View Full Version : EQ 1 vs EQ 2 Paladin Tanking
Jaguw
12-07-2004, 06:48 AM
<DIV>Even though I am level 21 I have only been in a couple dysfunctional groups so I am pretty ignorent about grouping.</DIV> <DIV> </DIV> <DIV> I assume their is no practical way of single pulling so you have to be prepared for 3 or 4 mobs in camp at the same time. It doesnt sound like normal Enchanter parking of adds works either, so the tank has to try and keep all the aggro on themselves? </DIV> <DIV> </DIV> <DIV> </DIV>
Kalvarin
12-07-2004, 07:12 AM
<DIV>I tank almost exactly how I did in EQLive, with one caveat: I now have a reliable AE taunt.</DIV> <DIV> </DIV> <DIV>If I have to be pulling multiple mob encounters, it usually happens like this:</DIV> <DIV> </DIV> <DIV>DD to pull</DIV> <DIV>Demonstration of Faith (to save my **mods 4 teh win!!1!** on those first few hits)</DIV> <DIV>AE taunt</DIV> <DIV>Cry of Conviction / Divine Wrath (if area is clear)</DIV> <DIV> </DIV> <DIV>If there is a chanter in the group, they've usually mezzed the adds and I will just inflame, HO.. whatever.. to build a little bit more aggro on the mob. </DIV> <DIV> </DIV> <DIV>Voila!</DIV>
hawnz
12-07-2004, 09:00 AM
<BR> <BLOCKQUOTE> <HR> Jaguwar wrote:<BR> <DIV>Even though I am level 21 I have only been in a couple dysfunctional groups so I am pretty ignorent about grouping.</DIV> <DIV> </DIV> <DIV> I assume their is no practical way of single pulling so you have to be prepared for 3 or 4 mobs in camp at the same time. It doesnt sound like normal Enchanter parking of adds works either, so the tank has to try and keep all the aggro on themselves? </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> Chanters can mezz mobs just like in EQ1.
<BR> <BLOCKQUOTE> <HR> Kalvarin wrote:<BR> <DIV> </DIV> <DIV>If there is a chanter in the group, they've usually mezzed the adds and I will just inflame, HO.. whatever.. to build a little bit more aggro on the mob. </DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR> <DIV>Just wanted to comment on this, there's a random chance that a fighter HO will set off an AE that will break mez. I think, but am not 100% certain, that a scout class can change the HO type and possibly arrange it to something that will not make an AE, not sure though. However, am very sure that the possible random AE HO sets off mez.</DIV>
Kalvarin
12-07-2004, 10:56 AM
<DIV>I've never seen Sky Cleave land the AE on all the mobs if they're mezzed..</DIV> <DIV> </DIV> <DIV>Only unmezzed, but I guess I can't say that definitively.. anyone know?</DIV>
Bladezil
12-07-2004, 03:57 PM
<DIV> <DIV>You pull what is considered "group encounters". When you target one mob - look for any others that light up.. those will come too. People make MANY misconceptions about how "encounters" work.</DIV> <DIV> </DIV> <DIV>First off.. a single "group encounter" mob with two arrows above his head is JUST as difficult as the same level "group encounter" of two mobs with single arrows above their heads OR the same as 4 mobs (the same level as the other two "group encounters") in the same encounter with no arrows above their heads.</DIV> <DIV> </DIV> <DIV>So, the next time you see a single mob with no arrows above his head.. but he is a "group" mob. Be prepared that when you pull, he is gonna have friends hiding in the room that you don't see.</DIV> <DIV> </DIV> <DIV>Oh yeah, if you're inside of a dungeon you have to go through a period of trial and error as the MT and puller. EQ2 is awesome, I love this game.. but the pathing is wack, creatures love hanging in walls and ceilings or to just go invisible. While the devs are busy working out balancing @!#$ and drops off mobs.. they arn't doing anything to work out the problems that dungeons have.</DIV> <DIV> </DIV> <DIV>- Short side rant.. get ready.. -</DIV> <DIV> </DIV> <DIV>I am SICK and TIRED of being in stormhold and having a GREAT group and being the BEST damned tank possible at level 23.. and getting my **mods 4 teh win!!1!** kicked because of stupid glitches and bugs. The Cavaliers in SH are so bugged it is sickening. Named mobs will get bugged one time and not spawn the rest of the day. The vault is a joke and once it gets locked, good luck getting in or out of there.. it's impossible.</DIV> <DIV> </DIV> <DIV>SoE needs to get off their [Removed for Content] and FIX THE DAMNED BUGS IN STORMHOLD.</DIV> <DIV> </DIV> <DIV>- Rant off... -</DIV> <DIV> </DIV> <DIV>Anyways.. yeah.</DIV> <DIV> </DIV> <DIV>- Bladezilla Killa / Valcutio Phoenix -</DIV></DIV>
