View Full Version : anyone else finding it hard to manage aggro lately?
daaarkfi
01-12-2005, 09:31 PM
<DIV>im a 32 paladin, i didnt play for about a week starting before that big patch and now im playin again. last night grouping with my guild in zek, i could not hold aggro at all. i pretty much have all the nicest stuff, and im pretty sure im playin my character right. before i would always pull with a dd or single taunt, hit faithful zeal, ae taunt, divine inspiration, hit with oath strike for some damage, and go again. this would always hold aggro and i would never ever have a problem. i thought at first when i wasnt with guild it was just someone not assissting, but then when i got in the guild group i knew it was me. all my taunts and skills are adept 1 or higher. i tried buffing to build aggro, healing, and of course taunting. we moved on to runnyeye where it was even worse. in runnyeye i tried the same thing as before, but instead of using other combat arts i just taunted and used oath strike. in cases where i could use oath strike sometimes they would come to me sometimes they wouldnt. but they would never come just from taunting, in one fight for instance, i had about 1500 power, and my taunts are around 30 power, counting regen from the chanter i'd assume i taunted over 50-70 times during the whole fight (yes it was a long long fight) and went oop taunting, only to hold aggro for a very little time, and one at a time. i noticed i only lose it to group mobs, where they come more than 1 at a time.. but isnt that the important one? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> anyone else havin this problem or is it just me?</DIV>
Dyvan
01-12-2005, 10:39 PM
Make sure you are using Shining Beacon instead of Knight's Stance, you should have it at your level I believe. If you are always losing aggro to one person then make sure to Redemption them. The people I tend to lose aggro to (Though not very often) are bards and enchanters that actually keep their 3 minute buffs on everyone. With Shining Beacon/Redemption the problem will most likely go away.
Lemli Wak
01-12-2005, 11:33 PM
<DIV>Thanks for posting this. Lately I have also found it rather difficult to hold aggro. Was doing the EL access recently and encountered the same thing in Nek. Took much grief for it too. A Warden buddy of mine at lvl 25 is able to draw aggro after one regen heal. He also rec'd an upgrade to Regrowth after the update called Te'annara's Coursing Growth that invariably draws aggro after every use - he had to remove from hotkeys. But this is wrong on many levels. </DIV> <DIV> </DIV> <DIV>Typically, after using a ranged DD to pull, I will start the first HO and finish with one of the AE taunts, which are adept 1. This used to hold aggro fine. Not anymore. Any sizeable nukes or heals pulls it off me. It's very frustrating. Thanks again for bringing attention to this - I thought maybe it was just my inexperience. </DIV> <DIV> </DIV> <DIV>Lem 27 Pally - Mistmoore</DIV>
<DIV>Same here...</DIV> <DIV> </DIV> <DIV>Lately, I have trouble holding agro when even Duoing single mobs. I absolutely have to Taunt every single time the Taunt button lights up again. I used to generate enough hate with Wards and an occasional taunt.</DIV> <DIV> </DIV> <DIV>Now, I need to work much harder at it. </DIV> <DIV> </DIV> <DIV>Big groups are mayhem though. Since the AE taunt timer is much longer, when the whole group of bad guys decides to leave me, there is no way to get them all back. When you have to wait 20 seconds to retaunt them all, you are in trouble. If you change targets to single taunt one of them back at a time, you get yelled at for switching targets.</DIV> <DIV> </DIV> <DIV>(As an aside... I actually got called a Noob and yelled at by some kiddie for changing targets so I could LoH on our healer. The fact that I saved the healer and thus our group from a wipout on the Zek boatride was beside the point. I was a Noob for changing off the big mob and thus letting him live longer.)</DIV> <DIV> </DIV> <DIV>I guess they changed something with the Big Patch in how hate is generated.</DIV> <DIV> </DIV> <DIV>Lullo - 26 Pally on Butcherblock</DIV>
Korpo
01-13-2005, 03:07 AM
I'm a 33 pal and my method seems to work pretty well, though not 100%:Make sure you have Shining Beacon on at all times.Buff up with Divine Inspiration before the fight.Hit with the bolt+hate spell that came with the big patch, but any DD spell works pretty well if you picked something else.Smite Prayer (vs. group, the newish taunt vs. singles) when they get within range.Spam the hell out of combat arts, throw a taunt/SP in there every once in a while.Keep in mind that taunts aren't the only way to generate hate, attacking generates it too. If you're just spamming on the taunt keys, you're probably not going to generate enough hate to hold agro with a big nuker in your party. Better to hit the attacks to do damage, and taunt every few turns. The low lvl shield bash stun+hate that we get seems to help quite a bit too, but it's single enemy only.Most importantly, if something does get away from you, just change your focus to that thing, spam your taunts, and unload combat arts on him to try and pull agro off. Unless you're fighting way, way above your lvl nothing should kill even a wizard type in 2-3 hits, plus you generally have a healer or two that can keep him alive for a while. Make sure your party isn't going to panic and scatter just because a wizard took a hit.If you're really, really having problems you can use the ward+hate spell we get, but it eats a lot of power and that can be bad in a long fight. It can also help when someone else gets agro, as when you cast it wards the person that has agro and generates hate for you, keeping them alive longer and getting agro back. You can also bring a ranger along as one of your DPS types, they can do Trick Shot which generates massive hate towards the next person to hit the baddie that was hit with TS. Just make sure your nukers don't have itchy trigger fingers.
