View Full Version : INT for paladin???
Zaloorb
06-24-2005, 02:09 AM
<DIV>Ok, this question comes from a previous post on combat changes where someone brought up that our spellcasting ability is affected by INT. I have thought from the beginning that some classes, such as Enchanters, Sorcerers, and Bards are INT casters, and other classes, such as Clerics, Shaman, and Paladin, are WIS casters (though this idea may just come from my EQ1 experience).</DIV> <DIV> </DIV> <DIV>Is this the case? Or is it that our beneficial spells are affected by WIS and our dmg spells are affected by INT. If so, I had things pegged way, way wrong...</DIV> <DIV> </DIV> <DIV>If you know the answer please elaborate a little so that I can be sure what you are saying is true. I just dont want to be misled.</DIV>
eyes007
06-24-2005, 05:51 AM
<P>Have a look at the Update11a and b updates, theres a change uderway that resembles the "Our Str skill vs the Mobs Agil" melee combat bonus that is coming in for Our Int + Wis spell damage. Basically (in english or much better grammar for that matter), any class that casts damage spells will be able to get a Spell damage bonus with Int and Wis stats vs the mobs magical resistance. So if your Int was 160 and Wis was 160 and the mob was white you would get a bonus damage if those combined stats equalled more than the mobs damage resistance to spells. If on the same mob was attacked by someone who had 180 int and 160 wis the bonus would be higher and would increase as your stats do, but only on similar mobs, you might still get bonuses on yellow or higher mobs but in value it decreases as the mobs resistance increase with its level.</P> <P>Hope I explained it okay, in a nutshell, we can't afford to let Intelligence slip anymore (old EQ1 peeps will know Int had nothing to do with Paladins, although SK's are a totally different story). If intelligence equals damage for spell casting, we need to get our Intelligence up as well, which sucks cos I'm old school Paladin and out of all my stats Int is still sometimes under 100 or will never reach 200 no matter how much I get buffed.</P> <DIV>Of course at least it's something that will increase our effectiveness which is an advantage! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anyone who can elaborate would be good, if I got some of it wrong...</DIV>
RyFord00
06-24-2005, 08:56 AM
<DIV>I've tested this many times, and in different situations. INT does nothing for us; at all. It does not increase our power pool, nor does it make our spells or combat arts stronger.</DIV> <DIV> </DIV> <DIV>Reien Rainsford</DIV> <DIV>Paladin of Gravestone Coven</DIV> <DIV>Antonia Bayle</DIV>
Zaloorb
06-24-2005, 07:51 PM
<BR> <BLOCKQUOTE> <HR> eyes007 wrote:<BR> <P>Have a look at the Update11a and b updates, <FONT color=#cc0000>theres a change underway</FONT> that resembles the "Our Str skill vs the Mobs Agil" melee combat bonus that is coming in for Our Int + Wis spell damage. Basically (in english or much better grammar for that matter), any class that casts damage spells will be able to get a Spell damage bonus with Int and Wis stats vs the mobs magical resistance. So if your Int was 160 and Wis was 160 and the mob was white you would get a bonus damage if those combined stats equalled more than the mobs damage resistance to spells. If on the same mob was attacked by someone who had 180 int and 160 wis the bonus would be higher and would increase as your stats do, but only on similar mobs, you might still get bonuses on yellow or higher mobs but in value it decreases as the mobs resistance increase with its level.<BR></P> <P></P> <HR> <P>Ok, It seems that the INT bonus facotred into our dmg spells is not in use yet, judging from what the other guy says and that you seem to note that it is a change to come. From my experiences I have not noticed any change with INT and how it affects our dmg dealing ability and it certainly does not affect our power pool.</P> <P>Thanks for the help and Ill check out those updates for myself.</P> <P><BR></P></BLOCKQUOTE>
GilfalasElaandrin
06-24-2005, 08:04 PM
<BR> <BLOCKQUOTE> <HR> Zaloorb wrote:<BR> <DIV>Ok, this question comes from a previous post on combat changes where someone brought up that our spellcasting ability is affected by INT. I have thought from the beginning that some classes, such as Enchanters, Sorcerers, and Bards are INT casters, and other classes, such as Clerics, Shaman, and Paladin, are WIS casters (though this idea may just come from my EQ1 experience).<BR> <HR> </DIV></BLOCKQUOTE> <P>As of this exact moment, our Power score is from 75% Strength and 25% wisdom. That is the only way that our class is affected by Int or Wisdom at thist time.</P> <P>In the proposed combat changes is the effect that Wisdom will also boost everyones resistance to spells and Intelligence will boost the effectiveness of offensive spells for everyone (not combat arts, spells).</P> <P>Yes Enchanters, Sorcerers are Int casters in the fact that they derive their power scores from Int and Clerics and shamans are Wis casters in that they derive their power scores from wisdom.</P> <P>Bards I don't know about so will not comment.</P> <P>But Paladins and SK's (I am told) both derive power from their Str and some from Wis (SK's are warrior/templar crosses apparently now).</P> <P> </P> <P>Hope that clears things up<BR></P>
