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View Full Version : How do we get Doom Judgement and Corpsecrush?


Rhianni
07-11-2005, 04:04 PM
<DIV>In Iustus' spell list for paladins there are two lvl 35 spells.  Doom Judgement and Corpsecrush.  I dinged 35 last night and did not receive them.  Where do I get these abilties?</DIV>

hieronym
07-11-2005, 04:18 PM
<DIV>doom judgement can be got off the normal broker if someone is selling or when you complete x amount of quests for the bloodlines cronicle then you can speak to the merchant nearby and pick up the spell that way. Not sure on the other one, guess thats off the splitpaw saga but after i gained the trust of the gnolls i havent been back down there to pick up the new spell</DIV>

djhbeek
07-11-2005, 05:35 PM
Corpsecrush is out of ToN, you have to go through a bunch of the quests there, since you can't buy that one.  The new one in SP is Goading Gesture (another single targ taunt, but on it's own timer). <div></div>

Mad Marty
07-11-2005, 06:24 PM
<BR> <BLOCKQUOTE> <HR> djhbeek wrote:<BR>Corpsecrush is out of ToN, you have to go through a bunch of the quests there, since you can't buy that one.  The new one in SP is Goading Gesture (another single targ taunt, but on it's own timer).<BR> <BR> <HR> </BLOCKQUOTE><BR>You sure its on its own timer?

djhbeek
07-11-2005, 06:35 PM
pretty sure, i've been using it regularly ... would be BS if it weren't, because it's almost an exact copy of our single target taunt. <div></div>

FieryFurnace
07-11-2005, 06:48 PM
<BR> <BLOCKQUOTE> <HR> djhbeek wrote:<BR>pretty sure, i've been using it regularly ... would be BS if it weren't, because it's almost an exact copy of our single target taunt.<BR> <BR> <HR> </BLOCKQUOTE><BR>It shares the same timer as my level 45 single target taunt. But it's actually a better taunt than my level 45 adept3 taunt.

djhbeek
07-11-2005, 06:58 PM
hrm ... gonna have to take a look at that when i get home ... i could swear ive seen one available and the other not, but who knows ... <div></div>

MeridianR
07-11-2005, 07:13 PM
It shares the same timer as Clarion Call.....but it is only a 8sec recast (I believe) so maybe you aren't looking right away <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />   <div></div>

WAPCE
07-11-2005, 07:33 PM
You should probably buy Doom Judgement app IV off the broker, as you can only purchase app II from the Hand of Marr, and only after you gain their trust. I received Corpsecrush last night when I finally finished the Bloodlines quests long after everything was grey; it's nice, but it's vampire-only. The mana regen BP (out-of-combat) that you receive as a reward would have been awesome if I had earned it in my late 30s. <BR><BR> Goading Gesture has about the same hate before double-proc as Clarion Call adept I at 50, and is indeed on the same timer. It's cool that it's actually an upgrade for us, but that's only because our single-target taunt sucks so much compared to everyone else's.

Nurta
07-11-2005, 08:25 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>It shares the same timer as Clarion Call.....but it is only a 8sec recast (I believe) so maybe you aren't looking right away <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />   <BR> <BR> <HR> </BLOCKQUOTE> <P>Yep you're right.</P> <P>Do we get a new taunt between levels 45 and 50? <BR></P>

djhbeek
07-11-2005, 09:27 PM
There is a new AE taunt at 50 (Zealous Preaching), but Clarion Call is the last single target. <div></div>

hieronym
07-11-2005, 10:40 PM
<DIV>goading gesture shares the same 8 second timer as noble tone, whats the 10 percent chance do though? i mean does the taunt work straight away or only if the proc works?</DIV>

Iustus
07-12-2005, 12:23 AM
<P>Echoing what was said above:</P> <P>Doom Judgement (Bloodlines):<BR>-app2: buy from merchant in nek near the beginning of quests for Bloodlines<BR>-app4 and adept3: alchemist made, recepie book is sold from same mechant at the same time</P> <P>Corpse Crush (Bloodlines):<BR>-"adept 2": awarded to you when you finish the Bloodlines series of quests</P> <P>Goading Gesture (Splitpaw):<BR>-"adept 2": bought from merchant in paw after you earn the trust of the gnolls</P> <P>-I</P>

FieryFurnace
07-12-2005, 12:26 AM
<BR> <BLOCKQUOTE> <HR> hieronymus wrote:<BR> <DIV>goading gesture shares the same 8 second timer as noble tone, whats the 10 percent chance do though? i mean does the taunt work straight away or only if the proc works?</DIV><BR> <HR> </BLOCKQUOTE><BR>It works like our regular taunts but has a 10% chance to cause 2 times the hate.

