View Full Version : Just Dinged 44 And Am Now An Official Rez Bot...
Lairdragna
07-20-2005, 10:31 AM
... so, are there any upgrades to Elixir of Rescusitation? The spell appears as an apprentice 1, but wasn't sure if it was upgradeable, or mislabled like Call to Qeynos is? <div></div>
stasis222
07-20-2005, 11:37 AM
<P>Gratz and 44 and yes you will wear out the rez hot key for a long time, but rest assure you will have more uses soon. Such as Buffing Guardians, giving guardians your armor mit, warding guardians, spot healing guardians and those supporting him. Sounds like a horrible life, but this is a very important part to pally development. At our heart we are fighters/tanks but for the purpose of raiding we are the essential utility player. Before all you tankings pallys start in with we can tank just as well as guards and blah blah blah save it. We cant. We are great tanks and under ideal conditions we can tank anymob in the game. As things stand right now though we are best used in a support role or as dps. We are very fortunate that we can reach down on our hotbars and click a spell for just about any situation.. that has its advantages. My suggestion is to learn all aspects of your class the best you can and not focus on just tanking or dpsing. I promise that your chance to tank will come more often that you think .. MTs die ... it happens... when it does you will get your tank on for sure or the raid will fail..</P> <P> </P> <P>Long and short is this... Pallys are the best no denying it.. but we have our place just like every class.</P> <P>p.s. yes i know revamping may change things but this is the way things are now</P> <P>pps no EoR cant be upgraded.</P>
MeridianR
07-20-2005, 03:27 PM
<span><blockquote><hr>stasis222 wrote:<p>Gratz and 44 and yes you will wear out the rez hot key for a long time, but rest assure you will have more uses soon. Such as Buffing Guardians, giving guardians your armor mit, warding guardians, spot healing guardians and those supporting him. Sounds like a horrible life, but this is a very important part to pally development. At our heart we are fighters/tanks but for the purpose of raiding we are the essential utility player. Before all you tankings pallys start in with we can tank just as well as guards and blah blah blah save it. We cant. We are great tanks and under ideal conditions we can tank anymob in the game. As things stand right now though we are best used in a support role or as dps. We are very fortunate that we can reach down on our hotbars and click a spell for just about any situation.. that has its advantages. My suggestion is to learn all aspects of your class the best you can and not focus on just tanking or dpsing. I promise that your chance to tank will come more often that you think .. MTs die ... it happens... when it does you will get your tank on for sure or the raid will fail..</p> <p>Long and short is this... Pallys are the best no denying it.. but we have our place just like every class.</p> <p>p.s. yes i know revamping may change things but this is the way things are now</p> <p>pps no EoR cant be upgraded.</p> <div></div><hr></blockquote>Unless there ia a Zerker in the raid, because then the Zerker will be in the MT group giving his 1200 + hp. We are then normally relegated to DPS, or Priest Lite. Sad but true. Right now Paladins are only needed in the main groups if there are no Zerkers around. Let's hope this changes in the revamp.</span><div></div>
Auron
07-20-2005, 06:36 PM
<DIV>paladins right now can do alot of dps in raid situations, but yes, mostly we are spot healers and rez bots. Its not all bad though, soon as they fix the raid window showing dead people that will help alot.</DIV>
stasis222
07-20-2005, 06:54 PM
<P>I would normally let that last comment pass, but in the intrest of higher more accurate learning I am forced to reply. </P> <P>I can not fault the poster.. we are all entitled to opinion. and in his expierience what he says may be true.. but alas it is not accurate.</P> <P>The truth is that each raid/encounter requires different planning and setup. Yes on raid XYZ the tank my require higher HP for the best makeup, but on 15 other raids that may not be the case. For the non pallys that may be reading and are not aware of what we bring to the table, I will list afew advantages pallys bring to the raid force...I have to use myself as an example, but other lvl 50 raid pallys numbers shouldnt differ by much if any.</P> <P>bahh servers are down at the moment i will have to follow up with the numbers... but my point is this every raids success or failure is determined before the first shot is ever fired.. planning is the key and group/raid setup is the most vital part of the puzzle. all classes have thier part in this puzzle. To say that zerkers are better for main tank group is just wrong, more ofter than not hp is a small factor in the puzzle with resist being more important and mitigation most often the biggest component.. </P> <P>I will follow up with what we add for those interested..</P> <P>knickknac</P> <P>50 pali </P> <P>permafrost</P> <P> </P>
