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View Full Version : Prismatic: 1H or 2H? What did you choose? Why? Discuss


Iustus
06-08-2005, 07:56 PM
<DIV>If only we could take both choices, but we cannot. Which did you choose, 1h or 2h prismatic? Are you happy with your choice? What conditions would cause you to switch to the other choice?</DIV> <DIV> </DIV> <DIV>Reasons for 1h:</DIV> <DIV>- I use 1h now (SM) when tanking in a group for challenging stuff (ie, not green stuff), so would be used in a group</DIV> <DIV>- I use 1h when raiding (more stats, etc) so I would be using my prismatic while raiding</DIV> <DIV>- I often do not even have attack on during raids (mostly just chain heal the tank, and res when someone dies), so I would have mana regen that SM doesnt give with attack off</DIV> <DIV>- I like how I look with a shield more than using a 2h weapon</DIV> <DIV> </DIV> <DIV>-Reasons for 2h:</DIV> <DIV>- When I solo, I use EBBC when doing easy mobs that are not very dense. I switch to SM when I am having mana issues. With a 2h I would not have to do this</DIV> <DIV>- I spend a lot of time solo, doing writs, etc, the 2h would help here</DIV> <DIV>- if there ever was a time when I was using 2h on raids, for dps, then this would work great</DIV> <DIV>- SM is already a mana regen 1h weapon, perhaps a 2h would be best</DIV> <DIV> </DIV> <DIV>What is not clear to me is which would be replaced first, a 1h prismatic or a 2h prismatic. </DIV> <DIV> </DIV> <DIV>I am going to have to make this choice in the next week I think, and I am still torn and undecided.</DIV> <DIV> </DIV> <DIV>-I</DIV> <DIV> </DIV> <DIV> </DIV>

Dorma
06-08-2005, 08:05 PM
<DIV>I am torn between this decision too,  and i am anticipating having to make the same decision  soon.  I am thinking i am going to get the 1hander though.</DIV>

TrueRuneCra
06-08-2005, 08:11 PM
<DIV>Well, I chose the two-hander because, at the time, I very rarely tanked and was on the offensive the majority of the time during battle. But, nowadays I main tank very often and.. would I choose differently if the opportunity presented itself again? I'm not sure.</DIV> <DIV> </DIV> <DIV>There are very few decent 1H and 2H slashing weapons in the game that are fabled. Prismatic is probably the best item for both those slots. Most Fabled weapons deal crushing damage, unfortunately. So, really, just choose the one you'd use more often.</DIV>

Walnu
06-08-2005, 08:22 PM
I chose the 2hander for a couple of reasons: 1) More DPS on raids = better for guild 2) There are alot of fairly common Fabled 1 handers that go nicely with Kite Shield of the King, etc.. 3) There are hardly any Fabled 2hand SWORDS 4) The 2hand sword looks way cooler =P <div></div>

uzhiel feathered serpe
06-08-2005, 08:58 PM
<DIV>I went with the 2 hander, because I already have a SM and 2 fabled one handers, soul harvester (slash) and vulcanic metallic  hammer.</DIV> <DIV> </DIV> <DIV>The stats on the prismatic sword one hander are decent, but theres a bunch fabled one-handers, although the above poster is right in that there are few decent one-hander slashers. In the end though, since the vast majority of Palys are DPS/ Utility in a raid, and since the SM is probably the best one-hander when tanking a raid, I chose the 2 hander prismatic. Better proc and stats than the EBBC. (i keep the EBBC on the wall in my apt)</DIV> <DIV> </DIV> <DIV>Uzhiel, lvl 50 Paladin, Eternal Chaos, Faydark.</DIV>

jshari
06-08-2005, 08:59 PM
<span><blockquote><hr>Walnutt wrote:I chose the 2hander for a couple of reasons: 1) More DPS on raids = better for guild 2) There are alot of fairly common Fabled 1 handers that go nicely with Kite Shield of the King, etc.. 3) There are hardly any Fabled 2hand SWORDS 4) The 2hand sword looks way cooler =P <div></div><hr></blockquote>im with walnutt, they do look uber</span><div></div>

Marsil
06-09-2005, 03:33 AM
<P>Anyone have any pics of the 2h version? I've seen the 1h sword a bunch of times but never the 2h - from what you all say it looks bad [expletive ninja'd by Faarbot].</P>

Walnu
06-09-2005, 06:42 PM
<IMG src="http://img.photobucket.com/albums/v698/cbw31/EQ2_000122.jpg">

TrueRuneCra
06-09-2005, 08:30 PM
<DIV>Hah Hah! Wow. That sword looks HUGE on a dwarf <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Paintball33
06-10-2005, 06:26 AM
<DIV>they always look huge on a dwarf, and when we put em away they shrink once they get to our back, otherwise they'd be touching the ground and we couldn't carry em. funny to see</DIV>

SanJ
06-10-2005, 07:10 PM
<P>LOL ... I'm having visions of a dwarf trying to run into battle with that two-hander, but can not due to the blade being stuck in the ground and the back of the breastplate being caught on the hilt--dwarf running in place while hanging in mid air <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I'm going for prismatic this weekend and should everything work out well, I'll be carrying the two-hander primarily since I'm working on the screaming mace for a nice 1-handed crushing and I have a pristine imbued ebon long sword for a nice 1-handed slashing weapon.  Likewise, I've seen very nice fabled one-handers.</P> <P>I keep switching back and forth from one-handed to two-handed but continue to watch my highest damage hits come from a one-hander (maybe fabled 2-handed will change that).  I will also be off tanking a lot with my guild and occasionally main tanking ex4 raids, but could definitely use a great two-hander.  I believe 3-4 Paladins are going on the quest from my guild this weekend.  This topic of discussion is bound to arise again very soon <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Copied from my player achievements:</P> <P>Highest Melee Hit: 647 Damage (Pristine Imbued Ebon Long Sword) 783 server rank/12,760 world rank</P> <P>and if wondering - Highest Magic Hit 690 Damage</P> <P>Thanks,<BR>Kalen</P>

