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View Full Version : What skill to take at lvl 10 ?


yzyh
06-18-2005, 04:40 PM
<DIV>My idea is to boost call to arm since its a buff that take no concentration I should always cast it evenin the lvl 50 no ? Or their is any other one that si betther and that is not stacking with call to arm ?</DIV> <DIV> </DIV> <DIV>the improvement to wild swing wich is my main attack atm but ina  few lvl I should get something betther anyway I think.</DIV> <DIV> </DIV> <DIV>But I could be wrong. </DIV> <DIV> </DIV> <DIV>The kick is betther ? the +dmg is crappy on it but is the chance to interupt casting time is good ?</DIV> <DIV> </DIV> <DIV>The upgrade to Assault my AoE dmg ?</DIV>

Titali
06-19-2005, 02:07 AM
<DIV>i went with the taunt. im still not sure if i like that or the shout more. but probably either of them, the call to arms, then wild swing. really all of them are solid choices, the wild swing is the only one that wont get replaced. and it may actually be a feasible option cosiderig how crappy your upcoming divine attack melee attack is.</DIV> <DIV> </DIV> <DIV>after all that, i say upgrade the shout. it lasts the longest (doesnt upgrade till 22ish) and your upgrade to call to arms steals agro and they wont stack.</DIV>

Phatt
06-19-2005, 08:36 PM
it was a long time ago but I had kick made adept 3 and that was really good. call to arms gets updated in the 20s by divine inspiration. <div></div>

Pilo
06-19-2005, 09:20 PM
Go with taunt.  It refreshes faster and you'll still be using it to advance HOs when you're solo for many, many levels to come (I don't think I'll stop using it, will I?) <div></div>