MeridianR
07-20-2005, 06:58 PM
<span><blockquote><hr>stasis222 wrote:<p>I would normally let that last comment pass, but in the intrest of higher more accurate learning I am forced to reply. </p> <p>I can not fault the poster.. we are all entitled to opinion. and in his expierience what he says may be true.. but alas it is not accurate.</p> <p>The truth is that each raid/encounter requires different planning and setup. Yes on raid XYZ the tank my require higher HP for the best makeup, but on 15 other raids that may not be the case. For the non pallys that may be reading and are not aware of what we bring to the table, I will list afew advantages pallys bring to the raid force...I have to use myself as an example, but other lvl 50 raid pallys numbers shouldnt differ by much if any.</p> <p>bahh servers are down at the moment i will have to follow up with the numbers... but my point is this every raids success or failure is determined before the first shot is ever fired.. planning is the key and group/raid setup is the most vital part of the puzzle. all classes have thier part in this puzzle. To say that zerkers are better for main tank group is just wrong, more ofter than not hp is a small factor in the puzzle with resist being more important and mitigation most often the biggest component.. </p> <p>I will follow up with what we add for those interested..</p> <p>knickknac</p> <p>50 pali </p> <p>permafrost</p> <div></div><hr></blockquote>Other then divine resists (which is Call to Glory and on a 15min timer) and our Grant of Armor line, what do we bring over other classes? Seriously I am wondering, since I can't find anything....not trying to be a smart [expletive ninja'd by Faarbot] (sorry if it comes off like that). I believe Monks give better mitigation buffs then us (not to mention 10% higher dps, etc)... I don't know if Zerkers give any resists, would have to research, but other then Divine Resists/Debuffs, we offer nothing other then a shady 80 point crushing/slashing debuff.</span><div></div>
KBern
07-20-2005, 07:00 PM
Unwavering Faith is another buff that helps the target and our shield skills.
Majorminor
07-20-2005, 07:03 PM
<P>/sigh</P> <P>Another thread turned into a we can/can't do this because x class is better/worse.</P>
MeridianR
07-20-2005, 07:04 PM
<span><blockquote><hr>KBern wrote:Unwavering Faith is another buff that helps the target and our shield skills. <div></div><hr></blockquote>I believe they changed it to no longer give avoidence to tower shields...which means it is pretty worthless to Guardians <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Besides, Guardians can get up to 100% avoidence easily with the right combo of people (Troub, Warden). </span><div></div>
MeridianR
07-20-2005, 07:06 PM
<span><blockquote><hr>Majorminor wrote:<p>/sigh</p> <p>Another thread turned into a we can/can't do this because x class is better/worse.</p> <div></div><hr></blockquote>The original posters question was straight forward. The answer was given, no we can not upgrade the spell. </span><div></div>
stasis222
07-20-2005, 07:14 PM
<P>well just off the top of my head..</P> <P>Group divine resist, group Power buff, +mit for MT, + parry to MT, + avoidance to MT, Debuff divine, Increase groups offecne, + str to MT several ways, not to mention crusade or Kasines enlightened Piety which can be cast on up to 5 group member and gives +28 to str and sta and +23 to agi and +20 to wis.. not to horrible.. all this while also battle rezzing/spot healing/warding/ dealing damage.. seems like a decent trade for your hp buff zerkers... wouldnt you agree?</P>
Majorminor
07-20-2005, 07:31 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Majorminor wrote:<BR> <P>/sigh</P> <P>Another thread turned into a we can/can't do this because x class is better/worse.</P> <BR> <HR> </BLOCKQUOTE> <P>The original posters question was straight forward. The answer was given, no we can not upgrade the spell.<BR><BR><BR></P></SPAN> <BR> <HR> </BLOCKQUOTE> <P> </P> <P>Yes it was answered. Just get frustrated with all the We can't because. ... Or we don't have this.... </P> <P>Plus I'm having a crappy day, so already frustrated.</P> <P><BR> </P>
MeridianR
07-20-2005, 07:34 PM