MeridianR
06-10-2005, 07:55 PM
<span><blockquote><hr>SanJun wrote:<p>LOL ... I'm having visions of a dwarf trying to run into battle with that two-hander, but can not due to the blade being stuck in the ground and the back of the breastplate being caught on the hilt--dwarf running in place while hanging in mid air <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p> <p>I'm going for prismatic this weekend and should everything work out well, I'll be carrying the two-hander primarily since I'm working on the screaming mace for a nice 1-handed crushing and I have a pristine imbued ebon long sword for a nice 1-handed slashing weapon.  Likewise, I've seen very nice fabled one-handers.</p> <p>I keep switching back and forth from one-handed to two-handed but continue to watch my highest damage hits come from a one-hander (maybe fabled 2-handed will change that).  I will also be off tanking a lot with my guild and occasionally main tanking ex4 raids, but could definitely use a great two-hander.  I believe 3-4 Paladins are going on the quest from my guild this weekend.  This topic of discussion is bound to arise again very soon <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p> <p>Copied from my player achievements:</p> <p>Highest Melee Hit: 647 Damage (Pristine Imbued Ebon Long Sword) 783 server rank/12,760 world rank</p> <p>and if wondering - Highest Magic Hit 690 Damage</p> <p>Thanks,Kalen</p> <div></div><hr></blockquote>I think there has to be a bug with Highest Magic Hit, since both toons I play (L49 Paladin and L42 Fury) have had this as there number for months... The 2h/1h debate is going to come up for me soon as well, and while I am torn on what to use, a 1H Prismatic with a Fabled Kite Shield seems to hard to pass up....but I am not crossing that bridge yet (going to start Speak like a dragon this weekend)</span><div></div>

SanJ
06-10-2005, 08:06 PM
<P>Phov,</P> <P>I misspoke in an earlier post.  My guild is starting the speak like a dragon portion of the prismatic quest this weekend.  We are going to see how far we can advance the quest--likely no where near completion but we are at least starting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I'd love to have prismatic soon and probably will, but heritage quest camping has taught me great patience <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> haha</P> <P>I have also noted highest melee/magic attack information that looks inconsistent through the levels.</P> <P>Thanks,<BR>Kalen</P>

oxig
06-13-2005, 06:14 PM
<P>Without hesitation the 2HS</P> <P>The main advantage of the prismatic is the power regen. When using a one hand weapon, I simply use the screaming mace. It procs a power regen as well. Choosing the 1HS prismatic, you will not have additional power regen in a DPS role which is a shame for a pally.</P> <P>Prian</P> <P>50 Paladin, Najena</P> <P> </P>

Walnu
06-13-2005, 07:06 PM
The only time I "might" choose the 1hander is if I already had Zalak's kite shield.  Even then it would be a tough choice.

Iustus
06-13-2005, 07:16 PM
<P>Well, I went with the 1h sword. It may have been a mistake, but I want to tank, and it just seems like a better weapon for tanking. Additionally, this allows me to get a shield with an effect on it as well. </P> <P>Some part of me still thinks I made a mistake, but ultimately I decided to go with my heart in this, rather than make the 'logical' choice.</P> <P>I do think the mana regen on a screaming mace is more than a prismatic weapon, but this did not stop our guardians from taking the 1h weapon.</P> <P>-I</P>

Gerry64
06-13-2005, 10:24 PM
<DIV>I will be going after the 2hs ... just personal preference.  I am half way done with Screaming Mace so my 1hb will be resolved for now.  I still don't have a decent 1hs but am looking around ... the guild is raiding a ton now so I am sure one will come up.  </DIV> <DIV> </DIV> <DIV>And, yes this may sound stupid - what is the SM and where does it drop?</DIV> <DIV> </DIV> <DIV>Thanks,<BR>Rellic</DIV> <DIV>Level 49 Pally, Criterion - Faydark</DIV> <DIV> </DIV>

Titali
06-13-2005, 11:21 PM
i also plan to go with the 2hs. using SM (screaming mace) whenever i tank mostly for the power proc. i figure the power is better than the dmg when it comes to tanking being more defensive is the way to go if you are gonna give up the dps for a shield to begin with. another reason i dont plan to go 1hs is because SM will work for anything but crush immunes (obviously) and since i wont be the MT on these epic encounters in most cases, the ability to whip out the big-nasty-sword fits nicely.

Seek
06-15-2005, 03:36 PM
im now comming upto this stage and cannot decide which to choose.  For the 2h sword i have the EBBC so i cannot really see any point in getting the prismatic 2h.  In the 1h area i will have screaming mace so i will prob go for the 1h prismatic, that will give me both a slash and a crush weapon that i will be able to use in raids

TheGreatStoney
06-15-2005, 06:17 PM
<P>I've been debating over which  i should get too.</P> <P>I have a Sharlian maul atm, so any situation where i can use that, i would probably pick it over the 2h prismatic. Once i get an ebon cluster, i'll have ebbc, so i'll probably use that for fights like Drayek.  If im in dps mode, i usually have GEBS on + manastone + clarity, so power isnt much of an issue.</P> <P>Screaming mace for 1hand crush. Right now im stuck with the bloodfire for one handed, so im really thinking i need to replace that.</P> <P>With the expansion coming out, and combat revamp incoming, im thinking groups arent going to want more than one fighter. So the 1h prismatic would be great for xping up to level 60. </P> <P>But mostly im wondering if the T5 fabled items are going to be inferior to the T6 legendary weapons. Im thinking the T5 fabled are going to be close in comparison, but im not sure which is going to be better. </P>

