View Full Version : Combat changes on TEST (part 3)
Boli32
05-12-2005, 02:22 PM
<div></div><blockquote><div><strong></strong><hr><strong><font color="#ffcc00">*** Combat System Changes ***</font></strong></div><div><strong></strong> </div>- There is now a spell damage bonus based on the difference between the caster's intelligence and the target's wisdom. This works similarly to the bonus applied to melee damage based on the attacker's strength verus the target's agility.- NPC damage tables now more closely match those of players. This will tend to decrease the melee damage of NPCs while increasing their spell damage.- Weapon quality (Handcrafted, Treasured, Legendary, Fabled, or Mythical) is now a greater factor in the damage potential of weapons.<hr></blockquote><b>Disclaimer:</b> This is on <font color="#ffff00">TEST <font color="#ffffff">and is part of the on going changes to the system and will NOT be part of LU#9</font></font><font color="#ffffff"></font>Just thought I'll open the floor to Pallys in here, looks like high wisdom fighters like ourslves will suffer less damage against spell casting mobs. Personally I really like the way the devs are taking this - they could have made usthe high mitigation / low avoidance tanks just like guardians but since on average Crusader have higher wisdom than warriors / monks on average we will take less damage from spells - not MUCH of a difference but a difference nevertheless.<div></div><div></div>
<P>Boli I like this change for our profession as well as our caster friends <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Thanks,<BR>Kalen</P>
prisoner
05-13-2005, 10:38 AM
<DIV>Also being able to buff wisdom with 2 spells is nice as well, to give the group a little more spell protection <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Maybe they have something in store for us afterall <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>17</DIV>
AlleySpa
05-13-2005, 12:42 PM
I alway's thought it should be that way while the warriors have the higher physical mitigation we should have higher spell avoidance/mitigation. I think this would definitely be beneficial, and if they did it in a way that was actually noticeable our wis buffs could give us a definite edge versus higher end mobs who are primarily casters. Who knows maybe a crusader will actually be a better choice for certain raid mobs in the future with some aggro fixes of course, oh well we can hope <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
RiotActer
05-13-2005, 02:49 PM
Wonder if this will decrease our casting damage / landing chance. (Spells like Refusal of Grace) I know I'm a pretty stupid pally with only 49ish INT, but I have well over 100 WIS. <DIV> </DIV> <DIV> </DIV>
Titali
05-14-2005, 02:48 AM
<DIV>thats true riot, but the int on my greaves/helm/shield will actually go to use now. and spells like divine vengence that lowers and enemy's wisdom (not by much) will have some benefit to us at least.</DIV>
Oakbr
05-14-2005, 03:34 AM
<P>Farghus sez:</P> <P> </P> <P>Dat not sound too gud for da trollies. Mees not dat wise. Mees Strong and Tuff. Tinking make mees head all hurty.</P>
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