WAPCE
07-12-2005, 12:54 AM
I believe Goading Gesture states it is an App IV in the game window when first scribed, even though the spell book and the examine window have no quality level. If that's the case, I would love to be able to get an Adept 3 of that one.

hieronym
07-12-2005, 01:28 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>FieryFurnace wrote:</P> <P>It works like our regular taunts but has a 10% chance to cause 2 times the hate.</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>ok thanks, worth the extra 1 power cost then :smileyhappy:</DIV>

Rhianni
07-12-2005, 04:34 PM
<DIV>thanks for the info guys.  </DIV>

Yrield
07-13-2005, 12:33 AM
<div></div><span><blockquote><hr>hieronymus wrote:<div></div> <blockquote> <p></p> <hr> <p>FieryFurnace wrote:</p> <p>It works like our regular taunts but has a 10% chance to cause 2 times the hate.</p> <div></div> <hr> </blockquote> <div>ok thanks, worth the extra 1 power cost then :smileyhappy:</div><hr></blockquote> I dont know why you smile here, an optional taunt (yes adventure pack are optionals) should never come close to our own class taunt...NEVER. An  optional taunt should not have 10% chance to be better than Clarion Call Master1. An optional taunt should not share the same reuse timer than our class taunt. Just remember, if you buy Splitpaw saga, you CANT have the skills. And who get the big end of the stick on this one ? class with more than 2 taunts... After talking for 3 months about thing like "combat revamp, class balacing, skills reworking" its just dumb for SOE to come out with something like that</span><div></div><p>Message Edited by Yrieldom on <span class=date_text>07-12-2005</span> <span class=time_text>04:37 PM</span>

WAPCE
07-13-2005, 12:54 AM
<blockquote><hr>Yrieldom wrote:<div></div><span><blockquote><hr>hieronymus wrote:<div></div> <blockquote> <p></p> <hr> <p>FieryFurnace wrote:</p> <p>It works like our regular taunts but has a 10% chance to cause 2 times the hate.</p> <div></div> <hr> </blockquote> <div>ok thanks, worth the extra 1 power cost then :smileyhappy:</div><hr></blockquote> I dont know why you smile here, an optional taunt (yes adventure pack are optionals) should never come close to our own class taunt...NEVER. An optional taunt should not have 10% chance to be better than Clarion Call Master1. An optional taunt should not share the same reuse timer than our class taunt. Just remember, if you buy Splitpaw saga, you CANT have the skills. And who get the big end of the stick on this one ? class with more than 2 taunts... After talking for 3 months about thing like "combat revamp, class balacing, skills reworking" its just dumb for SOE to come out with something like that</span><div></div><p>Message Edited by Yrieldom on <span class=date_text>07-12-2005</span> <span class=time_text>04:37 PM</span><hr></blockquote> So you're suggesting that the rewards from an adventure pack should be sub-par to what is already in the game? Not sure I agree with that one, why would anyone buy it?

