View Full Version : Paladin Buffs
So does anyone else get annoyed by our 3 minute buffs?After hitting 30 its even more annoying.. I mean, Divine Inspiration, Blessing of the Penitent, and Prayer of Devotion, every 3 minutes.That's like over 150 mana every 3 minutes, and if you're CONSTANTLY pulling, thats a lot! Not to mention just how annoying it is to do them every 3 minutes. Of course if I'm not MT, that number goes up to 4 (drop Blessing, add Ancient Pledge + Offering of Armament).I realize they sorta want to balance things and stuff.. but I don't see how this does it really. I mean it just seems silly doing them over and over every 3 minutes, and if they drop mid combat, its pretty much close to a full bub of mana to get them back up.
hawnz
12-20-2004, 02:52 AM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=10&message.id=1491" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=10&message.id=1491</A></DIV>
<DIV>Indeed! Give us 5 minutes at least. I seem to use power faster than any other class I group with because i'm constantly having to re-buff myself and group whilst being the main tank and doing my combat moves <STRONG>plus</STRONG> keeping agro so the non-tank who gets to close doesn't die.</DIV> <DIV> </DIV> <DIV>Not easy being a Paladin.</DIV> <DIV> </DIV>
hawnz
12-20-2004, 08:43 AM
<DIV>i find that when i'm not tanking, i have more power than i know what to do with. but when i am tanking (and thus usually pulling), i find that i'm the first person to run out.</DIV>
When I'm not tanking my power is as low as it is when I am tanking.. if you have excess power, use your specials more to do more damage - assuming they don't need any help with heals or wards.
hawnz
12-20-2004, 10:50 AM
<DIV>i use my specials as fast as they come up. wards are a waste of power unless the MT is taking a beating. most the groups i'm in have 2 healers, so having to cast heals is pretty much never an issue.</DIV>
<DIV>My exp thus far has been that in a group with a single healer especially... Most groups do NOT have 2 healers... Having a paladin using Wards and heals can make the difference between people dying or not. And, you can handle things that are MUCH harder with a couple paladins working together to ease the load on the healer who can run outta power on hard encounters or simply draw too much aggro... I definately have seen cases where the healers would simply otherwise not be able to keep pace with the damage, especially after the initial onslaught of mobs which for some reason seems to hit more than later.</FONT></DIV> <DIV></FONT></DIV> <DIV>Couple things I would note:</DIV> <DIV></FONT></DIV> <DIV></FONT></DIV> <DIV>A. Paladins do seem to have a smaller power pool than most... this seems a little jacked up, and should probably be tooned to bring us more in line with others.</DIV> <DIV></FONT></DIV> <DIV></FONT></DIV> <DIV>B. If you as a Paladin tank, are standing about not using your skills, especially the class defining ones, you probably aren't fighting tough enough mobs.</DIV> <DIV> </DIV> <DIV>C. 3 mins is an extraordinairly short time on buffs... SOE should consider allowing them to last longer at later levels or something as they did in EQ 1... after all, they don't last when not grouped or more than a short distance from the caster... isn't that limiting enough?</DIV> <DIV></FONT></DIV> <DIV></FONT></DIV> <DIV>Raauhl</FONT></DIV> <DIV> Paladin 22nd Circle</FONT></DIV> <DIV> Armorer 22nd Rank</FONT></DIV> <DIV>Befallen</FONT></DIV> <P>Message Edited by Sspar on <SPAN class=date_text>12-20-2004</SPAN> <SPAN class=time_text>06:36 AM</SPAN></P><p>Message Edited by Sspar on <span class=date_text>12-20-2004</span> <span class=time_text>06:37 AM</span>
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