Zaloorb
06-24-2005, 11:14 PM
<P>Ok, now were getting somewhere. It is a proposed change and, as you said, it seems that it will effect our spells and NOT our combat arts. While we do have a few spells, only about 2 or 3 do any damage. Refusal of Grace is the most notable of our dmg based spells and, if this change tales place, that will be effected by INT.</P> <P>So I guess im not as worried as I was before. The only problem is upgrading INT is a bit of a chore when there are other stats that are more important. And, at the cost of 2-3 dmg spells being affected (in my reportoire), specing my toon for INT is not going to be feasable... Oh well...</P> <P>Leave it up to SOE to complicate the matter. Seems that Pallys are going to get the shaft on this one... I mean, name another class that is going to have to utilize all 5 of it's primary attributes...</P>
GilfalasElaandrin
06-25-2005, 12:19 AM
<BR> <BLOCKQUOTE> <HR> Zaloorb wrote:<BR> <P>Ok, now were getting somewhere. It is a proposed change and, as you said, it seems that it will effect our spells and NOT our combat arts. While we do have a few spells, only about 2 or 3 do any damage. Refusal of Grace is the most notable of our dmg based spells and, if this change tales place, that will be effected by INT.</P> <P>So I guess im not as worried as I was before. The only problem is upgrading INT is a bit of a chore when there are other stats that are more important. And, at the cost of 2-3 dmg spells being affected (in my reportoire), specing my toon for INT is not going to be feasable... Oh well...</P> <P>Leave it up to SOE to complicate the matter. Seems that Pallys are going to get the shaft on this one... I mean, name another class that is going to have to utilize all 5 of it's primary attributes...</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>Well, all our Direct damage spells and our DoT are spells. Most of the powers I used for DPS are spells actually. Course I am only 38. Oath Strike is a nice hammer to drop but it burns power VERY fast and I tend to cycle the more power efficient, faster recharging DD's more than I use oath strike. Plus if I am in a DPS role, pretty much nothing beats the damage, power efficiency and refresh time on our 2H only moves. They cycle so fast, cost so little compared to their overall damage that they really boost the damage numbers. That and an Adept 3 of Implacable Wrath keep the dots going too which is good DPS and aggro. </DIV> <DIV> </DIV> <DIV>Plus as a High Elf I have a rather nice starting Int as well. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
<STRONG></STRONG><BR> <BLOCKQUOTE> <HR> eyes007 wrote:<BR> <P>Have a look at the Update11a and b updates, theres a change uderway that resembles the "Our Str skill vs the Mobs Agil" melee combat bonus that is coming in for Our Int + Wis spell damage. Basically (in english or much better grammar for that matter), any class that casts damage spells will be able to get a Spell damage bonus with Int and Wis stats vs the mobs magical resistance. So if your Int was 160 and Wis was 160 and the mob was white you would get a bonus damage if those combined stats equalled more than the mobs damage resistance to spells. If on the same mob was attacked by someone who had 180 int and 160 wis the bonus would be higher and would increase as your stats do, but only on similar mobs, you might still get bonuses on yellow or higher mobs but in value it decreases as the mobs resistance increase with its level.<BR></P> <HR> </BLOCKQUOTE><BR> <DIV>I'm reading that a little differently. The way I saw it as being stated was that the caster's INT opposed to the <STRONG>target's</STRONG> WIS generates a bonus (or an implied, but not directly stated, penalty). So for example (all examples based on a white-con mob):</DIV> <DIV> </DIV> <DIV>You have 150 INT, mob has 150 WIS - spell does the damage listed in the spell's description.</DIV> <DIV>You have 160 INT, mob has 150 WIS - spell does dlightly more than the listed damage.</DIV> <DIV>You have 200 INT, mob has 100 WIS - spell does much greater damage than listed in the description.