nobodyreally
12-07-2004, 04:57 PM
<DIV><FONT color=#ff0000>About the Heroic Opportunities:</FONT></DIV> <DIV>Check out <A href="http://www.gnorrath.com/" target=_blank>www.gnorrath.com</A> for a good guide on them.</DIV> <DIV> </DIV> <DIV>But in the meantime, suffice to say that when you perform your HO chain (as a fighter), you can get three different HOs:</DIV> <DIV>1. Sky Cleave (single target DD)</DIV> <DIV>2. Crushing Anvil (AoE DD). This is rarer than Sky Cleave and it's random chance that you'll get it. This is also the HO that causes mez to break. If you see a Crushing Anvil listed as the current HO, have a scout flip the coin to change it back to the single-target Sky Cleave or just wait for it to time out.</DIV> <DIV>3. Even more rare than Crushing Anvil, the third possible HO is Hero's Armor. It should be an AC buff, but I haven't actually seen it in action.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>And about the encounters...</FONT> Bladezilla pretty much nailed it. Just a little clarification though... there is a difference between encounters consisting of more than 1 mob and the so-called "group" mobs.</DIV> <DIV> </DIV> <DIV>What he means is that anytime you pull something, the entire encounter will come. An encounter can be 1 mob or 10 mobs, it all depends on what you see highlighted. If you click on one gnoll and three others around him have their names light up, that means they are all in the same encounter and thus they will all come. If you click on a gnoll and he's the only one highlighted (make sure the others aren't hiding behind rocks or something), then he should be the only one that comes.</DIV> <DIV> </DIV> <DIV>None of the non-highlighted gnolls should assist even if they are physically close. This is not the same system as in EQ1... in EQ2, physical proximity has nothing to do with whether they will assist.</DIV> <DIV> </DIV> <DIV>On the other hand, "Group" mobs are something entirely different. "Group" or "Solo" refers to the <STRONG>number of players</STRONG> needed to defeat that encounter, NOT the <STRONG>number of mobs</STRONG> in that encounter. In other words, there can be a 1-mob encounter (such as a single scarecrow with 2 arrow-ups) that's meant for a group to kill. That's a "Group" mob. There can also be a 3-mob encounter (such as 3 snakes together) that's labeled "Solo", and a single player should be able to kill all three.</DIV> <DIV> </DIV> <DIV>It's confusing terminology, I know. Instead of thinking of encounters as "Group" and "Solo", maybe a better choice of words would've been "Soloable" and "Non-soloable".</DIV> <DIV> </DIV> <DIV>Hope that makes sense...</DIV><p>Message Edited by nobodyreally on <span class=date_text>12-07-2004</span> <span class=time_text>04:06 AM</span>
<DIV>Thanks for the link nobodyreally. I can see the difficult thing about setting of a fighter HO in a group with an ench and no scout would be that taunt wouldn't be available to you for 30 sec if the wheel came up crushing anvil. Would be an irritation for the ench, but a really dangerous thing if the pull is on some hard mobs. Otherwise it's nice to know that HOs aren't off limits completely without a scout when you have mezzed mobs. </DIV>
Grimme
12-07-2004, 11:31 PM
<DIV>You can always break the chain if you need to, HOs are not hard to come by hehe. Man that just sounds wrong.</DIV> <DIV> </DIV> <DIV> </DIV>
<DIV>Can you break the chain once the wheel is up counting down? I thought it was you had to wait until the time expired or complete it. My concern is when there are mezzed mobs and you do happen to get crushing anvil you wouldn't be able to use taunt during the count down. Unless of course you can break the wheel. Can you? </DIV>
Dyvan
12-08-2004, 09:11 AM
<blockquote><hr>Reevah wrote:<DIV>Can you break the chain once the wheel is up counting down? I thought it was you had to wait until the time expired or complete it. My concern is when there are mezzed mobs and you do happen to get crushing anvil you wouldn't be able to use taunt during the count down. Unless of course you can break the wheel. Can you? </DIV><hr></blockquote>No, you are unable to break the chain once the combat wheel is up. Rule of thumb, don't go anywhere without a scout or don't do HOs if you are relying on mesmerize.