Yrield
07-13-2005, 01:59 AM
<span><span><blockquote><hr>WAPCE wrote:<blockquote><hr>Yrieldom wrote:<div></div><span><blockquote><hr>hieronymus wrote:<div></div> <blockquote> <p></p> <hr> <p>FieryFurnace wrote:</p> <p>It works like our regular taunts but has a 10% chance to cause 2 times the hate.</p> <div></div> <hr> </blockquote> <div>ok thanks, worth the extra 1 power cost then :smileyhappy:</div><hr></blockquote> I dont know why you smile here, an optional taunt (yes adventure pack are optionals) should never come close to our own class taunt...NEVER. An optional taunt should not have 10% chance to be better than Clarion Call Master1. An optional taunt should not share the same reuse timer than our class taunt. Just remember, if you buy Splitpaw saga, you CANT have the skills. And who get the big end of the stick on this one ? class with more than 2 taunts... After talking for 3 months about thing like "combat revamp, class balacing, skills reworking" its just dumb for SOE to come out with something like that</span><div></div><p>Message Edited by Yrieldom on <span class="date_text">07-12-2005</span> <span class="time_text">04:37 PM</span></p><hr></blockquote> So you're suggesting that the rewards from an adventure pack should be sub-par to what is already in the game? Not sure I agree with that one, why would anyone buy it?<hr></blockquote></span>No not at all, Average corpses loot is better in SP Adept drop like crazy Master chest drop rate is HIGH With SP you get access to a new raid zone. I have no problem with that ! The fact is the splitpaw taunt is subpart for everyone except...us. Doom judgement is a good exemple of what an Adventure pack skill should be. 1. on his own timer. 2. useful but not game breaking. 3. everyone can get it (broker or quest). 4. every class have their own skills 5. NOT an upgrade for a skill you already have. Here you can see GG in 2 way: 1. A gift from SOE and be graceful about it 2. A way to see how our taunt have been hoosed since day1 I mean with an optional 24 SILVERS APPRENTICE IV taunt you can say goodbye to: Inflame, Noble Tone and Clarion Call all Master 1, Its clear to me that something is WRONG with our taunts, plain and simple.</span><div></div>

K'aldar
07-13-2005, 06:34 PM
<span><blockquote><hr>Yrieldom wrote:<span><span><blockquote><hr>WAPCE wrote:<blockquote><hr>Yrieldom wrote:<div></div><span><blockquote><hr>hieronymus wrote:<div></div> <blockquote> <p></p> <hr> <p>FieryFurnace wrote:</p> <p>It works like our regular taunts but has a 10% chance to cause 2 times the hate.</p> <div></div> <hr> </blockquote> <div>ok thanks, worth the extra 1 power cost then :smileyhappy:</div><hr></blockquote> I dont know why you smile here, an optional taunt (yes adventure pack are optionals) should never come close to our own class taunt...NEVER. An optional taunt should not have 10% chance to be better than Clarion Call Master1. An optional taunt should not share the same reuse timer than our class taunt. Just remember, if you buy Splitpaw saga, you CANT have the skills. And who get the big end of the stick on this one ? class with more than 2 taunts... After talking for 3 months about thing like "combat revamp, class balacing, skills reworking" its just dumb for SOE to come out with something like that</span><div></div><p>Message Edited by Yrieldom on <span class="date_text">07-12-2005</span> <span class="time_text">04:37 PM</span></p><hr></blockquote> So you're suggesting that the rewards from an adventure pack should be sub-par to what is already in the game? Not sure I agree with that one, why would anyone buy it?<hr></blockquote></span>No not at all, Average corpses loot is better in SP Adept drop like crazy Master chest drop rate is HIGH With SP you get access to a new raid zone. I have no problem with that ! The fact is the splitpaw taunt is subpart for everyone except...us. Doom judgement is a good exemple of what an Adventure pack skill should be. 1. on his own timer. 2. useful but not game breaking. 3. everyone can get it (broker or quest). 4. every class have their own skills 5. NOT an upgrade for a skill you already have. Here you can see GG in 2 way: 1. A gift from SOE and be graceful about it 2. A way to see how our taunt have been hoosed since day1 I mean with an optional 24 SILVERS APPRENTICE IV taunt you can say goodbye to: Inflame, Noble Tone and Clarion Call all Master 1, Its clear to me that something is WRONG with our taunts, plain and simple.</span><div></div><hr></blockquote>yes something is wrong with our taunts, and i believe they're changing them in the revamp. as for the SP taunt haven't gotten it myself yet, but my conj's move was shared with all other mage types, is this the case for the taunt? if so then its just averaged by the power of all the diff fighter taunts, nothing to get upset about.  and besides.. who can't hold single target aggro anyway? i mean come on... if it was an AE taunt i'd be more [Removed for Content].</span><div></div>

