View Full Version : Stats for Pally's?
lateshift
06-21-2005, 05:37 AM
<DIV>What stats are important for Paladins? Str and Agi with a little bit of wiz?</DIV>
Phatt
06-21-2005, 05:51 AM
Well I usually do just STR and STA for the extra health but at level 30 WIS gives quite a bit for power. AGI is also good due to being able to actually hit them and dodging them. <div></div>
apasserby
06-21-2005, 07:14 AM
STR and WIS....whenever you upgrade,thats what you looking for,as you progress the other stats will come along.Str gives damage=kill faster..Wis gives power=can cast more.name of the game with pally is..kill em before they kill you.
MickM
06-21-2005, 09:46 AM
got with str/sta at lower lvls... use a shield when/if u tank for the added avoidance.... wis isnt really that important. buy some hex dolls if u need the extra agi cuz its kinda hard to get good agi for a heavy fighter( at least it was for me).
lateshift
06-21-2005, 03:44 PM
Ty, Ty.
Mordock of the Highwynd
06-22-2005, 04:57 AM
<DIV>My main stat is stamina and secondary is strength. You are a tank, therefore you need to be able to take hits. Stamina is the stat that helps you. I don't concentrate on strength for the most part, because you are a tank, not a DD. Either way though, I have wound up with uber stamina for my level while having good strength too. I don't concentrate on wisdom because you really don't need to heal unless you are soloing. You have a healer when you group, so they can heal you.</DIV>
SK_Phantas
06-22-2005, 07:02 PM
<DIV>I disagree with the put everything into Hitpoints gear train of thought.</DIV> <DIV> </DIV> <DIV>For example: Lets say, hypothetically, im able to aquire gear that boosts either: Hit Points by 100 or Power by 100.</DIV> <DIV>It seems much more beneficial to boost power:</DIV> <DIV> </DIV> <DIV>Reason: </DIV> <DIV>100 power will get me an extra heal or ward which will gain me 500 HP (scaled based on level of course). Or It could allow another oath strike to take down enemy if we are both low. </DIV> <DIV>100 Hit points buys me an extra second, maybe two, seeing that thats what enemies hit for. During that second, my DPS output with a weapon is much lower that what I could get with a high damage spell should I have the power for it.</DIV> <DIV> </DIV> <DIV>Power is one of the most important things for a Paladin - and while I dont look to it exclusivly, id say its more important that hit points.</DIV> <DIV> </DIV> <DIV> </DIV>
<P>i try to keep stats even if i can</P> <P>self buffed i have 4777 hp, 2150 power, about 150 in str, sta, agi, 85 int, 95 wis this balance seems to work for me</P>
Auron
06-22-2005, 11:07 PM
<DIV>if your raiding and not tanking the most important stats you have are your resists...</DIV>
Mordock of the Highwynd
06-23-2005, 06:09 AM
<BR> <BLOCKQUOTE> <HR> SK_Phantasie wrote:<BR> <DIV>I disagree with the put everything into Hitpoints gear train of thought.</DIV> <DIV> </DIV> <DIV>For example: Lets say, hypothetically, im able to aquire gear that boosts either: Hit Points by 100 or Power by 100.</DIV> <DIV>It seems much more beneficial to boost power:</DIV> <DIV> </DIV> <DIV>Reason: </DIV> <DIV>100 power will get me an extra heal or ward which will gain me 500 HP (scaled based on level of course). Or It could allow another oath strike to take down enemy if we are both low. </DIV> <DIV>100 Hit points buys me an extra second, maybe two, seeing that thats what enemies hit for. During that second, my DPS output with a weapon is much lower that what I could get with a high damage spell should I have the power for it.</DIV> <DIV> </DIV> <DIV>Power is one of the most important things for a Paladin - and while I dont look to it exclusivly, id say its more important that hit points.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Power does help. If you are soloing, then yes, it is more important than HP, because you are the one healing, warding, ect. If you are grouping, power is another matter.</DIV> <DIV> </DIV> <DIV>When you are grouping, you have a healer healing and warding you, and lets face it. Their wards and heals are alot better than our 13 second wards. You also have certain classes that give you power, am I right? I would think you should consentrate on defence, and not offence, if you are mainly grouping with people. You have DDs, DPSs for that. </DIV> <DIV> </DIV> <DIV>What is your job then? Defence. Keep yourself alive. Concentrate all you can on defence, that means good armor, and stamina. If you don't want to get armor with stamina, just use some potions. I got some I could use at 25th level that raised it by 10.</DIV> <DIV> </DIV> <DIV>You do make a great point though. Everything you have said I would agree with as far as soloing. </DIV>
Zaloorb
06-23-2005, 06:56 AM
<P>Well... in order to get the best answer to this question you have to figure out, "How will you play your character?" ***The opinions im going to put forth are from the perspective of being ready for groups and is not intended for raids.***</P> <P>As a Paladin I have been used in many different situations: As MT where my job is to stay alive and hold aggro, as DPS where my job is to put out as much dmg as I can, as SUPPORT where my job is to buff the MT and heal / ward him or her, or as a combination of DPS and SUPPORT.</P> <P>I tend to use STA and AGI as my main focuses mainly to reduce the chance of death when I am called in to tank. As a Paladin, tanking will be the most important role you can have. It is your job to help keep aggro on yourself and to have the hp and avoid (as well as mit but armor is a different subject altogether) so that you dont die and wipe your group. That is me however... the way I see it, I can always augment or get augmented by a group member to enhance my dmg and power so that I can dps...