FrozenEnzyme
06-21-2005, 08:08 PM
<span><blockquote><hr>TheGreatStoney wrote: <p>I have a Sharlian maul atm, so any situation where i can use that, i would probably pick it over the 2h prismatic. Once i get an ebon cluster, i'll have ebbc, so i'll probably use that for fights like Drayek.  If im in dps mode, i usually have GEBS on + manastone + clarity, so power isnt much of an issue.</p><hr></blockquote></span><span>My 2 handed blunt weapon (Y'Narme, the Cursed Thexian Hammer) is better than Sharlian Maul in every aspect, and I still use my prismatic for every mob that isn't immune to slashing. Keep in mind before I had the prismatic I used this hammer for every mob that wasn't immune to crushing, since it is basically same damage as the EBBC with a shorter delay. <span><blockquote><hr>TheGreatStoney wrote: <p>Screaming mace for 1hand crush. Right now im stuck with the bloodfire for one handed, so im really thinking i need to replace that.</p><hr></blockquote>Blood Fire is a GREAT weapon for non-raid mobs, and in any raid situation you're going to be using either a 2 handed slasher, 2 handed blunt, or screaming mace and a shield. Eventually replace the Blood Fire with a Soul Harvester (this is basically a crusader/berserker weapon, as guardians almost always get the 1 handed prismatic, and its a fairly "common" master drop) <span><blockquote><hr>TheGreatStoney wrote: <p>With the expansion coming out, and combat revamp incoming, im thinking groups arent going to want more than one fighter. So the 1h prismatic would be great for xping up to level 60. </p> <hr></blockquote></span></span>The screaming mace, again, fits this situation, as well as Blood Fire or a fabled 1 hander, although I still think the GOOD xp groups are going to be based around one of each archetype and then 2 other "whatevers" Also, its my experience, so far in splitpaw, that my 2 hander is just fine for soloing... <span><blockquote><hr>TheGreatStoney wrote: <p>But mostly im wondering if the T5 fabled items are going to be inferior to the T6 legendary weapons. Im thinking the T5 fabled are going to be close in comparison, but im not sure which is going to be better. </p> <hr></blockquote>If they follow the current trend, T5 fabled items will be better than T6 legendary items until about level 55, where they'll even out in the case of mitigation, and even then, as seen based on T3 vs T4 vs T5, some of the stats will be better on the lower tier fabled.</span> </span><div></div>

TheGreatStoney
06-23-2005, 08:47 PM
<P>In raids, other paladins have been using there 2 hand prismatic, and some of the other ones have been using ebbc. Yet i have been able to out dps them every fight with the sharlian maul. We have comparable gear and have been in the same group makeup.  Im usually right up there with the Wizards, Warlocks and bezerkers.  Our guild has looted about 3 sharlian mauls, and me and one of the beserkers use it all the time and find ourselves at the top of the dps list. When i have the GEBS, manastone, and clarity on me power isnt an issue. I find myself having to pace my dps because when the mob hits around 25%, I tend to get aggro and die <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I ended up replacing my blood fire with the 1 hand prismatic, and i think it was the best choice ever. </P> <P>So far while soloing and grouping, i find that i have alot less more problems with the 1 hand prismatic than i did with the screaming mace. Personally i find the screaming mace unreliable while soloing group encounters. I know the prismatic will always give me a constant feed of extra power. </P> <P>It comes down to what you want to do. If you want to tank, The 1 hand prismatic is best hands down, with the screaming mace behind it. With the combat changes coming up, paladins are going to get there chance at tanking. Most likely our dps is going to be tuned down a little bit.</P> <DIV>I would love to know where "Y'Narme, the Cursed THexian Hammer" drops so i could play around with it. I've never seen it before so im not sure of what it is capable of dishing out.</DIV>

FrozenEnzyme
06-23-2005, 09:22 PM
<span><blockquote><hr>TheGreatStoney wrote:<div></div> <p>In raids, other paladins have been using there 2 hand prismatic, and some of the other ones have been using ebbc. Yet i have been able to out dps them every fight with the sharlian maul.<span><span>  We have comparable gear and have been in the same group makeup.  Im usually right up there with the Wizards, Warlocks and bezerkers.  Our guild has looted about 3 sharlian mauls, and me and one of the beserkers use it all the time and find ourselves at the top of the dps list.</span></span> </p><hr></blockquote>First of all, most raid mobs are immune to one type of damage, so you have to use SOMETHING on those immune to crushing mobs... Second of all, spell rankings, and how you pace your attacks also affects your DPS, obviously if you're doing more damage with a weapon as weak as a sharlian maul than someone with a far superior weapon, something is wrong with that other person. Given a paladin of the same skill rankings using a sharlian maul vs the prismatic greatsword (and both mobs have equal resistance to both types of weapons), the one with the prismatic WILL do more damage, it has a shorter delay, a higher base damage and a higher damage rating, better stat increases, and a better effect, (Archlich is the perfect example mob). I was getting regular hits of 300+ last night on the Archlich with my prismatic greatsword. Third, if your berserker is struggling to stay at the top of the DPS list, something is wrong, I know for a fact that the berserkers I know struggle to make sure they don't steal aggro, and have to throttle their DPS insanely <span><blockquote><hr>TheGreatStoney wrote:<div></div> <p>When i have the GEBS, manastone, and clarity on me power isnt an issue. I find myself having to pace my dps because when the mob hits around 25%, I tend to get aggro and die <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote>I've only found myself short on power on raids when I'm healing, warding and nuking as they come up, The regen isn't needed, but its nice when you're using all of your abilities. If you're stealing aggro that issue is with your guardian, the abilities you ARE using, or you not holding back enough (and if you have a weapon like the prismatic greatsword, you need to hold back in a lot of situations) <span><blockquote><hr>TheGreatStoney wrote:<div></div> <p>I ended up replacing my blood fire with the 1 hand prismatic, and i think it was the best choice ever. </p><hr></blockquote>I think I said before I replaced Blood Fire with a Soul Harvester, I can outdamage someone using a sharlian maul with it. <span><blockquote><hr>TheGreatStoney wrote:<div></div><p>So far while soloing and grouping, i find that i have alot less more problems with the 1 hand prismatic than i did with the screaming mace. Personally i find the screaming mace unreliable while soloing group encounters. I know the prismatic will always give me a constant feed of extra power. </p><hr></blockquote>I never had problems soloing or grouping even without a screaming mace or prismatic. <span> <span><blockquote><hr>TheGreatStoney wrote: <div></div><div>I would love to know where "Y'Narme, the Cursed THexian Hammer" drops so i could play around with it. I've never seen it before so im not sure of what it is capable of dishing out.</div><hr></blockquote>Its a very rare fabled drop in Nek Castle 2.0 off of the hallway mobs. Stats are +11int +12wis +11agi +11str +70health +65power 2.0 delay base damage is 28-83, damage rating 55.1, effect is 9% chance to lower DPS of the opponent by 17-20%. And yes, I've outdamaged a berserker using a sharlian maul with it. Before they nerfed Darathar to let slashing weapons hit him decently, it was my Darathar whacking stick.</span> </span></span></span></span></span><div></div>