Lemli Wak
01-13-2005, 03:12 AM
<BR> <BLOCKQUOTE> <HR> Fletch wrote:<BR> <DIV> </DIV> <DIV>(As an aside... I actually got called a Noob and yelled at by some kiddie for changing targets so I could LoH on our healer. The fact that I saved the healer and thus our group from a wipout on the Zek boatride was beside the point. I was a Noob for changing off the big mob and thus letting him live longer.)</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>Bro, if you were on Mistmoore, I'd swear the same kid yelled at me. Said it was a "skills" issue on my part. I feel your pain. </P> <P>Lem</P> <P><BR> </P>
Kerri
01-13-2005, 04:39 AM
21 Pal, I have only gotten better at holding aggro. Took encounter taunt for training, bought Adept I Inflame and keep the hate mitigation/stealing buff you get at 21 on your healer. /shrug works for me.
pgoelev
01-13-2005, 07:08 AM
<DIV>I'm in the exact same position as the original poster. I noticed it when I logged in after the big patch. My guess is there were intentional ninja changes, which would be bad. Or, it's an unintentional side effect from the new spells.</DIV> <DIV> </DIV> <DIV>At any rate, this situation blows and just puts a lot of unnecessairy grief into the game. I used to be able to hold aggro 99% of the time unless I or a groupmember made a mistake, as it is now it just makes a Paladin look bad.</DIV> <DIV> </DIV> <DIV>On another note: the "rescue" spell, does it actually ever work? I've tried it a number of times now and it didn't do jack. I think that for a spell with such a long timer it should at least be effective and do what is expected from it. :'(</DIV>
froglockpalad
01-13-2005, 11:14 AM
<DIV>yes it has been harder my groups tank was dieing he taunted like 4 times before on mob are healer healed him right before hes about to die and it agroed him and we couldn't get off of him so he died and weall had to run becuase of that <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> also man my adept 1 taunt went back too ap 1 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV>man i'am broke now too lol</DIV>
Darki
01-13-2005, 07:37 PM
<blockquote><hr>Fletch wrote:(As an aside... I actually got called a Noob and yelled at by some kiddie for changing targets so I could LoH on our healer. The fact that I saved the healer and thus our group from a wipout on the Zek boatride was beside the point. I was a Noob for changing off the big mob and thus letting him live longer.)<hr></blockquote>Hahaha, you need to yell back at him to stop assisting like a newb. Sorry, unrealated to the post but people that just select the MT and turn on auto attack annoy me. They need to be instructed on how to setup a macro that does "/assist Name" where "Name" is the MT's name and then told to hit it after combat is initiated and after each mob dies...I know, I know, I'm preaching to the choir, but I digress...