Mythor
12-12-2004, 11:55 PM
<i>3. Even more rare than Crushing Anvil, the third possible HO is Hero's Armor. It should be an AC buff, but I haven't actually seen it in action.</i>I got lucky and hit Hero's Armor on the Isle of Refuge and it is indeed an AC buff. I think it lasts for 4-5 minutes but didn't notice immediately that I'd got anything other than the other 2. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Valhakar
12-13-2004, 11:10 AM
<DIV>Simple solution to the AE HO breaking Mez.</DIV> <DIV> </DIV> <DIV>Always end your paladin HO with shout. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>If you so break the mez, they are all attacking you. Enchanter simply has to Mez again.</DIV>
Belkr
12-13-2004, 11:36 AM
<DIV>Hero's Armor is 3 minutes ... I have seen this several times. Luckily when I actually needed it or was in a position to use it.</DIV> <DIV> </DIV> <DIV>600ish AC went to almost 800. One could assume it is a % of your AC ... so higher AC the more the increase.</DIV>
Deis of Desti
12-13-2004, 06:08 PM
<DIV>Hero's Armor is roughly a +30% boost to AC btw.</DIV>
Gilasil
12-13-2004, 11:20 PM
I've gotten the Hero's armor occasionally when soloing and it is very nice. I tried all sorts of things to get it to come more often but no luck.About the group encounters and just to confuse people more.There are also mobs with arrow DOWNS. These are WEAKER then their con color would indicate. I've seen a lot of them in Thundering Steppes but even the quest to become a paladin had some. You will often see groups of these arrow down mobs marked as solo. As was said before, whether it's marked solo or group is referring to the PLAYERS needed and not the mobs. Even if it's a group of mobs, if they have arrow downs and are marked as solo it's intended that you should have a good chance of defeating them solo if you're of the right level. It can be a big boost to the ego to defeat a group of yellows, if you ignore those arrow downs.
mishalas
12-14-2004, 02:26 AM
<BR> <BLOCKQUOTE> <HR> nobodyreally wrote:<BR> <DIV><FONT color=#ff0000>About the Heroic Opportunities:</FONT></DIV> <DIV>Check out <A href="http://www.gnorrath.com/" target=_blank>www.gnorrath.com</A> for a good guide on them.</DIV> <DIV> </DIV> <DIV>But in the meantime, suffice to say that when you perform your HO chain (as a fighter), you can get three different HOs:</DIV> <DIV>1. Sky Cleave (single target DD)</DIV> <DIV>2. Crushing Anvil (AoE DD). This is rarer than Sky Cleave and it's random chance that you'll get it. This is also the HO that causes mez to break. If you see a Crushing Anvil listed as the current HO, have a scout flip the coin to change it back to the single-target Sky Cleave or just wait for it to time out.</DIV> <DIV>3. Even more rare than Crushing Anvil, the third possible HO is Hero's Armor. It should be an AC buff, but I haven't actually seen it in action.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>And about the encounters...</FONT> Bladezilla pretty much nailed it. Just a little clarification though... there is a difference between encounters consisting of more than 1 mob and the so-called "group" mobs.</DIV> <DIV> </DIV> <DIV>What he means is that anytime you pull something, the entire encounter will come. An encounter can be 1 mob or 10 mobs, it all depends on what you see highlighted. If you click on one gnoll and three others around him have their names light up, that means they are all in the same encounter and thus they will all come. If you click on a gnoll and he's the only one highlighted (make sure the others aren't hiding behind rocks or something), then he should be the only one that comes.</DIV> <DIV> </DIV> <DIV>None of the non-highlighted gnolls should assist even if they are physically close. This is not the same system as in EQ1... in EQ2, physical proximity has nothing to do with whether they will assist.