Auron
06-23-2005, 09:25 PM
i like the 1 handed slasher, reason being is you can farm the CL epic and easily get everyone who wants one a royal great flail, arent to many 2 handed slashers out there worth a [expletive ninja'd by Faarbot] but if you have crushing there are very few mobs you cant hit with that, now why not get 1hb ... because there are a ton of fantastic fabled 1hb items out there that blow away the prismatic, and fabled 1hs are few and far between from what ive seen.  imo

FrozenEnzyme
06-23-2005, 09:47 PM
I've seen twice as many fabled 1 handed slashers than 2 handers Just to name a few fabled 1 handed slashers: Ancient Combine Longsword Pristine forged rubicite Scaled Scimitar Soul Harvester Dragon Nail (from Spirits of the Lost) Axe of Misery I don't know about you, but "farming the cl epic to get everyone a royal great flail" is a good idea, but doesn't quite work. The master drop rate for that zone in my experience has been brutal, and of the countless times I've been there, I've seen the flail drop once. <div></div>

Goejun
06-24-2005, 07:18 PM
<DIV>I always prefer 1H weapon+shield because:</DIV> <DIV> </DIV> <DIV>- The cumulative bonus of wearing 2 objects is better than one (2 procs, more stats buff...)</DIV> <DIV>- When you miss whith a 1H weapon its less important than when u miss with a 2H weapon because those 1H hit faster and more often (the miss is disolved statisticaly)</DIV> <DIV>- 1H weapon hit so much faster that it gives u more proc chances</DIV> <DIV>- Having a shield improves what we do the best: tanking</DIV> <DIV> </DIV>

djhbeek
06-24-2005, 07:29 PM
- 1H weapon hit so much faster that it gives u more proc chances I believe I have seen a dev post that proc chance is evaluated over a period of time so that weapon delay/haste effects doesn't actually affect the number of times a wep procs ... I could be wrong on that, it's just my recollection of a post from several months ago. <div></div>

WAPCE
06-24-2005, 08:50 PM
<blockquote><hr>djhbeek wrote:- 1H weapon hit so much faster that it gives u more proc chances I believe I have seen a dev post that proc chance is evaluated over a period of time so that weapon delay/haste effects doesn't actually affect the number of times a wep procs ... I could be wrong on that, it's just my recollection of a post from several months ago. <div></div><hr></blockquote>Correct, a weapon proc chance is evaluated over a 3-second period in which you make a hit, not every swing.

Bron
06-24-2005, 11:55 PM
As an SK, I went with the 2-hander, though at the time it was a very tough choice.  One thing to remember about using the 1-hander while main tanking, there's a pretty good number of slash immune raid mobs in the game.  There are some I use a slasher for (Borxx, Overlord, Drayek, etc.), however, it seems there are more slash immune mobs than crush immune (at least before they turned Darathar into a [Removed for Content]). <div></div>

Kherval
07-04-2005, 09:03 PM
<DIV>It's now come time for me to start thinking about my choice for prismatic blades, and I think I've decided on a 1-hander.  There were a few points mentioned here that turned me to that side.  Most importantly, the constant power regen versus the Screaming Mace, and the stat bonuses.  Also, there's the fact that when I'm raiding, power is almost never an issue, and I don't think that the improvement over EBBC is significant enough to warrant me replacing it right now.  Another reason is that I think 1-hand slashing is the last slot that I'll be able to fill adequately.  With Screaming Mace as 1-hand crushing, EBBC as 2-hand slashing, and Royal Great Flail as 2-hand Crushing, the best slot for the prismatic is 1-hand slashing I think.</DIV> <DIV> </DIV> <DIV>Also, a few random things...</DIV> <DIV> </DIV> <DIV>Has anyone tried taking the scepter?  I'm just wondering if paladins can take this and have it work as an adequate crushing weapon.  I doubt I'd ever take it, but it could be kind of neat for a casting-oriented paladin.</DIV> <DIV> </DIV> <DIV>Finally, for those people who were discussing their highest magic hit being listed at 690, I think I have an explanation.  Chances are, it's your Manastone that's doing that damage, and they count that as your highest hit, even though it's on yourself.</DIV> <DIV> </DIV> <DIV>edit: One more thing... I think that when (read: if) the big combat change comes through, paladins will be thrust into a much more defensive role, and will be used a lot more as MT's, so it wouldn't hurt to have a 1-hander for that situation.</DIV><p>Message Edited by Khervalin on <span class=date_text>07-04-2005</span> <span class=time_text>10:13 AM</span>