daaarkfi
01-13-2005, 10:07 PM
<DIV>Not glad to hear it, but at least im not the only one with the problem. I tried duo'ing some whites with a healer last night, shoulda been easy, but i lost aggro instantly. :/ we die. im all out of things to try.</DIV>
Oxboy5
01-13-2005, 10:22 PM
<DIV>Agree with Darkith.</DIV> <DIV> </DIV> <DIV>The funny part is when the MT turns to cast-thru peel an aggro'ed mob off YOU, and you're spamming the assist key only to see your own name come up! :smileytongue:</DIV>
AlleySpa
01-13-2005, 10:36 PM
<DIV>Yes I have the same problem with groups doesn't happen all the time but especially in RE with golems and some of the minotaurs this happens and it's not a regular loss of aggro to someone healing or nuking they literally just go where they plz, example was in a group where the mage went afk so he didn't even cast the entire fight, yet I lost two mobs to him and I lost them literally right after an ae taunt, as soon as the first one died they all just took off, one to my healer and the other two to the mage who didn't even cast now could be some kind of coding flaw with certain mobs or just plain intentional either way there's no way around it, when it happens it happens. It's kind of silly to lose aggro to a mage who isn't even casting then to go oom trying to get the aggro bck on yourself after all how can someone build that much hate who's not even fighting.</DIV>
uzhiel feathered serpe
01-13-2005, 11:23 PM
<DIV>I have not experienced any problems holding aggro lately..in fact I firmly believe that paly's were made stronger after the patch. Yesterday I was in RE and Riverdale. In riverdale I was solo'ing lvl 37 and 38 thiefs..sure I had some down time and some of the fights were long, but I never came close to dying. The lvl 37 wolfs I could kill no prob ( and if you get a chance do solo in RD, i got some drops that you can sell for 2 and 3 gold to NPC's, like the fulginate shoulder piece that was dropped by a wolf cub)</DIV> <DIV> </DIV> <DIV>In RE I rarely, if ever lose aggro. I was grouping with 2 warlocks, a scout, a mystic, and an inquis. NEVER once did I lose aggro. You can send them a tell and ask them if you want on the faydark server, their names are eldore, tasslehoff, lanias, arrowwind and a couple I dont remember. The point is that i dont find any problems managing aggro. </DIV> <DIV> </DIV> <DIV>I normally start the fight by using noble tone or blinding light app III, depending. After that I use faithful seal to lock in hate. After that I use divine inspiration and thats it! every once in a while Ill retaunt with blinding light or smite prayer and thats it.</DIV> <DIV> </DIV> <DIV>by the way my name is Uzhiel, of the Faydark Champions guild, and I'm a lvl 32 paly in the Faydark Server.</DIV><p>Message Edited by uzhiel feathered serpent on <span class=date_text>01-13-2005</span> <span class=time_text>10:49 AM</span>
Gilasil
01-13-2005, 11:43 PM
<DIV>I've had a little more trouble but it hasn't been disastrous.</DIV> <DIV> </DIV> <DIV>What I observed and what one guy already mentioned, is it seems to help more now if you are doing some serious damage while taunting. Before, I could just lean on my taunts, shield bash and MAYBE an occasional damage move but otherwise the only damage I'd be doing would be the auto-attack. Now, I need to use some of the other damaging moves more often for best results.</DIV> <DIV> </DIV> <DIV>Although I really really wish I had a better AoE taunt. At least one on a faster timer.</DIV>
GilfalasElaandrin
01-13-2005, 11:59 PM
<DIV>I only have traoubl ewith taunt in two situations:</DIV> <DIV> </DIV> <DIV>1) Somone else pulls the mob. (I SWEAR there is a large aggro bonus to the person to first activate a mob).</DIV> <DIV>2) Berserkers using bloodlust. Nothing I can do in any fashion can pull aggro off a berserker with bloodlust active. Nothing.</DIV> <DIV> </DIV> <DIV>Note that the last time I grouped with a berserker was before the 'big patch'. It may be different now. But then it was pretty much impossible even using Adept 1 Incite, Adept 1 Smite Prayer, Adept 1 Group attack+ and aggro leach, healing and runing and everything else.</DIV>
Korad
01-14-2005, 12:02 AM
<DIV>I had this exact same problem yesterday in RE. Once one of the mobs died they all would completely break off of me and go for someone else. It was pretty much impossible to get aggro back on all once they broke off. Oddly enough though it did not happen every time I pulled a large group it seemed to be random.</DIV>
uzhiel feathered serpe
01-14-2005, 12:53 AM
<DIV>I guess it happens sometimes..I've lost aggro before for no apparent reason, but after the patch I have not noticed any loss in aggro..in fact, I think it keep aggro a bit better now and trust me, I dont consider myself an uber tank by any means. I actually prefer to break out my 2 hander and play off tank! :smileyvery-happy:</DIV>
Dyvan
01-14-2005, 02:51 AM