</DIV> <DIV> </DIV> <DIV>And vice versa (this is the implied, but not stated, part)...</DIV> <DIV> </DIV> <DIV>You have 150 INT, mob has 160 WIS - spell does slightly less damage than listed in the description.</DIV> <DIV>You have 100 INT, mob has 200 WIS - spell does much less damage than listed in the description.</DIV> <DIV> </DIV> <DIV>Such bonuses would also apply to the mob's spells, meaning that a high-INT mob would do more damage, especially to tanks with very low WIS. This would make Crusaders a much more desireable tank against caster raid mobs, IMO.</DIV> <DIV> </DIV> <DIV>Of course, I may be wrong, but that's what I've gotten from reading the Dev posts on the subject.</DIV><p>Message Edited by Jgok on <span class=date_text>06-24-2005</span> <span class=time_text>05:13 PM</span>
Zaloorb
06-25-2005, 04:11 AM
<BLOCKQUOTE> <BLOCKQUOTE> <BLOCKQUOTE><BR> <BLOCKQUOTE> <HR> GilfalasElaandrin wrote:<BR><BR> <DIV>Well, all our Direct damage spells and our DoT are spells. Most of the powers I used for DPS are spells actually. Course I am only 38. Oath Strike is a nice hammer to drop but it burns power VERY fast and I tend to cycle the more power efficient, faster recharging DD's more than I use oath strike. Plus if I am in a DPS role, pretty much nothing beats the damage, power efficiency and refresh time on our 2H only moves. They cycle so fast, cost so little compared to their overall damage that they really boost the damage numbers. That and an Adept 3 of Implacable Wrath keep the dots going too which is good DPS and aggro.</DIV> <DIV> </DIV> <DIV>Plus as a High Elf I have a rather nice starting Int as well. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <P><BR></P> <P></P> <HR> <P>Not trying to start an argument here but might want to check your DDs. A lot of our DDs are not listed under spells, rather, they are listed under combat arts. I might be wrong but that is what I am seeing in my spellbook.</P> <P><BR></P></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE><BR></BLOCKQUOTE><BR>
BlackW
06-30-2005, 05:19 AM
<BR> <BLOCKQUOTE> <HR> Zaloorb wrote:<BR> <DIV>Ok, this question comes from a previous post on combat changes where someone brought up that our spellcasting ability is affected by INT. I have thought from the beginning that some classes, such as Enchanters, Sorcerers, and Bards are INT casters, and other classes, such as Clerics, Shaman, and Paladin, are WIS casters (though this idea may just come from my EQ1 experience).</DIV> <DIV> </DIV> <DIV>Is this the case? Or is it that our beneficial spells are affected by WIS and our dmg spells are affected by INT. If so, I had things pegged way, way wrong...</DIV> <DIV> </DIV> <DIV>If you know the answer please elaborate a little so that I can be sure what you are saying is true. I just dont want to be misled.</DIV><BR> <HR> </BLOCKQUOTE> <P>I was the Paladin rep at the community summit. I asked one of the EQ2 team point blank at the if intelligence affects Paladin spellcasting ability. He said YES. Perhaps he was talking about upcoming changes. No worries anyway, you will have the opportunity to respec your character after the combat upgrade, if you need intelligence, you can add it then.<BR></P>
Yrield
06-30-2005, 01:56 PM
Seriously, Devs are high on crack... Divine casting is WIS based since the dawn of RPG As a matter of FACT that why we use STR and WIS for our power Its a big win/win situation for all mages and bards (agi and int for power) and a big slap in the face for crusaders aka "the soon to be only class out there who have to deal with ALL the five attributes in the game" They push a little to far on this one.... <div></div>
BlackW
06-30-2005, 06:27 PM
<BR> <BLOCKQUOTE> <HR> Yrieldom wrote:<BR>Seriously, Devs are high on crack...<BR><BR>Divine casting is WIS based since the dawn of RPG <BR>As a matter of FACT that why we use STR and WIS for our power<BR><BR>Its a big win/win situation for all mages and bards (agi and int for power) and a big slap in the face for crusaders aka "the soon to be only class out there who have to deal with ALL the five attributes in the game"<BR><BR>They push a little to far on this one....<BR> <BR> <HR> </BLOCKQUOTE><BR>High on caffine and sugar, maybe. High on crack no. I have not added any intelligence to my current prime character. Paladins need so much strength and stamina that there really is no point in adding int or wis. He is a high elf so he has plenty of wis and int by default.
RyFord00
06-30-2005, 10:48 PM
<P>blackweb, you were misinformed, no matter what that person told you at the community summit. Facts are facts and, currently INT does NOTHING for paladins. And I'm guessing this will not change.</P> <P> </P> <P> </P>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.