yzyh
07-05-2005, 05:32 AM
<BR> <BLOCKQUOTE> <HR> Goejun wrote:<BR> <DIV>I always prefer 1H weapon+shield because:</DIV> <DIV> </DIV> <DIV>- The cumulative bonus of wearing 2 objects is better than one (2 procs, more stats buff...)</DIV> <DIV>- When you miss whith a 1H weapon its less important than when u miss with a 2H weapon because those 1H hit faster and more often (the miss is disolved statisticaly)</DIV> <DIV>- 1H weapon hit so much faster that it gives u more proc chances</DIV> <DIV>- Having a shield improves what we do the best: tanking</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>thats cummon bul[expletive ninja'd by Faarbot] belive that missing with  a 2hander is worst then missing with a 1hander. But that is bull[expletive ninja'd by Faarbot] since hittin with a 1hander is weaker then hitting with a 2hander. Its liek saying to soemoen to know dual weild bcuz they will miss more often.</P> <P> </P> <P>Also your wrong about your difinition of procing chances. delay of weapons have nothing to do with proc rate so even hast have no effect on yor chanc to proc. Proc 1 have X% chance to proc over 1min thats how it is working. They made it working like that to not make 2hander useless.</P> <P>Also using 1hander + Shield for betther stats is not that usefull in a raid for a paladin. Since you will probably never tank you will help your raid  betther if your using a good 2hander for more DPS.</P>

Yrield
07-05-2005, 08:23 AM
<span><blockquote><hr>yzyh wrote: <blockquote> <hr> Goejun wrote: <div>I always prefer 1H weapon+shield because:</div> <div> </div> <div>- The cumulative bonus of wearing 2 objects is better than one (2 procs, more stats buff...)</div> <div>- When you miss whith a 1H weapon its less important than when u miss with a 2H weapon because those 1H hit faster and more often (the miss is disolved statisticaly)</div> <div>- 1H weapon hit so much faster that it gives u more proc chances</div> <div>- Having a shield improves what we do the best: tanking</div> <div> </div> <hr> </blockquote> <p>thats cummon bul[expletive ninja'd by Faarbot] belive that missing with  a 2hander is worst then missing with a 1hander. But that is bull[expletive ninja'd by Faarbot] since hittin with a 1hander is weaker then hitting with a 2hander. Its liek saying to soemoen to know dual weild bcuz they will miss more often.</p> <p> <font color="#ff0000">Well without haste, the dps from a 1hander is more consistant than 2hander, if you are in front of the mob (read: tanking) because of parry,block and miss, when you are behind you can only miss, mob cant parry or block. With haste at some point the effect is nullified because the 2hander will as fast as the 1hander... that been said, you dont tank with a 2handers, easy enough </font></p> <p>Also your wrong about your difinition of procing chances. delay of weapons have nothing to do with proc rate so even hast have no effect on yor chanc to proc. Proc 1 have X% chance to proc over 1min thats how it is working. They made it working like that to not make 2hander useless. </p> <p><font color="#ff0000">The real way to calculate proc is: </font><font color="#ff0000">(Weapon Delay / 3 Second Delay) X % proc Rate =  Actual % proc. Rate</font></p> <p>Also using 1hander + Shield for betther stats is not that usefull in a raid for a paladin. Since you will probably never tank you will help your raid  betther if your using a good 2hander for more DPS.</p><font color="#ff0000">I tank like many others pally out there...</font><hr></blockquote>I will pick the 1hander when im done with the quest <span>:smileyhappy:</span></span><div></div>

Talbot
07-05-2005, 12:14 PM
<DIV>IMHO, Royal Great flail is a POS.  It's swing is so slow it makes it almost worthless.</DIV> <DIV> </DIV> <DIV>Volcanic Forged Warhammer<BR>Str +32, Agi +28, Wisdom +8, Int +4 <BR>Power +45, Health +56, Heat +80</DIV> <DIV>10% proc to stun</DIV> <DIV> </DIV> <DIV>Is a much better choice, reason being.  In the off tank role, you are not just there for damage.  You are there as assitance.  The stun is could mean life or death of the MT.  On numerous raids, the proc to stun has outwieghed the small proc of the great flail.  Especially, Splitpaw.  For those that haven't done the splitpaw epic x2 instance.  There are Slews of mobs constantly swarming.  With our 4 AOE's, the stun proc was going off everywhere.  Thus lowering the total amount of damage the MT took.  </DIV> <DIV>And I will add, On the zek instance, I was about 200 points behind and assasin in dps.  Our AOE's, are often over looked.  At adept 3 you can seriously, pump out some dps.  SOE, is going the route of having to work as a team in order to handle epic mobs.  I.e. use your brain, make plans, and coordinate.  I.e.  It is not JUST about dps anymore.  </DIV> <DIV> </DIV> <DIV>As far as any paladin using screaming mace for other than soloing, You put your groups at great peril with that weapon.  The detaunt effect does more damage than good to your team.  When you have well equiped mages, one proc could very well mean the wipe of an entire group or raid.  </DIV> <DIV> </DIV> <DIV>Prismatic for a paladin is a no brainer, longsword.  Even if a few of the mobs are resistant to slash.  There are numerous other 1h crush that make up for it.  And procs are agreat bonus, but overlooking certain weaps because they don't have a proc is a bad idea.  Namely, Right now I can't remember the name of my 1h crush, but it adds 550 to disease resist.  I am sure there are many more weaps that have bonuses similare to those.  Looking at the path SOE is taking, a paldin will rather have those resists over anything else as resists will become a more sought after item for tanks.  </DIV> <DIV> </DIV> <DIV>But normally in raids when off tanking I an using the volcanic warhammer.  It swing at a 2.0 speed and I rarely run out of power except zek instance.  :-p  Our AOE's our power drainers.  Personally, I would like to get a hold of a couple of good 1h stunners.  When you add blessed rush and our shield bashes with the procing stun.  You could significantly lower the amount of damage you take and our your MT.</DIV> <DIV> </DIV> <DIV>The fact of the matter, dps is needed.  Leave that to the classes that do it best.  </DIV>

djhbeek
07-05-2005, 05:40 PM
stun procs no longer work on epics if i remember ... <div></div>

