enchanter<BR></LI></UL>I've probably nerfed myself a bit, by concentrating more on stamina and agility than strength (and choosing human as race), but it would be nice to be able to tank without always being dangerously low on power, when the group is not lucky enough to have an enchanter along.<BR> <P>Message Edited by Antryg Mistrose on <SPAN class=date_text>07-26-2005</SPAN> <SPAN class=time_text>03:02 AM</SPAN><BR> <HR> </BLOCKQUOTE>With a really well balanced group you can go through the Hand of Marr (evil side Bloodlines Adventure Pack) quest givers. The reward for perhaps the sixth quest is an Out-of-Combat Power Regen BP. <BR>

Oakbr
07-27-2005, 03:45 AM
<P><EM> I think the answer is balancing the Paladin power pool and power efficiency with other classes.</EM></P> <P>Don't know that we need improvements in both power pool and power efficiency.  I agree that upgraded spells should be more efficient, and thus require less power to use.  If, for example, an Adept 3 were to reduce the power cost of an Adept 1 by 25-30% across the board, then the size of our power pool could stay the same, and we'd still be much improved.  </P> <P>Other options would include leaving power costs the same, but increasing our base power or allowing us a self-only mana-regen buff that works during combat.  I'm not talking something on the order of KEI here...more like Bot9, or Kittycrack from EQ1.  In EQ2 terms, something comparable to the regen you get from level appropriate crafted drink, that stacks with anything else available.</P>