</P> <P>If you want to focus as a MT just follow my lead and go with STA and AGI to keep you up. STR will also be important for power to help you keep aggro but if you can masterfully handle a manastone and have Adept III Redemption on the groups top aggro getter, you should be fine without having to overload on STR.</P> <P>If you want to DPS then I would go with STR and WIS to keep your power supply high. The STR, as I said, will keep your power up (I believe that we get 1/3 as much pow from WIS as we do from STR) but it will also assure that you are hitting closer to max dmg.</P> <P>For a SUPPORT role, you can use the same idea as STR and WIS being the two most important because you will need the extra power. Also, STA should be a close 3rd just in case you need to pull a stray mob off of one of your casters.</P> <P>And the MIX. The hardest to achieve out of all of them and not likely achieve without fabled gear. To be able to fill any role either get some fabled gear or keep different equipment on you to don in the appropriate situation. To fill all of these roles, you will need STA, AGI, STR, and WIS all equally. This is very hard to achieve unless you are in a great raiding guild or have a deep enough pocket to shell out for 4 different "suits".</P> <P>Hope this helps and doesnt make things more confusing...</P> <P> </P>
lateshift
06-23-2005, 10:57 PM
<DIV>Yes, failed to mention my intentions on how I plan to be playing this character. I will most often be solo. For I do not have long periods to be grouped for quality amounts of play time.</DIV> <DIV> </DIV> <DIV>Thanks again for all the good replies. You guys are the best.:smileyhappy:</DIV><p>Message Edited by lateshift on <span class=date_text>06-23-2005</span> <span class=time_text>04:46 PM</span>
<P>@ 50 all my stats besides INT are over 100. Early on my primary focus was STR with an emphasis secondary on WIS. However, you'll find that most crafted gear and many loot drops have tons of WIS bonuses, so I started noticing many tanks with several 100 more HP. STA became my next focus to raise my HP followed by AGI for avoidance.</P> <P>Self buffed I'm around 170ish on STR, 160ish STA, 150ish AGI, 120ish WIS, lol 50ish INT.</P> <P>My new goal is to keep stats semi balanced until I see how the combat revamp will impact our profession. WIS could come into play heavily as could several other stats.</P> <P>One poster listed resists as the key to raids. As a paladin starting to raid more frequently, I concur. You'll find yourself looking at backup gear to modify a resist high enough to take a big hit from an epic. Currently my divine resists is way out of whack compared to a few others (+/- more then 1500 points!). I like to try and balance them, but until I take on more epics and figure out strategies, it will be buy this gear for this mob, recalculate again for the next mob, etc. </P> <P>During my first trip to Maiden's Gulch I had 50% mit self buffed and nearly 70% avoidance self buffed wearing pretty good gear. My raid party failed three times. The next time I returned my mit was down to around 42%, avoidance had dropped down to the low 60%, I had more HP, other stats were all but gimped in my judgement, but I was pushing 90ish percent heat resists and we rolled through the named with little effort, no deaths and only one group member dropping out of the green. (Sootfoot armor that day)</P> <P>I think around 5K HP self buffed at 50 is a good goal, but the more the merrier. I noted a 45 Paladin on my server with nearly 5600 HP not so long ago. He wasn't grouped and had on a very strange hodge podge of gear. Some of his stats were gimped, while others owned--perhaps he was preparing for an epic or testing to see how high he could get his HP. At any rate, I typically see most Pallys on my server with around 4850 to 5250 HP self buffed.</P> <P>Thanks,<BR>Kalen</P>
SK_Phantas
06-24-2005, 12:07 AM
<BR> <BLOCKQUOTE> <HR> Mordock of the Highwynd wrote:<BR><BR> <DIV>Power does help. If you are soloing, then yes, it is more important than HP, because you are the one healing, warding, ect. If you are grouping, power is another matter.</DIV> <DIV> </DIV> <DIV>When you are grouping, you have a healer healing and warding you, and lets face it. Their wards and heals are alot better than our 13 second wards. You also have certain classes that give you power, am I right? I would think you should consentrate on defence, and not offence, if you are mainly grouping with people. You have DDs, DPSs for that. </DIV> <DIV> </DIV> <DIV>What is your job then? Defence. Keep yourself alive. Concentrate all you can on defence, that means good armor, and stamina. If you don't want to get armor with stamina, just use some potions. I got some I could use at 25th level that raised it by 10.</DIV> <DIV> </DIV> <DIV>You do make a great point though. Everything you have said I would agree with as far as soloing. </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Yes, my reponse/argument was for someone who focused on soloing (which I do). I think its also applies (to a lesser extent) to groups at lower levels.</DIV> <DIV> </DIV> <DIV>However I agree completely with you about raids and high level groups. Your goal as a paladin is to stay alive - which translates to defense and hit points.</DIV> <DIV> </DIV> <DIV>I guess it comes down to what role you play, and from that decide how to spread out your stats.</DIV> <DIV> </DIV> <DIV>A good thread!</DIV>
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