</DIV> <DIV> </DIV> <DIV>On the other hand, "Group" mobs are something entirely different. "Group" or "Solo" refers to the <STRONG>number of players</STRONG> needed to defeat that encounter, NOT the <STRONG>number of mobs</STRONG> in that encounter. In other words, there can be a 1-mob encounter (such as a single scarecrow with 2 arrow-ups) that's meant for a group to kill. That's a "Group" mob. There can also be a 3-mob encounter (such as 3 snakes together) that's labeled "Solo", and a single player should be able to kill all three.</DIV> <DIV> </DIV> <DIV>It's confusing terminology, I know. Instead of thinking of encounters as "Group" and "Solo", maybe a better choice of words would've been "Soloable" and "Non-soloable".</DIV> <DIV> </DIV> <DIV>Hope that makes sense...</DIV> <P>Message Edited by nobodyreally on <SPAN class=date_text>12-07-2004</SPAN> <SPAN class=time_text>04:06 AM</SPAN><BR> <HR> </BLOCKQUOTE>Whether other mobs will join the fray or not is entirely dependent on if they are aggro or not, and any con above gray. If you are in there aggro range, they will join the fray, but may not be locked to your group.<BR>
Auron
12-14-2004, 11:58 AM
<DIV>I am now pushing 40 and have done alot of pulling in some tight dungeons and found that body pulling is the best way to single pull encounters. ( by single pull encounters i mean only pull 1 encounter at a time) In RE its bad, alot of mobs are very social if you do something to generate hate. The way i get around this is to body pull the mobs. I just kind of walk towards one till he sees me and starts to give chase. Just have to be carefull you dont accidently walk to close to two mobs and they both see you. Just a tip</DIV>
Axxon
12-14-2004, 08:29 PM
<DIV>I did not play a Paladin in EQ, but I did play a warrior and a SK, so my tanking experience is based on those characters. Paladin is currently 21.</DIV> <DIV> </DIV> <DIV>I agree with most if not all of what has been said here, but here's my 2 copper anyway.</DIV> <DIV> </DIV> <DIV>1. Pull with DD</DIV> <DIV>2. Cast Demonstration of faith on self</DIV> <DIV>3. Cast AoE taunt if clear</DIV> <DIV>4. Shout</DIV> <DIV> </DIV> <DIV>I almost always keep the group of mobs on me if I do this. Sometimes I lose one toward the end, but usually only if someone really does something to provoke it. As power allows, I also continue to cast Demonstration on myself. If makes the mobs mad and it also saves aggro-generating heals for the caster. If there is an enchanter, I ask him/her to wait for the taunt before mezzing. </DIV> <DIV> </DIV> <DIV>A further note about Stormhold:</DIV> <DIV> </DIV> <DIV>We worked our way into the chapel yesterday and were suprised to find that more than just the highlighted group mobs came when I pulled. There were 2 distinct groups of mobs in the chapel (based on the highlights) but when I pulled a mob in the closer group, I got the rear group as well. We wiped spectacularly. Just thought I would post it here in case anyone plans on going there any time soon. </DIV>
<DIV>I pull with single taunt for teamed mobs or singles, doesn't matter.</DIV> <DIV>Then -</DIV> <DIV>If teamed mobs, I AoE taunt ( shout or whatever )</DIV> <DIV>Then Cry of Conviction/Assault/etc. *if* the area is clear</DIV> <DIV>Then spam single taunt on the target.</DIV> <DIV> </DIV> <DIV>If single mob, then I Charge/etc. the mob for a stun/knockdown, and go on from there</DIV> <DIV>I also single taunt the mob to make sure aggro is on me.</DIV> <DIV> </DIV> <DIV> </DIV>
Hawkt
12-15-2004, 05:16 AM
<DIV>Alot of what we can do its AE, so I'd just go with doing AE on them. AE spells are the most efficient spells in the game, so i'd recommend that you use them, even if you have a chanter. I'm sure the Chanter has to have AE spells also, just have them cast them. Mezz when you have to.</DIV> <DIV> </DIV> <DIV> Enchanters are actually pretty rare at the times I play on PermaFrost. Or so it would seem.</DIV> <DIV> </DIV> <DIV> </DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.