<blockquote><hr>GilfalasElaandrin wrote:<DIV>I only have traoubl ewith taunt in two situations:</DIV><DIV> </DIV><DIV>1) Somone else pulls the mob. (I SWEAR there is a large aggro bonus to the person to first activate a mob).</DIV><DIV>2) Berserkers using bloodlust. Nothing I can do in any fashion can pull aggro off a berserker with bloodlust active. Nothing.</DIV><DIV> </DIV><DIV>Note that the last time I grouped with a berserker was before the 'big patch'. It may be different now. But then it was pretty much impossible even using Adept 1 Incite, Adept 1 Smite Prayer, Adept 1 Group attack+ and aggro leach, healing and runing and everything else.</DIV><hr></blockquote>This happened because Bloodlust was/is broken. Bloodlust was supposed to proc randomly and use power. Instead it procced on every hit and so when a berserker dual weilded, everytime they landed a hit they buffed their attack speed/str and whatever else. There was nothing anyone could do to take aggro from someone buffing themselves every .5 seconds with dual weild weapons. I'm not sure if they fixed this or not.Oh and if you are letting someone else pull. The easiest way to keep aggro (As long as they aren't pulling with high damage nukes or bow specials) is to slap Redemption/Shining Beacon on and Display of Devotion them. One easily placed nuke will instantly grant you aggro, until they are in range to AE taunt. On the plus side Display of Devotion will also make your AE taunt more powerful.On a side note. Make sure you have Adept III of one of our AE taunts (Blinding or Smite) as it's a long time till we get another AE taunt.
DaneKa
01-14-2005, 03:34 AM
<BR> <BLOCKQUOTE> <HR> Lemli Waker wrote:<BR><BR> <BLOCKQUOTE> <HR> Fletch wrote:<BR> <DIV> </DIV> <DIV>(As an aside... I actually got called a Noob and yelled at by some kiddie for changing targets so I could LoH on our healer. The fact that I saved the healer and thus our group from a wipout on the Zek boatride was beside the point. I was a Noob for changing off the big mob and thus letting him live longer.)</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>Bro, if you were on Mistmoore, I'd swear the same kid yelled at me. Said it was a "skills" issue on my part. I feel your pain. </P> <P>Lem</P> <P><BR><BR> <HR> </P></BLOCKQUOTE> <P>He's probably got alts on different servers...</P> <P>Or he just can't think outside the box.<BR></P>
pgoelev
01-14-2005, 04:54 AM
<DIV>Do you think this problem will get noticed here by the devs? May wanna start a topic in another place, no?</DIV>
Ishtar
01-14-2005, 01:17 PM
<DIV>I too have noticed this. I will hold aggro fine(level 31 paladin, usually using shining beacon, vigor of trust, and glorious weapon) on group encounters(mutliple mobs) until the first one dies. Once the first one goes down some of the time I will lose aggro on the rest, and usually not to the same person(4 mob encounter, one goes for the healer, one for the chanter, and one for the bard, or something like that). It always [Removed for Content] me off, but I think it is more of a game issue than a "skillz" issue.</DIV>
AlleySpa
01-14-2005, 02:13 PM
<DIV> <DIV>Do you think this problem will get noticed here by the devs? May wanna start a topic in another place, no?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Yea we probably should start this in the proper forum i'm personally to lazy to do this but i'm sure i'll find it and post if someone else does.(While i'm camping some 4-8 hr. spawning mob <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> )</DIV></DIV>
DemosEye
01-14-2005, 03:25 PM
<DIV>Had alot of problems on the EL access holding mobs, but it was mostly down to the mage class having a much higher attack than me and therefore attracting mobs, plus the extreme lag. It was sorted out with redemption and other hate-transfer wards. Other than that, no problem for me.</DIV>
gachamann
01-14-2005, 04:10 PM
I haven't had a problem holding aggro. Very rarely a Wizard who's overnuking or something might pull the mob, but other than that I've had no pblms. Here's what I always do...just dinged 33, and been using this method last few lvls...- Glorious Weapon already up- Shining Beacon already up- Vigor of Trust already upTo pull I use Divine Vengeance (appr. IV)I run to group, hit 1 to attack which swings me around to face mob, and while swinging around I immediately..- Smite Prayer (appr. IV) - then Blinding Bash (Adept I)- then Faithful Zeal (Adept III)- Inflame (Adept I..seems to work better than Noble Tome, and can't find an upgrade to it to save my life)- Charge (Adept I)Only then do I start with attacks. All of that really doesn't use up much power, and after all that is done I've built up so much hate that someone's gonna haveta really tick the mob off to pull it away. Just keep steady with Inflame/Smite Prayer/Blinding Bash and a Charge every once in a while (it uses up power quickly, so I keep it infrequent) and you should have no pblms. Admittedly the Adept III on FZ probably helps, but this also worked when it was Adept I.