Knesh
07-05-2005, 05:50 PM
<div></div>The first thing we need to do as paladins to evaluate which is better 1hs vs 2hs is to compare them to the next 2 best 1hs and 2hs in the game - Since we can all agree that the next best 1hs/c in the game is the SM and I am not entirely sure which is the 2hs/c best. Then get an idea for which is your pref. I would take this into account though. Paladins were never maded for pure tanking abilities thats why we have the class guardians. They are supposed to be MT. With the classes on the verge of being rebalaned you can rest assure paladins will not be main tanking a lot of epic encounters, if they are that will be a little weird. Paladins had our place in EQ1 well. We had buffs that stacked well with cleric series and we added great DPS with our Epic weapons no other class had at the time, Soulfie and, Fiery Avenger when it was released. Paladins in EQ2 are not as defined as their eq 1 cousins. I believe when the time comes and SOE releases the rebalancing, you will find paladins will be better suited in a raid environment to use a 2hs/c weapon opposed to a 1hs/c weapon. 1hs/c is more for tanking the day to day stuff and to solo. At the end of the day a dragon quadding you and AoEing you a shield really wont do you much good, but that 2hs/c hitting away in the 100's as opposed to the 1hs/c might be the difference maker between a dead mob and a wipe. Does anyone agree? Disagree? Veteran EQ1 Player. Knesh Corrected for typo <div></div><p>Message Edited by Knesh on <span class=date_text>07-05-2005</span> <span class=time_text>06:52 AM</span>

Talbot
07-05-2005, 06:27 PM
<P><SPAN>Knesh,  You are incorrect.  Sure if the mob requires nothing but pure dps.  But how about mobs that you HAVE to keep their total number of attacks to a minimum.  I.e. Stuns.  With a few mages and a few tanks all stunning a mob, you will find the mt takes a whole lot less damage.  where does this come into play?   Zek instance a perfect example.  As the mob beats on the MT his armor takes damage.  THe more hits that get through the more damage he takes.  So, the more stuns that go into effect the less damage occurs.</SPAN></P> <P><SPAN>The warhammer, sure the stun proc doesn't work on THE named part of the encounter, but how about adds?  THey sure do work on the adds.</SPAN></P> <P><SPAN>Personally, I don't care about eq1.  This is eq2.  The devs have stated, Paladins are the DEFENSIVE hybrid tank and should be able to mt raids similar to guardians.  Just do so in a different manner.  The combat changes in which are coming are show the specific intent devs have for paladins.  Do I feel Paladins should be able to tank anything?  No.  Do I feel a Guardian should be able to tank anything?  No.  </SPAN></P> <P><SPAN>If you choose to say, that a group should not be able to choose between 2 possibles for MTing, then you are limiting possible solutions to problems in effect dumbing down the system further.  No class should be the end all be all at everything.  Assisins shouldn't be the ONLY dpser.   THe variety of class types means certain classes will be better suited for certain encounters.  I have a view that many might not agree with.  Namely, mobs that hit slow and hard in physical damage should go to guardians.  Mobs that hit hard in magically attacks should go paladins.  Epics that have a slew of mobs an evade type tank should be the prime tanker.  If you do not have the above, it promotes stagnation of the game.  Splitpaw was an awesome step in the right direction for SOE.  The epic encounters so far in the x2 instance were very well thought out.  One single tank can't do the instance.  </SPAN></P> <P><SPAN>So essentially, saying we should just settle for something we are not is out of the question.  Paladins are very good tanks.  THe main problem is our power consumption, our ability to peel mobs, and our wards being basically worthless due to mitigation not being counted.  MANY of these are already part of the combat system revamp.</SPAN></P> <P><SPAN></SPAN> </P>

djhbeek
07-05-2005, 06:31 PM
<div></div>ok ... now I know the raids you are talking about, since you mention x2s ... on most x4 raids the adds are epic as well, so for instance Kra'thuk spans like 7 adds at a time, and you wont be able to stun any of them either.  Using stun procs in raids is something that works for only a handful of raids ... and come to think of it ... I DONT think Zek is one of them ... those adds are epics, aren't they? <div></div><p>Message Edited by djhbeek on <span class=date_text>07-05-2005</span> <span class=time_text>10:32 AM</span>

yzyh
07-05-2005, 06:57 PM
<BLOCKQUOTE><SPAN> <BLOCKQUOTE> <BLOCKQUOTE> <FONT color=#ff0000>Well without haste, the dps from a 1hander is more consistant than 2hander, if you are in front of the mob (read: tanking) because of parry,block and miss, when you are behind you can only miss, mob cant parry or block. With haste at some point the effect is nullified because the 2hander will as fast as the 1hander... that been said, you dont tank with a 2handers, easy enough<BR></FONT></BLOCKQUOTE> <P>That is true. But its not worst to miss with a 2hander then with a 1hander. Maybe you'll do less dps on this mobs. But you will do way more dmg on the second one. Also if the mobs last around 1min or more b4 duying. The dps with  2hander will start to be consistant too.</P> <P><FONT color=#ff0000>I tank like many others pally out there..</FONT><BR></P> <P>In raids ? You do tank ? its maye true I am not that high to do raid in EQ2. But why do I aleayse see paladin crying about their inhability to off tank in raids ? If pally really tank in raids. I' will be happy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <HR> </BLOCKQUOTE>I will pick the 1hander when im done with the quest <SPAN>:smileyhappy:</SPAN><BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Myself I will pick 2hander. But its only bcuz I do like the look of a 2hander.</DIV>