<span><blockquote><hr>stasis222 wrote:<p>well just off the top of my head..</p> <p>Group divine resist, group Power buff, +mit for MT, + parry to MT, + avoidance to MT, Debuff divine, Increase groups offecne, + str to MT several ways, not to mention crusade or Kasines enlightened Piety which can be cast on up to 5 group member and gives +28 to str and sta and +23 to agi and +20 to wis.. not to horrible.. all this while also battle rezzing/spot healing/warding/ dealing damage.. seems like a decent trade for your hp buff zerkers... wouldnt you agree?</p> <div></div><hr></blockquote><b>Group divine resists</b> Transfers 5% of the hate - be very cautious when using this during battle <b>Group power buff </b>Even at Master 1 Prayer of Conviction gives less then 150 power (way more effective people here) <b>Mitigation for MT </b> This is our best skill, imho - I believe Monks give better mitigation then us though <b>Avoidence for MT </b> Again with a Warden, Troub, and Clerics' the Guardian gets to 100% avoidence no problem (plus our + to avoidence is very small) <b>Increase to Group Offense</b> The MT group is not there for offense most of the time <b>Str to MT </b> Using Kaisen's on MT is a good buff. I agree </span><div></div>
stasis222
07-20-2005, 07:51 PM
<DIV>im may not be a mathmatician but it seems like you listed several different classes that provide those buffs, and I only mentioned 1.. pally. I will agree that we are not the highest in most buff catagories, but we certaily cover a broader spectrum and thats part of our appeal. So true,, class Q may have a higher XXX buff but pallys have decent a,b,c,d,e,f,,g buffs take your pick</DIV> <DIV> </DIV>
Pin StNeedl
07-20-2005, 10:03 PM
<BR> <BLOCKQUOTE> <HR> stasis222 wrote:<BR> <P>well just off the top of my head..</P> <P>Group divine resist, group Power buff, +mit for MT, + parry to MT, + avoidance to MT, Debuff divine, Increase groups offecne, + str to MT several ways, not to mention crusade or Kasines enlightened Piety which can be cast on up to 5 group member and gives +28 to str and sta and +23 to agi and +20 to wis.. not to horrible.. all this while also battle rezzing/spot healing/warding/ dealing damage.. seems like a decent trade for your hp buff zerkers... wouldnt you agree?</P> <HR> </BLOCKQUOTE> <P>If you break that down, remove all the things that can be done from outside the MT group, remove the things which don't stack with the Guardian's own buffs, remove the things which make little-to-no difference in any encounter in the game and remove the things which any fighter gets, you are left with:</P> <P>+mit for MT.</P> <P>Granted, physical mitigation is often the best buff to have. Unfortunately, Conjurors do this better, and boost HP, power, elemental and arcane resists...</P> <P>The truth is many classes (including Paladins) can fill the buffing roles in the MT group and you'll get the job done fine.<BR></P>
MeridianR
07-20-2005, 10:12 PM
<span><blockquote><hr>Pin StNeedles wrote: <blockquote> <hr> stasis222 wrote: <p>well just off the top of my head..</p> <p>Group divine resist, group Power buff, +mit for MT, + parry to MT, + avoidance to MT, Debuff divine, Increase groups offecne, + str to MT several ways, not to mention crusade or Kasines enlightened Piety which can be cast on up to 5 group member and gives +28 to str and sta and +23 to agi and +20 to wis.. not to horrible.. all this while also battle rezzing/spot healing/warding/ dealing damage.. seems like a decent trade for your hp buff zerkers... wouldnt you agree?</p> <hr> </blockquote> <p>If you break that down, remove all the things that can be done from outside the MT group, remove the things which don't stack with the Guardian's own buffs, remove the things which make little-to-no difference in any encounter in the game and remove the things which any fighter gets, you are left with:</p> <p>+mit for MT.</p> <p>Granted, physical mitigation is often the best buff to have. Unfortunately, Conjurors do this better, and boost HP, power, elemental and arcane resists...</p> <p>The truth is many classes (including Paladins) can fill the buffing roles in the MT group and you'll get the job done fine.</p> <hr></blockquote></span><span> stasis222: This is my exact point. Normally a MT group (well a smart one, dependant if any specific resists are needed) will have 6 of the following Guardian, Warden, Troub, Conj, Cleric, Zerker, some other healer (Fury/Shaman) , etc... Normally the only time I get in the MT group is when our Zerkers are not there, and even then on TeamSpeak I get our MT joking, man I miss that 1200 hp <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> So while we do, do a lot of decent things, they are mitigated (in a raid) by others who can add something else that we can't. </span><div></div>
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