pgoelev
01-14-2005, 08:13 PM
<DIV>Yeah I've seen the same problem, as soon as the first enemy in the group encounter dies, I lose all aggro and the rest of the encounter will flock to another player.</DIV> <DIV> </DIV> <DIV>This has never happened pre patch.</DIV>
uzhiel feathered serpe
01-14-2005, 08:24 PM
<DIV> <DIV>Last night I went back in RE with a lvl 36 wizard and a lvl 35 necro to test aggro. We tested out how much could they burn before I lost aggro. Party consisted of me as MT, a lvl 32 guardian(flih), A lvl 32 Defile, a lvl 35 Necro(Llyth), a lvl 30 scout, and a lvl 36 wizard. The level 36 was Alaric, a friend from another guild. </DIV> <DIV> </DIV> <DIV>We had very little problems, other than the occasinal AoE spell pulling the little lizzies, but we tried it on gorehorns, pithorns, miners, and golems. Once in a blue moon did I lose aggro once acquired, but I had NO problems peeling them off the healers..and the only taunt i have thats decent is blinding light app3 and inflame adept ( i use for small power cosumption) </DIV> <DIV> </DIV> <DIV>If you have shining beacon, faithful zeal, and other group buffs you should not be losing aggro at all. Maybe its a function of the server a person is in, or the team members, but I don't even bother to spam taunts. We went through a group of miners (5) and I still had power to spare after the fight. </DIV> <DIV> </DIV> <DIV>Please remember, unless there's hard proof that we are losing aggro lets not carried away. Other players surf forums and if other classes start reading that we are losing aggro our ability to TANK will be called into question. </DIV> <DIV> </DIV> <DIV>Uzhiel, lvl 32 Paladin and member of the Faydark Champions, Faydark Server. </DIV></DIV><p>Message Edited by uzhiel feathered serpent on <span class=date_text>01-14-2005</span> <span class=time_text>07:31 AM</span>
Snapy
01-14-2005, 08:47 PM
OK few things I found that help IF you have a group that listens 1 tell them u need Do the first HO it ups your Agro chain couse the Crush and Sky cleaver add with the taunt increase your taunt lv another thing I found helps is your shield atk the Unyeilding on couse it pumps up you agro also there is Zeal and few other power help also but sense I add the HO first tank only HO in group mode I can seem to hold agro pretty good last night our ranger was pulling and he was getting first heal with my tech of HO never had a problem but again not yet 35 so hope this helps then to.
Jedite
01-14-2005, 09:45 PM
<DIV>Little advice to u all... If grouped with a mystic or fury make sure they ward/Regen u right before you pull... </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>In my personal experience I never lose agro unless Im not paying attention like one time last night in Nektropos Castle cause everything was green and i was in chat =p</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Group buffs = Good agro fyi.. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>FYI.. If a robe caster is buffing during the fight, any argument he may have over your tanking abilities becomes VOID/NULL</DIV>
Lemli Wak
01-14-2005, 10:16 PM
<DIV>For those of you that offered advice on this problem, it's much appreciated. Please keep in mind, however, that Shining Beacon is received at LVL 30.6, so us pre-30 pallies don't have that luxury. I think having 3 taunt timers would help, especially with the addition of the training skills. </DIV> <DIV> </DIV> <DIV>Lem</DIV> <DIV> </DIV> <DIV> </DIV>
AlleySpa
01-15-2005, 01:37 AM
<DIV>Well i'm totally lost then...because I'm using the same exact tactics as the posters above and still have the problem don't get me wrong I can pull and hold aggro on 8-10 mobs without even having one mob look at another player but then I can pull 2 mobs and when the first one drops the other splits, once again using the same tactics as above the only difference is I throw my adept 3 oath strike in the mix (can't let such a nice skill simply sit there) all my spells are ap IV or higher except one or two uselesss ones I'm a level 36 pally soon to be 37 and never had this problem untill around level 31 but thnx for the advice guy's guess i'll have to deal with it when it does happen <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>
daaarkfi
01-15-2005, 03:25 AM