Knesh
07-05-2005, 07:20 PM
I would have to agree with DJHbeek here, I dont know of many epic x4, x2 encounters that are stunnable. He is correct none of the adds from Kra'Thuk are stunnable so thats useless. Talbot - people need role's. What your saying is that everyone should do everything... Or everyone should be able to do something different per encounter.... Thats utter stupidity.  Rogues = dps! Monks = dps. Thats their job! They do damage. Beserkers do damage, guardians are great at taking damage. To say a rogue should be a good tank too on certain encounters is [expletive ninja'd by Faarbot]. Everyone should have a roll they do well in. You obviously want every class to be the same. Why not just let mages tank too! Paladins need a roll in this game, IMO they sorta have one. We do ok damage and can tank for a short period of time if we need to. We should not be the roll end lvl guilds goto for pure tanking. Please tell me anywhere in writing where SOE wanted paladins to be pure tanking class. 1) I have never in all my life seen a paladin in any RPG game be a MT.... Thats what warriors do. Period. EOD. If you want to be a MT play a MT class because a Paladin is not it. Do I give credit to the Paladin class in EQ2 as a great tanker, absolutely. Do I agree they should be as good of a tanker as a guardian? HECK NO! If a raid leader wants me to MT before a guardian IMO something is wrong. If a guardian can't do what he does best "tank" then whats his role? Everyone needs class defining skills, not the same skills with different names on them. Before you speak about what you want from your Paladin toon, I suggest to you - bring into account the other 20 classes you have in EQ2, find out what they are complaining about and then voice your opinion. I can 99.9% guarantee the rebalance SOE is putting together is going to be a lot like how the roles are in EQ1. Personally I dont care if you could care less about EQ1. The fact is the class balance in EQ1 is a whole lot better than in EQ2 at the moment and it would do them good to re-evaluate their stance based on a game they developed and cont to be a part of and that has surived this long and is still very much popular. Do I want EQ2 to be exactly like EQ1 with better graphics no I think they are doing a great thing in EQ2 and they may not be using EQ1 as a stance for class balancing, but I trust SOE in developing a game like this correcting mistakes they now see in the game world - and paladins as a alt or primary MT is not a vision SOE had. I have read comments from Moorgard about making a character play more to "how that person plays their toon" rather than what the toon can do by itself, which IMO is a great idea and it would be possible for a player playing a Paladin is a MT because he plays his class better than a guardian, but a guardian at the top of his game and a paladin at the top of his game well. My hats off to a better tank in the guardian than the Paladin. Flame on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Veteran EQ1 Player Knesh <div></div>

djhbeek
07-05-2005, 07:51 PM
agree completely ... Pallies *should* be able to tank, and we *can* ... if agro goes screwy, I tank adds on raids some times.  But when agro gets back to normal I hand it back to whoever is supposed to be off-tanking so I can go back to healing/rezing/ or just dps'ing if all is going well.  The thing I love about Pally is that your role actually changes depending on what happens in a raid. <div></div>

Knesh
07-05-2005, 08:29 PM
Agree completely djhbeek. Thats why I am a Paladin because our role can change as events change in game... Makes for an interesting toon. <div></div>

yzyh
07-05-2005, 08:49 PM
<P>Same here. Paladin are a great class in EQ2. Far betther then paladin in EQ1 IMO. We can main tank ood in any group. And I don,t care if a SK, Guardian or a zerker join us. I go on supporter role. I can buff him good. And I prevented many group whipe with my heals. Also ward are very good. everytime that I am full of power I can ward the tank  so my power regen back to full once the mobs are pulled. Paladin are a part of the best EXP group IMO.</P>

Talbot
07-06-2005, 10:17 AM
<DIV>Knesh,</DIV> <DIV> </DIV> <DIV>Firstly, please use paragraphs.</DIV> <DIV> </DIV> <DIV>Secondly, where did I say a rogue should be able to tank?  Where did I say a mage should be able to tank?  Where did I say a priest should be able to tank?  Never did any of those thoughts cross my mind.  What I did say,  Different tanks would be better at tanking in certain situations.  I.e. Fast attacking mobs i.e. more swings per second but less damage per swing should be tanked better by brawler classes.  The thought process behind this, thier mitigation sucks so they rely on their evades to counter the mas damage.  How many mobs in game currently operat in this manner?  Like say a epic mob that puts out 100 swing per second?  No where.  Now about hybrid tank such as paladins and sks.  Since they utilize magic they should be more resilieant to magic damage.  Not JUST there main focus divine.  How many epic really use divine damage?  Guardians should be tank on high single attack mobs where hps count.  Not everything.</DIV> <DIV> </DIV> <DIV>I think this was the original thought process behind the different styles of tanks.  But were the mobs implimented that used this baseline?  Nope.  Lets just add wrath of fury in various shaped effects(pb AE, WA AE, Cone AE).</DIV> <DIV> </DIV> <DIV>I never said each tank and class should have their key focus.  As a pally we get a couple of benifical spells that we can beef up a guardian with while we are in off tank role.  Are theses skills actually worth our lower defense level and abilities?  Nope.  Many other classes have buff 10 times better than our and you will rarely see a paladin in a MT group, unless the paladin is the mt.</DIV> <DIV> </DIV> <DIV>You say I want all classes to be the same, you are just grabbing a common catch phrase and running with it. </DIV> <DIV> </DIV> <DIV>And FYI, as of about 2 hours ago, krathunk and his adds are indeed affected by our shield base and blessed rush.  Our first run against him.  I went 2h and just focusing on dps.  We wiped.  Our second run, I used shield and 1h.  Using those lovely little stuns decreased krathunk from the 1800 dps he was pushing to 1000.  Is this a bug?  No idea.  But it did indeed decrease the over all damage out MT was taking.  I used combat stats.  THe point here,  You are quick to say something doesn't work but don't really have a clue.  Blind bash, Encounter shield bash light up the mobs like christmas trees in epic encounters.  I use it daily on epic encounters.  Not just for the stun effect but also the agression it creates for peeling mobs.  Granted the stun doesn't last long, but seconds count in DAMAGE PER SECOND. </DIV> <DIV> </DIV> <DIV>But if you insist on making this into a flame fest, we can go at it all day.  But I would highly suggest you take a few reading and comprehension lessons.  Because obviously, by the words you were putting in my mouth you have an inability to think beyond your nose. </DIV>

