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View Full Version : Pally or sk?


ins4nity11
05-05-2005, 04:17 AM
<DIV><FONT color=#0033ff>I already made this thread in the sk forum, and belive it or not, almost all of the people said to go with sk, didnt see that coming.... /sarcasm.</FONT></DIV> <DIV><FONT color=#0033ff></FONT> </DIV> <DIV><FONT color=#0033ff>Anyways, I just wanted to hear both sides of it.  I want to know who is better as a tank, i dont care about soloability, I have a bruiser for that.  I hear that sks' do more damage, and pallys' are more defensive.  Just wanted to hear everyone's opinion, thx.</FONT></DIV>

Platfing
05-05-2005, 04:27 AM
<BR> <BLOCKQUOTE> <HR> ins4nity11 wrote:<BR> <DIV><FONT color=#0033ff>I already made this thread in the sk forum, and belive it or not, almost all of the people said to go with sk, didnt see that coming.... /sarcasm.</FONT></DIV> <DIV><FONT color=#0033ff></FONT> </DIV> <DIV><FONT color=#0033ff>Anyways, I just wanted to hear both sides of it.  I want to know who is better as a tank, i dont care about soloability, I have a bruiser for that.  I hear that sks' do more damage, and pallys' are more defensive.  Just wanted to hear everyone's opinion, thx.</FONT></DIV><BR> <HR> </BLOCKQUOTE><BR>Regarding damage, what you stated is how it was *supposed* to be, and how many assume it is, but parsers of high-level PAL vs SK show something completely different. :smileywink:

Caud
05-05-2005, 08:31 AM
My impression is they hold agro better and we last longer because of wards/self heals etc.  I dont know how effective their life taps are though.  Agro is pretty broken atm so I would think they technically edge a pally out as mt right now, at the same time it sounds like they will be less defensive with the coming patches which could mean anything. <div></div>

Seolta
05-06-2005, 01:41 PM
<P>You should really hold off deciding till the combat changes go live.</P> <P>Till then it wouldn't hurt to make one of each class and just test em out abit.</P> <P>As it stands now, SK's are slightly more offensive and better at soloing whereas Paly's are slightly more defensive. Aggro sucks for everyone in that Crusaders simply have to work much harder than Guardians to keep a similar level of aggro (but yes it can be done).</P> <P>The upcoming changes will *allegedly* follow the same path, but will advance the differentiation a little farther.</P> <P>p.s. Our lifetaps work quite nicely over time (since they are procs AND do dmg to the target as well as self healing)</P>

SanJ
05-06-2005, 05:30 PM
<P>It might prove difficult to adaquately test both Paladins and Shadow Knights starting from scrath prior to the combat revamp.  Both professions are virtually identical through the first 20 levels which might require time to achieve as you'll have to build 40 levels of two characters before you notice much difference.</P> <P>I would recommend visiting <A href="http://eq2.ogaming.com" target=_blank>http://eq2.ogaming.com</A> and comparing skills/abilities/spells of each profession to determine which fits your play style best.  Both professions have pros and an equal number of cons, but both are good tanks and have a lot to offer.</P> <P>Thanks,<BR>Kalen</P>

Boli32
05-06-2005, 06:24 PM
In the end it really comes down to: Do you want to be "eeeeevil" or "goody-two-shoes" - one side gets more suupporting spells (such as heals) and the other gets more evil and slimy spells (disease). <div></div>

Collaud
05-06-2005, 09:02 PM
<BR> <BLOCKQUOTE> <HR> Seolta wrote:<BR> <P>As it stands now, SK's are slightly more offensive and better at soloing whereas Paly's are slightly more defensive. </P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I hope SK soloing gets better because my 24 SK can't solo nearly as well as my 24 Paladin could.  Both characters had identical equipment and their spells/arts were upgraded to similar levels.</DIV>

ins4nity11
05-07-2005, 02:31 AM
<DIV><FONT color=#0033ff>Ok, dwarf pally it is.  Thx for all the input guys.</FONT></DIV>