<DIV><FONT color=#ffffff>Ok. I'm the original poster here, and i solved the problem (mine at least). To make a long story short, i got [Removed for Content] off, rolled a dps, need armor, got back on my paladin to sell, and ended up meeting/talking with a lvl 47 paladin. He told me this, he said Adept my prayer of devotion, redemption, and get my blinding light and knights stance as high as i could. At first I thought he was either a) slow. because shining beacon seemed the obvious choice to me, and redemption was grayed out or b) just tryin to screw me. But seeing as how it being a long shot, it was still a shot, i went for it. So I bought app 4 prayer of devotion, adept 1 redemption, adept 3 blinding light, and adept 3 knights stance. I tried a few different things when i pulled, and im happy to say i have had not ONE single trouble holding aggro since then. I havent lost aggro once with the exception of the bug that resets the mobs hate when one of them dies. Here is what I've been doing. Forget vigor of trust and glorious weapon, using knights stance. Im using knights stance over shining beacon because I dont need the extra hate, and knights stance increases defense AND blocking rate. Casting redemption on either the healer or a mage, that makes a HUGE difference. I was told it didnt work because it was gray, but ohhh it does <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> it seems to give me double the aggro. I am VERY happy and proud to be playin a paladin right now, even though it is harder to hold aggro than before, we can do it, and we can do it very well. The only time we lose it is with the aggro bug (which i hope will be fixed soon). </FONT></DIV> <DIV> </DIV> <DIV>Heres how I found to pull. Its possible im on the slow bus and other people already do it but bear with me <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Pull with single taunt, if its one mob with double up arrows, as im pulling back cast faithful zeal (dont have to be standin still) then hit with oath strike. then cast off Prayer of devotion for tons of aggro from buffing. </DIV> <DIV> </DIV> <DIV>Pull with single taunt, if its multiple mobs in an encounter, while running back hit off the blinding light, then faithful zeal, then buff and hit with oath strike. </DIV> <DIV> </DIV> <DIV>This seems to lock aggro like no other. Grouped with a scout, 3 mages, 1 healer i only lost aggro twice, and that was because of the bug. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Anyone else having trouble try that method, its awesome, if you still cant hold aggro, use shining beacon instead of knights stance and it'll help too. I can say i definately will be riding this class to 50.</DIV> <DIV> </DIV> <DIV>darkfyre 32 paladin -permafrost</DIV>
daaarkfi
01-15-2005, 03:25 AM
<DIV>-nt double post</DIV><p>Message Edited by daaarkfire on <span class=date_text>01-14-2005</span> <span class=time_text>02:26 PM</span>
CrimsonValerian
01-15-2005, 07:06 PM
<DIV>On zek i lost aggro bigtime to a fury, he got a new spell at 32 that was an area nuke, i was doing all my usual stuff then bam!! he has 2 orcs on him and nothing was working, i healed him, warded him ,blinding light, noble tone, area stunned and taunted till i was outta power and couldn't peel them off, this has to be a bug.</DIV>
prisoner
01-15-2005, 07:11 PM
<DIV>I've a question, what does Knight's stance have to do with aggro? All it does is add some ac and a chance to block. I suppose casting it in battle is considered buffing yourself, and that in itself is aggro.. hmm perhaps answered my own question. </DIV> <DIV> </DIV> <DIV>At 25 I generally dont have any problems with aggro unless a scout class deliberately tries to take it from me by busting out all the high dmg attacks at once. I pull with a direct damage, then put up my ward, then stun with the shield and finally inflame. By that time I usually have enough aggro to hold through the fight. I'll toss up divine inspiration and blessing of the pentinent when they are about to go down. Always toss redemption on the healer. Some argue to put it on the dps class, but I'd rather the dps class get aggro over my healer.</DIV> <DIV> </DIV> <DIV>My dps is crap compared to most other tanks, but with stuns and taunts and the aggro manipulation buffs (redemption, divine inspiration) keeping aggro isn't too bad. I always inflame when it refreshes, stun when it refreshes, and usually my power management is good enough to use several wards. I find that if my group allows me to first build a little aggro using the above before they start tearing in, there isn't a problem at all.</DIV>
gachamann
01-15-2005, 11:24 PM
I take back what I said above. This morning, for some odd reason, I kept losing aggro with group mobs of 2. I kept losing it to a Wiz and Cleric, but they were 3 levels below me and I was getting very frustrated. The pattern I laid out above has always worked perfectly for me, so I don't know what's changed. I still kept aggro most of the time, but in group mobs of 2, for some reason, the 2nd mob would go after the caster many times. In bigger groups it didn't really happen, and with solo mobs it didn't happen. Very odd.