Darki
07-06-2005, 10:42 AM
<div></div><div></div><div></div><div></div>I chose the prismatic longsword.  I already had a Fabled 2HS ( <a href="http://eq2images.station.sony.com/itemicons/1/1/9/11185149454419.gif" target="_blank">Cruel Executioner</a> ) with the same damage rating as the prismatic great sword and the longsword's 47ish damage rating was a much needed upgrade from Blood Fire's 33ish damage rating.<p>Message Edited by Darkith on <span class=date_text>07-05-2005</span> <span class=time_text>11:45 PM</span>

Knesh
07-06-2005, 05:11 PM
Hey Talbot, you don't know me so please dont tell me how to write. I write without periods and commas if I want too. 2nd please dont insult me. I never insulted you. I am specifically talking about your comments made about IN GAME stuff. You had to make it personal. Like many on this board seem to want to do. I won't go their with you, because I don't know you and frankly I am to old to care. Maybe your new to RPG's. Who knows... When a brawler becomes a MT in any raid situation their is a problem.... Can you not see that? I understand what you are saying, I understand the type of game you think this is. Maybe SOE had/has a vision to have epic encounters work with different classes in a MT role, I don't know. Presently speaking the game doesnt have that. Theirfore Guardians are still the best role to play a MT. I remember seeing patch notes stating epic encounters could no longer be stunable - maybe my eyes are too old. Maybe they ninja removed it or never implented it, who knows! Paladins are great as an off-tank role which is where I always wanted my paladin to be along with many others. 1) I never said you said rogues should tank - it was.... sarcasm. 2) How about we agree to disagree and drop it because frankly this is off topic. So Ill see you rebuttals in another thread one day. Lat8r! Veteran EQ1 Player Knesh <div></div>

djhbeek
07-06-2005, 05:58 PM
<span><blockquote><hr>Talbot wrote:<div></div> <div>Knesh,</div> <div> </div><div>And FYI, as of about 2 hours ago, krathunk and his adds are indeed affected by our shield base and blessed rush.  Our first run against him.  I went 2h and just focusing on dps.  We wiped.  Our second run, I used shield and 1h.  Using those lovely little stuns decreased krathunk from the 1800 dps he was pushing to 1000.  Is this a bug?  No idea.  But it did indeed decrease the over all damage out MT was taking.  I used combat stats.  THe point here,  You are quick to say something doesn't work but don't really have a clue.  Blind bash, Encounter shield bash light up the mobs like christmas trees in epic encounters.  I use it daily on epic encounters.  Not just for the stun effect but also the agression it creates for peeling mobs.  Granted the stun doesn't last long, but seconds count in DAMAGE PER SECOND. </div> <div> </div><hr></blockquote>The post I was refering to mentioned stun PROCS on weps, not CAs.  Stun procs on weps were specifically nerfed (it's in the patch notes).</span><div></div>

Saint56
07-07-2005, 01:01 AM
As a lvl 50 pally on befallen with a nice raiding guild, i chose the 2h. reason being is that during raids i dont have to worry about mting. with the 2h i can assist in dps/heals/rezzes. plus, imo, the 2h allows me to use less mana seeing how each regular attack hits for aproximately 150+ each time. hahaha plus everyone has the [expletive ninja'd by Faarbot] 1h, i wanted to be different. u should see how many ppl ask u to link the 2h, makes u feel important lol. theres my 2 cents

TooSwi
07-11-2005, 11:39 AM
1H.  You aren't losing that much DPS by using the 1H, plus you can equip Zalak's kite shield.  That opens up Curageous Dash (for stun and interrupt on epic mobs) as well as additional str boost and level boost on spells.  RGF fills all the roles that are required of a 2H, though I find Archaic Battle Hammer and Zalak's kite sheild to be better. <div></div>

Moonreft
07-11-2005, 11:31 PM
I picked 1hander cause of the combat change thats coming up in a few, tanks are going to need shields to tank effectively. I havent finished SM but have been working on it off and one fore several months now.

Knesh
07-11-2005, 11:47 PM
<span><blockquote><hr>Moonreft wrote:I picked 1hander cause of the combat change thats coming up in a few, tanks are going to need shields to tank effectively. I havent finished SM but have been working on it off and one fore several months now. <div></div><hr></blockquote>And you know this how?</span><div></div>

Walnu
07-11-2005, 11:47 PM
If you are in a top raiding guild you pick the 2hander...those that are in them know why.  If you are in a guild that is more casual then you have the option to pick a 1hander if you want.  Personally, almost everyday, I get tells from people saying they wish they had picked the 2hander like me.   And as far as RGF being a PoS....I get 275 dps with it so....well there you go. <div></div>