GilfalasElaandrin
07-13-2005, 09:01 PM
<DIV>I got the new Splitpaw taunt last night. Sadly I have not had a chance to acually use it yet but I have these observations:</DIV> <DIV> </DIV> <DIV>1) As bought, the new taunt is identical in stats to Noble Tone App IV at level 39 in power usage and hate generated.</DIV> <DIV>2) It also has a 10% chance to cause an additional, identical hate accrument when used.</DIV> <DIV>3) It had the same use and reuse time at Nobel Tone App IV at level 39.</DIV> <DIV>4) If I read the abilit correctly before I scribed it and/or remembering correctly today, it was a level <STRONG><EM><U>20</U></EM> </STRONG>art.</DIV> <DIV> </DIV> <DIV>That seems a bit off to me, to be that good as a 20th level ability. I immediately swapped it in for Noble Tone and will test it tonight to see if it shares timers.</DIV> <DIV> </DIV> <DIV>I should note that <EM>unlike</EM> Noble Tone, it did not list that it was unresistable in the description text.</DIV>

Korpo
07-13-2005, 11:19 PM
The Splitpaw spells are "perma-white" spells, meaning they upgrade forever. Yes, you could have bought it at level 20, but it wouldn't have been as nice then. Paladins don't get any "perma-white" spells, so it might be new if you don't have say... a mage <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.

WAPCE
07-13-2005, 11:40 PM
<blockquote><hr>korpo53 wrote:The Splitpaw spells are "perma-white" spells, meaning they upgrade forever. Yes, you could have bought it at level 20, but it wouldn't have been as nice then. Paladins don't get any "perma-white" spells, so it might be new if you don't have say... a mage <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. <hr></blockquote>Intervene is perma-white, I believe. Redemption should be...

GilfalasElaandrin
07-14-2005, 12:13 AM
<DIV>Thanks for the hads up on Perma white. The only finger waggler I have is about level 6 so I was not familiar with this.</DIV> <DIV> </DIV> <DIV>I am almost positive redemption is grey to me though. Intervene I don't know sinceI nearly always universally am either main tank in my group or running solo.</DIV>

WAPCE
07-14-2005, 02:42 AM
<blockquote><hr>GilfalasElaandrin wrote:<DIV>Thanks for the hads up on Perma white. The only finger waggler I have is about level 6 so I was not familiar with this.</DIV> <DIV> </DIV> <DIV>I am almost positive redemption is grey to me though. Intervene I don't know sinceI nearly always universally am either main tank in my group or running solo.</DIV><hr></blockquote> Right, I meant Redemption isn't perma-white, but it should be. However, I suspect that's one of the spells that will have its line expanded in the combat revamp.

Korpo
07-14-2005, 03:11 AM
Ah yes, forgot about intervene since I never, ever use it. <div></div>

Yrield
07-14-2005, 03:41 AM
Rescue is perma-white too, but every fighters get this one at lvl25 like  Intervene at lvl6 <div></div>

GilfalasElaandrin
07-14-2005, 08:54 PM
<BR> <BLOCKQUOTE> <HR> korpo53 wrote:<BR>Ah yes, forgot about intervene since I never, ever use it.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I use it almost all the time I group. I stick it on Druid/Wardens, healers or on Int Casters I group with. It works fabulous and I nearly NEVER have a single aggro problem. While I don't raid and cannot comment on raid aggro, I am constantly stymied by all the posts I see on this board with people having aggro issues since I have never seemed to have them.</P> <P>Any buff that steal 30% of the aggro being generated by a high aggro class and gives it to me would seem to be a pretty important one to use if keeping aggro is your primary concern.</P>

Korpo
07-14-2005, 10:10 PM
Redemption steals agro, not Intervene. Intervene allows you to shield another player from hits, for example, instead of the original hit of 1000, they would take 750 and you take 500. I never use it because then the healer has to heal both of us for a larger total amount of damage. <div></div>

lisasdarr
07-15-2005, 02:12 PM
<span><blockquote><hr>WAPCE wrote: Right, I meant Redemption isn't perma-white, but it should be. However, I suspect that's one of the spells that will have its line expanded in the combat revamp.<hr></blockquote>Redemption is one of those annoying arts that break the system, it has a set bonus that is as useful in the 40s as it is in the 20s, as it gives you a percentage of hate generated. If it was a perma white spell then by the time you reached 50 it would be transfering 50, 60, 70 or even 80% of someones hate, and I don't believe this was the intent of said spell. Spells like the blessings and sacrements get effectively worse as you progress because they don't improve (50 hp on top of 1400 is worth more than 50 hp on top of 2000) due to them giving a fixed amount of bonus. If they offered a 3% hp bonus and a 50% heal, and that percent never changed the spell would still be improving by its nature, and that is what happens with redemption.</span><div></div>