<DIV>Lvl 24 Pally on Mistmoore</DIV> <DIV> </DIV> <DIV>The only time I loose aggro is if someone buffs or heals mid pull.</DIV> <DIV>I use Knights stance when MT always.</DIV> <DIV>I have a technique that seems to work 99% even with higer level healers and casters in group.</DIV> <DIV> </DIV> <DIV>1) Pull with DD</DIV> <DIV>2) When mob/mobs close imediately throw out HO. ending with single or AE taunt.</DIV> <DIV>3) When taunts refresh try for HO, wont always happen but it happens enough to work.</DIV> <DIV> Even if HO flops still taunt.</DIV> <DIV>4) Between HO's ward yourself. It either has a high aggro or saves enough heal to make the difference, hard to tell wich.</DIV> <DIV> </DIV> <DIV>Using this I MT for my guild group doing AQ6 lastnight and never lost aggro even with a healer 4 levels above me and a wizard 2 levels higher and an equal level</DIV> <DIV>ranger.</DIV> <DIV>The mobs were mostly ^^yellow or large yellow groups.</DIV> <DIV>I even held the entire group aggro for Ott Stompgut and his bears.</DIV> <DIV>There were 2 times i didnt have aggo, Both times the 22 Wizard cast mid pull, he died both times. Agg went right to me and stayed there after, even with 28 healer spamming to keep him alive. The ranger a good friend of mine later joked that he was trying to pull aggro off me and was suprised that he couldnt.</DIV> <DIV> </DIV> <DIV>here is a link to my Pally incase you wonder about my gear.</DIV> <DIV><A href="http://eq2players.station.sony.com/en/pplayer.vm;jsessionid=03B947BC93BAFDA2FC6C0A7E6D5C 9310.sdt-foyert15-27109?characterId=276811205" target=_blank>http://eq2players.station.sony.com/en/pplayer.vm;jsessionid=03B947BC93BAFDA2FC6C0A7E6D5C 9310.sdt-foyert15-27109?characterId=276811205</A></DIV> <DIV> </DIV>
AlleySpa
01-18-2005, 12:46 AM
<DIV>I have not tested this theory but I believe The lost of aggro at least my lost of aggro problem is restricted to certain mobs mainly golems and minotaurs these mobs as soon as the first one drops the others aggro whoever they please I believe this because they are the only ones I have aggro issues with, while in zek I was pulling mobs of 8-10 orcs at a time for 5 hours straight while grinding xp and never once lost aggro so I figured maybe RE was buggy so I take my group, a coercer, conjurer, troubador, wizard, templar and myself ranging from 33-36 to RE and we do the miners and chefs room, once again never losing aggro didn't do the golems and minotaurs because the xp wasn't worth it but they are the ones who have caused me problems in the past so if anyone has any info on the type of mobs and places you have issues with if they are similar to the ones above then maybe its just mob its by design for certain mobs just a thought though.</DIV>
AlleySpa
01-18-2005, 12:47 AM
<DIV>I have not tested this theory but I believe The lost of aggro at least my lost of aggro problem is restricted to certain mobs mainly golems and minotaurs these mobs as soon as the first one drops the others aggro whoever they please I believe this because they are the only ones I have aggro issues with, while in zek I was pulling mobs of 8-10 orcs at a time for 5 hours straight while grinding xp and never once lost aggro so I figured maybe RE was buggy so I take my group, a coercer, conjurer, troubador, wizard, templar and myself ranging from 33-36 to RE and we do the miners and chefs room, once again never losing aggro didn't do the golems and minotaurs because the xp wasn't worth it but they are the ones who have caused me problems in the past so if anyone has any info on the type of mobs and places you have issues with, if they are similar to the ones above then maybe its just by design for certain mobs just a thought though.</DIV>
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